The task was to develop a simple game with movement and shooting mechanics according to a reference - Hit Master 3D
- Movement through level waypoints with NavMeshAgent.
- Enemies Spawn system with different types of enemies.
- Shooting implemented with Objects Pool.
- Easy changing game settings.
- Restarting game on level end.
- Detached Bootstrap and Game logic.
- Game UI, including enemies UI and screens
- Ragdoll physics for enemies
Realization took 20 hours
Start from Boot scene