diff --git a/en/AP13_kwaidan.md b/en/AP13_kwaidan.md index 1ceb224..7271968 100644 --- a/en/AP13_kwaidan.md +++ b/en/AP13_kwaidan.md @@ -258,62 +258,6 @@ Consider the following as Luck-like scores, with a starting (and maximum) score - **Motive**: Wealth and power - **Nemesis**: Rival merchants -## Creatures - -### Oni -- **Concept**: Demonic Ogre -- **Skills**: Superstrength, Clubs -- **Frailty**: Arrogance -- **Gear**: Loincloth, Tetsubo -- **Goal**: Spread chaos and destruction -- **Motive**: Malice -- **Nemesis**: Demon hunters - -### Kappa -- **Concept**: Murderous Water Imp -- **Skills**: Stealth, Aquatic Survival -- **Frailty**: Obsession with politeness -- **Gear**: Shell, Water-filled Head Cavity -- **Goal**: Drown victims to eat their souls -- **Motive**: Hunger for life energy -- **Nemesis**: Those unwilling to show proper manners - -### Tsukumogami -- **Concept**: Animated Object -- **Skills**: Depends on object form -- **Frailty**: Fragility -- **Gear**: Their object form -- **Goal**: Depends on object form -- **Motive**: Generally mischievous -- **Nemesis**: Users of the object who mistreat it - -### Nurikabe -- **Concept**: Animated Wall -- **Skills**: Blocking, Bludgeoning -- **Frailty**: Slow Movement -- **Gear**: Stone -- **Goal**: Impede Travelers -- **Motive**: Mischievous spirit -- **Nemesis**: Those who show no fear - -### Mujina -- **Concept**: Trickster Badger -- **Skills**: Shapeshifting, Mimicry -- **Frailty**: Curious and distractible -- **Gear**: None -- **Goal**: Confuse and embarrass -- **Motive**: Mischevious by nature -- **Nemesis**: Those who see through its tricks - -### Tengu -- **Concept**: Avian Trickster Spirit -- **Skills**: Archery, Deception -- **Frailty**: Arrogance -- **Gear**: Bow, Feathered Robes -- **Goal**: Play pranks and cause chaos -- **Motive**: Amusement and mischief -- **Nemesis**: Humans who outwit them - ## Locations ### The Howling Forest @@ -508,6 +452,369 @@ Delve into the realm of the unknown, where misty forests, deserted shrines, and | 65 | A cowardly samurai's ancestral sword compels him to acts of courage whether he wills it or not. | | 66 | You seek refuge in a remote monastery, only to find the monks are not what they seem. Escape with your life. | +## Bestiary + +### Akaname +- **Concept**: Goblin-like spirit that licks filth +- **Skills**: Filth Manipulation, Disgusting Aura +- **Frailty**: Vulnerable to cleanliness or purification rituals +- **Gear**: Filthy hands and tongue +- **Goal**: Clean dirty spaces by licking filth +- **Motive**: Sustain itself and fulfill its purpose +- **Nemesis**: Those who keep their spaces clean or protective spirits + +### Akashita +- **Concept**: Ghostly hand beneath tatami mats +- **Skills**: Surprise Attack, Stealth +- **Frailty**: Vulnerable to light or salt +- **Gear**: Ghostly hand +- **Goal**: Startle and shock unsuspecting victims +- **Motive**: Seek amusement or surprise +- **Nemesis**: Those who seal off tatami mats or protective charms + +### Amanojaku +- **Concept**: Mischievous demons causing chaos and confusion +- **Skills**: Instigation, Manipulation +- **Frailty**: Vulnerable to exorcism or divine intervention +- **Gear**: None +- **Goal**: Create discord and turmoil +- **Motive**: Seek amusement or exert control +- **Nemesis**: Individuals skilled in conflict resolution or harmony + +### Enenra +- **Concept**: Creature of smoke or mist +- **Skills**: Smoke Manipulation, Intangibility +- **Frailty**: Vulnerable to strong wind or air purification +- **Gear**: None +- **Goal**: Create a smoky and eerie atmosphere +- **Motive**: Seek confusion or fear +- **Nemesis**: Air manipulators or those with smoke-resistant abilities + +### Hitotsume-kozo +- **Concept**: One-eyed monk spirit +- **Skills**: Hypnotic Gaze, Stealth +- **Frailty**: Vulnerable to salt or purification rituals +- **Gear**: None +- **Goal**: Startle and confuse humans +- **Motive**: Seek amusement or sustenance +- **Nemesis**: Those with strong willpower or mystical abilities + +### Hihi +- **Concept**: Creature with bird-like appearance and fire control +- **Skills**: Pyrokinesis, Fiery Aura +- **Frailty**: Vulnerable to water or fire-extinguishing