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46
Content.Client/ADT/Overlays/Shaders/MonochromacyOverlay.cs
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// Simple Station | ||
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using Robust.Client.Graphics; | ||
using Robust.Client.Player; | ||
using Robust.Shared.Enums; | ||
using Robust.Shared.Prototypes; | ||
using Content.Shared.ADT.Traits; | ||
using Matrix3x2 = System.Numerics.Matrix3x2; | ||
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namespace Content.Client.ADT.Overlays | ||
{ | ||
public sealed partial class MonochromacyOverlay : Overlay | ||
{ | ||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; | ||
[Dependency] private readonly IPlayerManager _playerManager = default!; | ||
[Dependency] IEntityManager _entityManager = default!; | ||
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public override bool RequestScreenTexture => true; | ||
public override OverlaySpace Space => OverlaySpace.WorldSpace; | ||
private readonly ShaderInstance _greyscaleShader; | ||
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public MonochromacyOverlay() | ||
{ | ||
IoCManager.InjectDependencies(this); | ||
_greyscaleShader = _prototypeManager.Index<ShaderPrototype>("GreyscaleFullscreen").InstanceUnique(); | ||
} | ||
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protected override void Draw(in OverlayDrawArgs args) | ||
{ | ||
if (ScreenTexture == null) return; | ||
if (_playerManager.LocalPlayer?.ControlledEntity is not { Valid: true } player) return; | ||
if (!_entityManager.HasComponent<MonochromacyComponent>(player)) return; | ||
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_greyscaleShader?.SetParameter("SCREEN_TEXTURE", ScreenTexture); | ||
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var worldHandle = args.WorldHandle; | ||
var viewport = args.WorldBounds; | ||
worldHandle.SetTransform(Matrix3x2.Identity); | ||
worldHandle.UseShader(_greyscaleShader); | ||
worldHandle.DrawRect(viewport, Color.White); | ||
worldHandle.UseShader(null); | ||
} | ||
} | ||
} |
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using Content.Shared.ADT.Silicon.Components; | ||
using Content.Shared.ADT.Silicon.Systems; | ||
using Content.Shared.StatusEffect; | ||
using Robust.Client.GameObjects; | ||
using Robust.Client.Graphics; | ||
using Robust.Client.Player; | ||
using Robust.Shared.Enums; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Timing; | ||
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namespace Content.Client.ADT.Overlays.Shaders; | ||
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public sealed class StaticOverlay : Overlay | ||
{ | ||
[Dependency] private readonly IEntityManager _entityManager = default!; | ||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; | ||
[Dependency] private readonly IPlayerManager _playerManager = default!; | ||
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public override OverlaySpace Space => OverlaySpace.WorldSpace; | ||
public override bool RequestScreenTexture => true; | ||
private readonly ShaderInstance _staticShader; | ||
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private (TimeSpan, TimeSpan)? _time; | ||
private float? _fullTimeLeft; | ||
private float? _curTimeLeft; | ||
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public float MixAmount = 0; | ||
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public StaticOverlay() | ||
{ | ||
IoCManager.InjectDependencies(this); | ||
_staticShader = _prototypeManager.Index<ShaderPrototype>("SeeingStatic").InstanceUnique(); | ||
} | ||
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protected override void FrameUpdate(FrameEventArgs args) | ||
{ | ||
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity; | ||
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if (playerEntity == null) | ||
return; | ||
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if (!_entityManager.TryGetComponent<SeeingStaticComponent>(playerEntity, out var staticComp) | ||
|| !_entityManager.TryGetComponent<StatusEffectsComponent>(playerEntity, out var statusComp)) | ||
return; | ||
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var status = _entityManager.EntitySysManager.GetEntitySystem<StatusEffectsSystem>(); | ||
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if (playerEntity == null || statusComp == null) | ||
return; | ||
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if (!status.TryGetTime(playerEntity.Value, SharedSeeingStaticSystem.StaticKey, out var timeTemp, statusComp)) | ||
return; | ||
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if (_time != timeTemp) // Resets the shader if the times change. This should factor in wheather it's a reset, or a increase, but I have a lot of cough syrup in me, so TODO. | ||
{ | ||
_time = timeTemp; | ||
_fullTimeLeft = null; | ||
_curTimeLeft = null; | ||
} | ||
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_fullTimeLeft ??= (float) (timeTemp.Value.Item2 - timeTemp.Value.Item1).TotalSeconds; | ||
_curTimeLeft ??= _fullTimeLeft; | ||
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_curTimeLeft -= args.DeltaSeconds; | ||
