From 7d41c45435b22281f5ff68de0ff5cb77fc10e8a1 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 00:22:37 -0500 Subject: [PATCH 01/46] Get rid of unused config files --- Resources/ServerInfo/AssDayRules.txt | 20 --- Resources/ServerInfo/RedialAddresses.txt | 12 -- .../ServerInfo/RedialAddressesCentral.txt | 12 -- Resources/ServerInfo/RulesLRP.txt | 64 --------- Resources/ServerInfo/Rules_DV.txt | 135 ------------------ 5 files changed, 243 deletions(-) delete mode 100644 Resources/ServerInfo/AssDayRules.txt delete mode 100644 Resources/ServerInfo/RedialAddresses.txt delete mode 100644 Resources/ServerInfo/RedialAddressesCentral.txt delete mode 100644 Resources/ServerInfo/RulesLRP.txt delete mode 100644 Resources/ServerInfo/Rules_DV.txt diff --git a/Resources/ServerInfo/AssDayRules.txt b/Resources/ServerInfo/AssDayRules.txt deleted file mode 100644 index 8acd6adedd..0000000000 --- a/Resources/ServerInfo/AssDayRules.txt +++ /dev/null @@ -1,20 +0,0 @@ -[color=#ff0000]You must be 17 or older to play. Users under 17 will be banned immediately.[/color] -[color=#ff0000]Speak English, please.[/color] - -[color=#FFD700] !!! ASS DAY !!! [/color] - -It's ass day! Finally, lower roleplay, something impossible to find on any other server but Delta-V. -Rules are relaxed today and admin abuse is more on the cards. - -[color=#a4885c]1.[/color] [color=#ff0000]DO NOT GRIEF OR OTHERWISE SELF-ANTAG. PLAY AS NORMAL.[/color] -[color=#a4885c]2.[/color] No intentionally crashing the server or causing lag. -[color=#a4885c]3.[/color] No bigotry. -[color=#a4885c]4.[/color] No sexual stuff. -[color=#a4885c]5.[/color] No creepy shit. -[color=#a4885c]6.[/color] No impersonating the admins. -[color=#a4885c]7.[/color] No walling off or obliterating arrivals. -[color=#a4885c]8.[/color] No singuloosing, plasma flooding, maxcapping, or spacing large parts of the station. -[color=#a4885c]9.[/color] If an admin tells you to quit doing something, quit it. -[color=#a4885c]10.[/color] No you do not get an antag token. - -Whiskey Echo Whiskey Lima Alpha Delta. diff --git a/Resources/ServerInfo/RedialAddresses.txt b/Resources/ServerInfo/RedialAddresses.txt deleted file mode 100644 index 16a49cf76a..0000000000 --- a/Resources/ServerInfo/RedialAddresses.txt +++ /dev/null @@ -1,12 +0,0 @@ -# 1. Use addresses in the format ss14://example.com:1212 or ss14s://example.com:1212 or ss14://192.168.0.1:1212 etc -# 2. Make sure that your server has hub.server_url CVar set so that it will not redial people to itself. -# 3. Put comments on their own line -# Mining Station -ss14://nfn.mooo.com:1213 -# Delta-V -ss14://delta-v.org:1212 -ss14://delta-v.org:1213 -# Frontier -ss14://167.235.179.74:1212 -# BRC Nyano -ss14://167.235.179.74:1213 diff --git a/Resources/ServerInfo/RedialAddressesCentral.txt b/Resources/ServerInfo/RedialAddressesCentral.txt deleted file mode 100644 index 98812dfe91..0000000000 --- a/Resources/ServerInfo/RedialAddressesCentral.txt +++ /dev/null @@ -1,12 +0,0 @@ -# 1. Use addresses in the format ss14://example.moe:1212 or ss14s://example.moe:1212 or ss14://192.168.0.1:1212 etc -# 2. Make sure that your server has hub.server_url CVar set so that it will not redial people to itself. -# 3. Put comments on their own line -# This version contains only servers listed on the hub located at https://central.spacestation14.io/hub/ -# Mining Station -ss14://nfn.mooo.com:1213 -# Delta-V -ss14://delta-v.org:1212 -# Frontier -ss14://167.235.179.74:1212 -# BRC Nyano -ss14://167.235.179.74:1213 diff --git a/Resources/ServerInfo/RulesLRP.txt b/Resources/ServerInfo/RulesLRP.txt deleted file mode 100644 index cb8d58819f..0000000000 --- a/Resources/ServerInfo/RulesLRP.txt +++ /dev/null @@ -1,64 +0,0 @@ -[color=#ff0000]You must be 16 or older to play. Users under 16 will be banned immediately.[/color] -[color=#ff0000]Speak English, please.[/color] - -[color=#ff0000]ERP OF ANY KIND IS BANNED.[/color] - -[color=#ff0000]This server is an LRP server, not an NRP server. You are still expected to RP somewhat, but not as much as you are expected on the MRP server.[/color] - -[color=#a4885c]The[/color] [color=#ffd700]Golden[/color] [color=#a4885c]Rule.[/color] Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. They will of course be held fully accountable for their actions if they exercise this privilege. - -[color=#a4885c]2.[/color] Follow the community expectations. This includes both in game and elsewhere in our community. - -Don't be a dick. -Do not grief as a non-antagonist; this includes against AFK and catatonic players. -Don't be racist or bigoted. -Do not cheat or abuse glitches; please report all bugs on Discord. -Do not evade bans. - -[color=#a4885c]3.[/color] Do not use information gained outside of in-character means, and do not say In Character (IC) things in the Local Out Of Character (LOOC) chat channel. - -I.e. metagaming. This especially refers to communication between players outside of the game via things like Discord, known as meta-comms. Characters are otherwise allowed to know everything about in-game mechanics or antagonists, as well as keep persistent friendships and relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason. -Do not say LOOC things in IC either. - -[color=#a4885c]4.[/color] After cloning, metempsychosis or taking a ghost role, you forget your previous life. - -If cloned, you don't have amnesia, but you do forget the last five minutes leading to your death and cannot describe who or what killed you. -Don't act on anything you saw while ghosted. - -[color=#a4885c]5.