-
Notifications
You must be signed in to change notification settings - Fork 1
/
TODO
53 lines (40 loc) · 1.77 KB
/
TODO
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
/* TODO
SHORTLIST
---------
* width to percent
* abstract color and brightness rendering
* clock like theme (one rotates per click of other)
* fading
* view starting position offset
---------
- eye 'render' code which does blend, or average or subtract/multiple
- render black masks as a color
- higher fidelity color store so fading works?
pulser (frequency of human breath.. like macbook)
color changer
blinker (duty cycle)
sparkler (random position)
throbber (widens and shrinks)
rainbow bar
- avoid update and add? static list of updates to run, pass in eye to each constructor (might be easier to share themes)
- convert 8ts to 16ts for longer segments
**** THIS combining multiple features or state based modification of the leds? to avoid needing permutations, you just have each one do something to the whole array of color
or a spot has all the attributes and you assign it various 'affectors'
(ie color it, rotatet it, mask off portions of it ?)
- 'global' affectors that work on all the rendered spots, ie after they've moved.. like brightness or hue shift or anything really.
- different signatures for each type?
- multiplier? so a wobbler could overlap a few rotations.. and seemingly 'fast' wind or only rotate 50%
theme:
3 dots evenly spread, circling with a trail
4 dots doing a small wiggle with a trail
theme:
large static 1/2 arc with another half circle color blending
theme:
each eye has a grower on opposite sides
theme:
half circler with faster half circler underneath it
theme:
a bunch of single circlers with speeds at a harmonic to meet eventually. (0.1, 0.2 etc) with additive blending
theme:
two opposite circlers that meet perfectly horizontal
*/