Angr is a platform-agnostic binary analysis framework developed by the Computer Security Lab at UC Santa Barbara and their associated CTF team, Shellphish.
For information about how to use angr, consult the angr-doc repository.
Installing angr is quite simple!
angr is built for Python 2. Python 3 support is feasable somewhere out in the future, but we are a little hesitant to make that commitment right now (pull requests welcome!).
All of the python dependencies should be handled by pip and/or the setup.py scripts. You will, however, need to build some C to get from here to the end, so you'll need whatever base compiler package your OS wants to use, as well as the python development package (for the right headers). At some point in the dependency install process, you'll install the python library cffi, but it won't run unless you install libffi.
You will also need to use the python virtual environments in the build (and usage) process.
On Ubuntu, you will want:
sudo apt-get install python-dev libffi-dev build-essential virtualenvwrapper
angr is meant (and tested) to be installed in a virtualenv. mkvirtualenv angr
will do the trick.
To install, do:
mkvirtualenv angr
pip install angr
To switch to the virtualenv later (and use angr), do workon angr
.
pip
provides a nice "development installation" mode, allowing a developer to work on a git repo without having to constantly reinstall the package.
To utilize this, perform the following:
mkvirtualenv angr
mkdir ~/angr; cd ~/angr
git clone https://github.com/angr/angr
git clone https://github.com/angr/angr-management
git clone https://github.com/angr/simuvex
git clone https://github.com/angr/claripy
git clone https://github.com/angr/cle
git clone https://github.com/angr/pyvex
git clone https://github.com/angr/vex
git clone https://github.com/angr/archinfo
git clone https://github.com/zardus/ana
git clone https://github.com/zardus/cooldict
pip install -e ./cooldict -e ./ana -e ./archinfo -e ./pyvex -e ./cle -e ./claripy -e ./simuvex -e ./angr -e ./angr-management
This will create a ~/angr
directory, into which all of the angr sub-components will be checked out.
You can then branch/edit/recompile the various modules in-place, and it will automatically reflect in your virtual environment.
There are sometimes issues with installing mulpyplexer. Doing pip install --upgrade 'git+https://github.com/zardus/mulpyplexer'
should fix this.
On windows installing capstone can be a bit of a hassle. You might need to manually specify a wheel to install, but sometimes it installs under a name different from "capstone", so if that happens you want to just remove capstone from the requirements.txt files in angr and archinfo.
Z3 is a bit weird to compile. Sometimes it just completely fails to build for no reason, saying that it can't create some object file because some file or directory doesn't exist. Just retry the build.
Z3 might compile on windows if you have a l33t enough build environment. If this isn't the case for you, you should download a wheel from somewhere on the internet. I found one once, but can't seem to find it again while writing this.
If you build z3 from source, make sure you're using the unstable branch of z3,
which includes floating point support. In addition, make sure to have
Z3PATH=path/to/libz3.dll
in your environment.