[/color] Security and Command roles are held to a higher standard and must follow space law. - -If you don’t have time to play a full round, do not select these roles. -If you need to leave your computer, send an ahelp and notify your fellow crew via the radio. - -[color=#a4885c]6.[/color] Follow Chat Guidelines - -Only speak in English. -Do not spam. -Do not advertise. -Do not use netspeak in character (i.e. LOL, ROFL). -Hate speech, slurs and bigotry are not allowed. Words that are closely tied to real life slurs are not allowed. -No Simulated Racism, While you don’t have to like everybody, you should not be acting upon your distaste for other races/morphotypes. - -[color=#a4885c]7.[/color] All constructed/summoned beings are bound by their laws and must abide by these laws. - -If a being has a master, they must follow their master's orders. -Your master is held accountable if they order you to do something malicious. - -[color=#a4885c]8.[/color] Follow Roleplay Guidelines - -Be sure to capitalize your character's First and Last name. -Your character's name cannot include profanity (i.e. Dixie Nourmus, Mike Hawk, John Dildo, etc.) -Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. -By picking prisoner, you have chosen to RP as a prisoner. While escape is allowed, there are consequences for your actions. - -[color=#a4885c]9.[/color] Follow Escalation Guidelines - -Do not escalate situations needlessly. Very few things are deserving of a fight to the death. -Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, drones, or pets without provocation. -If a fight results in someone being critically injured, seek medical help for them. - -[color=#a4885c]10.[/color] Follow Antagonist Guidelines - -The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. However antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. -Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs, nuclear operatives, or zombies. -Exploits, arrivals camping, and other extremely lame behavior are forbidden. \ No newline at end of file diff --git a/Resources/ServerInfo/Rules_DV.txt b/Resources/ServerInfo/Rules_DV.txt deleted file mode 100644 index c16976b944..0000000000 --- a/Resources/ServerInfo/Rules_DV.txt +++ /dev/null @@ -1,135 +0,0 @@ -[color=#ff0000]YOU MUST BE AT LEAST 17 YEARS OF AGE TO PLAY ON DELTA-V SERVERS. ANY USERS SUSPECTED OF BEING UNDER 17 YEARS OF AGE WILL BE BANNED UNTIL THEY ARE OF AGE.[/color] - -[color=#ff0000]DISCONNECTING FROM OR IGNORING/EVADING ADMIN-HELPS WILL RESULT IN AN APPEAL ONLY BAN.[/color] - -[color=#ff0000]THE USAGE OF ANY THIRD-PARTY APPLICATIONS/SCRIPTS/CLIENT MODIFICATIONS TO GAIN AN ADVANTAGE, AVOID INTENDED GAME/SERVER MECHANICS, OR TO HARM SERVER INFRASTRUCTURE IS STRICTLY PROHIBITED. ANY AND ALL INSTANCES OF THIS WILL BE MET WITH AN APPEAL-ONLY BAN.[/color] - -[color=#00ff00]Rules Update 11Mar2024 - Added Cryo Rules, Changed the Prisoner Rule, Expanded on EORG, added rules aimed at meta-grudging/vitriolic OOC/LOOC, and clarified part of Rule 6[/color] - -[color=#ffff00]Delta-V is a Medium Roleplay server. Try to immerse yourself into your character. This includes doing your job, interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game. MRP places less emphasis on “winning” and more on just telling a story.[/color] - -If you have any questions about these rules, please use the admin help (ahelp) menu by hitting F1 in-game or clicking the “Ahelp” button in the lobby. - -[color=#a4885c]0.[/color] Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. - - Administrators will be held fully accountable for their actions if they exercise this privilege. - - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. - -[color=#a4885c]1.[/color] Erotic Roleplay (ERP), erotic content, or 18+ sexual content is [color=#ff0000]not allowed under any circumstance[/color]. This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate. [color=#ff0000]If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator.[/color] - -[color=#a4885c]2.[/color] Follow the server expectations - - Do not cheat. - - Do not abuse glitches and exploits. [color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color] Otherwise, please use the #bug-reports channel on the Discord to report the bug. - - If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. - - Do not make yourself a major problem/annoyance/disruption for the crew while not being an antagonist (i.e. self-antagging). - - Do not make yourself a major problem/annoyance/disruption for one specific crew member in a way that would actively detract from the other player's enjoyment of the shift. - - Do not, as a crewmate, hide the nuclear fission explosive (i.e. "the nuke") in an impossible to see location. - - Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administrators in the relay will result in your removal. All ahelp messages are sent to the Delta-V Discord. - - Department strikes (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. These activities are generally antagonist-only and all players regardless of antagonist status must obtain admin Central Command permission before engaging in this behavior (you are extremely unlikely to get permission). - - AFK (aka SSD) and catatonic players are considered to have the same rights as a conscious crewmate. - - End-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and injuring without reason both *at* and *on the way to* Central Command. - * This also extends to the following: - * Neutral parties, such as space dragons or sentient artifacts activating harmful nodes. - * Attempts to block the docking ports or ports leading into Central Command. - -[color=#a4885c]3.