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Add many features
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AmazingPP committed Sep 1, 2020
1 parent deeccfb commit b25a00a
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Showing 9 changed files with 195 additions and 104 deletions.
156 changes: 78 additions & 78 deletions subVersion/WeaponPreview.h
Original file line number Diff line number Diff line change
Expand Up @@ -8,83 +8,83 @@ struct WeaponPreview {
char* Model;
};

static const std::vector<WeaponPreview> Weapons{
{L"Advancedrifle", "weapon_advancedrifle", "pickup_weapon_advancedrifle", "w_ar_advancedrifle" },
{L"Appistol","weapon_appistol","pickup_weapon_appistol","w_pi_appistol" },
{L"Assaultrifle","weapon_assaultrifle","pickup_weapon_assaultrifle","w_ar_assaultrifle" },
{L"Assaultshotgun","weapon_assaultshotgun","pickup_weapon_assaultshotgun","w_sg_assaultshotgun" },
{L"Assaultsmg","weapon_assaultsmg","pickup_weapon_assaultsmg","w_sb_assaultsmg" },
{L"Autoshotgun","weapon_autoshotgun","pickup_weapon_autoshotgun","w_sg_autoshotgun" },
{L"Ball","weapon_ball","pickup_weapon_ball","w_am_baseball" },
{L"Bat","weapon_bat","pickup_weapon_bat","w_me_bat" },
{L"Battleaxe","weapon_battleaxe","pickup_weapon_battleaxe","w_me_battleaxe" },
{L"Bottle","weapon_bottle","pickup_weapon_bottle","w_me_bottle" },
{L"Bullpuprifle","weapon_bullpuprifle","pickup_weapon_bullpuprifle","w_ar_bullpuprifle" },
{L"Bullpupshotgun","weapon_bullpupshotgun","pickup_weapon_bullpupshotgun","w_sg_bullpupshotgun" },
{L"Bzgas","weapon_bzgas","pickup_weapon_bzgas","w_ex_grenadesmoke" },
{L"Carbinerifle","weapon_carbinerifle","pickup_weapon_carbinerifle","w_ar_carbinerifle" },
{L"Combatmg","weapon_combatmg","pickup_weapon_combatmg","w_mg_combatmg" },
{L"Combat PDW","weapon_combatpdw","pickup_weapon_combatpdw","w_sb_pdw" },
{L"Combatpistol","weapon_combatpistol","pickup_weapon_combatpistol","w_pi_combatpistol" },
{L"Compactlauncher","weapon_compactlauncher","pickup_weapon_compactlauncher","w_lr_compactlauncher" },
{L"Compactrifle","weapon_compactrifle","pickup_weapon_compactrifle","w_ar_compactrifle" },
{L"Crowbar","weapon_crowbar","pickup_weapon_crowbar","w_me_crowbar" },
{L"Dagger","weapon_dagger","pickup_weapon_dagger","w_me_dagger" },
{L"Dbshotgun","weapon_dbshotgun","pickup_weapon_dbshotgun","w_sg_dbshotgun" },
{L"Doubleaction","weapon_doubleaction","pickup_weapon_doubleaction","w_pi_doubleaction" },
{L"Fireextinguisher","weapon_fireextinguisher","pickup_weapon_fireextinguisher","w_am_fire_exting" },
{L"Firework","weapon_firework","pickup_weapon_firework","w_lr_firework" },
{L"Flare","weapon_flare","pickup_weapon_flare","w_am_flare" },
{L"Flaregun","weapon_flaregun","pickup_weapon_flaregun","w_pi_flaregun" },
{L"Flashlight","weapon_flashlight","pickup_weapon_flashlight","w_me_flashlight" },
{L"Golfclub","weapon_golfclub","pickup_weapon_golfclub","w_me_gclub" },
