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Upstream #418
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Upstream #418
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Merge SetDirty() with preview reload People were forgetting to SetDirty() when changing a property; move SetDirty() into preview reloading, since if the preview is being reloaded, some property has definitely changed anyway. Co-authored-by: Eoin Mcloughlin <[email protected]>
* centcomm name and ftlcomp * networking microopstimization * go sleep. * map names and arrivals
Fixes #29923. Co-authored-by: Eoin Mcloughlin <[email protected]>
Co-authored-by: lapatison <[email protected]> Co-authored-by: NotSoDamn <[email protected]>
* Scale text in admin player overlay Fixes #30040 * Feedback from PR - get UI scale through root window --------- Co-authored-by: Eoin Mcloughlin <[email protected]>
* WIP: first prototype * Change text slightly * Allow names to wrap * Add label for the scan mode * Remove ugly text * Readd bleeding message * Update code * Allow for the Health Analyzer UI to grow vertically
* Disable arrivals message for cryosleep late arrivals * Provide silent to PlayerSpawnCompleteEvent * Fix typo * Move message to event and into arrivals system
* Beginnings of making the breadmemes jobs easier * stuff * stuff pt. 2 * Stuff pt.3 * Stuff I forgot last time * Basic whitelist Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist * Remove always deny condition in favor of just breaking if playtime check fails * Change default whitelist Default whitelist is now the "legacy" whitelist. * localization * Admin check * minor spelling change * Fix build * Whitelist message * Fix vars not being datafield and spelling mistakes * Minor spelling mistake * Change config for salamander * Reviews and stuff * Add summaries * Fix whitelists * Forgot to add a datafield * Fixing stuff I guess * Reuse admin remarks to reduce load when connecting. * Update log messages to be verbose instead of debug * Reviews * whoops * Explain a bit more how whitelist checking works * Apply CE's review * Append Membership to Blacklist and Whitelist conditions * Fix review comments * Uncapitalize playerConnectionWhitelist, add to ignored client prototypes * Make note count field work * Fix cvar for thingy --------- Co-authored-by: Pieter-Jan Briers <[email protected]>
Make nukie plushies a non-contraband item
"Salvage specialist" to "Salvage Specialist"; all is right with the world
…eam-sync # Conflicts: # Resources/Prototypes/Entities/Objects/Misc/books.yml
Co-authored-by: lapatison <[email protected]>
Co-authored-by: lzk <[email protected]>
…tion-14 # Conflicts: # Content.Client/Content.Client.csproj # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Client/VendingMachines/UI/VendingMachineMenu.xaml # Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs # Content.Client/VendingMachines/VendingMachineBoundUserInterface.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Systems/AdminSystem.cs # Content.Server/Cargo/Systems/CargoSystem.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/Content.Server.csproj # Content.Server/Ghost/GhostSystem.cs # Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs # Content.Server/Spawners/EntitySystems/ContainerSpawnPointSystem.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Shared/Administration/PlayerInfo.cs # Content.Shared/CCVar/CCVars.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/SlowOnDamageSystem.cs # Content.Shared/Execution/SharedExecutionSystem.cs # Content.Shared/Mind/MindComponent.cs # Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Resources/Credits/GitHub.txt # Resources/Locale/ru-RU/accessories/human-hair.ftl # Resources/Locale/ru-RU/ghost/roles/ghost-role-component.ftl # Resources/Locale/ru-RU/guidebook/chemistry/statuseffects.ftl # Resources/Locale/ru-RU/job/job-names.ftl # Resources/Locale/ru-RU/nutrition/components/food-sequence.ftl # Resources/Locale/ru-RU/paper/paper-misc.ftl # Resources/Locale/ru-RU/species/species.ftl # Resources/Locale/ru-RU/ss14-ru/prototypes/catalog/fills/paper/manuals.ftl # Resources/Locale/ru-RU/ss14-ru/prototypes/entities/mobs/npcs/space.ftl # Resources/Locale/ru-RU/ss14-ru/prototypes/entities/mobs/player/silicon.ftl # Resources/Locale/ru-RU/ss14-ru/prototypes/entities/objects/consumable/food/meat.ftl # Resources/Locale/ru-RU/ss14-ru/prototypes/entities/objects/consumable/food/soup.ftl # Resources/Locale/ru-RU/ss14-ru/prototypes/entities/structures/storage/filing_cabinets.ftl # Resources/Locale/ru-RU/ss14-ru/prototypes/entities/structures/walls/railing.ftl # Resources/Locale/ru-RU/station-laws/laws.ftl # Resources/Locale/ru-RU/store/uplink-catalog.ftl # Resources/Locale/ru-RU/xenoarchaeology/artifact-hints.ftl # Resources/Maps/ADTMaps/ADTStations/adt_cluster.yml # Resources/Maps/ADTMaps/ADTStations/adt_origin.yml # Resources/Maps/ADTMaps/ADTStations/adt_packed.yml # Resources/Maps/ADTMaps/ADTStations/adt_saltern.yml # Resources/Maps/cog.yml # Resources/Maps/corvax_maus.yml # Resources/Maps/corvax_pilgrim.yml # Resources/Maps/corvax_tushkan.yml # Resources/Maps/origin.yml # Resources/Prototypes/ADT/Maps/ADTMaps/adt_cluster.yml # Resources/Prototypes/ADT/Maps/ADTMaps/adt_origin.yml # Resources/Prototypes/Catalog/Cargo/cargo_security.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/salvage.yml # Resources/Prototypes/Corvax/Entities/Mobs/Species/vulpkanin.yml # Resources/Prototypes/Corvax/Maps/astra.yml # Resources/Prototypes/Corvax/Maps/tushkan.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/misc.yml # Resources/Prototypes/Entities/Clothing/Neck/pins.yml # Resources/Prototypes/Entities/Clothing/Neck/scarfs.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Clothing/Shoes/boots.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml # Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/humanoid.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/ingredients.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml # Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml # Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml # Resources/Prototypes/Entities/Objects/Fun/darts.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/soap.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/chemistry-bottles.yml # Resources/Prototypes/Entities/Objects/Specific/rehydrateable.yml # Resources/Prototypes/Entities/Objects/Specific/syndicate.yml # Resources/Prototypes/Entities/Objects/Tools/crowbars.yml # Resources/Prototypes/Entities/Objects/Tools/emag.yml # Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml # Resources/Prototypes/Entities/Objects/Tools/toolbox.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Piping/Atmospherics/pipes.yml # Resources/Prototypes/Entities/Structures/Piping/Disposal/pipes.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Signs/flags.yml # Resources/Prototypes/Entities/Structures/Windows/window.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml # Resources/Prototypes/Loadouts/Miscellaneous/survival.yml # Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/bagel.yml # Resources/Prototypes/Maps/box.yml # Resources/Prototypes/Maps/cog.yml # Resources/Prototypes/Maps/core.yml # Resources/Prototypes/Maps/meta.yml # Resources/Prototypes/Maps/origin.yml # Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml # Resources/Prototypes/Roles/Jobs/Science/borg.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/secret_weights.yml # Resources/Textures/ADT/Clothing/Belt/medical_security_belt.rsi/meta.json # Resources/Textures/ADT/Clothing/Eyes/Glasses/pink_glasses.rsi/meta.json # Resources/Textures/ADT/Clothing/Eyes/Glasses/sunmed.rsi/meta.json # Resources/Textures/ADT/Clothing/Head/Hats/beret_brigmedic.rsi/meta.json # Resources/Textures/ADT/Clothing/OuterClothing/Hardsuits/brigmedic.rsi/meta.json # Resources/Textures/ADT/Clothing/OuterClothing/Hardsuits/riotert.rsi/meta.json # Resources/Textures/ADT/Objects/Tools/rpd.rsi/meta.json # Resources/Textures/Clothing/Back/Backpacks/electropack.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecap.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/clown.rsi/meta.json # Resources/Textures/Corvax/LobbyScreens/attributions.yml # Resources/Textures/Decals/Overlays/greyscale.rsi/mono.png # Resources/Textures/Objects/Materials/Mob/sharktooth.rsi/meta.json # Resources/Textures/Tiles/dark_mono.png # Resources/Textures/Tiles/steel_mono.png # Resources/Textures/Tiles/white_mono.png # Resources/keybinds.yml # Resources/migration.yml # SpaceStation14.sln
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Sep 6, 2024
RSI Diff Bot; head commit bd6dab6 merging into cd07891 Resources/Textures/Structures/Piping/Atmospherics/directionalfan.rsi
Resources/Textures/Corvax/Mobs/Silicon/Station_ai/mia.rsi
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