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MixAmount = Math.Clamp(_curTimeLeft.Value / _fullTimeLeft.Value * staticComp.Multiplier, 0, 1); | ||
} | ||
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protected override bool BeforeDraw(in OverlayDrawArgs args) | ||
{ | ||
if (!_entityManager.TryGetComponent(_playerManager.LocalPlayer?.ControlledEntity, out EyeComponent? eyeComp)) | ||
return false; | ||
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if (args.Viewport.Eye != eyeComp.Eye) | ||
return false; | ||
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return MixAmount > 0; | ||
} | ||
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protected override void Draw(in OverlayDrawArgs args) | ||
{ | ||
if (ScreenTexture == null) | ||
return; | ||
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var handle = args.WorldHandle; | ||
_staticShader.SetParameter("SCREEN_TEXTURE", ScreenTexture); | ||
_staticShader.SetParameter("mixAmount", MixAmount); | ||
handle.UseShader(_staticShader); | ||
handle.DrawRect(args.WorldBounds, Color.White); | ||
handle.UseShader(null); | ||
} | ||
} |
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// Simple Station | ||
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using Robust.Client.GameObjects; | ||
using Robust.Client.Graphics; | ||
using Robust.Client.Player; | ||
using Robust.Shared.Network; | ||
using Content.Shared.ADT.Traits; | ||
using Robust.Shared.Player; | ||
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namespace Content.Client.ADT.Overlays; | ||
public sealed class MonochromacySystem : EntitySystem | ||
{ | ||
[Dependency] private readonly IPlayerManager _player = default!; | ||
[Dependency] private readonly IOverlayManager _overlayMan = default!; | ||
[Dependency] private readonly INetManager _net = default!; | ||
[Dependency] private readonly IEntityManager _entityManager = default!; | ||
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private MonochromacyOverlay _overlay = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<MonochromacyComponent, ComponentStartup>(OnMonochromacyStartup); | ||
SubscribeLocalEvent<MonochromacyComponent, ComponentShutdown>(OnMonochromacyShutdown); | ||
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SubscribeLocalEvent<MonochromacyComponent, PlayerAttachedEvent>(OnPlayerAttached); | ||
SubscribeLocalEvent<MonochromacyComponent, PlayerDetachedEvent>(OnPlayerDetached); | ||
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_overlay = new(); | ||
} | ||
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private void OnMonochromacyStartup(EntityUid uid, MonochromacyComponent component, ComponentStartup args) | ||
{ | ||
if (_player.LocalPlayer?.ControlledEntity == uid) | ||
_overlayMan.AddOverlay(_overlay); | ||
} | ||
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private void OnMonochromacyShutdown(EntityUid uid, MonochromacyComponent component, ComponentShutdown args) | ||
{ | ||
if (_player.LocalPlayer?.ControlledEntity == uid) | ||
{ | ||
_overlayMan.RemoveOverlay(_overlay); | ||
} | ||
} | ||
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private void OnPlayerAttached(EntityUid uid, MonochromacyComponent component, PlayerAttachedEvent args) | ||
{ | ||
_overlayMan.AddOverlay(_overlay); | ||
} | ||
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private void OnPlayerDetached(EntityUid uid, MonochromacyComponent component, PlayerDetachedEvent args) | ||
{ | ||
_overlayMan.RemoveOverlay(_overlay); | ||
} | ||
} |
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using Content.Client.ADT.Overlays.Shaders; | ||
using Content.Shared.ADT.Silicon.Components; | ||
using Robust.Client.Graphics; | ||
using Robust.Client.Player; | ||
using Robust.Shared.Player; | ||
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namespace Content.Client.ADT.Overlays; | ||
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/// <summary> | ||
/// System to handle the SeeingStatic overlay. | ||
/// </summary> | ||
public sealed class SeeingStaticSystem : EntitySystem | ||
{ | ||
[Dependency] private readonly IPlayerManager _player = default!; | ||
[Dependency] private readonly IOverlayManager _overlayMan = default!; | ||
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private StaticOverlay _overlay = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<SeeingStaticComponent, ComponentInit>(OnInit); | ||
SubscribeLocalEvent<SeeingStaticComponent, ComponentShutdown>(OnShutdown); | ||
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SubscribeLocalEvent<SeeingStaticComponent, LocalPlayerAttachedEvent>(OnPlayerAttached); | ||
SubscribeLocalEvent<SeeingStaticComponent, LocalPlayerDetachedEvent>(OnPlayerDetached); | ||
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_overlay = new(); | ||
} | ||
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private void OnPlayerAttached(EntityUid uid, SeeingStaticComponent component, LocalPlayerAttachedEvent args) | ||
{ | ||
_overlayMan.AddOverlay(_overlay); | ||
} | ||
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private void OnPlayerDetached(EntityUid uid, SeeingStaticComponent component, LocalPlayerDetachedEvent args) | ||
{ | ||
_overlay.MixAmount = 0; | ||
_overlayMan.RemoveOverlay(_overlay); | ||
