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Sample project for ODIN plugin usage in Unreal Engine 4/5

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4Players ODIN Unreal Sample Project

This is an Unreal Engine sample project using the ODIN code plugin.

Online Documentation

Prerequisites

  • Unreal Engine 4.26 or any later version (including 5.x)

Getting Started

To check out the project for development, clone the git repo into a working directory of your choice.

This repository uses LFS (large file storage) to manage pre-compiled binaries, assets and Unreal Engine map files. Note that a standard clone of the repository might only retrieve the metadata about these files managed with LFS. In order to retrieve the actual data with LFS, please follow these steps:

  1. Clone the repository (with submodules):
    git clone --recursive https://github.com/4Players/odin-example-unreal.git

  2. Cache the actual LFS data on your local machine:
    git lfs fetch

  3. Replaces the metadata in the binary files with their actual contents:
    git lfs checkout