Releases: Anuken/Mindustry
Releases · Anuken/Mindustry
v4 Build 72 - Beta - Another Hotfix
- Fixed most issues reported with the last build
v4 Build 71 - Beta - Hotfix
- Fixed many various crashes
- Fixed some balancing errors (incompatible with build 70)
- Added updated translation bundles
v4 Build 70 - Beta
- Fixed drills not prioritizing correct items
- Fixed Impact Reactor displaying fluctuating and incorrect power values
- Fixed unplaceable blocks showing up as unbreakable schematics on servers
- Fixed kick messages and map author messages displaying as a garbled mess [Server]
- Fixed player teams being reset to blue after map reset in PvP
- ""Fixed"" ground units spinning around
- """Fixed""" a """"""bug""""" where the entire game would do very specific things and flash very specific colors when you opened a very specific menu under very specific conditions that were introduced on a very specific day
- Absolutely did not fix the flipped wave button bug
- Optimized all crafter block item and liquid processing
- Optimized unit collisions
- Implemented proper damage propagation - walls now contain explosions
- Buffed Differential Generator, Impact Reactor, Batteries, Mender
- PvP balancing: cheaper and more powerful units, weaker players, higher spawn cap
- Shuffled around tech tree
- Better stats for all blocks in general
- Made launch button be more flashy and obnoxious
- Made back button hide the application when in main menu [Android]
- Added stats for item consumption speed, all inputs and output for crafters
- Added minimap (prepare for the flipping)
- Added full-screen map view
- Added pixelation option (yes, stop bothering me about it now)
- Added new rule modifiers
- Added option for shield shaders, disabled by default on mobile
- Added full map screenshot button (again) [Desktop]
- Removed microtransaction permission and donations dialog
- Moved donations directly to itch.io
- The great FPS counter migration continues
v4 Build 69 - Beta
v4 Build 68 - Beta
- Fixed editor undo crash
- Fixed many other various crashes
- Fixed units not attacking when patrolling
- Fixed "resources launched" dialog going off-screen
- Many iOS-specific fixes, e.g. crashes
- Added stats for ammo
- Added custom game rules
- Added early-game mender block
- Added setting for locking screen to landscape [Android]
- Added bat/sh run files to distribution [Server]
- Added new wave requirements to zones, removed item requirement
- Added message for attack maps lacking enemy core
- Added Mend Projector stats
- Added new high-tier launchpad with stats
- Made launch pads transfer full inventories instead of single item types
- Smoother edges for tile transitions
- More optimized shadows; FPS jumped from 30->60 on a test phone
- Slightly decreased tech tree cost
- Reduced Ghoul bomber health
- Increased wall health
- Increased Wave turret bullet speed and range
- Increased all Mend Projector stats
- Increased Arc range and damage
- Increased Scatter range, fire rate, bullet speed and damage
- the menu bug refuses to die
v4 Build 67 - Beta
- Fixed many various editor and in-game crashes
- Fixed Desolate Rift not having any enemy spawn points
- Fixed non-rotateable blocks having a rotation arrow when placing [Mobile]
- Fixed rotation arrow not matching line orientation [Mobile]
- Fixed ores on sand not being mine-able
- Fixed conveyors not displaying correct item speed
- Moved launch button to top right corner of screen
- Added new icon
- Added executable icon [Windows]
- Added tainted water block
- Added setting for disabling shadows
- Added "launched items" text to item display for less confusion
- Possible fix for incorrect "openGL 2.0 missing" errors [Windows]
- Possible crash fix for devices that support only 1024x1024 textures
- More attempts to fix menu bug (why)
iOS build is coming soon.
v4 Build 66 - Beta
- Fixed craters map not having any ores
- Fixed crash on setting wave spacing to 0
- Fixed unit selection in wave editor going off-screen
- Fixed editor crash
- Allowed placing of blocks in shallow water
- Allowed loading of maps with spaces by using underscores [Server]
- Increased large battery capacity, solar panel output
- Tougher default waves for custom maps
- Removed bridge autolinking to bridges that were not placed last
- Reduced drone factory silicon cost
- Slightly smaller desktop builds
v4 Build 65 - Beta
Disclaimer: this release was made at 1AM. Something is definitely very broken.
- Fixed many various bugs, including the infamous ball of light, random death and power bugs
- Maybe fixed the flipped menu bug but I'm really not sure anymore
- Removed impact0079 map. Yes, it was bad.
- Added custom wave editor-- needs testing! [Editor]
- Added generate/filter dialog [Editor]
- Added scatter AA turret (again)
- Added scorch anti-ground turret (...again)
- Added mandatory tutorial for placing things in lines because people don't seem to want to read anything unless I force them to [Mobile]
- Added map reload command [Server]
- Added antialiasing setting [Desktop]
- Added back sand, grass blocks
- Added many other new blocks, more to come
- Added animated water setting, disabled by default on mobile
- Added enemy indicators (again)
- Added diagonal conveyor/block placement (hold ctrl on desktop, check game settings for mobile)
- Added capacity bars to blocks that were missing them (bridges, mass drivers...)
- Added new ore system, allowing ores to be placed on any block
- Made zoom level be less restrained
- New map format for much smaller map filesizes, should convert old maps without any issues
- Removed base zone costs, now only starting items are factored in
- Reduced all tech tree costs more than 3x
- Many various tweaks to zone maps and waves
Known issues:
- On Android, locking the screen and returning to the game sometimes makes all machine stop. Of course, this doesn't occur on any of my devices... so fixing it is problematic.
v4 Build 64 - Beta
Beta.
- fixed and unfixed innumerable bugs
- added new graphics, still unfinished
- added new zone system to replace sectors
- added tech tree
- add new crafting blocks
- added new resources for old ones
- added new units, boss waves (no factories for any of them yet)
- added unit factory limit
- added core tiers (now 3/4/5 blocks in size)
- added titanium walls
- added spray tool in editor
- added many new environment blocks
- added basic game statistics after game-overs
- added new bar/consumption display when hovering over blocks
- added new 'attack' mode with objective to destroy enemy core
- added back 'wall' blocks
- added player self-destruct timer for map edges
- balancing
- new power system implemented by @Timmeey86 and @baltitenger
- disassociated any unlocks from custom games
- performance improvements for some devices
- removed fog-of-war
- removed storage chaining due to dangerous snake activity
- removed minimap, will come back in a later release if it behaves this time
- removed stone, lava, dense alloy
- removed command center, shifting away from RTS style
- removed elevation
- removed hard map border limit
- removed 'text.' prefix in bundles
- removed carrying units (for now)
- made selectable blocks like sorter auto-hide after click
- made waves skippable when no enemies present
- switched to custom game framework based off of libGDX
- many internal changes most people won't notice
- tau mech repair targeting [Mobile]
- auto-creation of map directory [Server]
Known issues:
- random death after going in a pad
- invisible players
- many sprites are distorted
- conveyors behave very strangely
Unfinished things:
- oil is now quite useless and needs balancing
- better zone progression
- tech tree layout and style
- stats for turret ammo
- freebuild is missing
- conveyor optimization
Expect the usual flood of bugfix updates after this. I'll wait at least a day to collect crash reports.
v4 Build 63 - Alpha
time for another hotfix
yay
- Fixed 'ghost connection' bug occurring on map resets and disconnects (probably)
- Fixed ground waves always spawning in bottom left corner regardless of obstacles
- Fixed top wave/mission menu not collapsing properly
- Fixed random "{1}" text being displayed for outdated servers
- Fixed many various UI layout issues
- Fixed mobile recipe selection swap
- Added text input copy-paste buttons [Mobile]