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5 changes: 5 additions & 0 deletions
5
Resources/Locale/ru-RU/ADT/prototypes/Entities/Clothing/Belt/belt.ftl
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ent-ClothingBeltMedicalSecurity = охранно-медицинский пояс | ||
.desc = Довольно тонкий и при этом оснащённый всеми нужными креплениями пояс, для хранения охранного и медицинского арсенала. | ||
ent-ClothingBeltMedicalSecurityFilled = охранно-медицинский пояс | ||
.desc = Довольно тонкий и при этом оснащённый всеми нужными креплениями пояс, для хранения охранного и медицинского арсенала. | ||
.suffix = { "Полный" } |
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2 changes: 2 additions & 0 deletions
2
Resources/Locale/ru-RU/ADT/prototypes/Entities/Clothing/Eyes/glasses.ftl
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ent-ClothingEyesGlassesBlueshield = очки офицера синего щита | ||
.desc = Продвинутые охранные очки, оснащённые не только охранным HUD, но и медицинским, давая полные показатели здоровья цели, но и защищая от вспышек. |
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Resources/Locale/ru-RU/ADT/prototypes/Entities/Clothing/Head/hats.ftl
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ent-ADTClothingHeadHatBeretBlueshield = синий берет офицера синего щита | ||
.desc = Синий берет, с золотой кокардой подразделения "Синий Щит". | ||
ent-ADTClothingHeadHatBeretBlueshieldBlack = чёрный берет офицера синего щита | ||
.desc = Чёрный берет, с синей кокардой подразделения "Синий Щит". | ||
ent-ClothingHeadHelmetHardsuitBlueshield = шлем скафандра офицера синего щита | ||
.desc = Плотный и устойчивый шлем Офицера Синего Щита на основе шлемов Отряда Быстрого Реагирования. Призван держать воздух внутри, пули снаружи. |
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Resources/Locale/ru-RU/ADT/prototypes/Entities/Clothing/Neck/cloak.ftl
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ent-ClothingNeckCloakBlueshield = накидка офицера синего щита | ||
.desc = Синяя накидка с бронированным наплечником, специально для защиты вашего сильного плеча от несчастного случая. |
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Resources/Locale/ru-RU/ADT/prototypes/Entities/Clothing/OuterClothing/armor.ftl
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ent-ADTClothingBlueshieldArmor = бронежилет офицера синего щита | ||
.desc = Бронежилет третьего класса защиты, предназначенный для офицеров "Синего Щита". Дает приемлемую защиту от ударов и среднюю - от огнестрельного оружия. |
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Resources/Locale/ru-RU/ADT/prototypes/Entities/Clothing/OuterClothing/hardsuits.ftl
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ent-BlueshieldSuit = скафандр офицера синего щита | ||
.desc = Лёгкий боевой скафандр Нанотрейзен, с совсем не украденными у Синдиката технологиями, специально для Офицера Синего Щита и защиты его защищающего глав тела. Уверяю вас, всё это АБСОЛЮТНО легально. |
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Resources/Locale/ru-RU/ADT/prototypes/Entities/Clothing/OuterClothing/wintercoats.ftl
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ent-ClothingOuterWinterBlueshield = куртка офицера синего щита | ||
.desc = Зимняя куртка Офицера Синего Щита с вшитыми пластинами, призванная защитить не только от холода, но и от небольших физических повреждений. |
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4 changes: 4 additions & 0 deletions
4
Resources/Locale/ru-RU/ADT/prototypes/Entities/Clothing/Uniforms/turtleneck.ftl
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ent-ClothingUniformJumpsuitBlueshieldTurtleneck = водолазка офицера "Синего Щита" | ||
.desc = Белая удобная водолазка Офицера"Синего Щита" с пришитыми золотыми погонами и ярким именным бейджиком. К сожалению, если вы её наденете, это не будет значить, что вам дадут отпуск. | ||
ent-ClothingUniformJumpskirtBlueshieldTurtleneck = юбка-водолазка офицера синего щита | ||
.desc = Белая удобная водолазка с юбкой для Офицера "Синего Щита" с пришитыми золотыми погонами и ярким именным бейджиком. К сожалению, если вы её наденете, это не будет значить, что вам дадут отпуск. |
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Resources/Prototypes/ADT/Entities/Clothing/Back/backpacks.yml
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#ОСЩ | ||
|
||
- type: entity | ||
parent: ClothingBackpackSecurity | ||
id: ADTClothingBlueshieldBackpack | ||
name: blueshield's backpack | ||
description: criminalst backpack | ||
components: | ||
- type: Sprite | ||
sprite: ADT/Clothing/Back/blueshield_backpack.rsi |
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#ОСЩ | ||
