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refactor: First company command gear/size assign #402
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Reviewer's Guide by SourceryThis PR refactors the first company command squad gear and size assignment logic, applying veteran and terminator checks to all unit generations and simplifying the equipment and unit size assignments. It also replaces a for loop with a repeat loop for rhino spawns and removes an unused variable. File-Level Changes
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Hey @EttyKitty - I've reviewed your changes - here's some feedback:
Overall Comments:
- Remove commented debug message on line 2582
Here's what I looked at during the review
- 🟢 General issues: all looks good
- 🟢 Security: all looks good
- 🟢 Testing: all looks good
- 🟢 Complexity: all looks good
- 🟢 Documentation: all looks good
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
@sourcery-ai review |
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Hey @EttyKitty - I've reviewed your changes and they look great!
Here's what I looked at during the review
- 🟢 General issues: all looks good
- 🟢 Security: all looks good
- 🟢 Testing: all looks good
- 🟢 Complexity: all looks good
- 🟢 Documentation: all looks good
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
Description of changes
var _spawn_unit
.for
loop on rhino spawn withrepeat(4)
.Reasons for changes
Related links
How have you tested your changes?
Summary by Sourcery
Refactor the first company command squad gear and size assignment logic. Apply veteran and terminator checks to all unit generation. Replace the rhino spawn loop with a repeat loop.
Enhancements:
Tests: