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normal.go
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normal.go
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package cirno
import (
"fmt"
"math"
)
// NormalTo returns the normal from the given circle
// to the other shape.
func (circle *Circle) NormalTo(shape Shape) (Vector, error) {
if shape == nil {
return Zero(), fmt.Errorf("the shape is nil")
}
switch other := shape.(type) {
case *Circle:
return circle.NormalToCircle(other)
case *Line:
return circle.NormalToLine(other)
case *Rectangle:
return circle.NormalToRectangle(other)
}
return Zero(), fmt.Errorf("unknown shape type")
}
// NormalTo returns the normal from the given rectangle
// to the other shape.
func (rect *Rectangle) NormalTo(shape Shape) (Vector, error) {
if shape == nil {
return Zero(), fmt.Errorf("the shape is nil")
}
switch other := shape.(type) {
case *Circle:
return rect.NormalToCircle(other)
case *Line:
return rect.NormalToLine(other)
case *Rectangle:
return rect.NormalToRectangle(other)
}
return Zero(), fmt.Errorf("unknown shape type")
}
// NormalTo returns the normal from the given line to
// the other shape.
func (line *Line) NormalTo(shape Shape) (Vector, error) {
if shape == nil {
return Zero(), fmt.Errorf("the shape is nil")
}
switch other := shape.(type) {
case *Circle:
return line.NormalToCircle(other)
case *Line:
return line.NormalToLine(other)
case *Rectangle:
return line.NormalToRectangle(other)
}
return Zero(), fmt.Errorf("unknown shape type")
}
// NormalToCircle returns the normal from the given circle
// to the other circle.
func (circle *Circle) NormalToCircle(other *Circle) (Vector, error) {
if other == nil {
return Zero(), fmt.Errorf("the other circle is nil")
}
return other.center.Subtract(circle.center).Normalize()
}
// NormalToRectangle returns the normal from the given circle
// to the rectangle.
func (circle *Circle) NormalToRectangle(rect *Rectangle) (Vector, error) {
if rect == nil {
return Zero(), fmt.Errorf("the rectangle is nil")
}
// Transform the circle center coordinates from the world space
// to the rectangle's local space.
t := circle.center.Subtract(rect.center)
theta := -rect.angle
t = t.Rotate(theta)
localCircle := &Circle{
center: t,
radius: circle.radius,
}
localRect := &Rectangle{
center: NewVector(0, 0),
extents: NewVector(rect.Width()/2, rect.Height()/2),
xAxis: NewVector(1, 0),
yAxis: NewVector(0, 1),
}
closestPoint := localCircle.center
// Find the point of the rectangle which is closest to
// the center of the circle.
if closestPoint.X < localRect.Min().X {
closestPoint.X = localRect.Min().X
} else if closestPoint.X > localRect.Max().X {
closestPoint.X = localRect.Max().X
}
if closestPoint.Y < localRect.Min().Y {
closestPoint.Y = localRect.Min().Y
} else if closestPoint.Y > localRect.Max().Y {
closestPoint.Y = localRect.Max().Y
}
closestPoint = closestPoint.Rotate(-theta).Add(rect.center)
normal, err := closestPoint.Subtract(circle.center).Normalize()
if err != nil {
return Zero(), err
}
return normal, nil
}
// NormalToLine returns the normal from the given circle
// to the line.
func (circle *Circle) NormalToLine(line *Line) (Vector, error) {
if line == nil {
return Zero(), fmt.Errorf("the line is nil")
}
closestPoint := line.ProjectPoint(circle.center)
if !line.ContainsPoint(closestPoint) {
cp := line.P().Subtract(circle.Center())
cq := line.Q().Subtract(circle.Center())
if cp.SquaredMagnitude() < cq.SquaredMagnitude() {
closestPoint = line.P()
} else {
closestPoint = line.Q()
}
}
normal, err := closestPoint.Subtract(circle.center).Normalize()
if err != nil {
return Zero(), err
}
if math.IsNaN(normal.X) {
normal.X = 0.0
}
if math.IsNaN(normal.Y) {
normal.Y = 0.0
}
return normal, nil
}
// NormalToCircle returns the normal from the given line
// to the circle.