} | ||
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private void OnInit(EntityUid uid, SeeingStaticComponent component, ComponentInit args) | ||
{ | ||
if (_player.LocalPlayer?.ControlledEntity == uid) | ||
_overlayMan.AddOverlay(_overlay); | ||
} | ||
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private void OnShutdown(EntityUid uid, SeeingStaticComponent component, ComponentShutdown args) | ||
{ | ||
if (_player.LocalPlayer?.ControlledEntity == uid) | ||
{ | ||
_overlay.MixAmount = 0; | ||
_overlayMan.RemoveOverlay(_overlay); | ||
} | ||
} | ||
} |
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12
Content.Server/ADT/Damage/Components/DamageOnTriggerComponent.cs
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using Content.Shared.Damage; | ||
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namespace Content.Server.Damage.Components; | ||
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[RegisterComponent] | ||
public sealed partial class DamageOnTriggerComponent : Component | ||
{ | ||
[DataField("ignoreResistances")] public bool IgnoreResistances; | ||
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[DataField("damage", required: true)] | ||
public DamageSpecifier Damage = default!; | ||
} |
26 changes: 26 additions & 0 deletions
26
Content.Server/ADT/Damage/Systems/DamageOnTriggerSystem.cs
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// Simple Station | ||
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using Content.Server.Damage.Components; | ||
using Content.Server.Explosion.EntitySystems; | ||
using Content.Shared.Damage; | ||
using Content.Shared.StepTrigger.Systems; | ||
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namespace Content.Server.Damage.Systems | ||
{ | ||
// System for damage that occurs on specific trigger, towards the entity.. | ||
public sealed class DamageOnTriggerSystem : EntitySystem | ||
{ | ||
[Dependency] private readonly DamageableSystem _damageableSystem = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
SubscribeLocalEvent<DamageOnTriggerComponent, TriggerEvent>(DamageOnTrigger); | ||
} | ||
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private void DamageOnTrigger(EntityUid uid, DamageOnTriggerComponent component, TriggerEvent args) | ||
{ | ||
_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances); | ||
} | ||
} | ||
} |
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Content.Server/ADT/Power/Components/BatteryDrinkerComponent.cs
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// Simple Station | ||
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namespace Content.Server.ADT.Power; | ||
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[RegisterComponent] | ||
public sealed partial class BatteryDrinkerComponent : Component | ||
{ | ||
/// <summary> | ||
/// Is this drinker allowed to drink batteries not tagged as <see cref="BatteryDrinkSource"/>? | ||
/// </summary> | ||
[DataField("drinkAll"), ViewVariables(VVAccess.ReadWrite)] | ||
public bool DrinkAll = false; | ||
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/// <summary> | ||
/// How long it takes to drink from a battery, in seconds. | ||
/// Is multiplied by the source. | ||
/// </summary> | ||
[DataField("drinkSpeed"), ViewVariables(VVAccess.ReadWrite)] | ||
public float DrinkSpeed = 1.5f; | ||
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/// <summary> | ||
/// The multiplier for the amount of power to attempt to drink. | ||
/// Default amount is 1000 | ||
/// </summary> | ||
[DataField("drinkMultiplier"), ViewVariables(VVAccess.ReadWrite)] | ||
public float DrinkMultiplier = 5f; | ||
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/// <summary> | ||
/// The multiplier for how long it takes to drink a non-source battery, if <see cref="DrinkAll"/> is true. | ||
/// </summary> | ||
[DataField("drinkAllMultiplier"), ViewVariables(VVAccess.ReadWrite)] | ||
public float DrinkAllMultiplier = 2.5f; | ||
} |
26 changes: 26 additions & 0 deletions
26
Content.Server/ADT/Power/Components/SiliconEmitSoundOnDrainedComponent.cs
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// Simple Station | ||
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using System.ComponentModel.DataAnnotations; | ||
using Robust.Shared.Audio; | ||
using Content.Server.Sound.Components; | ||
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namespace Content.Server.ADT.Silicon; | ||
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/// <summary> | ||
/// Applies a <see cref="SpamEmitSoundComponent"/> to a Silicon when its battery is drained, and removes it when it's not. | ||
/// </summary> | ||
[RegisterComponent] | ||
public sealed partial class SiliconEmitSoundOnDrainedComponent : Component | ||
{ | ||
[DataField("sound"), Required] | ||
public SoundSpecifier Sound = default!; | ||
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[DataField("interval")] | ||
public float Interval = 8f; | ||
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[DataField("playChance")] | ||
public float PlayChance = 1f; | ||
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[DataField("popUp")] | ||
public string? PopUp; | ||
} |
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