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Character Creation

Name, Background & Traits

First, roll for the rest of your character's background and traits (species, talents, virtue, vices, etc.) on the Character Traits tables. Only aliens may have special abilities.

Next, choose or roll your PC’s name from their respective tables. A PC’s background informs their potential knowledge and skills.

Finally, roll for their age (2d20+10).

Ability Scores

Player Characters (PCs) have just three attributes:
Strength (STR), Dexterity (DEX), and Willpower (WIL). When creating a PC, the player should roll 3d6 for each of their character's ability scores, in order. They may then swap any two of the results. If WIL is greater than 12, the PC may have psionic powers (see Psionics)

Example
Aniet rolls for her character's STR, resulting in a 2, a 4, and a 6, totaling 12. The next two ability rolls result in a 9 for DEX and a 13 for WIL. She decides to swap the 12 and the 9, for a character with 9 STR, 12 DEX and 13 WIL.

Hit Protection

Roll 1d6 to determine your PC's starting Hit Protection (HP), which reflects their ability to avoid damage in combat. HP does not indicate a character's health or fortitude; nor do they lose it for very long (see Healing). If an attack takes a PC's HP exactly to 0, the player must roll on the Scars table.

Inventory

Characters have a total of 10 inventory slots: a backpack with six slots, one slot for each hand, and two slots for their upper body (such as the belt, chest, or head). The backpack can also double as an emergency sleeping bag but only if emptied of its contents.

Most items take up one slot, and small items can be bundled together. Slots are abstract and can be rearranged per the referee's discretion.

Bulky items take up two slots and are typically two-handed or awkward to carry. Anyone carrying a full inventory (e.g. filling all 10 slots) is reduced to 0 HP.

A PC cannot carry more items than their inventory allows. Vehicles and backpacks can increase inventory. Assistants can also be paid to carry equipment.

Starting Gear

All PCs begin with:

  • Three days' rations (one slot)
  • A personal comms (one slot)
  • 3d6x100 credits

Roll once on each of the Starting Gear tables to determine your PC's armor, weapons, tools, vehicles and equipment.

It is best to provide the party with a spaceship, roll once on the relevant table to determine which vessel is assigned to the whole group.

See the Equipment List for related armor, damage, and slot values. Smaller items can sometimes be bundled together into one slot.

If you would like something closer to traditional classes, refer to the list of Archetypes.

Origins & Traits (d20)

Species

1 Humanoid 6 Insectoid 11 Canine 16 Cetacean
2 Humanoid 7 Icthyoid 12 Feline 17 Energy
3 Humanoid 8 Saurian 13 Amorphous 18 Amphibious
4 Humanoid 9 Ursine 14 Symbiont 19 Human
5 Transhuman 10 Vulpine 15 Quadruped 20 Human

Species Abilities (Non-Human Characters)

1 Aggressive 6 Weakness 11 Telepathy 16 Ethereal
2 Shapeshifter 7 Multi-limb 12 Logic 17 Telekinesis
3 Invisibility 8 Regenerate 13 Climbing 18 Reputation
4 Multiform 9 Teleport 14 Immunity 19 Healer
5 Hive Mind 10 Parasitic 15 Poisonous 20 Weak Spot

Talents

1 Acrobatic 6 Lucky 11 Brawler 16 Opportunist
2 Berserker 7 Resolute 12 Focused 17 Perceptive
3 Charismatic 8 Sneaky 13 Thoughtful 18 Empathic
4 Educated 9 Tough 14 Learned 19 Impulsive
5 Insightful 10 Vigilant 15 Marksman 20 Survivalist

Background

1 Technician 6 Explorer 11 Barbarian 16 Performer
2 Clergy 7 Cop 12 Politician 17 Pickpocket
3 Pilot 8 Soldier 13 Mercenary 18 Smuggler
4 Noble 9 Gambler 14 Merchant 19 Student
5 Hacker 10 Medic 15 Outlaw 20 Thug

Homeworld

1 Space Station 6 Arctic 11 Gas Giant 16 Huge
2 High 7 Jungle 12 Starship 17 Asteroid
3 Low-G 8 High-Tech 13 Water World 18 Toxic
4 Zero-G 9 Low-Tech 14 Rock 19 Toxic
5 Desert 10 Colony 15 Volcanic 20 Dead

Clothing

1 Dark 6 Futuristic 11 Tight 16 Sensible
2 Gaudy 7 Dapper 12 Formal 17 Sporty
3 Colourful 8 Majestic 13 Homespun 18 Thermal
4 Fur 9 Chic 14 Modest 19 Glossy
5 Leather 10 Baggy 15 Revealing 20 Geometric

Virtue

1 Ambitious 6 Disciplined 11 Honourable 16 Merciful
2 Cautious 7 Focused 12 Humble 17 Righteous
3 Colourful 8 Generous 13 Idealistic 18 Serene
4 Courageous 9 Gregarious 14 Just 19 Stoic
5 Curious 10 Honest 15 Loyal 20 Tolerant

Vice

1 Aggressive 6 Deceitful 11 Lazy 16 Suspicious
2 Arrogant 7 Flippant 12 Nervous 17 Vain
3 Bitter 8 Gluttonous 13 Prejudiced 18 Vengeful
4 Cowardly 9 Greedy 14 Reckless 19 Wasteful
5 Cruel 10 Irascible 15 Rude 20 Whiny

