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4.5.0 #3790
base: release/rtc-ng/4.5.0
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4.5.0 #3790
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</plentry> | ||
<plentry props="apple cpp" id="err"> | ||
<pt props="cpp">err</pt> | ||
<pt props="apple">error</pt> |
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RTE 上来就不拉齐,都叫 error 是犯法么,如果可以的话,提 jira 请研发修改一下
<plentry props="apple cpp" id="err"> | ||
<pt props="cpp">err</pt> | ||
<pt props="apple">error</pt> | ||
<pd>状态或错误信息,详见 <xref keyref="Error"/>。</pd> |
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细节问题,当前的常规写法是:
状态或错误信息。详见 xxx。
可以的话,批量修改一下。
<title>方法</title> | ||
<parml> | ||
<plentry> | ||
<pt><apiname keyref="Code"/></pt> |
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按照规范,pt 这里直接写成员名字就可以 Code
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下同
<parml> | ||
<plentry> | ||
<pt><apiname keyref="Code"/></pt> | ||
<pd>获取接口调用返回的错误码,详见 <xref keyref="Code"/>。</pd> |
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可精简描述:
获取错误码。详见 xxx。
</plentry> | ||
<plentry> | ||
<pt><apiname keyref="Message"/></pt> | ||
<pd>获取接口调用返回的具体错误信息,详见 <xref keyref="Message"/>。</pd> |
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同上,可以改为:
获取具体错误信息
因为“接口调用返回”这三个词组合在一起有一点冗余,精简一些更易读
</section> | ||
<section id="timing" deliveryTarget="details"> | ||
<title>调用时机</title> | ||
<p>该方法需要在 <xref keyref="GetConfigs_Player"/> 之后调用。</p> |
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不太理解为啥一个 get 方法要在另一个 get 方法之后调用,按说 get 只是获取又不是设置,还能影响到另一个 get 的结果咩?
<dd>v4.5.0</dd> | ||
</dlentry> | ||
</dl> | ||
当你调用 <xref keyref="SetJsonParameter_PlayerConfig"/> 设置 JSON 配置信息后,你可以调用该方法获取已设置的配置信息。 |
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裸奔了,请包裹 p,否则不一定保证它能渲染出来
<dd>v4.5.0</dd> | ||
</dlentry> | ||
</dl> | ||
<p>当你调用 <xref keyref="OpenWithUrl"/> 打开媒体流之前,你可以调用该方法设置是否自动播放。如不设置,默认会启用自动播放。</p> |
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感觉这里可以顺一下逻辑:
SDK 默认在 xx 之后自动播放媒体资源。如果需要修改此行为,可以调用该方法关闭自动播放。
<!DOCTYPE reference PUBLIC "-//OASIS//DTD DITA Reference//EN" "reference.dtd"> | ||
<reference id="api_rte_getfrombridge"> | ||
<title><ph keyref="GetFromBridge"/></title> | ||
<shortdesc id="short"><ph id="shortdesc">从 RTC 引擎中桥接出一个 RTE 对象。</ph></shortdesc> |
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“RTC 引擎” 改用<ph keyref="IRtcEngine"/>
何如?
<dd>v4.5.0</dd> | ||
</dlentry> | ||
</dl> | ||
<p>调用该方法创建的 RTE 对象,无需再通过 <xref keyref="InitMediaEngine"/> 进行初始化。如果你之前未创建并初始化 RTC 引擎, 可以先调用 <xref keyref="Rte"/> 创建一个 RTE对象,然后再调用 <xref keyref="InitMediaEngine"/> 进行初始化。</p> |
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RTE 对象
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可以 前有冗余空格
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可以优化一下描述,把这个方法的重心思想概括出来:
如果你已经创建了 xx,则可以调用该方法桥接出一个 xx 对象,无需再通过 xx 进行初始化操作。
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后面的那句话其实都不是这个方法的强相关信息,可有可无,在自己的地盘讲清楚就好了。因为没创建 RTC 引擎的话,自然就不符合这个方法的前提了
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