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Content.Server/ADT/SizeAttribute/SizeAttributeComponent.cs
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using Content.Shared.Cloning; | ||
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namespace Content.Server.ADT.SizeAttribute | ||
{ | ||
[RegisterComponent] | ||
public sealed partial class SizeAttributeComponent : Component, ITransferredByCloning | ||
{ | ||
[DataField("short")] | ||
public bool Short = false; | ||
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[DataField("tall")] | ||
public bool Tall = false; | ||
} | ||
} |
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using System.Numerics; | ||
using Robust.Server.GameObjects; | ||
using Robust.Shared.Physics; | ||
using Robust.Shared.Physics.Collision.Shapes; | ||
using Robust.Shared.Physics.Systems; | ||
using Content.Shared.Item.PseudoItem; | ||
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namespace Content.Server.ADT.SizeAttribute | ||
{ | ||
public sealed class SizeAttributeSystem : EntitySystem | ||
{ | ||
[Dependency] private readonly IEntityManager _entityManager = default!; | ||
[Dependency] private readonly SharedPhysicsSystem _physics = default!; | ||
[Dependency] private readonly AppearanceSystem _appearance = default!; | ||
[Dependency] private readonly FixtureSystem _fixtures = default!; | ||
public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
SubscribeLocalEvent<SizeAttributeComponent, ComponentInit>(OnComponentInit); | ||
} | ||
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private void OnComponentInit(EntityUid uid, SizeAttributeComponent component, ComponentInit args) | ||
{ | ||
if (!TryComp<SizeAttributeWhitelistComponent>(uid, out var whitelist)) | ||
return; | ||
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if (whitelist.Tall && component.Tall) | ||
{ | ||
Scale(uid, component, whitelist.TallScale, whitelist.TallDensity, whitelist.TallCosmeticOnly); | ||
PseudoItem(uid, component, whitelist.TallPseudoItem); | ||
} | ||
else if (whitelist.Short && component.Short) | ||
{ | ||
Scale(uid, component, whitelist.ShortScale, whitelist.ShortDensity, whitelist.ShortCosmeticOnly); | ||
PseudoItem(uid, component, whitelist.ShortPseudoItem); | ||
} | ||
} | ||
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private void PseudoItem(EntityUid uid, SizeAttributeComponent component, bool active) | ||
{ | ||
if (active) | ||
{ | ||
if (TryComp<PseudoItemComponent>(uid, out var pseudoI)) | ||
return; | ||
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_entityManager.AddComponent<PseudoItemComponent>(uid); | ||
} | ||
else | ||
{ | ||
if (!TryComp<PseudoItemComponent>(uid, out var pseudoI)) | ||
return; | ||
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_entityManager.RemoveComponent<PseudoItemComponent>(uid); | ||
} | ||
} | ||
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private void Scale(EntityUid uid, SizeAttributeComponent component, float scale, float density, bool cosmeticOnly) | ||
{ | ||
if (scale <= 0f && density <= 0f) | ||
return; | ||
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_entityManager.EnsureComponent<ScaleVisualsComponent>(uid); | ||
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var appearanceComponent = _entityManager.EnsureComponent<AppearanceComponent>(uid); | ||
if (!_appearance.TryGetData<Vector2>(uid, ScaleVisuals.Scale, out var oldScale, appearanceComponent)) | ||
oldScale = Vector2.One; | ||
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_appearance.SetData(uid, ScaleVisuals.Scale, oldScale * scale, appearanceComponent); | ||
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if (!cosmeticOnly && _entityManager.TryGetComponent(uid, out FixturesComponent? manager)) | ||
{ | ||
foreach (var (id, fixture) in manager.Fixtures) | ||
{ | ||
if (!fixture.Hard || fixture.Density <= 1f) | ||
continue; // This will skip the flammable fixture and any other fixture that is not supposed to contribute to mass | ||
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switch (fixture.Shape) | ||
{ | ||
case PhysShapeCircle circle: | ||
_physics.SetPositionRadius(uid, id, fixture, circle, circle.Position * scale, circle.Radius * scale, manager); | ||
break; | ||
default: | ||
throw new NotImplementedException(); | ||
} | ||
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_physics.SetDensity(uid, id, fixture, density); | ||
} | ||
} | ||
} | ||
} | ||
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[ByRefEvent] | ||
public readonly record struct ScaleEntityEvent(EntityUid Uid) { } | ||
} |
2 changes: 1 addition & 1 deletion
2
Content.Server/ADT/SizeAttribute/SizeAttributeWhitelistComponent.cs
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83
Content.Server/Abilities/WoundLicking/WoundLickingComponent.cs
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using System.Threading; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; | ||
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namespace Content.Server.Felinid | ||
{ | ||
[RegisterComponent] | ||
[Access(typeof(WoundLickingSystem))] | ||
public sealed partial class WoundLickingComponent : Component | ||
{ | ||
[DataField("woundLickingAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))] | ||
public string? WoundLickingAction = "ActionWoundLicking"; | ||
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[DataField("woundLickingActionEntity")] | ||
public EntityUid? WoundLickingActionEntity; | ||
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/// <summary> | ||
/// How frequent wound-licking will cause diseases. Scales with amount of reduced bleeding | ||
/// </summary> | ||
[DataField("diseaseChance")] | ||
[ViewVariables(VVAccess.ReadWrite)] | ||
public float DiseaseChance { get; set; } = 0.25f; | ||
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/// <summary> | ||
/// Max possible bleeding reduce. Human max bleeding is 20f, many weapons deals near 15f bleeding | ||
/// </summary> | ||
[DataField("maxHeal")] | ||
[ViewVariables(VVAccess.ReadWrite)] | ||
public float MaxHeal { get; set; } = 15f; | ||
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/// <summary> | ||
/// How long it requires to lick wounds | ||
/// </summary> | ||
[DataField("delay")] | ||
[ViewVariables(VVAccess.ReadWrite)] | ||
public float Delay { get; set; } = 3f; | ||
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/// <summary> | ||
/// If true, then wound-licking can be applied only on yourself | ||
/// </summary> | ||
[DataField("canApplyOnSelf")] | ||
[ViewVariables(VVAccess.ReadWrite)] | ||
public bool CanApplyOnSelf { get; set; } = true; | ||
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/// <summary> | ||
/// If true, then wound-licking can be applied only on other entities | ||
/// </summary> | ||
[DataField("canApplyOnOther")] | ||
[ViewVariables(VVAccess.ReadWrite)] | ||
public bool CanApplyOnOther { get; set; } = false; | ||
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/// <summary> | ||
/// Which diseases can be caused because of wound-licking | ||
/// </summary> | ||
[DataField("possibleDiseases")] | ||
public List<String> PossibleDiseases { get; set; } = new() | ||
{ | ||
"Plague", | ||
"BirdFlew", | ||
"SpaceFlu", | ||
"SpaceCold", | ||
"VentCough" | ||
}; | ||
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/// <summary> | ||
/// If Target's bloodstream don't use one of these reagents, then ability can't be performed on it. | ||
/// </summary> | ||
[DataField("reagentWhitelist")] | ||
public List<String> ReagentWhitelist { get; set; } = new() | ||
{ | ||
"Blood", | ||
"Slime" | ||
}; | ||
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/// <summary> | ||
/// Token for interrupting a do-after action. If not null, implies component is | ||
/// currently "in use". | ||
/// </summary> | ||
public CancellationTokenSource? CancelToken; | ||
} | ||
} |
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