[/color] Follow Chat Guidelines - - Use English as your primary method of communication. - - Do not spam. - - Do not advertise. - - Be respectful towards other players in LOOC and OOC channels, and avoid making others uncomfortable. This can range anywhere from starting arguments to personal attacks against others, depending on the context. - - Do not use netspeak in character (i.e. btw, lmfao). - - Do not use the Emotes channel to bypass an inability to speak. This includes examples like "motions for you to put parmesan THEN sauce on the spaghetti," "im friendly," and "huh weird looks like I can't type." - - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts. - * DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist. - - Hate speech, slurs and bigotry are [color=#ff0000]not allowed[/color]. Words that are closely tied to real life slurs are [color=#ff0000]not allowed[/color]. - - No racist remarks towards in-game races/morphotypes (i.e. Simulated Racism), while you don’t have to like everybody, you should not be acting upon nor expressing your distaste for other races/morphotypes. - -[color=#a4885c]4.[/color] Follow Metagaming guidelines - - If you die and get revived, do not act on things you saw while you were dead. - - Do not engage in meta-communications. This includes using chat channels outside of what is available in-game to communicate with other players in the same game. - - Players are allowed to have in-character relationships (friends, enemies, or otherwise), however they cannot be used as a reason to grant or deny things based exclusively on having a relationship with one another(i.e. Meta-Friending). - - You are allowed to have knowledge of past experiences with someone else in prior shifts. This does not give you permission to hold a grudge against someone that results in you treating them differently in an unfair way (i.e. Meta-Grudging). - - Specific players who were antagonists in previous rounds must not be treated differently because of it. - - Do not "Antag Roll." This is the act of joining rounds for the purpose of seeing if you joined as an antagonist, and leaving soon after if not. Players who have a history of this behavior will have their whitelist revoked and/or face a ban. - - [color=#ff0000]Do not stream the current round to the Delta-V Discord.[/color] - - Do not place players into cryosleep unless they have given consent to do so, they are fully catatonic, or they have been sentenced to preservative stasis. Always examine a character to double check if they are SSD or catatonic prior to placing them into cryosleep. - -[color=#a4885c]5.[/color] If a player dies and is brought back by way of cloning or borgification, they forget the last five minutes leading up to their death and cannot describe who or what killed them. - -Players that are revived by using a defibrillator CAN recall what killed them and do not have any forgetfulness about what happened while they were alive. - -[color=#ff0000]Please report players who violate this rule.[/color] - -[color=#a4885c]6.[/color] All constructed/summoned beings that have laws are bound by those laws and must abide by them. - - If a being has a master, they MUST follow their master's orders. - - Your master is held accountable if they order you to do something malicious. - *This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin. - - Not having orders, or being given free will by your master does NOT give you permission to self-antag or grief the crew. - -[color=#a4885c]7.[/color] Follow Naming Conventions - - In-character names must fit the server standards of: - * Doesn't make obvious references - * Doesn't disturb roleplay - OR - * Is a result of random name generation. - - The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene. - -[color=#a4885c]8.[/color] Follow Roleplay Guidelines - - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. - - Character development can occur over rounds but each round is a soft-reset, meaning you can have previous shift experience but your character will never have died in the past. - - Command and Security will be held to a higher standard for roleplay. - - By picking prisoner, you have chosen to RP as a prisoner. You are still subject to rules pertaining to escalation, and should only seek to escape from the brig with good roleplay reasoning, such as abusive security, or a badly damaged perma. Escaping for no reason is considered a self-antag activity. If you are unsure whether your escape reason is valid, feel free to AHelp it first. - -[color=#a4885c]9.[/color] Follow Escalation Guidelines - - Do not escalate situations needlessly. Very few things are deserving of a fight to the death. - - Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, drones, or pets without provocation. - - If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body. - -[color=#a4885c]10.[/color] Follow Antagonist Guidelines - - The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. However antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. - - Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. - - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden. - - Ghost roles have their own independent rules that must be followed. [color=#ff0000]Breaking these rules can result in a ban, whitelist removal, or both.[/color] - -[color=#a4885c]11.[/color] Psionics - - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. - - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers. - -[color=#a4885c]12.