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Game README

Overview

This game is a turn-based strategy game implemented using Flask and Flask-SocketIO. It features two players with different types of characters moving on a 5x5 board. The game updates in real-time using WebSockets, and the game state is synchronized between the clients.

Features

  • Real-Time Updates: The game uses WebSockets to provide real-time updates to all connected clients.
  • Two Players: Each player controls a set of characters with different movement capabilities.
  • Turn-Based Mechanics: The game alternates turns between players.
  • Character Movement: Different characters have unique movement patterns.
  • Capture Mechanics: Characters can capture opponent's pieces.
  • Game Over Detection: The game detects when a player has no pieces left and announces the winner.

Requirements

  • Python 3.7 or higher
  • Flask
  • Flask-SocketIO

Installation

  1. Clone the repository: git clone <repository-url> cd <repository-directory>

  2. Create a virtual environment: python -m venv venv source venv/bin/activate (On Windows, use venv\Scripts\activate)

  3. Install the dependencies: pip install flask flask-socketio

Running the Game

  1. Start the Flask application: python app.py

  2. Open your web browser and navigate to http://localhost:5000 to start playing.

Game Mechanics

Initialization

  • The game is initialized with two players, "A" and "B".
  • Player "A" starts with characters at positions (0,0) to (0,4) and Player "B" starts with characters at positions (4,0) to (4,4).

Available Moves

  • Pawns (P1, P2, P3): Can move left (L), right (R), forward (F), or backward (B).
  • Hero1 (H1): Can move two squares left (L), right (R), forward (F), or backward (B).
  • Hero2 (H2): Can move diagonally in all four directions.

Move Validation

  • Moves are validated based on the character's type and current position.
  • Moves that go out of bounds or land on occupied cells by the same player are invalid.

Game State

  • The board state and player turns are managed in the game_state dictionary.
  • The game ends when a player has no pieces left.

Development

  • Debugging: The Flask application is run with debug=True for development purposes.
  • Configuration: The SECRET_KEY is set to 'your_secret_key' and should be updated for production environments.

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