func (line *Line) NormalToCircle(circle *Circle) (Vector, error) {
if circle == nil {
return Zero(), fmt.Errorf("the circle is nil")
}
normalToLine, err := circle.NormalToLine(line)
if err != nil {
return Zero(), err
}
return normalToLine.MultiplyByScalar(-1), nil
}
// NormalToLine returns the normal from the given line
// to the other line.
func (line *Line) NormalToLine(other *Line) (Vector, error) {
if line == nil {
return Zero(), fmt.Errorf("the line is nil")
}
normal := Zero()
pRightOfLine, err := line.isPointRightOfLine(other.p)
if err != nil {
return Zero(), err
}
qRightOfLine, err := line.isPointRightOfLine(other.q)
if err != nil {
return Zero(), err
}
if pRightOfLine == qRightOfLine {
pointProj := line.ProjectPoint(other.p)
normal, err = other.p.Subtract(pointProj).Normalize()
if err != nil {
return Zero(), err
}
} else {
pointProj := other.ProjectPoint(line.p)
normal, err = pointProj.Subtract(line.p).Normalize()
if err != nil {
return Zero(), err
}
}
return normal, nil
}
// NormalToRectangle returns the normal from the given line
// to the rectangle.
func (line *Line) NormalToRectangle(rect *Rectangle) (Vector, error) {
if rect == nil {
return Zero(), fmt.Errorf("the rectangle is nil")
}
normalToLine, err := rect.NormalToLine(line)
if err != nil {
return Zero(), err
}
return normalToLine.MultiplyByScalar(-1), nil
}
// NormalToCircle returns the normal from the given rectangle
// to the circle.
func (rect *Rectangle) NormalToCircle(circle *Circle) (Vector, error) {
if circle == nil {
return Zero(), fmt.Errorf("the circle is nil")
}
normalToRect, err := circle.NormalToRectangle(rect)
if err != nil {
return Zero(), err
}
return normalToRect.MultiplyByScalar(-1), nil
}
// NormalToLine returns the normal between the given rectangle
// and the line.
func (rect *Rectangle) NormalToLine(line *Line) (Vector, error) {
if line == nil {
return Zero(), fmt.Errorf("the line is nil")
}
lineAxisX, err := line.q.Subtract(line.Center()).Normalize()
if err != nil {
return Zero(), err
}
lineAxisY := lineAxisX.Rotate(90)
lineExtent := line.Length() / 2
t := line.Center().Subtract(rect.center)
sepAx := math.Abs(Dot(t, rect.xAxis)) > rect.extents.X+
math.Abs(Dot(lineAxisX.MultiplyByScalar(lineExtent), rect.xAxis))
sepAy := math.Abs(Dot(t, rect.yAxis)) > rect.extents.Y+
math.Abs(Dot(lineAxisX.MultiplyByScalar(lineExtent), rect.yAxis))
sepLineX := math.Abs(Dot(t, lineAxisX)) > lineExtent+
math.Abs(Dot(rect.xAxis.MultiplyByScalar(rect.extents.X), lineAxisX))+
math.Abs(Dot(rect.yAxis.MultiplyByScalar(rect.extents.Y), lineAxisX))
sepLineY := math.Abs(Dot(t, lineAxisY)) >
math.Abs(Dot(rect.xAxis.MultiplyByScalar(rect.extents.X), lineAxisY))+
math.Abs(Dot(rect.yAxis.MultiplyByScalar(rect.extents.Y), lineAxisY))
var normal Vector
if sepAx {
normal = rect.xAxis
sepLine, err := NewLine(rect.center,
rect.center.Add(rect.yAxis))
if err != nil {
return Zero(), err
}
if sepLine.Orientation(line.Center()) < 0 {
normal = normal.MultiplyByScalar(-1)
}
} else if sepAy {
normal = rect.yAxis
sepLine, err := NewLine(rect.center,
rect.center.Add(rect.xAxis))
if err != nil {
return Zero(), err
}
if sepLine.Orientation(line.Center()) > 0 {
normal = normal.MultiplyByScalar(-1)
}
} else if sepLineX {
normal = lineAxisX
sepLine, err := NewLine(line.Center(),
line.Center().Add(lineAxisY))
if err != nil {
return Zero(), err
}
if sepLine.Orientation(rect.center) > 0 {
normal = normal.MultiplyByScalar(-1)
}
} else if sepLineY {
normal = lineAxisY
sepLine, err := NewLine(line.Center(),
line.Center().Add(lineAxisX))
if err != nil {
return Zero(), err
}
if sepLine.Orientation(rect.center) < 0 {
normal = normal.MultiplyByScalar(-1)
}
}
return normal, nil
}
// NormalToRectangle returns the normal from the given rectangle to
// the other rectangle.
