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updating readme, version 0.4 incoming!!!, solved fs error
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AitorSimona committed Apr 25, 2020
1 parent d701eea commit 8caec02
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Showing 9 changed files with 47 additions and 8 deletions.
2 changes: 1 addition & 1 deletion CENTRAL 3D/Game/Assets/Shaders/LinePoint.glsl.meta
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{
"DATE": 1587808081,
"DATE": 1587809434,
"ResourceData": {
"FORMAT": 36385
},
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2 changes: 1 addition & 1 deletion CENTRAL 3D/Game/Assets/Shaders/OutlineShader.glsl.meta
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{
"DATE": 1587808081,
"DATE": 1587809434,
"ResourceData": {
"FORMAT": 36385
},
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2 changes: 1 addition & 1 deletion CENTRAL 3D/Game/Assets/Shaders/Standard.glsl.meta
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{
"DATE": 1587808081,
"DATE": 1587809434,
"ResourceData": {
"FORMAT": 36385
},
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2 changes: 1 addition & 1 deletion CENTRAL 3D/Game/Assets/Shaders/ZDrawer.glsl.meta
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{
"DATE": 1587808081,
"DATE": 1587809434,
"ResourceData": {
"FORMAT": 36385
},
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Binary file removed CENTRAL 3D/Game/CENTRAL 3D.exe
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2 changes: 1 addition & 1 deletion CENTRAL 3D/Game/imgui.ini
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Expand Up @@ -191,5 +191,5 @@ DockSpace ID=0xFA06BC56 Window=0x4647B76E Pos=0,19 Size=1920
DockNode ID=0x00000008 Parent=0x00000001 SizeRef=1488,361 Selected=0xF9BEF62A
DockNode ID=0x00000004 Parent=0x0000000D SizeRef=689,333 Selected=0x1FD64BEB
DockNode ID=0x0000000E Parent=0x00000013 SizeRef=1918,369 Selected=0xE00EE972
DockNode ID=0x00000014 Parent=0x00000003 SizeRef=575,1059 Selected=0xF02CD328
DockNode ID=0x00000014 Parent=0x00000003 SizeRef=575,1059 Selected=0x6D97690D

2 changes: 1 addition & 1 deletion CENTRAL 3D/Source/ModuleFileSystem.cpp
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Expand Up @@ -63,7 +63,7 @@ bool ModuleFileSystem::Init(json config)
// Make sure standard paths exist
const char* dirs[] = {
SETTINGS_FOLDER, ASSETS_FOLDER, LIBRARY_FOLDER, MODELS_FOLDER,
MESHES_FOLDER, TEXTURES_FOLDER, SCENES_FOLDER, SHADERS_FOLDER
MESHES_FOLDER, TEXTURES_FOLDER, SCENES_FOLDER, SHADERS_FOLDER, SHADERS_ASSETS_FOLDER
};

for (uint i = 0; i < sizeof(dirs) / sizeof(const char*); ++i)
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2 changes: 1 addition & 1 deletion CENTRAL 3D/Source/PanelAbout.cpp
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Expand Up @@ -25,7 +25,7 @@ bool PanelAbout::Draw()
ImGui::Separator();
ImGui::Text("CENTRAL 3D");
ImGui::SameLine();
ImGui::Text("Version 0.3");
ImGui::Text("Version 0.4");
ImGui::SameLine();
if (ImGui::Button("GitHub")) { App->gui->RequestBrowser("https://github.com/AitorSimona/CENTRAL-3D"); }
ImGui::Text("Initial steps into game engine development");
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41 changes: 40 additions & 1 deletion README.md
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# CENTRAL 3D
- Version 0.3
- Version 0.4
- Initial steps into 3D game engine development
- By Aitor Simona
* GitHub account: [AitorSimona](https://github.com/AitorSimona)
Expand Down Expand Up @@ -104,6 +104,45 @@ There are more options in Window - > Settings

## CHANGELOG

### 0.4

- Resource Manager complete overhaul (2 much to define here, will explain on web)
- Propject panel (Create/Delete/Previews)
- New Resources: Prefab, Scene (support for multi-scenes)
- Event manager

- Renderer Revamp, now centralized
- Shader revamp
- Skybox, environment mapping

- Optick

- Improved Guizmo
- Improved overall style and main windows
- Improved selection, mouse picking
- Drag and drop improvements: resource to inspector, go to inspector, resource to scene,
go to project...
- Time manager improvements
- Camera improvements
- Own window bar through SDL_HitTest, hid windows bar

- Gos/components are now shaved/loaded in original order

Updated:
- Imgui
- Imguizmo
- Assimp

Added:
- Optick Profiler


Eliminated:

- Editor shader support (PanelShaderEditor). Now just double click a shader on project panel,
open it with Visual Studio/Code with a glsl extension and save. Engine reimports automatically.


### 0.3

- Shader pipeline to draw geometry and debug draw
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