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A VR Client for Miro.

Prerequisites

This project assumes you'll be working on Windows.

  1. Use the Epic Games launcher to install UnrealEngine 4
  2. Install Microsoft VisualStudio

Getting started

First time project setup

  1. Clone this repo into Documents/Unreal Projects
  2. In the file file explorer, right click on HandTracking.uproject and select "Generate Visual Studio project files"
  3. In Epic Games launcher > Unreal engine > Library > double click on HandTracking to open the project Unreal
  4. In Unreal Engine 4:
  5. Click Compile; the C++ project files should compile successfully
  6. Click Build; the project should build successfully

Miro API Credentials

To call against the Miro API you will need to provide a valid API token:

  1. See the Miro developer quickstart for instructions on how to generate a new token.
  2. Add the token to a file under Handtracking/Config/.miro-api-credentials
  3. Confirm the API credentials are loaded correctly by running the game and confirming that you see a log line like [MiroApi] Using API access token: <token>

Miro Board

The Board used is currently configured as the default value in the Whiteboard > BoardID variable. Make sure you use a board in the same account from which you generated an API token.

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