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NOCG support
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orian34 committed Sep 9, 2024
1 parent df897d1 commit 0a176b1
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17 changes: 17 additions & 0 deletions Update/_tsum_001.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3152,6 +3152,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DrawScene( "scene/302", 1000 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/gr1", 1000 );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200763", 256, TRUE);
Expand All @@ -3165,6 +3167,9 @@ void main()
NULL, "\"I can try if you let me win!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200764", 256, TRUE);
OutputLine(NULL, "「ごめんだね!!!」",
Expand Down Expand Up @@ -3410,6 +3415,8 @@ void main()
PlaySE( 0, "s_gun", 56, 64 );
DrawScene( "white", 400 );
DrawScene( "scene/302", 1000 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/gr1", 1000 );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00030", 256, TRUE);
Expand All @@ -3423,6 +3430,9 @@ void main()
NULL, "\"Oh, you think so too, Rena?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00040", 256, TRUE);
OutputLine(NULL, "「じゃあ圭一くんもそう思うんだ?」",
Expand All @@ -3434,6 +3444,9 @@ void main()
NULL, "We're both breathing hard, calculating the timing needed to take a closer step.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それから互いにニヤリと笑い合った。",
NULL, "And then, we both grinned wickedly at each other.", Line_Normal);
Expand All @@ -3448,6 +3461,9 @@ void main()
NULL, " I don't want it to ever end!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200766", 256, TRUE);
OutputLine(NULL, "「あっはっはっは!",
Expand Down Expand Up @@ -3504,6 +3520,7 @@ void main()
PlaySE( 0, "s_gun", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200768", 256, TRUE);
Expand Down
29 changes: 29 additions & 0 deletions Update/_tsum_003_2.txt
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,8 @@ void main()
ClearMessage();

DrawScene( "scene/303a", 400 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 5, "sprite/ri6_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res5", 400 );}
PlayBGM( 0, "rika", 56, 0 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -39,11 +41,17 @@ void main()
NULL, "\"......Meep.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2a_kaii_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200074", 256, TRUE);
OutputLine(NULL, "「はッうううぅううぅう!!!",
NULL, "\"HAUUUUuUUuuUuuUuu!!!", Line_WaitForInput);

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

ModPlayVoiceLS(4, 2, "ps3/s09/02/170200075", 256, TRUE);
OutputLine(NULL, " りりり梨ぃ花ちゃぁぁん!!",
NULL, " R-R-R-Rika-chaaan!!", Line_WaitForInput);
Expand Down Expand Up @@ -71,6 +79,9 @@ void main()
NULL, " You can't take her home yet. She has to finish her punishment first.\"", Line_Normal);
ClearMessage();

if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 5, "sprite/ri6_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res5", 400 );}

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんはお盆にお冷とおしぼりを乗せての登場だ。",
NULL, "Rika-chan appears with glasses of water and wet napkins on a tray.", GetGlobalFlag(GLinemodeSp));
Expand All @@ -82,6 +93,9 @@ void main()
NULL, "They drew lots to decide on the costumes. Rika-chan's costume is the uniform of Angel Mort, which we use regularly for punishments.", Line_Normal);
ClearMessage();

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 5, "sprite/ri6_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500001_1", 256, TRUE);
OutputLine(NULL, "「……いらっしゃいませ。",
Expand All @@ -96,6 +110,8 @@ void main()
NULL, " Rika-chan put the glasses of water and the wet napkins in front of Rena and me.", Line_Normal);
ClearMessage();

if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask( "background/res4", "maskleft", 1, 0, 400 );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200077", 256, TRUE);
OutputLine(NULL, "「はぅあぅぁぅ〜〜!!",
Expand Down Expand Up @@ -552,11 +568,16 @@ void main()
ClearMessage();

DrawScene( "scene/303b", 400 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 3, "sprite/me5_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res5", 400 );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300001", 256, TRUE);
OutputLine(NULL, "「こーなりゃヤケだね。",
NULL, "\"There's no turning back. I guess I've got to do what I've got to do.", Line_WaitForInput);
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 3, "sprite/me5_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

ModPlayVoiceLS(4, 3, "ps3/s09/03/170300002", 256, TRUE);
OutputLine(NULL, "毎度ども〜!",
NULL, " Welcome to Angel Mort!", Line_WaitForInput);
Expand All @@ -577,6 +598,9 @@ void main()
NULL, " Now I remember what she picked for her costume...!!", Line_Normal);
ClearMessage();

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 2, "sprite/re2a_kaii_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200085", 256, TRUE);
OutputLine(NULL, "「はぅ〜〜!!!",
Expand All @@ -586,6 +610,9 @@ void main()
NULL, " Mii-chan, you look so kyute too!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 3, "sprite/me5_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300003_1", 256, TRUE);
OutputLine(NULL, "「あーもぅ、とんでもない災難だよー!",
Expand All @@ -595,6 +622,8 @@ void main()
NULL, " I was going to make Kei-chan wear it!\"", Line_Normal);
ClearMessage();

if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res4", 400 );}

SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a17d6b>富田</color>", NULL, "<color=#a17d6b>Tomita</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 24, "ps3/s09/24/172400008", 256, TRUE);
Expand Down
35 changes: 35 additions & 0 deletions Update/_tsum_003_3.txt
Original file line number Diff line number Diff line change
Expand Up @@ -13,20 +13,23 @@ void main()
sprite_iri_def2 = "sprite/iri1_def2_";
sprite_iri_majime = "sprite/iri1_majime_";
sprite_iri_majime2 = "sprite/iri1_majime2_";
sprite_iri_warai = "sprite/iri1_warai_";
}

if (i == 1) {
sprite_iri_def1 = "sprite/iri2_def1_";
sprite_iri_def2 = "sprite/iri2_def2_";
sprite_iri_majime = "sprite/iri2_majime_";
sprite_iri_majime2 = "sprite/iri2_majime2_";
sprite_iri_warai = "sprite/iri2_warai_";
}

if (i == 2) {
sprite_iri_def1 = "sprite/iri3_def1_";
sprite_iri_def2 = "sprite/iri3_def2_";
sprite_iri_majime = "sprite/iri3_majime_";
sprite_iri_majime2 = "sprite/iri3_majime2_";
sprite_iri_warai = "sprite/iri3_warai_";
}

