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The enormous expanses that access to oddspace has made traversable have generated the need to map the vastness of the Five Galaxies. This chapter will provide the fundamentals for managing the geography of space and generating star systems.
Space Geography
Normal space is subdivided into 10pc-sided cubes, called sub-sectors.
Below is the conventional scale in which the Charted Space is subdivided:
Sub-sector: A region of 10pc3 space in which there are several star systems.
Sector: A region of 100pc3 space or 1000 sub-sectors.
Cluster: Aggregation of 2 or more sectors, usually defined by political entities.
Quadrant: A quarter of a galaxy, containing several sectors each.
To this geography is added the topography of the Wormhole Access Network (WAN). Numerous natural and man-made wormholes are maintained to connect distant sectors and shorten travel times. Usually travel between wormholes is instantaneous and subject to a fee. A pair of wormholes is in exclusive communication, often natural wormholes are single way, while artificial wormholes are always double way, unless disabled on purpose.
Astrography
Space is usually mapped at the local sub-sector level. To represent a three-dimensional space, it is possible to "press" the representation into two dimensions, representing the distances between nearest stars as edges of a graph.
To determine the configuration of a sub-sector:
Roll 2d20 to determine the number of stars of the region.
For each star roll 1d6, then add the values of two nearby stars to calculate the distance in light-years between them.
Draw the resulting graph, noting the distances.
Optionally, it is possible to drop a number of colored d6s (representing the spectral class of the stars) on a sheet of paper, thus drawing the edges of the graph between them and marking the sum value of each pair.
Stellar Systems
The generation of features for a star system can be randomly determined using this procedure. Roll on the relevant tables where necessary.
When prompted 1d3, roll 1d6, divide by two and round down.
Roll for number of stars in the system.
Roll for spectral type and color.
Roll 1d6+4 to determine the number of planets.
Roll 1d6 to determine the number of space habitats.
If one of them is a ringworld/Dyson sphere, there are no other planets in the system.
Roll for planet type.
Roll 1d3 to determine how many worlds are in the habitable zone.
Roll for planet features.
Roll to determine moons:
For gas/ice giant planets, roll 1d20 to termine the number of moons. Roll for determine type and features of each.
For terrestrial planets, roll 1d3. Then roll for type and features.
For dwarf planets, roll 1-6. If result is 6 they have one satellite.
Space habitats and asteroid belts have no moons.
Roll on Population table to determine each moon inhabitants. They always capped to 10mln.
Giant/dwarf planets and asteroids are naturally uninhabitable, but they are settled using domed and underground facilities (see Colonies below).
Number of Stars per System
1-3
4-18
19
20
Single
Binary
Trinary
Multiple (1d6+1)
Star Spectral Type
1-15
16-17
18
19
20
M
K
F/G
A
Special
Red-Orange
Orange
Yellow
White
(roll below)
1-14
15
16
17-18
19-20
T
M
B
-
-
Brown Dwarf
Red Giant
Blue Giant
Black Hole
Neutron Star
Star Dimension (don't roll for special)
1-17
18
19
20
Dwarf
Giant
Supergiant
Hypergiant
Planets and Space Habitats
Planet Type
1-5
6-10
11-17
18-19
20
Gas Giant
Ice Giant
Terrestrial
Dwarf
Asteroid Belt
Space Habitat Type
1-4
O'Neil Cylinder
15-16
Bishop Ring
5-6
McKendree Cylinder
17-18
Banks Orbital
7-9
Stanford Torus
19
Dyson Sphere
10-14
Bernal Sphere
20
Ringworld
Terrestrial Planet Features
1
Barren
6
Savanna
11
Forest
16
Ecumenopolis
2
Frozen
7
Arctic
12
Archipelago
17
Garden World
3
Arid
8
Steppe
13
Waterworld
18
Hellworld
4
Desert
9
Continental
14
Tropical
19
Tainted
5
Tidally Locked
10
Relic
15
Hothouse
20
Ruined
Moon Size and Type
1-10
11-14
15-18
19-20
Planetary-mass (roll below)
Small Rock
Big Rock
Ring
1-15
16-17
18
19
20
Barren
Frozen
Vulcanic
Hothouse
Habitable
Planet/Space Habitat Features
Government
1-2
Corporate
11-12
Anarchy
3-4
Democracy
13-14
Technocracy
5-6
Oligarchy
15-16
Autocracy
7-8
Dictatorship
17-18
Bureaucracy
9-10
Feudal
19-20
Theocracy
Economy
1-6
Agricultural
15-16
Mining
7-11
Industrial
17-19
Political Center
12-14
Finance
20
Religious Center
GDP Level
1-4
Poor
13-16
Good
5-8
Low
17-19
High
9-12
Average
20
Rich
Technological Level
1
Stone Age
6-7
Atomic Age
2
Metal Age
8-9
Information Age
3
Clock Age
10-11
Space Age
4
Steam Age
12-13
Stellar Age
5
Machine Age
14-20
Interstellar Age
Population
Roll 1d20: on 19-20 the planet is uninhabited, else roll on the following table.
1-2
10+
11-12
1mln+
3-4
100+
13-14
10mln+
5-6
1,000+
15-16
100mln+
7-8
10k+
17-18
1bln+
9-10
100k+
19-20
10bln+*
Space Stations & Bases
Space stations are quite common in any star system and cannot be determined with a specific algorithm. Usually there can 1d20 stations per planet. They are usually installed in orbit, on the surface of inhospitable planets and at strategic points such as Langrange Points. To inspire the referee who needs it, here are some examples.
1-4
5-8
9-12
13-16
17-20
Wheeled Station
Zero-G Station
Void Citadel
Domed Installation
Underground Facility
1-2
Science Lab
11-12
Chemicals Factory
3-4
Astronomic Observatory
13-14
Mining Station
5-6
Military Base
15-16
Solar Power Plant
7-8
Weapon Factory
17-18
Farm
9-10
Electronics Factory
19-20
Idroponics
Colonies
Inhospitable planets, Gas and Ice Giants, and asteroids can still be inhabited thanks to artificial structures generically called colonies.