This is a transport for the Mirror Networking Multiplayer Framework for Unity which uses 4Players ODIN to send and receive data.
ODIN Transport is designed to work in combination with the ODIN Voice Chat service, but can be used without utilizing voice.
- Mirror (Documentation)
- ODIN Unity SDK (Documentation)
- Install Mirror into your project using the package manager. Mirror is available on the Unity Asset Store.
- Download the latest ODIN Unity SDK .unitypackage from the Github Releases page and import into your project.
- Locate the
OdinManager_NetworkingVariant
prefab atPackages/4Players ODIN Transport for Mirror Networking/Prefabs
and drop it into your scene. - Select the OdinManager GameObject, click on the
Manage Access
button underClient Authentication
and generate an Access Key. - Attach a
NetworkManager
component to a GameObject in your Scene. - Attach a
Odin Transport
component to the same GameObject as theNetworkManager
- Drag the
Odin Transport
component into theTransport
slot on theNetworkManager
That's all you need to setup the Odin Transport layer in your project.
For more information on Access Keys or how to setup ODIN Voice Chat in your project, take a look at our ODIN-Unity Guides page or our ODIN Basics Tutorial on Youtube.