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project.4coder
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project.4coder
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version(1);
project_name = "skeleton";
patterns =
{
"*.c",
"*.cpp",
"*.jai",
"*.odin",
"*.zig",
"*.h",
"*.inc",
"*.bat",
"*.sh",
"*.4coder",
"*.txt",
};
blacklist_patterns =
{
".*",
};
load_paths =
{
{
{ {"."}, .recursive = true, .relative = true }, .os = "win"
},
};
command_list =
{
{
.name = "build",
.out = "*compilation*",
.footer_panel = true,
.save_dirty_files = true,
.cursor_at_end = false,
.cmd =
{
{ "call misc/win/build_quick.bat", .os = "win" },
{ "echo Linux build command not implemented for 4coder project.", .os = "linux" },
},
},
{
.name = "run",
.out = "*compilation*",
.footer_panel = true,
.save_dirty_files = true,
.cursor_at_end = false,
.cmd =
{
{ "call misc/win/run_quick.bat", .os = "win" },
{ "echo Linux run command not implemented for 4coder project.", .os = "linux" },
},
},
{
.name = "test",
.out = "*compilation*",
.footer_panel = true,
.save_dirty_files = true,
.cursor_at_end = true,
.cmd =
{
{ "call misc/win/run_tester.bat", .os = "win" },
}
},
};
fkey_command[1] = "build";
fkey_command[2] = "run";
fkey_command[3] = "test";