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이상현상 29 refactoring #205

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Dec 15, 2024
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11 changes: 10 additions & 1 deletion 302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Controller.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,14 +32,23 @@ public class Anomaly29Controller : AbstractAnomalyObject
private bool isPlayerDead = false;
private bool isStageCleared = false;

void Start()
public override bool StartAnomaly()
{
bool res = base.StartAnomaly();

gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
playerController = GameObject.Find("Player").GetComponent<PlayerController>();
audioSource = gameObject.GetComponent<AudioSource>();

// 바나나 스폰 시작
StartCoroutine(SpawnBananas());

return res;
}

private void Start()
{
StartAnomaly();
}

private IEnumerator SpawnBananas()
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