[/color] Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming"). - - A medical doctor does not need insulated gloves, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things. - - Don't manufacture weapons, bombs, or deadly poisons before you know of any reason you would need them. - - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required. - - Don't manufacture or prepare things for the "end of the round" when the shuttle docks with Central Command. - -[color=#ff0000]SECURITY & COMMAND RULES[/color] -These rules apply to any individual who is promoted or is acting in the place of a Security/Command role (unless they are an antagonist). - -[color=#a4885c]13.[/color] Security and command roles are held to a higher standard and must follow space law. - - If you don’t have time to play a full round, do not select these roles. - - If you need to leave your computer, send an ahelp or notify your fellow crew via the radio. - - Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban. - - Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. - - Do not give away your objective items (e.g. Captain’s equipment, Head of Personnel’s ID, etc.). Some leeway is given to making deals with criminals if the deal benefits the safety or situation of the station as a whole and not just yourself. - - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security. - - Do not immediately abandon your position as a Command role and go do whatever you want instead of managing your department/the station. Do not abuse your position or use it to make arbitrary choices to the detriment of the station. - - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight. - -[color=#a4885c]14.[/color] Security (and Command where applicable) should try to remain non-lethal and effect arrests. Security/Command will be expected to answer for use of lethal force. Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. - -In the following special circumstances, lethal force may be used by Security: - - Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) - - Suspect is equipped with dangerous equipment only used by enemy agents/antagonists and is not cuffed nor surrendering (ex: Bloodred Hardsuit, China Lake, C-20R, etc.). - - You determine that your life or the life of another person is in immediate danger. - - The suspect is unable to be safely detained by less-lethal means. This includes suspects who continually resist efforts to be cuffed or continuously manage to escape. - - If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew. - -[color=#a4885c]15.[/color] Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so. - - Brig times should generally not exceed 20 minutes unless the crime is permabriggable. - - Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc.). - - Security may inspect PDAs of detainees and withhold them for the duration of detention, but can only confiscate them if they are obviously contraband. Suspicion alone is NOT sufficient for PDA confiscation by Security. - - Security is prohibited from checking crewmates for implants without reasonable suspicion. - - Detainees that die in your custody must be cloned unless they have been (legally) executed or have committed suicide. - - Executions must be for a capital crime, used only as a last resort, and MUST be authorized by the highest ranking member of Security, who will answer to the use of execution. - - Detainees in the brig have the right to know what they are being charged with. - -[color=#a4885c]16.[/color] Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions. From 52ef1350f79edfacf697a2141febe55f1048ca29 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 00:23:08 -0500 Subject: [PATCH 02/46] Update Rules.txt --- Resources/ServerInfo/Rules.txt | 354 ++++++++++++++++++++------------- 1 file changed, 214 insertions(+), 140 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index f6d2b830a2..f4c75953af 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -1,145 +1,219 @@ -[color=#ff0000]This is a Grimbly Station server. If you are banned on this server, you will be banned on all Grimbly Station Servers.[\color] -If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the "AHelp" button in the lobby, or by making a post in the "Rules Clarification" section of our discord. +[color=#ff0000]YOU MUST BE AT LEAST 18 YEARS OF AGE TO PLAY ON GRIMBLY STATION SERVERS. ANY USERS SUSPECTED OF BEING UNDER 18 YEARS OF AGE WILL BE BANNED UNTIL THEY ARE OF AGE.[/color] -This is a roleplay server, meaning that roleplay rules apply. +[color=#ff0000]DISCONNECTING FROM OR IGNORING/EVADING ADMIN-HELPS WILL RESULT IN AN APPEAL ONLY BAN.[/color] -This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on "winning" and more on just telling a story. +[color=#ff0000]THE USAGE OF ANY THIRD-PARTY APPLICATIONS/SCRIPTS/CLIENT MODIFICATIONS TO GAIN AN ADVANTAGE, AVOID INTENDED GAME/SERVER MECHANICS, OR TO HARM SERVER INFRASTRUCTURE IS STRICTLY PROHIBITED. ANY AND ALL INSTANCES OF THIS WILL BE MET WITH AN APPEAL-ONLY BAN.[/color] + +[color=#ff0000]If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the "AHelp" button in the lobby + +[color=#ffff00]Grimbly Station is a Medium Roleplay server. Try to immerse yourself into your character. This includes doing your job, interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game. MRP places less emphasis on “winning” and more on just telling a story.[/color] + +[color=#ffff00]If you have any questions about these rules, please use the admin help (ahelp) menu by hitting F1 in-game or clicking the “Ahelp” button in the lobby.