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Pick up that can, citizen.
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Turns weather cleaning back on.  Shouldn't be... too... laggy... probably test it first.
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Tk420634 committed Oct 16, 2024
1 parent b75e408 commit af1f2b6
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Showing 2 changed files with 3 additions and 4 deletions.
4 changes: 2 additions & 2 deletions code/datums/weather/weather_types/acid_rain.dm
Original file line number Diff line number Diff line change
Expand Up @@ -40,12 +40,12 @@
C.adjustToxLoss(rand(1, 15))
C.emote("gasp")

/* // Stops weather from cleaning the ground (though it still cleans mobs c:)

/datum/weather/acid_rain/weather_act_turf(turf/T)
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
for(var/obj/effect/O in T)
if(is_cleanable(O))
qdel(O)
for(var/obj/item/ammo_casing/C in T)
qdel(C)
*/

3 changes: 1 addition & 2 deletions code/datums/weather/weather_types/rain.dm
Original file line number Diff line number Diff line change
Expand Up @@ -50,15 +50,14 @@
CHECK_TICK

/datum/weather/rain/weather_act_turf(turf/open/T)
/* // Stops weather from cleaning the ground (though it still cleans mobs c:)
var/cleaned
if(!cleaned)
for(var/obj/effect/decal/O in T) //Clean cleanable decals in affected areas
if(is_cleanable(O))
qdel(O)
cleaned = 1
CHECK_TICK
*/

for(var/obj/effect/decal/cleanable/blood/B in T)
qdel(B)
CHECK_TICK
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