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Releases: AppLovin/AppLovin-MAX-Unity-Plugin

3.0.0

05 Aug 20:03
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  • Initial release of our Ad Review Feature via the Unity Plugin's Integration Manager. Please see docs here on how to enable.

2.4.16

08 Jul 21:20
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  • Fix Integration Manager window not drawing after Google AdMob line on older Unity versions.
  • Remove tvOS from targets for Unity iOS plugin files.
  • Bundles iOS SDK 6.13.1 & Android SDK 9.13.1 - please update to this version if you havn't already!

2.4.15

29 Jun 08:42
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  • Mediation Debugger test mode.
  • Fix Integration Manager not showing all networks on Unity 2017 or older when Google Adapter is installed.
  • Other performance optimizations and bug fixes.

2.4.14

01 Jun 19:19
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  • Deletes MaxPostProcessBuildiOS.cs script which was causing CocoaPods issues.

2.4.12

30 May 22:19
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  • Fix Unity launch crash due to fixing black screens in 2.4.11.

2.4.11

27 May 01:35
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  • Fix apps in certain Unity and mediation setups to show a black screen when launching the 2nd time.

2.4.10

21 May 07:47
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  • Fix AppLovin Settings resource file getting reset on fresh builds (like build servers).
  • Fix empty banner (no-fill) clicks passing clicks to random views on screen.
  • Removed restriction on Play Services Ads Identifier version [16.0.0] which is no longer needed.

2.4.9

12 May 04:19
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  • Fix editor prefabs not compatible with Unity 2018.x or lower.
  • The VariableService#loadVariables() method has been deprecated. Please use the SDK's initialization callback to retrieve variables.
  • Keep guid of .meta files consistent between MAX releases. Note that it will take two releases for this to work.

2.4.8

07 May 20:11
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  • Fix Mediation Debugger not showing on iOS.

2.4.7

06 May 22:44
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  • Fix bug where stub banners wouldn't display if shown in a different scene than they were created.
  • Provide warning if SDK is not initialized when calling MaxSdk.ShowMediationDebugger().
  • Fix stub ads showing behind in-game UI.
  • Resize stub banners to better reflect actual size.
  • Added informative warnings for when MaxSdk.ShowMediationDebugger() is called from the Unity Editor.
  • Refresh assets and log during migration only when files are changed.