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removed stetson
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VinoEtCaseus authored and AndreasBrostrom committed Aug 9, 2022
1 parent e260f84 commit 9a2cf4c
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Showing 6 changed files with 35 additions and 62 deletions.
26 changes: 13 additions & 13 deletions addons/gear/CfgVehicles.hpp
Original file line number Diff line number Diff line change
@@ -1,15 +1,15 @@
class CfgVehicles // Character classes are defined under cfgVehicles.
class CfgVehicles // Character classes are defined under cfgVehicles.
{
class B_Uniform_ParadeUniform_01_US_decorated_F;
class Cav_B_RRD_Parade : B_Uniform_ParadeUniform_01_US_decorated_F // Define of a new class, which parameters are inherited from B_Soldier_base_F, with exception of those defined below.
{
displayName = "Cavalry Officer (Parade Decorated)";
author = "Dunn.W"; // The name of the author of the asset, which is displayed in the editor.
scope = 2; // 2 = class is available in the editor; 1 = class is unavailable in the editor, but can be accessed via a macro; 0 = class is unavailable (and used for inheritance only).
scopeCurator = 2; // 2 = class is available in Zeus; 0 = class is unavailable in Zeus.
scopeArsenal = 2; // 2 = class is available in the Virtual Arsenal; 0 = class is unavailable in the Virtual Arsenal.
uniformClass = "Cav_B_RRD_Parade_Uniform";
hiddenSelections[] = {"camo1","camo2","camo3","ribbon","nametag"};
hiddenSelectionsTextures[] = {QPATHTOF(Data\RRD_Uniform\RRD_Parade.paa),QPATHTOF(Data\RRD_Uniform\RRD_Parade.paa),"a3\characters_f_aow\uniforms\data\ParadeUniform_Decorated_01_US_CO.paa",QPATHTOF(Data\RRD_Uniform\RRD_Ribbons.paa)};
};
class B_Uniform_ParadeUniform_01_US_decorated_F;
class Cav_B_RRD_Parade : B_Uniform_ParadeUniform_01_US_decorated_F // Define of a new class, which parameters are inherited from B_Soldier_base_F, with exception of those defined below.
{
displayName = "Cavalry Officer (Parade Decorated)";
author = "Dunn.W"; // The name of the author of the asset, which is displayed in the editor.
scope = 2; // 2 = class is available in the editor; 1 = class is unavailable in the editor, but can be accessed via a macro; 0 = class is unavailable (and used for inheritance only).
scopeCurator = 2; // 2 = class is available in Zeus; 0 = class is unavailable in Zeus.
scopeArsenal = 2; // 2 = class is available in the Virtual Arsenal; 0 = class is unavailable in the Virtual Arsenal.
uniformClass = "Cav_B_RRD_Parade_Uniform";
hiddenSelections[] = {"camo1","camo2","camo3","ribbon","nametag"};
hiddenSelectionsTextures[] = {QPATHTOF(Data\RRD_Uniform\RRD_Parade.paa),QPATHTOF(Data\RRD_Uniform\RRD_Parade.paa),"a3\characters_f_aow\uniforms\data\ParadeUniform_Decorated_01_US_CO.paa",QPATHTOF(Data\RRD_Uniform\RRD_Ribbons.paa)};
};
};
59 changes: 19 additions & 40 deletions addons/gear/CfgWeapons.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -117,45 +117,24 @@ class cfgWeapons {
};
};
};

class UniformItem;

class Cav_B_RRD_Parade_Uniform : ItemCore
{
author = "Dunn.W";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "Cavalry Officer Parade Uniform (Decorated)";
picture = QPATHTOF(Data\UI\icon_h_RRDUniform.paa);
class ItemInfo : UniformItem
{
uniformClass = Cav_B_RRD_Parade;
containerClass = Supply40;
mass = 40;
};

};

class Cav_Stetson : ItemCore
{
author = "Richards.D";
scope = 2; /// scope needs to be 2 to have a visible class
scopeCurator = 2;

class UniformItem;

class Cav_B_RRD_Parade_Uniform : ItemCore
{
author = "Dunn.W";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "Cavarly Stetson"; /// how would the stuff be displayed in inventory and on ground
picture = QPATHTOF(Data\UI\icon_h_stetson_ca.paa); /// this looks fairly similar
model = QPATHTOF(DAR_Stetson); /// what model does the cap use
hiddenSelections[] = {"camo"}; /// what selection in model could have different textures
hiddenSelectionsTextures[] = {QPATHTOF(Data\RRD_Uniform\Stetson_co.paa)}; /// what texture is going to be used
class ItemInfo: HeadgearItem
{
mass = 10; /// combined weight and volume of the cap, this equals to single magazine
uniformModel = QPATHTOF(DAR_Stetson); /// what model is used for this cap
allowedSlots[] = {UNIFORM_SLOT, BACKPACK_SLOT, VEST_SLOT, HEADGEAR_SLOT}; /// this cap is so small and flexible that it fits everywhere
modelSides[] = {6}; /// available for all sides
hiddenSelections[] = {"camo"}; /// what selection in model could have different textures
hiddenSelectionsTextures[] = {QPATHTOF(Data\RRD_Uniform\Stetson_co.paa)};
};
};
displayName = "Cavalry Officer Parade Uniform (Decorated)";
picture = QPATHTOF(Data\UI\icon_h_RRDUniform.paa);
class ItemInfo : UniformItem
{
uniformClass = Cav_B_RRD_Parade;
containerClass = Supply40;
mass = 40;
};

};

};
Binary file removed addons/gear/DAR_Stetson.p3d
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7 changes: 3 additions & 4 deletions addons/gear/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,17 +11,16 @@ class CfgPatches {
"Cav_Beret_Blk_F",
"Cav_JMCap_Blk_F",
"Cav_RngrCap_Blk_F",
"Cav_B_RRD_Parade_Uniform",
"Cav_Stetson"
"Cav_B_RRD_Parade_Uniform"
};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {
"cav_main",
"cav_common",
"A3_Characters_F_Aow"
"A3_Characters_F_Aow"
};
author = ECSTRING(main,modteam);
authors[] = {"Brostrom.A (Evul)", "Richards.D"};
authors[] = {"Brostrom.A (Evul)", "Richards.D", "Dunn.W"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
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Binary file removed addons/gear/data/RRD_Uniform/Stetson_co.paa
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5 changes: 0 additions & 5 deletions addons/gear/model.cfg

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