Releases: AppLovin/AppLovin-MAX-Unity-Plugin
Releases · AppLovin/AppLovin-MAX-Unity-Plugin
3.0.0
2.4.16
- Fix Integration Manager window not drawing after
Google AdMob
line on older Unity versions. - Remove tvOS from targets for Unity iOS plugin files.
- Bundles iOS SDK 6.13.1 & Android SDK 9.13.1 - please update to this version if you havn't already!
2.4.15
- Mediation Debugger test mode.
- Fix Integration Manager not showing all networks on Unity 2017 or older when Google Adapter is installed.
- Other performance optimizations and bug fixes.
2.4.14
- Deletes
MaxPostProcessBuildiOS.cs
script which was causing CocoaPods issues.
2.4.12
- Fix Unity launch crash due to fixing black screens in 2.4.11.
2.4.11
- Fix apps in certain Unity and mediation setups to show a black screen when launching the 2nd time.
2.4.10
- Fix AppLovin Settings resource file getting reset on fresh builds (like build servers).
- Fix empty banner (no-fill) clicks passing clicks to random views on screen.
- Removed restriction on Play Services Ads Identifier version [16.0.0] which is no longer needed.
2.4.9
- Fix editor prefabs not compatible with Unity 2018.x or lower.
- The
VariableService#loadVariables()
method has been deprecated. Please use the SDK's initialization callback to retrieve variables. - Keep guid of .meta files consistent between MAX releases. Note that it will take two releases for this to work.
2.4.8
- Fix Mediation Debugger not showing on iOS.
2.4.7
- Fix bug where stub banners wouldn't display if shown in a different scene than they were created.
- Provide warning if SDK is not initialized when calling
MaxSdk.ShowMediationDebugger()
. - Fix stub ads showing behind in-game UI.
- Resize stub banners to better reflect actual size.
- Added informative warnings for when
MaxSdk.ShowMediationDebugger()
is called from the Unity Editor. - Refresh assets and log during migration only when files are changed.