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Merge pull request #68 from 3darkman/develop
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Version 0.6.0
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3darkman authored Mar 5, 2024
2 parents c6232f4 + 07e6e84 commit 25cc775
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Showing 31 changed files with 5,355 additions and 2,507 deletions.
4 changes: 4 additions & 0 deletions .vscode/settings.json
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{
"prettier.singleQuote": true,
"prettier.tabWidth": 4
}
16 changes: 16 additions & 0 deletions CHANGELOG.md
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#Change Log

## 0.6.0

### Added
- Holding Fortune Modifier to House Sheet (Thanks Nicolò)
- It is now possible to add two weapons of the same type to the character
- Disposition DR to Intrigue Tab
- Weapon "Adaptable" quality support (The weapon can be equipped with one or two hands, the extra damage is already calculated.)

### CHanged

- Item Description field resizes with the item sheet size.

### Fixed
- House Event "Player choice" field
- Armor quality field

## 0.5.0

### Added
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2 changes: 2 additions & 0 deletions lang/en.json
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Expand Up @@ -165,6 +165,8 @@
"buildTime": "Build Time",
"featureName": "Feature Name",
"featureCost": "Feature Cost",
"fortuneDice": "Fortune Dice",
"fortuneModifier": "Fortune Modifier",
"resource": "Resource",
"canAddFeatureAfter": "You can define specific features of the holding after adding it to a house."
},
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4 changes: 2 additions & 2 deletions module/actors/csCharacterActor.js
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Expand Up @@ -308,8 +308,8 @@ export class CSCharacterActor extends CSActor {
this.saveModifiers();
}

_onUpdateEmbeddedDocuments(embeddedName, documents, result, options, userId) {
super._onUpdateEmbeddedDocuments(embeddedName, documents, result, options, userId);
_onUpdateDescendantDocuments(embeddedName, documents, result, options, userId) {
super._onUpdateDescendantDocuments(embeddedName, documents, result, options, userId);
this.updateTempModifiers();
result.forEach((doc) => {
let item = this.items.find((item) => item._id === doc._id);
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