Releases: A31Nesta/OptiDice
Releases · A31Nesta/OptiDice
v2.4.0
Graphics Improvements:
- Replaced ugly wood texture with better wood texture
- Created custom shader for dice
- Greatly improved menu for adding dice
- Settings menu is still ugly and was left unchanged
Bug Fixes:
- After almost a whole year, you can add the D100 again
Note: These graphics improvements should not affect performance, the custom shader is an extremely simple per-vertex shading and an even simpler "light" in the fragment shader.
v2.3.0
New Features:
- Added a basic settings button and screen
- You can change the background to a simpler black one
- Added the option to add coins
Tweaks:
- The gravity is now a bit stronger
Bug fixes:
- Fixed crash caused by creating 1 die after creating several dice (only happened sometimes)
- Fixed an error caused by not normalizing a vector properly
- Fixed clipping with the floor
v2.2.0
New Features:
- The gravity now affects the dice a little bit more
- The dice now spawn at different positions instead of spawning in exactly the same place
- If you add more than 5 dice of any type they'll generate with a smaller size to leave more room
- The dice are now teleported back to the board if they go out of bounds
And finally, the most important feature of this update:
- The sum of all the dice is now displayed when in Frozen Mode (suggested by u/hawkinsst7 on reddit, it was hard to implement but completely worth it)
v2.1.0
Quality of life improvements:
- You can now stop the gyroscope and accelerometer detection by tapping once. This is useful to show the results, for example
- Double tapping now brings up the menu (suggested by u/FaeTheWolf on reddit)
- Now the menu has numbers to indicate how many and which dice you selected (suggested by u/Futur3Sn0w on reddit)
Other Changes:
- The materials are randomly selected when the dice are generated
Minor changes:
- Small refactor of the code
- Commented the code