[/color] Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren't surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not. -[color=#8b0000]= Server Disclaimers =[\color] -'''You must be at least 18 years of age to play on Grimbly Station's servers. Any users suspected of being under the age of 18 will be removed.''' -By connecting to this server, you agree to our privacy policy found at . -[color=#add8e6]== D1. Proper AHelp Ettiquette. ==[\color] -Do not use the AHelp for conversations of little substance. - - Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. - Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance will result in your removal. - All AHelp messages are relayed to the Grimbly Station Discord. - -[color=#add8e6]== D2. Do not exploit the game. ==[\color] -Do not exploit the game, use cheats or macros. - - The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. - Any and all instances of this will be met with an appeal-only ban; please use the #bug-reports channel on the Discord, or the issues section of the GitHub (Grimbly-Station/Grimbly-Station) to report any issues you find in-game. - -[color=#8b0000]= Community Rules = [\color] -These rules apply at all times, including between rounds. -[color=#add8e6]== 0. Admin Discretion ==[\color] - - Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. - Administrators will be held fully accountable for their actions if they exercise this privilege. - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. - Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Grimbly Station Discord in the #help channel. - -[color=#add8e6]== E1. No Sexual Content/Themes ==[\color] -No sexual content/themes including erotic roleplay (ERP) and no shock content. - - Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance. - This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members. - '''If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.''' - -[color=#add8e6]== E2. Use English and be respectful ==[\color] -Grimbly Station is an English-based Community; - - Use English as your primary method of communication within the game and Grimbly Station servers. - Do not spam or advertise on our server. - Be respectful towards other members and avoid making others uncomfortable. - We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment. - :* Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal. - The denigration of other player characters through reference to their species/morphotype or debasement by comparison to nonsapients on a discriminatory basis is strictly prohibited and may result in an appeal-only ban. - Do not excessively complain in Dead, LOOC, or OOC channels. This further extends to complaining about the current or prior round in the Grimbly Station discord. If you have an issue aHelp it or go to the help channel in the discord. Excessive complaining (also known as being an OOC baby) does not add to the experience for anyone and makes you liable to administrative action. - -[color=#add8e6]== E3. Rules regarding livestreaming ==[\color] -Grimbly Station welcomes content creators and streamers to our community, but we have a few rules regarding livestreaming game servers. - - While a stream delay is not necessary, it is highly recommended to have at least a 10 second delay. - Please let admins know you are streaming via the AHelp prior to doing so. - If your chat or viewers are in-game with you while also watching your stream, they are breaking our server rules. - :* Please do not coordinate with them and discourage this behavior if it is seen. - -[color=#8b0000]= Game Server Rules =[\color] -These rules apply within the context of rounds. -[color=#add8e6]== 1. Server Expectations ==[\color] -Do not cause too much trouble for the crew as a non-antagonist (i.e. do not "self-antag"). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment. -: Clowns, Mimes, and other "prankster" roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance. - - If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. - Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval. - AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate. - :* If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency. - :* If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary. - -[color=#add8e6]== 2. Metagaming Guidelines ==[\color] - - Do not use the Emote channel to bypass an inability to speak. This includes examples like "I'm friendly," "oh weird I can't speak," or "mimes a flashlight". - :* Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited. - *Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don't speak of in-character matters in those channels unless you're asking questions related to in-game concepts. - *Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where the captain went? OOC He probably left to get dinner lol"). - Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game). - :* Do not stream, discuss, or share information about the current round to the Grimbly Station Discord. - You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging). - :* Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court. - :* Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds. - Do not "antag roll." This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not. - -[color=#add8e6]== 3. New Life Rules ==[\color] -*If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. -*Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. '''Please report players who break this rule.''' -*In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing). -[color=#add8e6]== 4. Naming Convention Rules ==[\color] -In-character names must fit the server standards of: - - Doesn't make obvious references, - Isn't an obvious pun or play on words, - Isn't obscene, - '''OR''' - Is a result of random name generation. - The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion. - [color=#add8e6]== 5. Roleplay Guidelines ==[\color] - Your character is a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences rather than your own as the player. - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. - Do not fax memes, copypasta, or spam to Central Command. - Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death. - :* If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior. - *Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation. - :*Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule. - *'''Non-security personnel should not seek to kill or detain unrelated threats.''' Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question. - *Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation. - [color=#add8e6]== 6. Powergaming Guidelines ==[\color] - If you, in your given role, require an item that does not fall within your job's usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason. - *Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed. - *Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. - *Do not, '''under any circumstances''', hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location. - [color=#add8e6]== 7. End-Of-Round (EOR) Rules == [\color] - *Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command. - -*Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station. - -[color=#8b0000]= Command, Security, Justice and Antagonist Guidelines =[\color] -These rules apply within rounds for specific roles. -[color=#add8e6]== C1. Command, Security and Justice Guidelines ==[\color] - - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. - :* The three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. - :* Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. - :* If you need to leave the round, notify your fellow crew via departmental radio and put your equipment in its proper places prior to going to cryo. If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving. - Do not give up or trade away Traitor objective items, departmental/Command tools and remotes, and sensitive equipment without excellent reason. - :* Some leeway is given to making deals with criminals ''if and only if'' the deal benefits the safety or situation of the station or circumstances rather than just yourself (e.g. hostage situations). - ::* Some leeway can be given '''in extreme circumstances''' of extreme shortstaffing and/or emergency/crisis. - Command, Justice, and Security are expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure that company policy and standard operating procedure - not just space law - is being observed. Security is expected to intervene into criminal activity where possible and safe to do so. Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible. - Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department. - [color=#add8e6] == C2. Prisoner Guidelines ==[\color] - By picking the prisoner role, you have chosen to roleplay as a prisoner. - You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. - Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. - If you are unsure whether your escape reason is valid, feel free to AHelp it first. '''Lack of administrator response does not constitute approval.''' - [color=#add8e6]== C3. Follow Antagonist Guidelines ==[\color] - The damage that antagonists can cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. - :* If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. '''Lack of administrator response does not constitute approval.''' - Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. - Other antagonists are not necessarily your friends. Other agents, mercenaries, and possibly even space dragons are free agents that you may negotiate with at your own risk, but no one should be working together with xenomorphs or zombies. - Heavily damaging/spacing or camping arrivals/cryo, unnecessarily extending the round, and behavior that calls the round to an end prematurely - as well as other lame behaviors - are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons. - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. - :* Slimes, zombies, and spiders should '''not''' be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. - Placeholder for sentient (but not sapient) antagonists (Rat King, Space Dragon, etc.) \ No newline at end of file +[color=#a4885c]0.[/color] Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. + - Administrators will be held fully accountable for their actions if they exercise this privilege. + - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. + - Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Grimbly Station Discord in the #help channel. + +[color=#a4885c]1.[/color] Erotic Roleplay (ERP), erotic content, or 18+ sexual content is [color=#ff0000]not allowed under any circumstance[/color]. This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate. [color=#ff0000]If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator.[/color] + +[color=#a4885c]2.