Releases: AdalynBlack/LipsyncHelper
Releases · AdalynBlack/LipsyncHelper
Version 0.2.3
This release fixes compatibility with Unity 2022
Fixes:
- Audio without the "Preload Audio Data" tag set will now be loaded automatically for the conversion process
- Fixes #2
Version 0.2.2
This release fixes some small issues from Version 0.2.1
Fixes:
- Fixed an issue with duplicate names in the same path
- Updated source code to unity version 2019.4.31f1 to be up to date with VRChat
Version 0.2.1
This release fixes some small issues from Version 0.2.0
Fixes:
- Fixed an issue causing the script to be loaded outside of the editor
- Changed the text on the amount of keyframes released to have proper spacing
Version 0.2.0
This release has some major changes from the previous release 0.0.0, so many that ended up skipping 0.1.0.
Changes:
- Added keyframe optimization (This can reduce the number of keyframes by 90% or more!)
- You no longer need to manually use the Oculus Lipsync SDK to generate the viseme data (you still need it installed though)
- The object path for the animations is now determined semi-automatically
- The script must now be placed on the avatar you are animating
- Added a minimum value and gain to allow more artistic creativity
- Added a toggle for using the Oculus SDK in online or offline mode
- Added a time shift to shift the timing of the animation
- Added a total keyframe value which is logged after creating the animation
- Slight optimizations to improve the speed of certain parts of the script
Version 0.0.0
This is the first release of this tool, and which was created in less than 5 hours, and as such issues are expected. If you run into any issues or see anything you would like changes, please report them so that I can fix them in future releases.