Misfortune

1 Abandoned 6 Defrauded 11 Framed 16 Pursued
2 Addicted 7 Demoted 12 Haunted 17 Rejected
3 Blackmailed 8 Discredited 13 Kidnapped 18 Replaced
4 Condemned 9 Disowned 14 Mutilated 19 Robbed
5 Unlucky 10 Exiled 15 Poor 20 Suspected

Name (d20)

Human Names

Female Names

1 Aniet 6 Debowah 11 Jelnifer 16 Nica
2 Brewda 7 Ditha 12 Jenna 17 Rebezca
3 Carea 8 Emaly 13 Mara 18 Rove
4 Danoelle 9 Emis 14 Michelle 19 Vandra
5 Debfa 10 Evelyt 15 Mile 20 Vean

Male Names

1 Alard 6 Asexander 11 Hatold 16 Masthew
2 Altes 7 Branden 12 Jase 17 Raige
3 Andrel 8 Daniel 13 Jerrey 18 Terry
4 Annrew 9 Eroc 14 Justoph 19 Tine
5 Aqan 10 Hary 15 Lakrence 20 Waxter

Neutral Names

1 Ashtot 6 Kandall 11 Kuagan 16 Reegan
2 Baileh 7 Kars 12 Lace 17 Rib
3 Beagan 8 Kaye 13 Leagan 18 Riw
4 Brady 9 Keagan 14 Mecah 19 Sidgey
5 Cyarke 10 Kin 15 Morgan 20 So

Surnames

1 Atson 6 Foore 11 Lanx 16 Ozdemur
2 Bennes 7 Greber 12 Mates 17 Ramoy
3 Djirhuus 8 Hoffzann 13 Muzler 18 Ronert
4 Edner 9 Jamos 14 Niewi 19 Turusen
5 Evuns 10 Koytovski 15 Olsen 20 Wacobs

Alien Names

Female Names

1 Anic 6 Jata 11 Minbe 16 Vorcia
2 Balhee 7 Kali 12 Quene 17 Wani
3 Boly 8 Lisha 13 Sani 18 Xara
4 Churi 9 Madai 14 Scata 19 Zarboe
5 Hile 10 Micia 15 Sycia 20 Zeni

Male Names

1 Alfac 6 Igat 11 Quarkyo 16 Taloo
2 Ascan 7 Ilen 12 Raskyo 17 Tresi
3 Barka 8 Kaloo 13 Reeshi 18 Uran
4 Dreele 9 Morphee 14 Russke 19 Vanni
5 Elol 10 Nokti 15 Synthua 20 Xilou

Neutral Names

1 Aeo 6 Heri 11 Kradda 16 Nebra
2 Azon 7 Hisi 12 Mani 17 Ruugi
3 Bani 8 Husni 13 Mova 18 Shodi
4 Drille 9 Jori 14 Mromi 19 Shurquen
5 Henii 10 Kizo 15 Mule 20 Skoni

Surnames

1 Alhoock 6 Guri 11 M'Drani 16 T'Vorti
2 B'Koni 7 H'Votha 12 Morphua 17 Th'Keno
3 C'Goni 8 Hagi 13 Prandi 18 Tr'Edan
4 Ch'Alen 9 Kalle 14 Sl'Corvi 19 U'Dora
5 Gr'Anan 10 Kh'Nari 15 Sloni 20 V'Sconi

Starting Gear (d20)

Armor

1-5 6-10 11-15 16-19 20
None Ballistic Cloth Jacket Synthetic Mesh Boarding Armor Power Armor

Personal Weapons

1-5 6-10 11-13 14-17 18-20
Blade, Bow Handgun Shotgun, Stunner or Rifle Energy Weapon Assault Gun, Launcher

Tech

1 Binoculars 6 Flashlight 11 Comms 16 Trauma Kit
2 Lightsticks 7 Grapnel 12 Comms 17 Surgical Kit
3 Diving Gear 8 Parachute 13 Computer 18 Wingsuit
4 Env. Mask 9 Gravchute 14 Computer 19 Goggles
5 Scanner 10 Smartlink 15 Survival Kit 20 Translator

Gear

1 Clothing 6 Cold Gear 11 First Aid Kit 16 Climbing Kit
2 Clothing 7 Desert Suit 12 First Aid Kit 17 Trauma Kit
3 Backpack 8 Comms 13 Flares 18 Surgical Kit
4 Pouch 9 Comms 14 Toolkit 19 Cabin
5 Droid 10 100 Credits 15 500 Credits 20 1k Credits

Vehicle

1 Air Balloon 6 Drone 11 Hovercraft 16 Motor Boat
2 Amphibious Vehicle 7 Grav Flyer 12 Jet Airplane 17 Motorcycle
3 APC 8 Ground Car 13 Jet Bike 18 Riot Tank
4 Bicycle 9 Half Track ATV 14 Marauder 19 Rowboat
5 Combat Walker 10 Helicopter 15 Mini Sub 20 Tracked Explorer

Starship

1-5 6-10 11-15 16-19 20
Explorer Freighter Trader Passenger Cargo Yatch