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AbstractAnomalyObject 이름 getter 추가
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seozzi committed Dec 11, 2024
1 parent 94a8fcd commit d194ff4
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Showing 6 changed files with 18 additions and 7 deletions.
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using UnityEngine;

public class Anomaly16Controller : MonoBehaviour
public class Anomaly16Controller : AbstractAnomalyObject
{
public override string Name { get; } = "Anomaly16Controller";

[Header("Marker Line Settings")]
public Material redLineMaterial; // Assign a red material in the Inspector
public AudioClip markerSound; // Assign the marker sound in the Inspector
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using System.Collections.Generic;
using UnityEngine;

public class Anomaly17Controller : MonoBehaviour
public class Anomaly17Controller : AbstractAnomalyObject
{
public override string Name { get; } = "Anomaly17Controller";

public GameObject splitMicLinePrefab; // line_split prefab
public GameObject normalMicLinePrefab; // line_normal prefab
private GameObject currentMicLine; // line_split OR line_normal 중 현재 마이크 선 obejct
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using System.Collections.Generic;
using System.Collections;

public class Anomaly22Controller : MonoBehaviour
public class Anomaly22Controller : AbstractAnomalyObject
{
public override string Name { get; } = "Anomaly22Controller";

private GameObject floor; // 모든 타일들의 Parent
private GameManager gameManager;
private PlayerController playerController;
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using System.Collections;
using UnityEngine;

public class Anomaly28Controller : MonoBehaviour
public class Anomaly28Controller : AbstractAnomalyObject
{
public override string Name { get; } = "Anomaly28Controller";

private GameManager gameManager;
private GameObject player;

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using System.Collections.Generic;
using UnityEngine;

public class Anomaly29Controller : MonoBehaviour
public class Anomaly29Controller : AbstractAnomalyObject
{
public override string Name { get; } = "Anomaly29Controller";

private GameManager gameManager;
private PlayerController playerController;
public GameObject bananaPrefab;
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using System.Collections;
using UnityEngine.Video;

public class Anomaly30Controller : MonoBehaviour
{
public class Anomaly30Controller : AbstractAnomalyObject
{
public override string Name { get; } = "Anomaly30Controller";
public GameObject[] windows;
private GameObject player;
private GameManager gameManager;
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