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Lightweight module to generate access keys and room tokens used by 4Players ODIN

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4Players/odin-tokens-go

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github.com/4Players/odin-tokens-go

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This is a lightweight module to generate API keys and tokens used by 4Players ODIN.

4Players ODIN is a cross-platform software development kit (SDK) that enables developers to integrate voice and video chat technology into multiplayer games.

Flowchart

graph TB
  RandomBytes[Random Bytes] --> AccessKey;
  AccessKey --> PublicKey;
  AccessKey --> SecretKey;
  PublicKey --> KeyId;
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Example

import (
    "fmt"
    odin_tokens "github.com/4Players/odin-tokens-go"
)

accessKey := "<YOUR API KEY HERE>"

tokenGenerator, _ := odin_tokens.NewTokenGenerator(accessKey)
token, _ := tokenGenerator.CreateToken("room123", "user123", odin_tokens.TokenOptions{Customer: "exampleCustomer", Lifetime: 300})
fmt.Println("Generated Token:", token)

Terminology

Term Description
AccessKey Gives access to the ODIN network for a customer. It is a 44 character long Base64-String, which consists of a version, random bytes and a checksum.
SecretKey Generated from the AccessKey, it is based on the Ed25519-Curve and used to sign a Token generated by the customer.
PublicKey Generated from the AccessKey, it is based on the Ed25519-Curve and must be uploaded to 4Players so that a generated Token can be verified.
KeyId A shortened PublicKey, included in Token, making it possible to identify what PublicKey must be used to verify the Token.
Token A JWT given to the game clients that allows them to connect to a voice/video chat room in the ODIN network.

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Lightweight module to generate access keys and room tokens used by 4Players ODIN

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