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id-card-access-level-iaa = Агент Внутренних Дел | ||
id-card-access-level-magistrate = Магистрат | ||
id-card-access-level-blueshield = Офицер Синего Щита |
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2 changes: 2 additions & 0 deletions
2
Resources/Locale/ru-RU/ADT/prototypes/Entities/Objects/Fun/figurines.ftl
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ent-ToyFigurineBlueshieldOfficer = фигурка офицера синего щита | ||
.desc = Фигурка, изображающая Офицера Синего Щита - благородного защитника глав станции, готового отдать свою жизнь в бою против врагов НТ, ради исполнения своего долга. |
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2 changes: 2 additions & 0 deletions
2
Resources/Locale/ru-RU/ADT/prototypes/Entities/Objects/Power/powercell.ftl
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ent-ADTPowerCellLasgunRevolver = барабанная батарея револьвера | ||
.desc = Барабанная батарея энергетического меча-револьвера обычной ёмкости. |
3 changes: 3 additions & 0 deletions
3
Resources/Locale/ru-RU/ADT/prototypes/Entities/Objects/Storage/bsweaponcase.ftl
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ent-BaseWeaponCaseNTBS = оружейный кейс | ||
.suffix = ОСЩ | ||
.desc = Строгий оружейный кейс, скрывающий в себе что-то смертоносное. |
6 changes: 5 additions & 1 deletion
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Resources/Locale/ru-RU/ADT/prototypes/Entities/Objects/Weapons/Guns/Guns.ftl
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ent-ADTWeaponPistolDesertEagle = Дезерт Игл | ||
.desc = Дезерт Игл, также известный как "пустынный орёл", - это мощный пистолет калибра .44, который выглядит металлическим и блестящим. | ||
.suffix = { "Пистолет" } | ||
.suffix = { "Пистолет" } | ||
ent-ADTWeaponSaberRevBlueshield = энергетический меч-револьвер | ||
.desc = NTRS-01 - Nanotrasen energy Revolver-Saber model-1, первый рабочий прототип энергетического револьвера с портативном аккумулятором, с интегрированным энергетическим клинком, выданный в полевое испытание всем Офицерам Синего Щита. Крайне редкая и дорогая технология NT, вымеренная до каждой детали, НЕ ПОТЕРЯЙТЕ ЕГО! | ||
.suffix = { "ОСЩ" } |
2 changes: 2 additions & 0 deletions
2
...urces/Locale/ru-RU/ADT/prototypes/Entities/Structures/Storage/Closets/Lockers/lockers.ftl
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ent-LockerBlueshield = шкаф офицера синего щита | ||
.desc = { ent-LockerBaseSecure.desc } |
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- type: accessLevel | ||
id: BlueShield | ||
name: id-card-access-level-blueshield |
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41
Resources/Prototypes/ADT/Catalog/Fills/Lockers/centcomm.yml
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# Blueshield | ||
- type: entity | ||
id: LockerBlueshieldFilledHardsuit | ||
suffix: Filled, Hardsuit | ||
parent: LockerBlueshield | ||
components: | ||
- type: StorageFill | ||
contents: | ||
- id: BlueshieldSuit | ||
- id: MedkitCombatFilled | ||
- id: MedkitBruteFilled | ||
- id: WeaponDisabler | ||
- id: BaseWeaponCaseNTBS | ||
# - id: ADTUnderwearBoxBlueshield | ||
- id: ClothingHeadsetAltBlueshield | ||
- id: ADTClothingHeadHatBeretBlueshield | ||
- id: ClothingNeckCloakBlueshield | ||
- id: ClothingOuterWinterBlueshield | ||
- id: ClothingShoesBootsJack | ||
- id: ClothingUniformJumpskirtBlueshieldTurtleneck | ||
- id: ClothingUniformJumpsuitBlueshieldTurtleneck | ||
|
||
- type: entity | ||
id: LockerBlueshieldFilled | ||
suffix: Filled | ||
parent: LockerBlueshield | ||
components: | ||
- type: StorageFill | ||
contents: | ||
- id: MedkitCombatFilled | ||
- id: MedkitBruteFilled | ||
- id: WeaponDisabler | ||
- id: BaseWeaponCaseNTBS | ||
# - id: ADTUnderwearBoxBlueshield | ||
- id: ClothingHeadsetAltBlueshield | ||
- id: ADTClothingHeadHatBeretBlueshield | ||
- id: ClothingNeckCloakBlueshield | ||
- id: ClothingOuterWinterBlueshield | ||
- id: ClothingShoesBootsJack | ||
