Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Kelpwand fix, it was my fault all along! [HIGH PRIORITY] [ready to merge] #3284

Merged
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions code/modules/projectiles/guns/magic/staff.dm
Original file line number Diff line number Diff line change
Expand Up @@ -132,6 +132,7 @@
init_firemodes = list(
/datum/firemode/semi_auto
)
is_kelpwand = TRUE
// NOTE: max_charges is the number of shots, recharge_rate is time to recharge a single charge.

/* This segment is commented out because the original template is over in wand.dm; this is here just for ease of reference
Expand Down
Loading