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Improve finding SDL2 library
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Co-authored-by: Gergely Gombos <[email protected]>
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yan17788 and Gergely Gombos authored Nov 4, 2022
1 parent 0fa7bc3 commit 8187062
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67 changes: 10 additions & 57 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,8 @@
cmake_minimum_required(VERSION 3.0)
project(antimicro)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake/")

if(WIN32)
# Cause cmake to fail if Qt location is not specified.
if(NOT CMAKE_PREFIX_PATH)
Expand Down Expand Up @@ -587,59 +589,10 @@ if(UNIX)
endif(USE_SDL_2)
elseif (WIN32)
if(USE_SDL_2)
set(SDL2_LIBRARY "")
set(SDL2_LIBRARY_DIR "")
set(SDL2_INCLUDE_DIR "")
set(SDL2_DLL_LOCATION_DIR "")

if (MSYS OR MINGW)
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND)
#include(FindPkgConfig)

pkg_check_modules(SDL2 QUIET sdl2)
if(SDL2_FOUND)
#find_path(SDL2_INCLUDE_DIR "SDL2/SDL.h" HINTS ${SDL2_INCLUDE_DIRS})

set(SDL2_LIBRARY ${SDL2_LIBRARIES})
set(SDL2_LIBRARY_DIR ${SDL2_LIBRARY_DIRS})
set(SDL2_INCLUDE_DIR ${SDL2_INCLUDE_DIRS})
unset(SDL2_DLL_LOCATION_DIR)
find_path(SDL2_DLL_LOCATION_DIR "SDL2.dll" HINTS "${SDL2_LIBRARY_DIRS}/../bin")
#set(SDL2_DLL_LOCATION_DIR "${SDL2_LIBRARY_DIRS}/../bin")

list(APPEND LIBS ${SDL2_LIBRARIES})
endif(SDL2_FOUND)
endif(PKG_CONFIG_FOUND)
endif(MSYS OR MINGW)

if (NOT SDL2_LIBRARY)
# Perform extra voodoo to get proper library paths and include
# proper headers.
file(GLOB SDL2_BASE_DIR "${PROJECT_SOURCE_DIR}/SDL2-*.*.*/")

if (SDL2_BASE_DIR)
unset(SDL2_LIBRARY)

if(TARGET_ARCH STREQUAL "x86_64")
set(SDL2_LIBRARY_DIR "${SDL2_BASE_DIR}/x86_64-w64-mingw32/lib")
set(SDL2_INCLUDE_DIR "${SDL2_BASE_DIR}/x86_64-w64-mingw32/include")
set(SDL2_DLL_LOCATION_DIR "${SDL2_BASE_DIR}/x86_64-w64-mingw32/bin")

find_library(SDL2_LIBRARY SDL2 ${SDL2_LIBRARY_DIR})
list(APPEND LIBS ${SDL2_LIBRARY})
include_directories(${SDL2_INCLUDE_DIR})
else()
set(SDL2_LIBRARY_DIR "${SDL2_BASE_DIR}/i686-w64-mingw32/lib")
set(SDL2_INCLUDE_DIR "${SDL2_BASE_DIR}/i686-w64-mingw32/include")
set(SDL2_DLL_LOCATION_DIR "${SDL2_BASE_DIR}/i686-w64-mingw32/bin")

find_library(SDL2_LIBRARY SDL2 ${SDL2_LIBRARY_DIR})
list(APPEND LIBS ${SDL2_LIBRARY})
include_directories(${SDL2_INCLUDE_DIR})
endif(TARGET_ARCH STREQUAL "x86_64")
endif(SDL2_BASE_DIR)
endif(NOT SDL2_LIBRARY)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
message("SDL2 include dir: ${SDL2_INCLUDE_DIRS}")
list(APPEND LIBS ${SDL2_LIBRARIES})

add_definitions(-DUNICODE -D_UNICODE)
endif(USE_SDL_2)
Expand Down Expand Up @@ -784,24 +737,24 @@ if(WIN32)
${ICU_IN_DLL}
${ICU_UC_DLL}
)