- type: entity | ||
parent: ClothingBackpackDuffelSecurity | ||
id: ADTClothingBackpackDuffelBlueshield | ||
name: blueshield duffel bag | ||
description: A large duffel bag to hold medical and security equipment. | ||
components: | ||
- type: Sprite | ||
sprite: ADT/Clothing/Back/blueshield_duffel.rsi |
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#ОСЩ | ||
- type: entity | ||
parent: ClothingBackpackSatchelSecurity | ||
id: ADTClothingBackpackSatchelBlueshield | ||
name: blueshield satchel | ||
description: A satchel to hold medical and security equipment | ||
components: | ||
- type: Sprite | ||
sprite: ADT/Clothing/Back/blueshield_satchel.rsi |
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# Blueshield | ||
- type: entity | ||
id: ClothingBeltMedicalSecurity | ||
name: medical-security belt | ||
description: Special medical-security belt. | ||
parent: ClothingBeltStorageBase | ||
components: | ||
- type: Storage | ||
grid: | ||
- 0,0,7,1 | ||
maxItemSize: Normal | ||
whitelist: | ||
tags: | ||
- Taser | ||
- SecBeltEquip | ||
- Sidearm | ||
- MagazinePistol | ||
- MagazineMagnum | ||
- Patch | ||
- Wrench | ||
- Bottle | ||
- Spray | ||
- Brutepack | ||
- Bloodpack | ||
- Gauze | ||
- Ointment | ||
- CigPack | ||
- PillCanister | ||
- Radio | ||
- DiscreteHealthAnalyzer | ||
- Defibrillator | ||
- SurgeryTool | ||
components: | ||
- Stunbaton | ||
- FlashOnTrigger | ||
- SmokeOnTrigger | ||
- Flash | ||
- Handcuff | ||
- BallisticAmmoProvider | ||
- Ammo | ||
- Hypospray | ||
- Injector | ||
- Pill | ||
- HandLabeler | ||
- type: ItemMapper | ||
mapLayers: | ||
flashbang: | ||
whitelist: | ||
components: | ||
- FlashOnTrigger | ||
stunbaton: | ||
whitelist: | ||
components: | ||
- Stunbaton | ||
tear_gas_grenade: | ||
whitelist: | ||
components: | ||
- SmokeOnTrigger | ||
bottle: | ||
whitelist: | ||
tags: | ||
- Bottle | ||
hypo: | ||
whitelist: | ||
components: | ||
- Hypospray | ||
pill: | ||
whitelist: | ||
components: | ||
- Pill | ||
tags: | ||
- PillCanister | ||
bottle_spray: | ||
whitelist: | ||
tags: | ||
- Spray | ||
defibrillator: | ||
whitelist: | ||
tags: | ||
- Defibrillator | ||
wrench: | ||
whitelist: | ||
tags: | ||
- Wrench | ||
sprite: Clothing/Belt/belt_overlay.rsi | ||
- type: Appearance | ||
- type: Sprite | ||
sprite: ADT/Clothing/Belt/medical_security_belt.rsi | ||
- type: Clothing | ||
sprite: ADT/Clothing/Belt/medical_security_belt.rsi |
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9 changes: 9 additions & 0 deletions
9
Resources/Prototypes/ADT/Entities/Clothing/Ears/headsets_alt.yml
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- type: entity | ||
parent: ClothingHeadsetAltCentCom | ||
id: ClothingHeadsetAltBlueshield | ||
name: blueshield over-ear headset | ||
components: | ||
- type: Sprite | ||
sprite: ADT/Clothing/Ears/Headsets/blueshield.rsi | ||
- type: Clothing | ||
sprite: ADT/Clothing/Ears/Headsets/blueshield.rsi |
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Resources/Prototypes/ADT/Entities/Clothing/Eyes/glasses.yml
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- type: entity | ||
parent: ClothingEyesGlassesSecurity | ||
id: ClothingEyesGlassesBlueshield | ||
name: blueshield's glasses | ||
description: Upgraded sunglasses that provide flash immunity and a medical-security HUDs. | ||
components: | ||
- type: Sprite | ||
sprite: ADT/Clothing/Eyes/Glasses/blueshield.rsi | ||
- type: Clothing | ||
sprite: ADT/Clothing/Eyes/Glasses/blueshield.rsi | ||
- type: ShowHealthBars | ||
damageContainers: | ||
- Biological | ||
- type: ShowHealthIcons | ||
damageContainers: | ||
- Biological |
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# Blueshield | ||
- type: entity | ||
parent: ClothingNeckBase | ||
id: ClothingNeckCloakBlueshield | ||
name: blueshield cloak | ||
description: A blue cape with an armored shoulder pad, especially for the protection of station heads. | ||
components: | ||
- type: Sprite | ||
sprite: ADT/Clothing/Neck/Cloaks/blueshield_neck.rsi |
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15 changes: 15 additions & 0 deletions
15
Resources/Prototypes/ADT/Entities/Clothing/OuterClothing/wintercoats.yml
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- type: entity | ||
parent: ClothingOuterWinterCoat | ||
id: ClothingOuterWinterBlueshield | ||
name: blueshield's winter coat | ||
components: | ||
- type: Sprite | ||
sprite: ADT/Clothing/OuterClothing/WinterCoats/blueshield_winter.rsi | ||
- type: Clothing | ||
sprite: ADT/Clothing/OuterClothing/WinterCoats/blueshield_winter.rsi | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Slash: 0.9 | ||
Heat: 0.9 | ||
Piercing: 0.9 |
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