#2048-cli
A cli version/engine of the game 2048 for your Linux terminal.
There currently are 3 versions that can be run. These include a straight-forward terminal based, and two using the ncurses and SDL libraries. To add a new graphical version, simply create a .c file which implements all the functions in gfx.h and add a Makefile entry.
git clone https://github.com/Tiehuis/2048-cli.git
make
By default, termios.h is expected to be present for the standard terminal version, and a VT100 compatible terminal is being used. If a VT100 terminal is not available, simply alter the makefile and remove the '-DVT100' flag. Compiling with ncurses requires the development libraries for it, and likewise for using SDL2.
On an ubuntu/debian machine for example, these can be obtained via
apt-get install libncurses5-dev
apt-get install libsdl2-dev libsdl2-ttf-dev
Note: The sdl version is largely to demonstrate plugging in an alternative graphics frontend, and is likely not wanted. The ncurses version is recommended.
You can also also easily install this on el >= 5 (CentOS, RedHat Enterprise Linux, Scientific Linux, Oracle) and Fedora >= 19 using the package-manager:
sudo yum install 2048-cli[-nocurses]
For el you will need to have the EPEL-repository enabled.
hjkl and wasd Default movement keys
q Quit the current game
-h Print the program usage.
-H Print the current highscore.
-C Disable color support (default).
-c Enable color support if supported.
-a Enable animations (default).
-A Disable animations.
-i Enable ai without displaying game.
-I Enable ai and display game.
-r Reset highscore. Will prompt user.
-s SIZE Set the size of the playing field.
-b RATE Set the rate at which blocks spawn per turn.
Fonts used in SDL version can be found here.
This code is licensed under the MIT License.