# Copy relevant DLL files depending on the chosen architecture.
if(TARGET_ARCH STREQUAL "x86_64")
find_library( GCC_DLL "libgcc_s_seh-1.dll" )

list(APPEND EXTRA_DLL_FILES
${GCC_DLL}
"${SDL2_BASE_DIR}/x86_64-w64-mingw32/bin/SDL2.dll"
)
else()
find_library( GCC_DLL "libgcc_s_dw2-1.dll" )

list(APPEND EXTRA_DLL_FILES
${GCC_DLL}
"${SDL2_BASE_DIR}/i686-w64-mingw32/bin/SDL2.dll"
)
endif(TARGET_ARCH STREQUAL "x86_64")

# Not a DLL file, but needs to travel with SDL2.DLL
list(APPEND EXTRA_DLL_FILES "${SDL2_BASE_DIR}/README-SDL.txt")

Expand Down
201 changes: 201 additions & 0 deletions cmake/FindSDL2.cmake
Original file line number Diff line number Diff line change
@@ -0,0 +1,201 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.

#.rst:
# FindSDL2
# -------
#
# Locate SDL2 library
#
# This module defines
#
# ::
#
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL
# SDL2_INCLUDE_DIR, where to find SDL.h
# SDL2_VERSION_STRING, human-readable string containing the version of SDL
#
#
#
# This module responds to the flag:
#
# ::
#
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
#
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDLmain which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your
# configuration and no SDL2_LIBRARY, it means CMake did not find your SDL
# library (SDL.dll, libsdl.so, SDL.framework, etc). Set
# SDL2_LIBRARY_TEMP to point to your SDL library, and configure again.
# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this
# value as appropriate. These values are used to generate the final
# SDL2_LIBRARY variable, but when these values are unset, SDL2_LIBRARY
# does not get created.
#
#
#
# $SDL2DIR is an environment variable that would correspond to the
# ./configure --prefix=$SDL2DIR used in building SDL. l.e.galup 9-20-02
#
# Modified by Eric Wing. Added code to assist with automated building
# by using environmental variables and providing a more
# controlled/consistent search behavior. Added new modifications to
# recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL
# guidelines. Added a search for SDLmain which is needed by some
# platforms. Added a search for threads which is needed by some
# platforms. Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of SDL2_LIBRARY to
# override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention is #include
# "SDL.h", not <SDL/SDL.h>. This is done for portability reasons
# because not all systems place things in SDL/ (see FreeBSD).

if(NOT SDL2_DIR)
set(SDL2_DIR "" CACHE PATH "SDL2 directory")
endif()

# modified to SDL2/ prefix
find_path(SDL2_INCLUDE_DIR SDL2/SDL.h
HINTS
ENV SDL2DIR
${SDL2_DIR}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
include/SDL2 include
)

if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()

find_library(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
ENV SDL2DIR
${SDL2_DIR}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
)

# Hide this cache variable from the user, it's an internal implementation
# detail. The documented library variable for the user is SDL2_LIBRARY
# which is derived from SDL2_LIBRARY_TEMP further below.
set_property(CACHE SDL2_LIBRARY_TEMP PROPERTY TYPE INTERNAL)

if(NOT SDL2_BUILDING_LIBRARY)
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDLmain for compatibility even though they don't
# necessarily need it.
find_library(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
ENV SDL2DIR
${SDL2_DIR}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS
/sw
/opt/local
/opt/csw
/opt
)
endif()
endif()

# SDL may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
if(NOT APPLE)
find_package(Threads)
endif()

# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows
if(MINGW)
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
endif()

if(SDL2_LIBRARY_TEMP)
# For SDLmain
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
list(FIND SDL2_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL2_MAIN_INDEX)
if(_SDL2_MAIN_INDEX EQUAL -1)
set(SDL2_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP})
endif()
unset(_SDL2_MAIN_INDEX)
endif()

# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
if(APPLE)
set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
endif()

# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
if(NOT APPLE)
set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
endif()

# For MinGW library
if(MINGW)
set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
endif()

# Set the final string here so the GUI reflects the final state.
set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
endif()

if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL2_version.h")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
unset(SDL2_VERSION_MAJOR_LINE)
unset(SDL2_VERSION_MINOR_LINE)
unset(SDL2_VERSION_PATCH_LINE)
unset(SDL2_VERSION_MAJOR)
unset(SDL2_VERSION_MINOR)
unset(SDL2_VERSION_PATCH)
endif()

set(SDL2_LIBRARIES ${SDL2_LIBRARY} ${SDL2MAIN_LIBRARY})
set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})

include(FindPackageHandleStandardArgs)

FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
VERSION_VAR SDL2_VERSION_STRING)

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