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/// Minimum approach distance, so ranged mobs chase targets down, but still keep their distance set in tiles to the target, set higher to make mobs keep distance
var/minimum_distance=1
var/decompose=FALSE//Does this mob decompose over time when dead?
var/decompose=TRUE//Does this mob decompose over time when dead?
//These vars are related to how mobs locate and target
var/robust_searching=0//By default, mobs have a simple searching method, set this to 1 for the more scrutinous searching (stat_attack, stat_exclusive, etc), should be disabled on most mobs