{L"Grenade","weapon_grenade","pickup_weapon_grenade","w_ex_grenadefrag" },
{L"Grenadelauncher","weapon_grenadelauncher","pickup_weapon_grenadelauncher","w_lr_grenadelauncher" },
{L"Gusenberg","weapon_gusenberg","pickup_weapon_gusenberg","w_sb_gusenberg" },
{L"Hammer","weapon_hammer","pickup_weapon_hammer","w_me_hammer" },
{L"Hatchet","weapon_hatchet","pickup_weapon_hatchet","w_me_hatchet" },
{L"Heavypistol","weapon_heavypistol","pickup_weapon_heavypistol","w_pi_heavypistol" },
{L"Heavyshotgun","weapon_heavyshotgun","pickup_weapon_heavyshotgun","w_sg_heavyshotgun" },
{L"Heavysniper","weapon_heavysniper","pickup_weapon_heavysniper","w_sr_heavysniper" },
{L"Hominglauncher","weapon_hominglauncher","pickup_weapon_hominglauncher","w_lr_homing" },
{L"Knife","weapon_knife","pickup_weapon_knife","w_me_knife_01" },
{L"Knuckle","weapon_knuckle","pickup_weapon_knuckle","w_me_knuckle" },
{L"Machete","weapon_machete","pickup_weapon_machete","w_me_machete" },
{L"Machinepistol","weapon_machinepistol","pickup_weapon_machinepistol","w_pi_machinepistol" },
{L"Marksmanpistol","weapon_marksmanpistol","pickup_weapon_marksmanpistol","w_pi_marksmanpistol" },
{L"Marksmanrifle","weapon_marksmanrifle","pickup_weapon_marksmanrifle","w_sr_marksmanrifle" },
{L"MG","weapon_mg","pickup_weapon_mg","w_mg_mg" },
{L"Microsmg","weapon_microsmg","pickup_weapon_microsmg","w_sb_microsmg" },
{L"Minigun","weapon_minigun","pickup_weapon_minigun","w_mg_minigun" },
{L"Minismg","weapon_minismg","pickup_weapon_minismg","w_sb_minismg" },
{L"Molotov","weapon_molotov","pickup_weapon_molotov","w_ex_molotov" },
{L"Musket","weapon_musket","pickup_weapon_musket","w_ar_musket" },
{L"Nightstick","weapon_nightstick","pickup_weapon_nightstick","w_me_nightstick" },
{L"Petrolcan","weapon_petrolcan","pickup_weapon_petrolcan","w_am_jerrycan" },
{L"Pipebomb","weapon_pipebomb","pickup_weapon_pipebomb","w_ex_pipebomb" },
{L"Pistol","weapon_pistol","pickup_weapon_pistol","w_pi_pistol" },
{L"Pistol50","weapon_pistol50","pickup_weapon_pistol50","w_pi_pistol50" },
{L"Poolcue","weapon_poolcue","pickup_weapon_poolcue","w_me_poolcue" },
{L"Proxmine","weapon_proxmine","pickup_weapon_proxmine","w_ex_proxmine" },
{L"Pumpshotgun","weapon_pumpshotgun","pickup_weapon_pumpshotgun","w_sg_pumpshotgun" },
{L"Railgun","weapon_railgun","pickup_weapon_railgun","w_ar_railgun" },
{L"Raycarbine","weapon_raycarbine","pickup_weapon_raycarbine","w_ar_raycarbine" },
{L"Rayminigun","weapon_rayminigun","pickup_weapon_rayminigun","w_mg_rayminigun" },
{L"Raypistol","weapon_raypistol","pickup_weapon_raypistol","w_pi_raygun" },
{L"Revolver","weapon_revolver","pickup_weapon_revolver","w_pi_revolver" },
static const std::vector<WeaponPreview> Pistol{
{L"穿甲手枪","weapon_appistol","pickup_weapon_appistol","w_pi_appistol" },
{L"战斗手枪","weapon_combatpistol","pickup_weapon_combatpistol","w_pi_combatpistol" },