- id: ClothingUniformJumpskirtBlueshieldTurtleneck | ||
- id: ClothingUniformJumpsuitBlueshieldTurtleneck |
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13
Resources/Prototypes/ADT/Catalog/Fills/Lockers/suit_storage.yml
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#Blueshield's hardsuit | ||
- type: entity | ||
id: SuitStorageBlueshield | ||
parent: SuitStorageBase | ||
suffix: Blueshield | ||
components: | ||
- type: StorageFill | ||
contents: | ||
- id: OxygenTankFilled | ||
- id: BlueshieldSuit | ||
- id: ClothingMaskBreath | ||
- type: AccessReader | ||
access: [["BlueShield"]] |
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19
Resources/Prototypes/ADT/Entities/Clothing/OuterClothing/armor.yml
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- type: entity | ||
parent: ClothingOuterArmorBasic | ||
id: ADTClothingBlueshieldArmor | ||
name: blueshield bulletproof vest | ||
description: A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent. | ||
components: | ||
- type: Sprite | ||
sprite: ADT/Clothing/OuterClothing/Armor/blueshield_armor.rsi | ||
- type: Clothing | ||
sprite: ADT/Clothing/OuterClothing/Armor/blueshield_armor.rsi | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Blunt: 0.8 | ||
Slash: 0.8 | ||
Piercing: 0.4 | ||
Heat: 0.8 | ||
- type: ExplosionResistance | ||
damageCoefficient: 0.80 |
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- type: entity | ||
parent: BaseFigurine | ||
id: ToyFigurineBlueshieldOfficer | ||
name: blueshield officer figure | ||
description: A figurine depicting the blueshield officer, austere and blue, stands guard over the station government. I guess. | ||
components: | ||
- type: Sprite | ||
sprite: ADT/Objects/Fun/figurines.rsi | ||
state: blueshield |
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44 changes: 44 additions & 0 deletions
44
Resources/Prototypes/ADT/Entities/Objects/Power/powercell.yml
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- type: entity | ||
name: revolver power cell | ||
description: lasgun power sell | ||
id: ADTPowerCellLasgunRevolver | ||
parent: BaseItem | ||
components: | ||
- type: Battery | ||
maxCharge: 1500 | ||
startingCharge: 1500 | ||
- type: Explosive | ||
explosionType: Default | ||
maxIntensity: 200 | ||
intensitySlope: 1.5 | ||
- type: Sprite | ||
sprite: ADT/Objects/Weapons/Guns/Saber_revolvers/battery.rsi | ||
layers: | ||
- state: base | ||
map: ["enum.GunVisualLayers.Base"] | ||
- state: mag-1 | ||
map: ["enum.GunVisualLayers.Mag"] | ||
- type: MagazineVisuals | ||
magState: mag | ||
steps: 4 | ||
zeroVisible: false | ||
- type: SolutionContainerManager | ||
solutions: | ||
battery: | ||
maxVol: 5 | ||
- type: InjectableSolution | ||
solution: battery | ||
- type: DrawableSolution | ||
solution: battery | ||
- type: Extractable | ||
juiceSolution: | ||
reagents: | ||
- ReagentId: Zinc | ||
Quantity: 5 | ||
- type: Tag | ||
tags: | ||
- ADTLasgunRevolverCell | ||
- type: Appearance | ||
- type: ProjectileBatteryAmmoProvider | ||
proto: ADTBulletLaserMK2 | ||
fireCost: 220 |
28 changes: 28 additions & 0 deletions
28
Resources/Prototypes/ADT/Entities/Objects/Specific/bsweaponcase.yml
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- type: entity | ||
id: BaseWeaponCaseNTBS | ||
name: weapon case | ||
description: Weapon case, special designed for ERT. | ||
parent: [ BaseStorageItem, BaseBagOpenClose ] | ||
components: | ||
- type: Sprite | ||
sprite: ADT/Objects/Storage/weaponcase.rsi | ||
layers: | ||
- state: closed | ||
- state: open | ||
map: ["openLayer"] | ||
- type: Appearance | ||
- type: Item | ||
sprite: ADT/Objects/Storage/weaponcase.rsi | ||
size: Ginormous | ||
- type: Storage | ||
maxItemSize: Normal | ||
grid: | ||
- 0,0,1,0 | ||
- 0,1,0,1 | ||
- 3,0,6,1 | ||
- type: StorageFill | ||
contents: | ||
- id: ADTWeaponSaberRevBlueshield | ||
- id: ADTPowerCellLasgunRevolver | ||
- id: ADTPowerCellLasgunRevolver | ||
- id: ADTPowerCellLasgunRevolver |
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