DisableWindow();
Expand Down Expand Up @@ -175,6 +178,8 @@ void main()
ClearMessage();

DrawScene( "scene/303c", 1000 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 4, "sprite/sa6_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 1000 );}
ModPlayBGM( 0, "4", 56, 0, 0 );
ModPlayBGM( 0, "3", 56, 0, 1 );

Expand All @@ -184,12 +189,18 @@ void main()
NULL, "\"Well, I was prepared for this the moment my punishment was chosen...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 5, "sprite/ri6_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500004", 256, TRUE);
OutputLine(NULL, "「……沙都子のメイドさんは、ある意味、命に関わりますです。」",
NULL, "\"To see Satoko in a maid costume is like a matter of life and death to you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 2, "sprite/re2a_kaii_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200090", 256, TRUE);
OutputLine(NULL, "「はぅ〜〜〜!!!",
Expand All @@ -202,7 +213,11 @@ void main()
NULL, " I'm taking her home with me!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 50 );}
PlaySE( 0, "s_Kyupiin", 56, 64 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2a_kaii_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_majime, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 100 );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000005", 256, TRUE);
Expand All @@ -213,6 +228,9 @@ void main()
NULL, " I'm going to take her home with me or my name is not Kyousuke Irie!!\"", Line_Normal);
ClearMessage();

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200093", 256, TRUE);
OutputLine(NULL, "「だめだよだめだめだめ〜〜〜☆",
Expand Down Expand Up @@ -264,6 +282,8 @@ void main()
// (backup) SetValidityOfInput( TRUE );
PlaySE( 0, "s_Kyupiin", 56, 64 );
DrawScene( "scene/303c", 400 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 400 );}

if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

Expand All @@ -280,13 +300,18 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "おお?!",
NULL, "What?!", Line_WaitForInput);
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacterWithFiltering(1, 10, sprite_iri_majime, "0", "maskup", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );}
PlaySE( 0, "wa_011", 56, 64 );
OutputLine(NULL, " だが監督もむっくりとゾンビみたいに起き上がる。",
NULL, " Coach got up on his feet like a zombie.", Line_WaitForInput);
OutputLine(NULL, "…レナの超高速弾を全弾受けたのに、立ち上がれるのかぁあぁ!!",
NULL, " ...I couldn't believe he could still get up after getting hit by all of her super-fast attacks!!", Line_Normal);
ClearMessage();

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_warai, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000007", 256, TRUE);
OutputLine(NULL, "「ふはぁはははははははははッ!!!",
Expand Down Expand Up @@ -314,6 +339,9 @@ void main()
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE );
DrawScene( "scene/303c", 200 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_warai, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 200 );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000009", 256, TRUE);
Expand All @@ -327,14 +355,19 @@ void main()
NULL, " Ouch!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {FadeBustshotWithFiltering( 1, "maskdown", 7, FALSE, 0, 0, 300, TRUE );}
PlaySE( 0, "wa_011", 56, 64 );
ModPlayBGM( 1, "semi", 56, 0, 1 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacterWithFiltering(1, 10, sprite_iri_warai, "0", "maskup", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000010", 256, TRUE);
OutputLine(NULL, " 無駄無駄無駄です!!",
NULL, "No, that doesn't work, either!!", Line_WaitForInput);

if (GetGlobalFlag(GHideCG)) {DisableWindow();}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_majime2, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );}
PlaySE( 0, "s_Kyupiin", 56, 64 );
Wait( 300 );
PlaySE( 0, "s_furu", 56, 64 );
Expand Down Expand Up @@ -370,6 +403,8 @@ void main()
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE );
DrawScene( "scene/303c", 200 );
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 400 );}

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>入江</color>", NULL, "<color=#c89a80>Irie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000012", 256, TRUE);
Expand Down
5 changes: 4 additions & 1 deletion Update/_tsum_011.txt
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,9 @@ void main()
SetValidityOfInput( TRUE );
DrawScene( "white", 3000 );
DrawScene( "scene/301", 1000 );
if (GetGlobalFlag(GHideCG)) {ModSetLayerFilter(2, 256, "sunset");}
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
if (GetGlobalFlag(GHideCG)) {DrawScene( "background/mo_g1_01", 1000 );}

ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1247,7 +1250,7 @@ void main()
if (GetGlobalFlag(GArtStyle) == 0) {
DrawScene( "scene/034", 1000);
} else if (GetGlobalFlag(GArtStyle) == 2) {
DrawScene( "re1_ev", 1000);
DrawScene( "scene/re1_ev", 1000);
} else {
DrawBustshot(4, "scene/034", 0, -80, -134, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 1000, TRUE );
DrawBustshot(1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
Expand Down
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