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fix: Initialisation sequences in load causing crashes #326

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merged 2 commits into from
Dec 26, 2024

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OH296
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@OH296 OH296 commented Dec 26, 2024

Summary by Sourcery

Bug Fixes:

  • Prevent crashes caused by missing chapter icon sprites during loading.

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sourcery-ai bot commented Dec 26, 2024

Reviewer's Guide by Sourcery

This pull request fixes a crash that occurred during the game's loading sequence. The crash was caused by the game attempting to draw a sprite that had not yet been loaded. To fix this, the code now checks if the sprite exists before attempting to draw it. Additionally, the pull request changes the initialization sequence for specialist points to prevent another crash. The specialist point handler is now initialized in the load controller, ensuring it is available before it is used in the load script.

File-Level Changes

Change Details Files
Check if the chapter icon sprite exists before drawing it.
  • Added a conditional check around the draw_sprite_stretched function to prevent it from being called if the sprite does not exist.
objects/obj_controller/Draw_64.gml
Set a default chapter icon sprite if the specified icon path is invalid.
  • Changed the conditional check for loading the chapter icon sprite to use the error string "Error" instead of an empty string.
  • Set the chapter icon sprite to a default sprite if the specified path is invalid.
scripts/scr_load/scr_load.gml
Initialize the specialist point handler in the load controller.
  • Removed the initialization of the specialist point handler from the load script.
  • Added the initialization of the specialist point handler to the load controller.
objects/obj_saveload/Alarm_0.gml
scripts/scr_load_controller/scr_load_controller.gml

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@github-actions github-actions bot added the PR: Fix This is a fix for a bug label Dec 26, 2024
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Hey @OH296 - I've reviewed your changes - here's some feedback:

Overall Comments:

  • Consider implementing a more systematic error handling approach for sprite loading failures, rather than using hardcoded fallbacks. This could be addressed in a future PR.
Here's what I looked at during the review
  • 🟡 General issues: 1 issue found
  • 🟢 Security: all looks good
  • 🟢 Testing: all looks good
  • 🟢 Complexity: all looks good
  • 🟢 Documentation: all looks good

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objects/obj_saveload/Alarm_0.gml Show resolved Hide resolved
@OH296 OH296 merged commit dbe88c6 into Adeptus-Dominus:release/0.10.0.0 Dec 26, 2024
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