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Disable infantry explosion in cargo for now
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dnqbob committed Oct 14, 2023
1 parent ce6737f commit 4e82eb9
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Showing 2 changed files with 5 additions and 0 deletions.
1 change: 1 addition & 0 deletions mods/sp/rules/defaults.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -1959,6 +1959,7 @@
TriggerOnlyOnce: true
ExplodesAlsoTransported:
Weapon: DroneExplode
RequiresCondition: !ascargo
Mobile:
Locomotor: TibInmuneInfantry
PauseOnCondition: empdisable || WebDisable
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4 changes: 4 additions & 0 deletions mods/sp/rules/infantry.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -2340,6 +2340,7 @@ PDRONE:
Sequences: idle2
ExplodesAlsoTransported:
Weapon: SimpleDroneExplode
RequiresCondition: !ascargo
-SpawnActorOnDeath@conversion:
-SpawnActorOnDeath@conversionUpg:
-DamagedByTintedCells@Default:
Expand Down Expand Up @@ -2454,6 +2455,7 @@ MOTH:
BuildDurationModifier: 100
ExplodesAlsoTransported:
Weapon: DroneExplode
RequiresCondition: !ascargo
Voiced:
VoiceSet: Limpet
Hovers:
Expand Down Expand Up @@ -2811,6 +2813,7 @@ WORKERMECH:
-SpawnActorOnDeath@conversionUpg:
ExplodesAlsoTransported:
Weapon: SimpleDroneExplode
RequiresCondition: !ascargo
ActorStatValues:
Icon: icon
IconPalette: chrome
Expand Down Expand Up @@ -2860,6 +2863,7 @@ NANOS:
RequiresCondition: !inside-tunnel && !WebDisable
ExplodesAlsoTransported:
Weapon: NanoDroneExplode
RequiresCondition: !ascargo
-SpawnCorpseOnDeath@nanomachinereanimate:
-SpawnActorOnDeath@conversion:
-SpawnActorOnDeath@conversionUpg:
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