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This is a repository for the Udemy course, How To Program Games : Tile Classics in JS for HTML5 Canvas, instructed by Chris DeLeon.

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How To Program Games : Tile Classics in JS for HTML5 Canvas

This is a repository for the Udemy course, How To Program Games : Tile Classics in JS for HTML5 Canvas, instructed by Chris DeLeon.

What am I going to get from this course?

  • Create, display, and play with a 2D tile world that supports optimized collision (a central concept for generations of games in a variety of genres!)
  • Program games in JavaScript for HTML5 Canvas without using any external libraries or plug-ins
  • Create, load, display, and rotate image graphics in games
  • Break game code into multiple files to better manage large projects
  • Define a class and use it to create multiple instances of gameplay objects in unique positions (note: only using the very basic first concept of object-oriented programming, it doesn't dive deep into that rabbit hole)
  • Handle mouse input for a one-player game, or keyboard controls for both one and two-player games
  • Implement basic item pick-ups (keys) and trigger their usage upon collision (open doors)
  • Develop and adapt gameplay for basic platformer movement, digital board/strategy games, simple matrix formations for retro arcade-style enemies, and worlds larger than the screen viewed by scrolling camera
  • Apply simple trigonometry calls to move game objects at arbitrary angles
  • Implement basic loading screen functionality in HTML5

Target audience?

  • Anyone who wants to learn practical skills to program their own games at home
  • People who may aleady be familiar with programming concepts but are new to applying that knowledge to making real-time computer games
  • Creators who have only ever tried drag-and-drop tools but are interested in learning more about how to make games by programming for an deeper level of control over the details
  • Developers interested in getting practice with a more traditional "code only" approach to core gameplay programming before moving on to major engines and tools (which are not covered in this course) like Unity or Unreal
  • People looking for a technical game design foundation based in indie-style games or classic gameplay as a starting point
  • New developers who completed the free course "Code Your First Game: Arcade Classic in JavaScript on Canvas" and are looking to furthr build upon their game development skills in JavaScript on HTML5 Canvas
  • Please note that advanced topics like object-oriented programming are only very briefly touched upon - software engineering patterns are generally outside the scope of this course

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This is a repository for the Udemy course, How To Program Games : Tile Classics in JS for HTML5 Canvas, instructed by Chris DeLeon.

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