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Releases: AdalynBlack/LipsyncHelper

Version 0.2.3

01 Jun 03:33
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This release fixes compatibility with Unity 2022

Fixes:

  • Audio without the "Preload Audio Data" tag set will now be loaded automatically for the conversion process
    • Fixes #2

Version 0.2.2

22 May 15:43
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This release fixes some small issues from Version 0.2.1

Fixes:

  • Fixed an issue with duplicate names in the same path
  • Updated source code to unity version 2019.4.31f1 to be up to date with VRChat

Version 0.2.1

26 Jan 01:22
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This release fixes some small issues from Version 0.2.0

Fixes:

  • Fixed an issue causing the script to be loaded outside of the editor
  • Changed the text on the amount of keyframes released to have proper spacing

Version 0.2.0

23 Jan 19:47
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This release has some major changes from the previous release 0.0.0, so many that ended up skipping 0.1.0.

Changes:

  • Added keyframe optimization (This can reduce the number of keyframes by 90% or more!)
  • You no longer need to manually use the Oculus Lipsync SDK to generate the viseme data (you still need it installed though)
  • The object path for the animations is now determined semi-automatically
  • The script must now be placed on the avatar you are animating
  • Added a minimum value and gain to allow more artistic creativity
  • Added a toggle for using the Oculus SDK in online or offline mode
  • Added a time shift to shift the timing of the animation
  • Added a total keyframe value which is logged after creating the animation
  • Slight optimizations to improve the speed of certain parts of the script

Version 0.0.0

17 Jan 04:47
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This is the first release of this tool, and which was created in less than 5 hours, and as such issues are expected. If you run into any issues or see anything you would like changes, please report them so that I can fix them in future releases.