{L"信号枪","weapon_flaregun","pickup_weapon_flaregun","w_pi_flaregun"},
{L"重型手枪","weapon_heavypistol","pickup_weapon_heavypistol","w_pi_heavypistol" },
{L"射手手枪","weapon_marksmanpistol","pickup_weapon_marksmanpistol","w_pi_marksmanpistol"},
{L"手枪","weapon_pistol","pickup_weapon_pistol","w_pi_pistol" },
{L"手枪 MK2","weapon_pistol_mk2","pickup_weapon_pistol_mk2","w_pi_pistol_mk2"},
{L".5口径手枪","weapon_pistol50","pickup_weapon_pistol50","w_pi_pistol50" },
{L"冲锋手枪","weapon_raypistol","pickup_weapon_raypistol","w_pi_raygun" },
{L"重型左轮手枪","weapon_revolver","pickup_weapon_revolver","w_pi_revolver"},
{L"重型左轮手枪 MK2","weapon_revolver_mk2","pickup_weapon_revolver_mk2","w_pi_revolver_mk2"},
{L"劣质手枪","weapon_snspistol","pickup_weapon_snspistol","w_pi_sns_pistol "},
{L"劣质手枪 MK2","weapon_snspistol_mk2","pickup_weapon_snspistol_mk2","w_pi_sns_pistol_mk2"},
{L"电击枪","weapon_stungun","pickup_weapon_stungun","w_pi_stungun" },
{L"老式手枪","weapon_vintagepistol","pickup_weapon_vintagepistol","w_pi_vintage_pistol" },
};
static const std::vector<WeaponPreview> Rifle{
{L"高级步枪", "weapon_advancedrifle", "pickup_weapon_advancedrifle", "w_ar_advancedrifle" },
{L"突击步枪AK47","weapon_assaultrifle","pickup_weapon_assaultrifle","w_ar_assaultrifle" },
{L"突击步枪AK47 MK2","weapon_assaultrifle_mk2","pickup_weapon_assaultrifle_mk2","w_ar_assaultrifle_mk2"},
{L"无托式步枪QBZ95","weapon_bullpuprifle","pickup_weapon_bullpuprifle","w_ar_bullpuprifle" },
{L"无托式步枪QBZ95 MK2","weapon_bullpuprifle_mk2","pickup_weapon_bullpuprifle_mk2","w_ar_bullpuprifle_mk2"},
{L"卡宾步枪M4","weapon_carbinerifle","pickup_weapon_carbinerifle","w_ar_carbinerifle" },
{L"卡宾步枪M4 MK2","weapon_carbinerifle_mk2","pickup_weapon_carbinerifle_mk2","w_ar_carbinerifle_mk2"},
{L"紧凑型步枪","weapon_compactrifle","pickup_weapon_compactrifle","w_ar_compactrifle"},
{L"老式火枪","weapon_musket","pickup_weapon_musket","w_ar_musket"},
{L"特制卡宾步枪","weapon_specialcarbine","pickup_weapon_specialcarbine","w_ar_specialcarbine"},
{L"特制卡宾步枪 MK2","weapon_specialcarbine_mk2","pickup_weapon_specialcarbine_mk2","w_ar_specialcarbine_mk2"},
};
static const std::vector<WeaponPreview> SMG{
{L"突击冲锋枪","weapon_assaultsmg","pickup_weapon_assaultsmg","w_sb_assaultsmg" },
{L"作战自卫冲锋枪","weapon_combatpdw","pickup_weapon_combatpdw","w_sb_pdw"},
{L"UZI","weapon_microsmg","pickup_weapon_microsmg","w_sb_microsmg" },
{L"汤姆逊冲锋枪","weapon_gusenberg","pickup_weapon_gusenberg","w_sb_gusenberg" },
{L"冲锋枪","weapon_smg","pickup_weapon_smg","w_sb_smg" },
{L"冲锋枪 MK2","weapon_smg_mk2","pickup_weapon_smg_mk2","w_sb_smg_mk2"},
{L"微型冲锋枪","weapon_minismg","pickup_weapon_minismg","w_sb_minismg" },
};
static const std::vector<WeaponPreview> MG{
{L"战斗机枪","weapon_combatmg","pickup_weapon_combatmg","w_mg_combatmg" },
{L"战斗机枪 MK2","weapon_combatmg_mk2","pickup_weapon_combatmg_mk2","w_mg_combatmgmk2"},
{L"机枪","weapon_mg","pickup_weapon_mg","w_mg_mg" },
};
static const std::vector<WeaponPreview> Shotgun{
