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Adding reverse proxy build status
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Eduard Keilholz committed Feb 26, 2024
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[![Games Service](https://github.com/4DotNet/whack-a-mole-games/actions/workflows/build-container.yml/badge.svg)](https://github.com/4DotNet/whack-a-mole-games/actions/workflows/build-container.yml)
[![Scores Service](https://github.com/4DotNet/whack-a-mole-scores/actions/workflows/build-container.yml/badge.svg)](https://github.com/4DotNet/whack-a-mole-scores/actions/workflows/build-container.yml)
[![Realtime Service](https://github.com/4DotNet/whack-a-mole-realtime-service/actions/workflows/build-container.yml/badge.svg)](https://github.com/4DotNet/whack-a-mole-realtime-service/actions/workflows/build-container.yml)
[![Reverse Proxy](https://github.com/4DotNet/whack-a-mole-proxy/actions/workflows/build-container.yml/badge.svg)](https://github.com/4DotNet/whack-a-mole-proxy/actions/workflows/build-container.yml)

This is the Whack-A-Mole game, a completely over-engineered game to demonstrate microservices, containers, Azure Container Apps, and real-time communication. This project is managed at GitHub [GitHub Project Page](https://github.com/users/nikneem/projects/3), which is a private project that you need to have granted access for.

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