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词典整理,合并同类细碎词条,调整分类颜色
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MrZ626 committed Sep 11, 2024
1 parent a8f4cb5 commit c13e963
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60 changes: 24 additions & 36 deletions assets/dict_base.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4,42 +4,30 @@ local baseDict={
{'guide: noobGuide'},
{'guide: keybinding'},
{'guide: handling'},
{'term: piece_appearance'},
{'term: next'},
{'term: hold'},
{'term: clear'},
{'term: clear_big',hidden=function() return false end},
{'term: clear_huge',hidden=function() return false end},
{'term: charge'},
{'term: all_clear'},
{'term: rotation_system'},
{'term: spin'},
{'term: all_spin'},
{'term: combo'},
{'term: combo_setup'},
{'term: spike'},
{'term: key_speed'},
{'term: drop_speed'},
{'term: attack_power'},
{'term: control'},
{'term: init_control'},
{'term: misaction'},
{'term: gravity'},
{'term: 20g'},
{'term: lock_delay'},
{'term: spwan_delay'},
{'term: clear_delay'},
{'term: death_delay'},
{'term: death_condition'},
{'term: his_sequence'},
{'term: bag7_sequence'},
{'term: invisible'},
{'term: deepdrop'},
{'term: cascade'},
{'term: mph'},
{'tech: multi_rotaion'},
{'tech: finesse'},
{'tech: hypertap'},
{'term1: field'},
{'term1: piece'},
{'term1: clear'},
{'term1: clear_big',hidden=function() return false end},
{'term1: clear_huge',hidden=function() return false end},
{'term1: next'},
{'term1: hold'},
{'term2: combo'},
{'term2: rotation_system'},
{'term2: spin'},
{'term2: all_clear'},
{'term2: charge'},
{'term2: sequence'},
{'term2: tuning'},
{'term2: buffered_input'},
{'term2: gravity'},
{'term2: delays'},
{'term2: death_condition'},
{'term3: invisible'},
{'term3: cascade'},
{'term3: spike'},
{'term3: speeds'},
{'term3: misaction'},
{'term3: finesse'},
{'other: 26f_studio'},
}

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9 changes: 0 additions & 9 deletions assets/language/dict_en.lua
Original file line number Diff line number Diff line change
Expand Up @@ -59,15 +59,6 @@ Set C is more flexible, and you can adjust the difficulties based on your own co
When you finish all the tasks in set C, keep practicing A1. This is the fundamental skill in any stacker game, and you can master practically any mode when you can just scan through the Next sequence easily.
# 20g
@ title 20G
The fastest falling speed of modern stacker. In 20G modes, pieces appear instantly on the bottom of the field without the actual process of falling. This sometimes also limits a piece’s sideways movements, as it is not always possible to make a piece climb over a bump or out of a well in 20G. You can learn more at the unit “G” at the “falling speed” entry.
# hypertap
@ title Hypertap
Refers to the technique of vibrating your finger on the controller to achieve faster sideways movement speed than holding it.
It is most commonly used on classic stacker where ASD is relatively slow. In most cases, you do not need to hypertap in modern stacker games because their ASD is usually fast enough.
# 26f_studio
@ title 26F Studio
@ contentSize 26
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