{L"突击霰弹枪","weapon_assaultshotgun","pickup_weapon_assaultshotgun","w_sg_assaultshotgun" },
{L"冲锋霰弹枪","weapon_autoshotgun","pickup_weapon_autoshotgun","w_sg_autoshotgun"},
{L"无托式霰弹枪","weapon_bullpupshotgun","pickup_weapon_bullpupshotgun","w_sg_bullpupshotgun" },
{L"双管霰弹枪","weapon_dbshotgun","pickup_weapon_dbshotgun","w_sg_dbshotgun"},
{L"重型霰弹枪","weapon_heavyshotgun","pickup_weapon_heavyshotgun","w_sg_heavyshotgun" },
{L"泵动式霰弹枪","weapon_pumpshotgun","pickup_weapon_pumpshotgun","w_sg_pumpshotgun" },
{L"泵动式霰弹枪 MK2","weapon_pumpshotgun_mk2","pickup_weapon_pumpshotgun_mk2","w_sg_pumpshotgun_mk2"},
{L"短管霰弹枪","weapon_sawnoffshotgun","pickup_weapon_sawnoffshotgun","w_sg_sawnoff" },
};
static const std::vector<WeaponPreview> Sniper{
{L"重型狙击步枪","weapon_heavysniper","pickup_weapon_heavysniper","w_sr_heavysniper" },
{L"重型狙击步枪 MK2","weapon_heavysniper_mk2","pickup_weapon_heavysniper_mk2","w_sr_heavysniper_mk2"},
{L"射手步枪","weapon_marksmanrifle","pickup_weapon_marksmanrifle","w_sr_marksmanrifle" },
{L"射手步枪 MK2","weapon_marksmanrifle_mk2","pickup_weapon_marksmanrifle_mk2","w_sr_marksmanrifle_mk2"},
{L"狙击步枪","weapon_sniperrifle","pickup_weapon_sniperrifle","w_sr_sniperrifle" },
};
static const std::vector<WeaponPreview> Heavy{
{L"电磁步枪","weapon_railgun","pickup_weapon_railgun","w_ar_railgun"},
{L"加特林","weapon_minigun","pickup_weapon_minigun","w_mg_minigun" },
{L"紧凑型榴弹发射器","weapon_compactlauncher","pickup_weapon_compactlauncher","w_lr_compactlauncher"},
{L"烟花发射器","weapon_firework","pickup_weapon_firework","w_lr_firework" },
{L"榴弹发射器","weapon_grenadelauncher","pickup_weapon_grenadelauncher","w_lr_grenadelauncher" },
{L"制导火箭发射器","weapon_hominglauncher","pickup_weapon_hominglauncher","w_lr_homing"},
{L"RPG","weapon_rpg","pickup_weapon_rpg","w_lr_rpg" },
{L"Sawnoffshotgun","weapon_sawnoffshotgun","pickup_weapon_sawnoffshotgun","w_sg_sawnoff" },
{L"SMG","weapon_smg","pickup_weapon_smg","w_sb_smg" },
{L"Smokegrenade","weapon_smokegrenade","pickup_weapon_smokegrenade","w_ex_grenadesmoke" },
{L"Sniperrifle","weapon_sniperrifle","pickup_weapon_sniperrifle","w_sr_sniperrifle" },
{L"Snowball","weapon_snowball","pickup_weapon_snowball","w_ex_snowball" },
{L"SNS Pistol","weapon_snspistol","pickup_weapon_snspistol","w_pi_sns_pistol " },
{L"Specialcarbine","weapon_specialcarbine","pickup_weapon_specialcarbine","w_ar_specialcarbine" },
{L"Stickybomb","weapon_stickybomb","pickup_weapon_stickybomb","w_ex_pe" },
{L"Stone Hatchet","weapon_stone_hatchet","pickup_weapon_stone_hatchet","w_me_stonehatchet" },
{L"Stungun","weapon_stungun","pickup_weapon_stungun","w_pi_stungun" },
{L"Switchblade","weapon_switchblade","pickup_weapon_switchblade","w_me_switchblade" },
{L"Vintagepistol","weapon_vintagepistol","pickup_weapon_vintagepistol","w_pi_vintage_pistol" },
{L"Wrench","weapon_wrench","pickup_weapon_wrench","w_me_wrench" },
{L"Unarmed","weapon_unarmed","pickup_weapon_unarmed","w_me_unarmed" }
};