methods +- **Gear**: None +- **Goal**: Manipulate and control fire for various purposes +- **Motive**: Maintain the balance of fire's destructive and creative aspects +- **Nemesis**: Water manipulators or those with fire-resistant abilities + +### Hyakki Yagyō +- **Concept**: Parade of one hundred demons and supernatural beings +- **Skills**: Collective Action, Illusion Projection +- **Frailty**: Vulnerable to disruption or dispelling magic +- **Gear**: Various youkai abilities +- **Goal**: Roam and cause chaos during the night parade +- **Motive**: Seek amusement or confusion +- **Nemesis**: Guardians of order or individuals skilled in countering illusions + +### Jibakurei +- **Concept**: Land-bound spirits attached to specific locations +- **Skills**: Manifestation, Territorial Influence +- **Frailty**: Vulnerable to purification rituals or displacement +- **Gear**: None +- **Goal**: Guard their territory and the people within +- **Motive**: Protect their domain and maintain balance +- **Nemesis**: Individuals who desecrate or disrupt their territory + +### Jorogumo +- **Concept**: Seductive spider woman +- **Skills**: Shape-shifting, Deception +- **Frailty**: Vulnerable to fire or purification rituals +- **Gear**: None +- **Goal**: Lure victims and consume them +- **Motive**: Sustain themselves through deception +- **Nemesis**: Fire-wielding individuals or cautious travelers + +### Kamagami +- **Concept**: Deities or spirits residing in natural elements +- **Skills**: Elemental Affinity, Blessings +- **Frailty**: Vulnerable to pollution or defilement of their element +- **Gear**: Embodiment of their natural domain +- **Goal**: Protect and maintain their natural realm +- **Motive**: Preserve balance and harmony +- **Nemesis**: Those who exploit or misuse their domains + +### Kamaitachi +- **Concept**: Trio of weasel-like spirits associated with winds +- **Skills**: Speed, Cutting Winds +- **Frailty**: Vulnerable when winds are calm +- **Gear**: Sharp claws, swift movements +- **Goal**: Cause minor wounds or confusion +- **Motive**: Playful pranks or seek food +- **Nemesis**: Wind-manipulating individuals or those with strong barriers + +### Kamikakushi +- **Concept**: Phenomenon of mysterious disappearances +- **Skills**: Invisibility, Dimensional Manipulation +- **Frailty**: Vulnerable to detection or sealing methods +- **Gear**: None +- **Goal**: Abduct and hide people +- **Motive**: Unknown, possibly fascination with human world +- **Nemesis**: Dimensional travelers or beings with detection abilities + +### Kamikiri +- **Concept**: Hair-cutting creature +- **Skills**: Stealth, Precision Cutting +- **Frailty**: Vulnerable to protective charms or hair talismans +- **Gear**: Small blades or shears +- **Goal**: Collect strands of human hair +- **Motive**: Seek hair for its nest or use in rituals +- **Nemesis**: People with strong protective measures or hair-enhancing abilities + +### Kappa +- **Concept**: Mischievous water-dwelling creatures +- **Skills**: Swimming, Pranks +- **Frailty**: Vulnerable to spilling water from its head +- **Gear**: Water-filled dish on its head +- **Goal**: Pull pranks or challenge humans +- **Motive**: Seek amusement and food +- **Nemesis**: Skilled swimmers or clever humans + +### Kijo +- **Concept**: Seductive and dangerous female demon +- **Skills**: Charm, Deception +- **Frailty**: Vulnerable to purity or divine intervention +- **Gear**: Enchanting appearance, beguiling words +- **Goal**: Seduce and corrupt humans +- **Motive**: Seek pleasure or spread chaos +- **Nemesis**: Virtuous individuals or those with strong will + +### Kitsune +- **Concept**: Cunning fox spirits +- **Skills**: Shape-shifting, Illusion +- **Frailty**: Vulnerable to certain chants or rituals +- **Gear**: None +- **Goal**: Protect their shrines or manipulate humans +- **Motive**: Gain power or amusement +- **Nemesis**: Skilled priests or holy relics + +### Konaki-jiji +- **Concept**: Old man youkai who cries like a baby +- **Skills**: Mimicry, Emotional Manipulation +- **Frailty**: Vulnerable to recognition or protective chants +- **Gear**: None +- **Goal**: Lure and deceive unsuspecting victims +- **Motive**: Seek