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Upstream #365

Merged
merged 1,045 commits into from
Sep 4, 2024
Merged

Upstream #365

merged 1,045 commits into from
Sep 4, 2024

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Ratyyy
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@Ratyyy Ratyyy commented Aug 29, 2024

Описание PR

Проверки

  • PR полностью завершён и мне не нужна помощь чтобы его закончить.
  • Я внимательно просмотрел все свои изменения и багов в них не нашёл.
  • Я запускал локальный сервер со своими изменениями и всё протестировал.
  • Я добавил скриншот/видео демонстрации PR в игре, или этот PR этого не требует.

Изменения

🆑 Крыска

  • tweak: Подтянуты коммиты с Корвакса 04.09.2024.

IProduceWidgets and others added 30 commits August 27, 2024 13:28
* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals
Co-authored-by: lapatison <[email protected]>
Co-authored-by: NotSoDamn <[email protected]>
* Scale text in admin player overlay

Fixes #30040

* Feedback from PR - get UI scale through root window

---------

Co-authored-by: Eoin Mcloughlin <[email protected]>
* WIP: first prototype

* Change text slightly

* Allow names to wrap

* Add label for the scan mode

* Remove ugly text

* Readd bleeding message

* Update code

* Allow for the Health Analyzer UI to grow vertically
* Disable arrivals message for cryosleep late arrivals

* Provide silent to PlayerSpawnCompleteEvent

* Fix typo

* Move message to event and into arrivals system
* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>
Make nukie plushies a non-contraband item
"Salvage specialist" to "Salvage Specialist"; all is right with the world
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
* real

* AI

* proto fix
* Fix PostMapInit tests nto considering job containerspawns

* fix
Fildrance and others added 11 commits September 3, 2024 23:01
… is radio-ed too (#31170)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <[email protected]>
* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical
* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe
…eam-sync

# Conflicts:
#	Resources/Prototypes/Entities/Objects/Misc/books.yml
…ace-station-14 into upstream

# Conflicts:
#	Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
#	Content.Server/Cargo/Systems/CargoSystem.cs
#	Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Credits/GitHub.txt
#	Resources/Locale/ru-RU/job/job-names.ftl
#	Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/salvage.yml
#	Resources/Prototypes/Corvax/Entities/Mobs/Species/vulpkanin.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Textures/Decals/Overlays/greyscale.rsi/mono.png
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/white_mono.png
#	Resources/migration.yml
…tation_ADT into upstream

# Conflicts:
#	Content.Client/Administration/AdminNameOverlay.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTab.xaml.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Database/ServerDbManager.cs
#	Content.Shared/Administration/PlayerInfo.cs
#	Content.Shared/Damage/Systems/SlowOnDamageSystem.cs
#	Resources/Locale/ru-RU/job/job-names.ftl
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
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github-actions bot commented Sep 4, 2024

RSI Diff Bot; head commit af9cd76 merging into 8896403
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:
Edit: diff updated after af9cd76

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Работает, вроде

@Schrodinger71 Schrodinger71 added this pull request to the merge queue Sep 4, 2024
Merged via the queue into master with commit f511156 Sep 4, 2024
15 of 16 checks passed
@Schrodinger71 Schrodinger71 deleted the upstream branch September 4, 2024 16:46
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