static const std::vector<std::pair<std::wstring, std::vector<WeaponPreview>>> weaponPreview{
{L"手枪 >>",Pistol},
{L"步枪 >>",Rifle},
{L"冲锋枪 >>",SMG},
{L"轻机枪 >>",MG},
{L"霰弹枪 >>",Shotgun},
{L"狙击枪 >>",Sniper},
{L"重武器 >>",Heavy},
};
88 changes: 71 additions & 17 deletions subVersion/hack.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -950,7 +950,7 @@ void hack::unlockClothes(float* arg)

void hack::intoPV(float* arg)
{
if (scriptGlobal(2537071).at(296).as<int>().value() != -1)
if (scriptGlobal(2537071).at(296).as<int>() != -1)
scriptGlobal(2409287).at(8).as<int>() = 1;
}

Expand Down Expand Up @@ -1021,6 +1021,10 @@ void hack::spawnVehicle(float* arg)
{
scriptGlobal(GLOBAL_CREATE_VEHICLE).at(27).at(10 + i).as<BYTE>() = pTemp[i];
}
else if (pTemp[42] > 0 && i == 42)
{
scriptGlobal(GLOBAL_CREATE_VEHICLE).at(27).at(10 + 6 + i).as<BYTE>() = rand() % pTemp[i] + 1;
}
else if (i > 22)
{
scriptGlobal(GLOBAL_CREATE_VEHICLE).at(27).at(10 + 6 + i).as<BYTE>() = pTemp[i];
Expand All @@ -1044,9 +1048,11 @@ void hack::spawnVehicle(float* arg)

void hack::selfDropWeapon(float* arg)
{
int index = (int)*arg;
int weaponTypeIndex = (int)*arg / 1000;
int weaponIndex = (int)*arg % 1000;
auto weapon = weaponPreview[weaponTypeIndex].second[weaponIndex];
m_player.getPos();
createAmbientPickup(joaat(Weapons[index].Pickup), m_player.m_v3Pos.x, m_player.m_v3Pos.y, m_player.m_v3Pos.z + 2, 9999, joaat(Weapons[index].Model));
createAmbientPickup(joaat(weapon.Pickup), m_player.m_v3Pos.x, m_player.m_v3Pos.y, m_player.m_v3Pos.z + 2, 9999, joaat("prop_cash_pile_01"));
}

void hack::selfDropMoney(feat* feature)
Expand All @@ -1059,7 +1065,7 @@ void hack::selfDropMoney(feat* feature)
{
if (feature->m_bOn)
{
if (scriptGlobal(GLOBAL_TUNEABLES).at(167).as<int>().value() != 10000)
if (scriptGlobal(GLOBAL_TUNEABLES).at(167).as<int>() != 10000)
scriptGlobal(GLOBAL_TUNEABLES).at(167).as<int>() = 10000;

m_player.getPos();
Expand Down Expand Up @@ -1088,6 +1094,11 @@ int hack::getPlayerId()
return scriptGlobal(2439138).as<int>().value();
}

int hack::getNetworkTime()
{
return scriptGlobal(1312585).at(11).as<int>().value();
}

void hack::setCasinoHeistCut(int playerIndex, int cut)
{
scriptGlobal(1700796).at(getPlayerId(), 68).at(12).at(1).at(playerIndex).as<int>() = cut;
Expand Down Expand Up @@ -1141,7 +1152,7 @@ void hack::blockScriptEvents(feat* feature, std::ptrdiff_t index)
}
return;
}
if (scriptGlobal(GLOBAL_BLOCK_SCRIPT_EVENTS).at(index).as<int>().value() != 1)
if (scriptGlobal(GLOBAL_BLOCK_SCRIPT_EVENTS).at(index).as<int>() != 1)
scriptGlobal(GLOBAL_BLOCK_SCRIPT_EVENTS).at(index).as<int>() = 1;

return;
Expand Down Expand Up @@ -2198,9 +2209,9 @@ void hack::removePassiveModeCooldown(feat* feature)
}
return;
}
if (scriptGlobal(2537071).at(4393).as<int>().value() != 0)
if (scriptGlobal(2537071).at(4393).as<int>() != 0)
scriptGlobal(2537071).at(4393).as<int>() = 0;
if (scriptGlobal(1696236).as<int>().value() != 0)
if (scriptGlobal(1696236).as<int>() != 0)
scriptGlobal(1696236).as<int>() = 0;

return;
Expand All @@ -2216,15 +2227,27 @@ void hack::allowSellOnNonPublic(feat* feature)
}
return;
}
if (scriptGlobal(2450632).at(644).as<int>().value() != 0)
if (scriptGlobal(2450632).at(644).as<int>() != 0)
scriptGlobal(2450632).at(644).as<int>() = 0;

return;
}

void hack::instantBullShark(float* arg)
void hack::instantBullShark(feat* feature)
{
scriptGlobal(2439138).at(3895).as<int>() = 5;
if (!feature->m_bOn)
{
if (!feature->m_bRestored)
{
scriptGlobal(2439138).at(3895).as<int>() = 5;
feature->m_bRestored = true;
}
return;
}
if (scriptGlobal(2439138).at(3895).as<int>() == 0)
scriptGlobal(2439138).at(3895).as<int>() = 5;

return;
}

void hack::bullSharkDrop(float* arg)
Expand Down Expand Up @@ -2262,23 +2285,54 @@ void hack::airstrike(float* arg)
callMerryweather(4390);
}

