A hacky over-engineered project that runs LWJGL3 for Minecraft b1.7.3, allowing you to use modern LWJGL features and libraries on older Minecraft versions.
A whole lot of this code is just code from the original LWJGL2 project modified to work with LWJGL3.
Thanks to gudenau for the original https://github.com/gudenau/MC-LWJGL3, a big portion of this code is from that project.
Further changes are based on yet another fork: https://github.com/Lassebq/legacy-lwjgl3
First head over to https://jitpack.io/#Adventurecraft-Awakening/AC-LWJGL3-Injector and select the latest version in commits
then add this to your build.gradle replacing %VERSION% with the git commit version of your choosing:
❯ build.gradle
import org.gradle.internal.os.OperatingSystem
project.ext.lwjglVersion = "3.3.2"
switch (OperatingSystem.current()) {
case OperatingSystem.LINUX:
project.ext.lwjglNatives = "natives-linux"
break
case OperatingSystem.MAC_OS:
project.ext.lwjglNatives = "natives-macos"
break
case OperatingSystem.WINDOWS:
def osArch = System.getProperty("os.arch")
project.ext.lwjglNatives = osArch.contains("64")
? "natives-windows${osArch.startsWith("aarch64") ? "-arm64" : ""}"
: "natives-windows-x86"
break
}
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
implementation "com.github.Adventurecraft-Awakening:AC-LWJGL3-Injector:%VERSION%"
implementation platform("org.lwjgl:lwjgl-bom:$lwjglVersion")
runtimeOnly "org.lwjgl:lwjgl::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-assimp::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-glfw::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-openal::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-opengl::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-stb::$lwjglNatives"
}
configurations.all {
// Removes LWJGL2 dependencies
exclude group: "org.lwjgl.lwjgl"
}
Shaded builds are not currently published, so you will have to build them yourself.
TLDR: ./gradlew remapShadowJar
then add build/libs/*-all-remapped.jar
to your mods, done
Longer version: in the directory containing the file build.gradle
run the command ./gradlew remapShadowJar
this will create 2 new files in the folder build/libs
, add the file ending with -all-remapped.jar
to your list of mods and run the game
While increasing performance was not the main point you do very much do see a benefit from LWJGl3's quite substantial performance increase, resulting in a bump of about 20 fps (for me) even while having to emulate a lot of LWJGL2 code that got removed.
JDK: temurin-17 (Adopt OpenJDK Hotspot 17)
JVM Options:
-client
-server
mods:
- fabricloader 0.13.3,
- java 17,
- minecraft 1.8.9
World seed: 123
Options changed from default:
- Map FPS: unlimited
- Use VBOS: true
- VSync: Disabled
This project is a work in progress, if you have any suggestions or want to contribute feel free to open an issue or pull request.