Angel's Refining
Version: 0.12.0
Date: 10.08.2021
Changes:
- Rebalanced the ores and corresponding mixed sorting recipes (THIS WILL BREAK EXISTING BASES)
- Hybrid catalyst now requires crystalizer mk2
- Activated lithium salination if playing component mode without bobs
- Recipe tweaks to several of bobs entities to reduce cobalt usage (you will understand)
- Added several tips and tricks for new players to understand some core mechanics/ideas
Bugfixes:
- Fixed multiple missing prerequisites on higher tiers of ore sorting facility technologies
- Properly hid some more items
- Fixed a bug in the migration script when train stations have an empty stop filter
Angel's Petro Chemical Processing
Version: 0.9.20
Date: 10.08.2021
Bugfixes:
- Changed prerequisites of plastic before advanced electronics technology
- Fixed emissions_multiplier were not applied correctly
- Fixed bobs chemical plant 1, distillery 1 and electrolyser 1 were not unlocked correctly
- Fixed heavy water separation did not enforce the fluid temperature constraint correctly
- Added some tips-and-tricks for new players (around air separation, more to come)
- Cleaned up old migrations
Angel's Smelting
Version: 0.6.17
Date: 10.08.2021
Bugfixes:
- Fixed iron and copper ore could not be smelted to plates directly in special vanilla mode
- Fixed iron casting prerequisites in special vanilla mode (614)
- Fixed tier numbers cobalt oxide recipes were misaligned in some configurations
- Fixed tier numbers on zinc oxide recipes were incorrect and obsolete in some configurations
- Tweaked coolant filtering crafting times to help differentiate the two paths more (568)
- Balanced chrome smelting ratio's to not be sodium/sulfur positive (579)
- Fixed stack size of silicon powder when bobs mods are enabled (642)
- Removed productivity and reduced crafting time of the silicon powder recipe when playing
with bobs mods (642)
Angel's Bio Processing
Version: 0.7.20
Date: 10.08.2021
Changes:
- Added new graphics to the agricultural module technologies
- Added descriptions to farming products on how to obtain them
- Allow agricultural modules on fish, puffer and biter breeding recipes
- Allow agricultural modules on algae recipes
- Increased productivity on lithia salt (647)
- Added new tier of algae farm inbetween the existing MK1 and MK2 (647)
- Added tips-and-tricks for some basic concepts
Bugfixes:
- Fixed another crash related to opening another players inventory
- Fixed crash when bob plates is not active but bob enemies is
Angel's Industries
Version: 0.4.14
Date: 10.08.2021
Changes:
- Regular mode:
- Thorium fuel cells value dropped considerably, some recipes faster to compensate
- Added burner reactor that uses up fuel cells at a faster rate but less heat output
- BIG THANKS to Kirazy and kingarthur91 for putting this together
- Adjusted nuclear reactor glow tints and color
- Component mode:
- Ensured that bobmodules uses each tier of electronic now
- Reduced lithia salt requirement on battery 5 (647)
- Fixed bobs miners using incorrect electronic block
- Science mode:
- Fixed an issue with an incorrect tag being given to the regualr lab, causing a crash
- Fixed some techs could not be researched due to wrong combination of science packs (643)
Angel's Exploration
Version: 0.3.11
Date: 10.08.2021
Changes:
- Balancing iteration of the spawn probabilities of enemies
- Reduced evolution due to killing enemy bases even further
- Tweaked enemy spawn rate and armour to be more forgiving in the early game
Angel's Addons - Mass Transit
Version: 0.0.9
Date: 10.08.2021
Features:
- Added compatibility for grid equipment from "Power Armor MK3" & "Portable Power" mods
- Added some basic tips and tricks for the trains
- Superfluous property clean-up
Angel's Addons - Storage Options
Version: 0.0.7
Date: 10.08.2021
Changes:
- Added some tips and tricks
- Superfluous property clean-up