void hack::offRadar(feat* feature)
{
if (!feature->m_bOn)
{
if (!feature->m_bRestored)
{
scriptGlobal(2425662).at(getPlayerId(), 421).at(200).as<int>() = 0;
feature->m_bRestored = true;
}
return;
}
if (scriptGlobal(2425662).at(getPlayerId(), 421).at(200).as<int>() == 0)
{
// Ghost organization
//scriptGlobal(2537071).at(4561).as<int>() = 22;
//scriptGlobal(262145).at(12674).as<int>() = 6000000;
scriptGlobal(2425662).at(getPlayerId(), 421).at(200).as<int>() = 1;
scriptGlobal(2439138).at(70).as<int>() = getNetworkTime();
}

return;
}

void hack::disableThePhone(feat* feature)
{
if (!feature->m_bOn)
{
if (!feature->m_bRestored)
{
scriptGlobal(19486).at(1).as<int>() = 3;
feature->m_bRestored = true;
}
return;
}
if (scriptGlobal(19486).at(1).as<int>().value() > 1)
scriptGlobal(19486).at(1).as<int>() = 1;
if (scriptGlobal(6671).as<int>() > 0)
{
scriptGlobal(2543673).at(37).as<int>() = 1;
scriptGlobal(6671).as<int>() = 0;
}

return;
}

void hack::antiCEOKick(feat* feature)
{
blockScriptEvents(feature, 570);
return;
}

void hack::antiKickToSP(feat* feature)
{
static const ptrdiff_t offests[] = { 6,16,20,21,22,23,24,52,327,369,479,483,489,491,529,533,566,578,591,609,610,611,616,618,633,634,637,643,644,645,647,693,722,733,739,749,771 };
Expand All @@ -2294,7 +2348,7 @@ void hack::antiKickToSP(feat* feature)
return;
}
for (auto index : offests) {
if (scriptGlobal(GLOBAL_BLOCK_SCRIPT_EVENTS).at(index).as<int>().value() != 1)
if (scriptGlobal(GLOBAL_BLOCK_SCRIPT_EVENTS).at(index).as<int>() != 1)
scriptGlobal(GLOBAL_BLOCK_SCRIPT_EVENTS).at(index).as<int>() = 1;
}

Expand Down Expand Up @@ -2336,13 +2390,13 @@ void hack::about(float* arg)
switch ((int)*arg)
{
case 0:
WinExec("explorer.exe https://github.com/AmazingPP/subVerison_GTAV_Hack", SW_NORMAL);
WinExec("explorer.exe https://github.com/AmazingPP/subVerison_GTAV_Hack", SW_SHOW);
break;
case 1:
WinExec("explorer.exe https://github.com/AmazingPP/subVerison_GTAV_Hack/releases", SW_NORMAL);
WinExec("explorer.exe https://github.com/AmazingPP/subVerison_GTAV_Hack/releases", SW_SHOW);
break;
case 2:
WinExec("explorer.exe https://github.com/AmazingPP/subVerison_GTAV_Hack/blob/master/README.md#%E6%8D%90%E8%B5%A0", SW_NORMAL);
WinExec("explorer.exe https://github.com/AmazingPP/subVerison_GTAV_Hack/blob/master/README.md#%E6%8D%90%E8%B5%A0", SW_SHOW);
break;
default:
break;
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5 changes: 4 additions & 1 deletion subVersion/hack.h
Original file line number Diff line number Diff line change
Expand Up @@ -152,15 +152,17 @@ class hack : public trainer
void tunableAntiIdleKick(feat* feature);
void removePassiveModeCooldown(feat* feature);
void allowSellOnNonPublic(feat* feature);
void instantBullShark(float* arg);
void instantBullShark(feat* feature);
void bullSharkDrop(float* arg);
void ammoDrop(float* arg);
void miniGunDrop(float* arg);
void boatTaxi(float* arg);
void heliTaxi(float* arg);
void backupHeli(float* arg);
void airstrike(float* arg);
void offRadar(feat* feature);
void disableThePhone(feat* feature);
void antiCEOKick(feat* feature);
void antiKickToSP(feat* feature);
void antiApartmentTp(feat* feature);
void antiRemoteBounty(feat* feature);
Expand Down Expand Up @@ -190,6 +192,7 @@ class hack : public trainer
void dStatPushBack(unsigned int hash, int value);
void callMerryweather(std::ptrdiff_t index);
int getPlayerId();
int getNetworkTime();
void setCasinoHeistCut(int playerIndex, int cut);
int getCasinoHeistCut(int playerIndex);
void createAmbientPickup(unsigned int pickupHash, float posX, float posY, float posZ, int value, unsigned int modelHash);
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