amusement or feed on emotions +- **Nemesis**: Emotionally resilient individuals or those who see through its act + +### Kubire-oni +- **Concept**: Headless demon or ogre +- **Skills**: Brute Strength, Fear-Inducing Roar +- **Frailty**: Vulnerable to sealing rituals or holy symbols +- **Gear**: None +- **Goal**: Spread fear and chaos +- **Motive**: Seek dominance or terrorize humans +- **Nemesis**: Skilled exorcists or brave warriors + +### Kawa-no-kami +- **Concept**: River deities or spirits +- **Skills**: Water Manipulation, Communication +- **Frailty**: Vulnerable to pollution or desecration +- **Gear**: None +- **Goal**: Protect their domain and inhabitants +- **Motive**: Maintain the balance of nature +- **Nemesis**: Those who pollute or harm water sources + +### Kawa-uso +- **Concept**: River otter spirits known for pranks +- **Skills**: Mischief, Shapeshifting +- **Frailty**: Vulnerable to protective charms or water purification +- **Gear**: None +- **Goal**: Play pranks on humans and cause chaos +- **Motive**: Seek amusement or entertainment +- **Nemesis**: Those who outwit or out-prank them + +### Kasha +- **Concept**: Corpse-stealing creature +- **Skills**: Grave Desecration, Stealth +- **Frailty**: Vulnerable to protective barriers or sanctified ground +- **Gear**: None +- **Goal**: Steal corpses before they can be properly buried +- **Motive**: Unknown, possibly collecting remains for unknown purposes +- **Nemesis**: Guardians of burial sites or those protecting the dead + +### Nue +- **Concept**: Chimera-like creature with various animal parts +- **Skills**: Elemental Affinities, Shape-shifting +- **Frailty**: Vulnerable to certain elemental attacks +- **Gear**: None +- **Goal**: Cause chaos and confusion +- **Motive**: Seek dominance or play pranks +- **Nemesis**: Elemental specialists or skilled shape-shifters + +### Nukarumi +- **Concept**: Female spirit appearing from the waist up in water +- **Skills**: Water Manipulation, Emotional Manifestation +- **Frailty**: Vulnerable to drying or containment +- **Gear**: Watery hands and upper body +- **Goal**: Emerge from bodies of water to interact with humans +- **Motive**: Seek connection or communication +- **Nemesis**: Water manipulators or those with abilities to control emotions + +### Noppera-bo +- **Concept**: Faceless ghostly figures +- **Skills**: Invisibility, Disguise +- **Frailty**: Vulnerable to light or certain charms +- **Gear**: None +- **Goal**: Frighten and unsettle humans +- **Motive**: Cause confusion and fear +- **Nemesis**: Sharp-eyed individuals or those unaffected by illusions + +### Nurari +- **Concept**: Youkai that lounges in unoccupied homes +- **Skills**: Stealth, Deception +- **Frailty**: Vulnerable when confronted or exposed to bright light +- **Gear**: None +- **Goal**: Claim unoccupied spaces and enjoy hospitality +- **Motive**: Seek comfort and luxury +- **Nemesis**: Vigilant homeowners or protective spirits + +### Nurarihyon +- **Concept**: Youkai that makes itself at home in empty houses +- **Skills**: Stealth, Deception +- **Frailty**: Vulnerable when confronted or exposed to bright light +- **Gear**: None +- **Goal**: Claim empty homes and spaces +- **Motive**: Seek comfort and convenience +- **Nemesis**: Vigilant homeowners or protective spirits + +### Oni +- **Concept**: Malevolent demons or ogres +- **Skills**: Strength, Intimidation +- **Frailty**: Vulnerable to sacred symbols or exorcism +- **Gear**: Clubs, spiked clubs, demonic masks +- **Goal**: Cause suffering and chaos +- **Motive**: Instill fear and exert dominance +- **Nemesis**: Powerful priests or brave warriors + +### Raiju +- **Concept**: Creature associated with lightning +- **Skills**: Lightning Manipulation, Thunderstorm Control +- **Frailty**: Vulnerable to grounding or weather-controlling abilities +- **Gear**: None +- **Goal**: Harness and control thunderstorms +- **Motive**: Maintain balance or unleash chaos +- **Nemesis**: Storm manipulators or lightning-resistant beings + +### Rokurokubi +- **Concept**: Humanoid spirits with stretchable necks +- **Skills**: Neck Extension, Stealth +- **Frailty**: Vulnerable when neck is extended +- **Gear**: None +- **Goal**: Observe humans or cause confusion +- **Motive**: Seek amusement or explore +- **Nemesis**: Observant individuals or those with anti-magic abilities + +### Satori +- **Concept**: Mind-reading creature +- **Skills**: Telepathy, Mind Reading +- **Frailty**: Vulnerable to psychic barriers or strong wills +- **Gear**: None +- **Goal**: Learn the thoughts and secrets of humans +- **Motive**: Seek knowledge or manipulate individuals +- **Nemesis**: Those with strong mental defenses or psychic powers + +### Shirime +- **Concept**: Creature with an eye in place of its anus +- **Skills**: Startling Gaze, Stealth +- **Frailty**: Vulnerable to salt or counter-illusion +- **Gear**: None +- **Goal**: Shock and surprise victims +- **Motive**: Seek amusement or disturb humans +- **Nemesis**: Those unaffected by its gaze or those with strong wills + +### Tengu +- **Concept**: Bird-like creatures with supernatural powers +- **Skills**: Flight, Martial Arts +- **Frailty**: Vulnerable to talismans or divine intervention +- **Gear**: Long-nosed masks, magical fans +- **Goal**: Maintain balance in nature or teach valuable lessons +- **Motive**: Promote harmony or discipline +- **Nemesis**: Skilled martial artists or divine beings + +### Tesso +- **Concept**: Vengeful spirit of a mistreated priest or monk +- **Skills**: Curse Casting, Disruptive Presence +- **Frailty**: Vulnerable to purification or redemption rituals +- **Gear**: None +- **Goal**: Exact revenge for past mistreatment +- **Motive**: Seek justice or restitution +- **Nemesis**: Compassionate individuals or those seeking to right wrongs + +### Tanuki +- **Concept**: Playful shape-shifting raccoon dog spirits +- **Skills**: Shape-shifting, Misdirection +- **Frailty**: Vulnerable to charms or spells +- **Gear**: None +- **Goal**: Cause mischief or seek comfort +- **Motive**: Enjoyment and freedom +- **Nemesis**: Protective deities or skilled exorcists + +### Umibozu +- **Concept**: Sea spirit that causes storms +- **Skills**: Water Manipulation, Tempest Creation +- **Frailty**: Vulnerable to certain chants or rituals +- **Gear**: None +- **Goal**: Create treacherous seas and storms +- **Motive**: Seek chaos and destruction +- **Nemesis**: Skilled sailors or divine protectors + +### Yamabiko +- **Concept**: Echo spirits that mimic human voices +- **Skills**: Echo Mimicry, Illusion +- **Frailty**: Vulnerable to silence or counter-illusion +- **Gear**: None +- **Goal**: Echo and repeat human sounds +- **Motive**: Seek interaction or amusement +- **Nemesis**: Skilled ventriloquists or sound manipulators + +### Yuki-onna +- **Concept**: Spirit associated with snowstorms +- **Skills**: Cold Manipulation, Illusion +- **Frailty**: Vulnerable to warmth or heat-based attacks +- **Gear**: None +- **Goal**: Ensnare travelers in blizzards +- **Motive**: Seek companionship or revenge +- **Nemesis**: Fire-wielding individuals or those with strong willpower + +### Yokai +- **Concept**: Mysterious shape-shifting spirits +- **Skills**: Shapeshifting, Illusion +- **Frailty**: Vulnerable to pure iron +- **Gear**: None +- **Goal**: To trick or deceive humans +- **Motive**: Mischievous or malevolent intentions +- **Nemesis**: Talismans or individuals skilled in exorcism + +### Yurei +- **Concept**: Ghostly spirits of the deceased +- **Skills**: Manifestation, Frightening Aura +- **Frailty**: Vulnerable to prayers or appeasement +- **Gear**: None +- **Goal**: Find peace or seek revenge +- **Motive**: Resolve unfinished business or seek justice +- **Nemesis**: Skilled mediums or compassionate priests + +### Zashiki-warashi +- **Concept**: Child spirits that bring fortune or misfortune +- **Skills**: Luck Manipulation, Playful Behavior +- **Frailty**: Vulnerable when neglected or angered +- **Gear**: None +- **Goal**: Influence the household's luck +- **Motive**: Seek attention and care +- **Nemesis**: Neglectful or hostile individuals + + ## Appendix: Cultural Insights and Glossary **Historical Context**: Feudal Japan was a time of samurai, warlords, and mysterious spirits. Dive into the history of warring clans, honor codes, and the rise of noble families that shape the backdrop of your adventures.