This is meant to be a library that provides general facilities such as a data struture to representing the typical roguelike terminal. The goal is to simplify things so that anybody interested in creating a roguelike on the Indigo Engine can develop their roguelike focusing on their game logic rather than more general "boiler plate" stuff that is already facilitated by libraries such as python's tcod
This is very much a work in progress.
Roguelike's are a type of game that get their name because they are ...wait for it ...like an 80s game called Rogue!
They typically use ASCII art for graphics, generated levels / dungeons and feature things like perma-death.
TODO