[/color] Follow the server expectations + + 2A. Gameplay Expectations + - Do not cheat. + - Do not abuse glitches and exploits. [color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color] Otherwise, please use the #bug-reports channel on the Discord to report the bug. + - If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. + - Do not make yourself a major problem/annoyance/disruption for the crew while not being an antagonist (i.e. self-antagging). + - Do not make yourself a major problem/annoyance/disruption for one specific crew member in a way that would actively detract from the other player's enjoyment of the shift. + - Do not, as a crewmate, hide the nuclear fission explosive (i.e. "the nuke") in an impossible to see location. + - Significant End-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and injuring without reason both *at* and *on the way to* Central Command. + * This also extends to the following: + * Neutral parties, such as space dragons or sentient artifacts activating harmful nodes. + * Attempts to block the docking ports or ports leading into Central Command. + * Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station. + - Department strikes (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. These activities are generally antagonist-only and all players regardless of antagonist status must obtain admin Central Command permission before engaging in this behavior (you are extremely unlikely to get permission). + - AFK (aka SSD) and catatonic players are considered to have the same rights as a conscious crewmate. + + 2B. Ahelp Guidelines + - Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administrators in the relay will result in your removal. + - Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. + - All AHelp messages are relayed to the Grimbly Station Discord. If an admin is not online, aHelp it anyways! + - - If you are playing a departmental role and have to leave for more than 20 minutes, please head to cryo or notify an admin of your absence. This is to prevent role-hogging by AFK players. Failure to do so may result in admin cryo, whereas repeat offenders may receive rolebans or tempbans based on severity. + + +[color=#a4885c]3.[/color] Follow Chat Guidelines + + 3A. Use English and Be respectful + - Use English as your primary method of communication within the game and Grimbly Station servers. + - Do not spam. + - Do not advertise. + - Be respectful towards other players in LOOC and OOC channels, and avoid making others uncomfortable. This can range anywhere from starting arguments to personal attacks against others, depending on the context. + - [color=#ff0000]We have a zero tolerance policy for hate speech, discrimination, threats, harassment, and other forms of hateful/harmful behavior.[/color]. Failure to comply with this rule will result in community removal. + - No racist remarks towards in-game races/morphotypes/borgs (i.e. Simulated Racism), while you don’t have to like everybody, you should not be acting upon nor expressing your distaste for other races/morphotypes/borgs. Failure to comply will result in an appeal-only ban. + - Do not excessively complain in Dead, LOOC, or OOC channels. This further extends to complaining about the current or prior round in the Grimbly Station discord. If you have an issue aHelp it or go to the help channel in the discord. Excessive complaining (also known as being an OOC baby) does not add to the experience for anyone and makes you liable to administrative action. + + 3B. Avoid FailRP Communication + - Do not use netspeak in character (i.e. btw, lmfao). + - Do not use the Emotes channel to bypass an inability to speak. This includes examples like "motions for you to put parmesan THEN sauce on the spaghetti," "im friendly," and "huh weird looks like I can't type." + - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts. + * DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist. + +[color=#a4885c]4.[/color] Follow Metagaming guidelines + + 4A. Death Rules and New Life Rules + - If you die and get revived, do not act on things you saw while you were dead. + - If a player dies and is brought back by way of cloning or borgification, they forget the last five minutes leading up to their death and cannot describe who or what killed them. + - Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. + + 4B. Meta Behaviors + - Do not engage in meta-communications. This includes using chat channels outside of what is available in-game to communicate with other players in the same game. + - Players are allowed to have in-character relationships (friends, enemies, or otherwise), however they cannot be used as a reason to grant or deny things based exclusively on having a relationship with one another(i.e. Meta-Friending). + - You are allowed to have knowledge of past experiences with someone else in prior shifts. This does not give you permission to hold a grudge against someone that results in you treating them differently in an unfair way (i.e. Meta-Grudging). + - Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court. + - Do not "Antag Roll." This is the act of joining rounds for the purpose of seeing if you joined as an antagonist, and leaving soon after if not. Players who have a history of this behavior will have their whitelist revoked and/or face a ban. + - Do not place players into cryosleep unless they have given consent to do so, they are fully catatonic, or they have been sentenced to preservative stasis. Always examine a character to double check if they are SSD or catatonic prior to placing them into cryosleep. + - [color=#ff0000]Do not stream the current round to the Grimbly Station Discord.[/color] + +[color=#ff0000]Please report players who violate this rule.[/color] + +[color=#a4885c]6.[/color] All constructed/summoned beings that have laws are bound by those laws and must abide by them. + - If a being has a master, they MUST follow their master's orders. + - Your master is held accountable if they order you to do something malicious. + * This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin. + - Not having orders, or being given free will by your master does NOT give you permission to self-antag or grief the crew. + +[color=#a4885c]7.[/color] Follow Naming Conventions + - In-character names must fit the server standards of: + * Doesn't make obvious references + * Doesn't disturb roleplay + * Isn't obscene + OR + * Is a result of random name generation. + - The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene. + +[color=#a4885c]8.