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Upstream0708 #201
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Upstream0708 #201
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* wrong magazine * a single typo * removed GunSystem solution * magazine misfit warnings
* Syndie borg can now wield DEsword * Made child of EnergySwordDouble for borgs * Made ESword borg module use this new borg DESword * Removed name property of CyborgDESword so that it now inherits from DESword and added a suffix to differentiate the two in spawn menu
* Lowercase some prototypes names * huh * return altar * apply * meta map
* split logic into own system * add support for different size displacement maps * some clothes may not use displacement maps * displacement maps spport hand sprites * Update DisplacementMapSystem.cs * rename things * fuck stencilmask * fix bugs * no masks * Update jumpsuits.yml * fix species specific sprites * Update ClothingSystem.cs * shoes + ears displacement, some bugfix * Update DisplacementMapSystem.cs
add check for hands
* Check if grinder is powered before doing work * Use existing extention method.
* Added all the parts to implement spicy rock pizza * Added sprites for pizza * Fixed coma formatting in meta.json for pizzas * Fix formatting and rebalance reagent quantities in pizza.yml * Flipped Uranium and Radium values to be the correct ratio * Updated meta.json file to have credit for sprite
split traits into disabilities and quirks
* Get needhand from yml * MovementThreshold modifiable + inheritdoc
replace tiny fans fix #29482
fans external airlocks one escape pod more airlocks in arrivals
replace tiny fans in fridge
replace tiny fans with directional connect missed external airlocks
* Update Box replace missed tiny fans with directional * add two more security hardsuits
* Update Atlas connect missed atmos devices (part of #29025) replace fans in fridge * remove invalid
* perma escape crate fills and spawner * also include maints closets because thats easy. * oopsie daisys * green glowsticks * mindshield * base folder * mob traps. * I skill issued a ctrl+F and wrote garabge into yml * re work syndicate gift crate, remove ability to get syndicate guns randomly. * Do mob traps differently to hopefully appease tests. * mindshield probability decrease. * lower mob chance since I forgor there are crabs in the walls * Suffixes * mob chance was definitely too low. * still too low * still a bit low * that feels right. * too many mk's * increase hatchet chance since you need a cutting impliment to logs. * alphabetize
* Update borg_chassis.yml * Update borg_chassis.yml * fix * Removing unnecessary components and adapting changes (#28391) for the syndicate --------- Co-authored-by: Ed <[email protected]>
* prevent borgs from using locks * e * bru * a * blacklist borgs and robotics console * frogro * add IsAllowed to EntityWhitelistSystem * use IsAllowed * move thing to new LockingWhitelistSystem * * review * use renamed CheckBoth in locking whitelist * remove unused stuff and add more to doc * Use target entity instead to remove self check * Rename to _whitelistSystem * Add deny lock toggle popup * Prevent duplicate checks and popups * Fix wrong entity in popup when toggling another borg * Make new event * Update comment to user for new event --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: NotSoDamn <[email protected]> Co-authored-by: lzk <[email protected]>
…tion-14 into upstream0708
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Changes: UI
Изменение интерфейса
Changes: Sprites
Изменение спрайтов
Changes: Map
Изменение карт
Changes: Localization
Изменение локализации
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Aug 7, 2024
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Changes: Localization
Изменение локализации
Changes: Map
Изменение карт
Changes: Sprites
Изменение спрайтов
Changes: UI
Изменение интерфейса
Status: Needs Review
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Admin.yml
Лист чейнжлогов, смотреть подробнее..
Changelog.yml
Лист чейнжлогов, смотреть подробнее..
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