-
Notifications
You must be signed in to change notification settings - Fork 10
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Aircraft Take off change after engine upgrade
- Loading branch information
Showing
3 changed files
with
41 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
#region Copyright & License Information | ||
/* | ||
* Copyright (c) The OpenRA Developers and Contributors | ||
* This file is part of OpenRA, which is free software. It is made | ||
* available to you under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation, either version 3 of | ||
* the License, or (at your option) any later version. For more | ||
* information, see COPYING. | ||
*/ | ||
#endregion | ||
|
||
using OpenRA.Mods.Common.Activities; | ||
using OpenRA.Mods.Common.Traits; | ||
using OpenRA.Traits; | ||
|
||
namespace OpenRA.Mods.SP.Traits | ||
{ | ||
[Desc("Take off imediately after creation. For SP jumjet")] | ||
public class TakeOffOnMakeInfo : TraitInfo, Requires<AircraftInfo> | ||
{ | ||
public override object Create(ActorInitializer init) { return new TakeOffOnMake(); } | ||
} | ||
|
||
public class TakeOffOnMake : INotifyIdle | ||
{ | ||
bool hasTakenOff; | ||
public TakeOffOnMake() { } | ||
|
||
void INotifyIdle.TickIdle(Actor self) | ||
{ | ||
if (hasTakenOff) | ||
return; | ||
|
||
hasTakenOff = true; | ||
self.QueueActivity(new TakeOff(self)); | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters