This is an Unreal Engine sample project using the ODIN code plugin.
- Unreal Engine 4.26 or any later version (including 5.x)
To check out the project for development, clone the git repo into a working directory of your choice.
This repository uses LFS (large file storage) to manage pre-compiled binaries, assets and Unreal Engine map files. Note that a standard clone of the repository might only retrieve the metadata about these files managed with LFS. In order to retrieve the actual data with LFS, please follow these steps:
-
Clone the repository (with submodules):
git clone --recursive https://github.com/4Players/odin-example-unreal.git
-
Cache the actual LFS data on your local machine:
git lfs fetch
-
Replaces the metadata in the binary files with their actual contents:
git lfs checkout