func (rect *Rectangle) NormalToRectangle(other *Rectangle) (Vector, error) {
if other == nil {
return Zero(), fmt.Errorf("the rectangle is nil")
}
// A vector from the center of rectangle A to the center of rectangle B.
t := other.center.Subtract(rect.center)
// Check if Ax is parallel to the separating axis and hence the separating axis exists.
sepAx := math.Abs(Dot(t, rect.xAxis)) > rect.extents.X+
math.Abs(Dot(other.xAxis.MultiplyByScalar(other.extents.X), rect.xAxis))+
math.Abs(Dot(other.yAxis.MultiplyByScalar(other.extents.Y), rect.xAxis))
// Check if Ay is parallel to the separating axis and hence the separating axis exists.
sepAy := math.Abs(Dot(t, rect.yAxis)) > rect.extents.Y+
math.Abs(Dot(other.xAxis.MultiplyByScalar(other.extents.X), rect.yAxis))+
math.Abs(Dot(other.yAxis.MultiplyByScalar(other.extents.Y), rect.yAxis))
// Check if Bx is parallel to the separating axis and hence the separating axis exists.
sepBx := math.Abs(Dot(t, other.xAxis)) > other.extents.X+
math.Abs(Dot(rect.xAxis.MultiplyByScalar(rect.extents.X), other.xAxis))+
math.Abs(Dot(rect.yAxis.MultiplyByScalar(rect.extents.Y), other.xAxis))
// Check if By is parallel to the separating axis and hence the separating axis exists.
sepBy := math.Abs(Dot(t, other.yAxis)) > other.extents.Y+
math.Abs(Dot(rect.xAxis.MultiplyByScalar(rect.extents.X), other.yAxis))+
math.Abs(Dot(rect.yAxis.MultiplyByScalar(rect.extents.Y), other.yAxis))
var normal Vector
if sepAx {
normal = rect.xAxis
sepLine, err := NewLine(rect.center,
rect.center.Add(rect.yAxis))
if err != nil {
return Zero(), err
}
if sepLine.Orientation(other.center) < 0 {
normal = normal.MultiplyByScalar(-1)
}
} else if sepAy {
normal = rect.yAxis
sepLine, err := NewLine(rect.center,
rect.center.Add(rect.xAxis))
if err != nil {
return Zero(), err
}
if sepLine.Orientation(other.center) > 0 {
normal = normal.MultiplyByScalar(-1)
}
} else if sepBx {
normal = other.xAxis
sepLine, err := NewLine(other.center,
other.center.Add(other.yAxis))
if err != nil {
return Zero(), err
}
if sepLine.Orientation(rect.center) > 0 {
normal = normal.MultiplyByScalar(-1)
}
} else if sepBy {
normal = other.yAxis
sepLine, err := NewLine(other.center,
other.center.Add(other.xAxis))
if err != nil {
return Zero(), err
}
if sepLine.Orientation(rect.center) < 0 {
normal = normal.MultiplyByScalar(-1)
}
}
return normal, nil
}