Angel's Infinity Ores
Version: 0.9.10
Date: 19.12.2021
Changes:
- More checks for odd conditions with bobores (683/684)
Angel's Refining
Version: 0.12.1
Date: 19.12.2021
Changes:
- Allowed higher tier techs to show in tech tree search results
- Added HQ graphics to the following machines, and tweaked their sounds:
- Clarifier, Crystallizer, Hydro plant, Salination plant
- Ore crusher, Floatation cell, Ore refinery, Ore sorting facility
- Reworked the control behaviour to multiple smaller files to keep it organized.
- Added fluid and recipe tints for all of angels core mods, including some functions to support the change
- Small library clean-up
Bugfixes:
- Fixed incorrect behaviour of some library functions
- Fixed broken localisations on sludge processing in special vanilla (676)
- Fixed hand crafting recipes not usable with alternative character mods (710)
- Hide Electro whinning cells and Milling drums when they are unused (691)
- Fixed crash when generating a new world without any autoplace settings (713)
- Fixed crash when playing with bobs vehicle equipment without bob technology mod
- Fixed heat was unusable at green science as heat exchanger required blue science (669)
Angel's Petrochem
Version: 0.9.21
Date: 19.12.2021
Changes:
- Added HQ graphics to the following machines, and tweaked their sounds:
- Flare stack
- Petrochem gas tank, Petrochem oil tank, Petrochem inline tank
- Gas refinery, Advanced gas refinery
- Dynamically disable Resin and Rubber when required
- Updated Hydrazine recipe to take Blue metal catalyst instead of Green (692)
- Added ingredient Yellow metal catalyst to Dinitrogen tetroxide recipe (692)
- Moved Dinitrogen tetroxide recipe from Liquefier to Chemical plant (692)
- Tweaked some technology tree prerequisites (724)
- Removed the oxygen from the products of sodium hydroxide electrolysis to prevent excess oxygen in cyclic recipe (698)
Bugfixes:
- Fixed some technologies still depended on electrolysis 1 and 2 in some configurations (665)
- Fixed bug where oil separators could not be upgraded with the upgrade planner (677)
- Fixed bug where gas refinery 3 could not be upgraded with the upgrade planner (677)
Angel's Smelting
Version: 0.6.18
Date: 19.12.2021
Changes:
- Changed recipe categories to appropriate powder mixing tier requirements (673)
Bugfixes:
- Fixed bug with Iron hot plate was not a 1:1 ratio to Iron plate with bobs mods (666)
- Fixed Tungsten Oxide used the wrong icon when bobs mods are present (688)
- Fixed Lead sheet roll casting 2 had 2 technologies unlocking it (700)
- Hide Sintering Ovens when they are unused (691)
Angel's Bioprocessing
Version: 0.7.21
Date: 19.12.2021
Changes:
- Reworked the biologically active tile:
- Added custom graphic icon
- Added custom walking sounds
- Added out-of-the-world pollution absorption (literally)
- Added pollution absorption modifier setting (default to 3x)
- Added localised description explaining the behaviour of this tile
- Reduced the complexity of the recipe slightly
- Added better walking sounds
- Alien plant-life samples changes (720):
- Reworked farming technologies such that garden duplication can be unlocked when
playing with a high tech cost modifier.
- Advanced farming recipes now require specialized farms
- More techs now require Alien plant-life samples to research
- Updated Acetic acid recipe to take Red metal catalyst instead of Green (692)
- Always enables bobs small artifacts (when artifacts are enabled in bobenemies)
- Always enables bobs coloured artifacts (when artifacts are enabled in bobenemies)
Bugfixes:
- Fixed incorrect properties on the new algae farm 4 (661)
- Fixed another bug where agricultural modules could be duplicated (682)
- Fixed progression of module research when playing with bobmodules
Angel's Industries
Version: 0.4.15
Date: 19.12.2021
Bugfixes:
- Regular mode:
- Slight rebalance of some higher tier nuclear recipes to hopefully reduce the dependance on previous tiers
- Fixed an issue with the recipe for the burner reactor not having the correct ingredients
- Component mode:
- Fixed some unused components were incorrectly hidden in pure angels configuration
- Fixed battery and its components could not accept productivity modules (680)
- Fixed bob battery tech 2 and 3 were still visible but obsolete (625)
- Ensured that bobs laser riffle ammo uses each tier of batteries now (699)
- Ensured that bobs laser turrets uses each tier of batteries now (699)
- Ensured that bobs plasma turrets uses each tier of batteries now (699)
- Bob's boiler 2 technology now depends on construction components (733)
- Science mode:
- Fixed crash when player dies (664)
- Fixed that bobs lab mk2, module lab and alien lab required the hidden base game lab (670)
- Tweaked bobs laser riffle ammo technologies to be inline with their requirements (699)
- Fixed beacons were only accessible at yellow science when playing with bob modules (671)
Angel's Exploration
Version: 0.3.12
Date: 19.12.2021
Changes:
- Merged the vanilla crafting tab "combat" with angels exploration tab (699)
- Always enables bobs artifacts when playing with bobenemies
- Enemies will now only drop small alien artifacts (only if they drop artifacts)
- Added proof of concept for the gathering turret. Any feedback is welcome! (612)
- Gathering cycle of the turret (triggered by any unit dying within range)
- Emptying of turret by inserters
- Gathering of different types of loot drops (also gated some behind research)
Bugfixes:
- Fixed laser turrets depended on laser riffle when playing with bobs warfare
- Fixed psykers did show up as a bonus upgrade effect in the technology tree (712)
Angel's Addons - Storage Options
Version: 0.0.8
Date: 19.12.2021
Bugfixes:
- Fixed technology cost of logistics silos when not playing with bobslogisitcs
- Fixed technology cost of logistics warehouses when not playing with bobslogisitcs
Angel's Addons - C.A.B
Version: 0.2.8
Date: 19.12.2021
Changes:
- Added tips and tricks for the CAB