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@@ -1,15 +1,15 @@ | ||
class CfgVehicles // Character classes are defined under cfgVehicles. | ||
class CfgVehicles // Character classes are defined under cfgVehicles. | ||
{ | ||
class B_Uniform_ParadeUniform_01_US_decorated_F; | ||
class Cav_B_RRD_Parade : B_Uniform_ParadeUniform_01_US_decorated_F // Define of a new class, which parameters are inherited from B_Soldier_base_F, with exception of those defined below. | ||
{ | ||
displayName = "Cavalry Officer (Parade Decorated)"; | ||
author = "Dunn.W"; // The name of the author of the asset, which is displayed in the editor. | ||
scope = 2; // 2 = class is available in the editor; 1 = class is unavailable in the editor, but can be accessed via a macro; 0 = class is unavailable (and used for inheritance only). | ||
scopeCurator = 2; // 2 = class is available in Zeus; 0 = class is unavailable in Zeus. | ||
scopeArsenal = 2; // 2 = class is available in the Virtual Arsenal; 0 = class is unavailable in the Virtual Arsenal. | ||
uniformClass = "Cav_B_RRD_Parade_Uniform"; | ||
hiddenSelections[] = {"camo1","camo2","camo3","ribbon","nametag"}; | ||
hiddenSelectionsTextures[] = {QPATHTOF(Data\RRD_Uniform\RRD_Parade.paa),QPATHTOF(Data\RRD_Uniform\RRD_Parade.paa),"a3\characters_f_aow\uniforms\data\ParadeUniform_Decorated_01_US_CO.paa",QPATHTOF(Data\RRD_Uniform\RRD_Ribbons.paa)}; | ||
}; | ||
class B_Uniform_ParadeUniform_01_US_decorated_F; | ||
class Cav_B_RRD_Parade : B_Uniform_ParadeUniform_01_US_decorated_F // Define of a new class, which parameters are inherited from B_Soldier_base_F, with exception of those defined below. | ||
{ | ||
displayName = "Cavalry Officer (Parade Decorated)"; | ||
author = "Dunn.W"; // The name of the author of the asset, which is displayed in the editor. | ||
scope = 2; // 2 = class is available in the editor; 1 = class is unavailable in the editor, but can be accessed via a macro; 0 = class is unavailable (and used for inheritance only). | ||
scopeCurator = 2; // 2 = class is available in Zeus; 0 = class is unavailable in Zeus. | ||
scopeArsenal = 2; // 2 = class is available in the Virtual Arsenal; 0 = class is unavailable in the Virtual Arsenal. | ||
uniformClass = "Cav_B_RRD_Parade_Uniform"; | ||
hiddenSelections[] = {"camo1","camo2","camo3","ribbon","nametag"}; | ||
hiddenSelectionsTextures[] = {QPATHTOF(Data\RRD_Uniform\RRD_Parade.paa),QPATHTOF(Data\RRD_Uniform\RRD_Parade.paa),"a3\characters_f_aow\uniforms\data\ParadeUniform_Decorated_01_US_CO.paa",QPATHTOF(Data\RRD_Uniform\RRD_Ribbons.paa)}; | ||
}; | ||
}; |
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