A VR Client for Miro.
This project assumes you'll be working on Windows.
- Use the Epic Games launcher to install UnrealEngine 4
- Install Microsoft VisualStudio
- Clone this repo into
Documents/Unreal Projects
- In the file file explorer, right click on
HandTracking.uproject
and select "Generate Visual Studio project files" - In Epic Games launcher > Unreal engine > Library > double click on HandTracking to open the project Unreal
- In Unreal Engine 4:
- Click Compile; the C++ project files should compile successfully
- Click Build; the project should build successfully
To call against the Miro API you will need to provide a valid API token:
- See the Miro developer quickstart for instructions on how to generate a new token.
- Add the token to a file under
Handtracking/Config/.miro-api-credentials
- Confirm the API credentials are loaded correctly by running the game and confirming that you see a log line like
[MiroApi] Using API access token: <token>
The Board used is currently configured as the default value in the Whiteboard > BoardID variable. Make sure you use a board in the same account from which you generated an API token.