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Merge pull request #154 from 2024FALL-SWPP/dongho/fixScriptsName
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fixScripts
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anordongho authored Nov 25, 2024
2 parents 26c08a3 + beb5863 commit f5e3ee1
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using System.Collections.Generic;
using UnityEngine;

public class WallyGlasses : InteractableObject
public class Anomaly14_WallyGlasses : InteractableObject
{
private bool hasInteracted = false;

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Expand Up @@ -8,7 +8,7 @@ public class Anomaly26Manager : MonoBehaviour
[SerializeField] private GameObject firePrefab;
[SerializeField] private int totalFiresToSpawn = 30;
[SerializeField] private int maxConcurrentFires = 15;
[SerializeField] private float timeLimit = 30f;
[SerializeField] private float timeLimit = 45f;

[Header("Audio Settings")]
[SerializeField] private AudioSource backgroundMusic;
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using UnityEngine;
using System.Collections;

public class Gun : InteractableObject
public class Anomaly7_Gun : InteractableObject
{
[Header("Gun Settings")]
[SerializeField] private Vector3 holdPosition = new Vector3(0.6f, 0f, 0.6f);
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