[/color] Follow Roleplay Guidelines + + 8A. Character RP Guidelines + - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. + - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. + - Character development can occur over rounds but each round is a soft-reset, meaning you can have previous shift experience but your character will never have died in the past. + - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question. + * Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation. + + 8B. Role Standard Guidelines + - Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. + - By picking prisoner, you have chosen to RP as a prisoner. + * You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. + * Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. + * If you are unsure whether your escape reason is valid, feel free to AHelp it first. [color=#ff0000]Lack of administrator response does not constitute approval[/color]. + +[color=#a4885c]9.[/color] Follow Escalation Guidelines + - Do not escalate situations needlessly. Very few things are deserving of a fight to the death. + * If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body. + - Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation. + +[color=#a4885c]10.[/color] Follow Antagonist Guidelines + + 10A. Antagonist Behavioral Guidelines + - The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. + * Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] + - Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. + - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden. + + 10B. Antagonist Roleplay Guidelines + - Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. + - Ghost roles have their own independent rules that must be followed. [color=#ff0000]Breaking these rules can result in a ban, whitelist removal, or both.[/color] + - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. + * Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. + - Antagonist roles fall under 1 of 3 categories: + * Sapient - Your character is humanoid. This applies to Space Ninjas, Nuclear Operatives, Syndicate Agents, etc. Space-Law & SoP gives you protections unless specifically stated otherwise. + * Sentient - Your character is nonhumanoid. This applies to Space Dragons, Rat Kings, and other complex non-humanoid ghost-role antagonists. Space-Law & SoP gives you less protections unless specifically stated otherwise. + * Nonsentient/Partially-sentient - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. + +[color=#a4885c]11.[/color] Psionics + - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. + - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers. + * This is given more leniency on Code White or if someone is actively abusing their Psionics. + * Be sure to work with Security accordingly to deal with this. + +[color=#a4885c]12.[/color] Follow Powergaming Guidelines + + 12A. General Powergaming Guidelines + - Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming"). + * Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. + * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] + - A medical doctor does not need insulated gloves gamestart, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things. + - Don't manufacture weapons, bombs, or deadly poisons before you know of any reason you would need them. + - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required. + + 12B. Role-Specific Powergaming Guidelines + - Security of antagonist objective items: + * Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. + * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal. + - Logistics Gameplay Guidelines: + * Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. + i. Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. + ii. Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. + iii. Salvage shouldn't hoard items that other departments are in demand of (Chemvends, exotic seeds, etc.) without permission from that department. + iv. If you are unsure what you are allows to keep and not allowed to keep, ask via aHelp. + * Salvage is HIGHLY ENCOURAGED to use fulton beacons and fultons to transfer goods from the Reclaimer back to the station. + * The Reclaimer is free to be edited as Salvage (with LO approval) wishes to see fit. + * Some leeway to powergaming as Salvage is given if you are actively contributing to the station, so long as it does not violate the aforementioned Powergaming Guidelines. + * As LO and Cargo Technicians, put some effort into ensuring items get to their respective entities. See example considerations below. + i. Notify over radio that a supply request for the respective department/individual arrived. + ii. Deliver the supplies to the respective department/individual. + - Epistemics Gameplay Guidelines: + * Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. + * Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation. + + +[color=#ff0000]SECURITY & COMMAND RULES[/color] +These rules apply to any individual who is promoted or is acting in the place of a Security/Command role (unless they are an antagonist). + +[color=#a4885c]13.[/color] Security and command roles are held to a higher standard and must follow space law. + 13A. Command & Security Standards + - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. + * These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. + - Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. + - Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban. + * A CMO should know basic chemistry and treatment. + * An LO should know basic money management, shuttle piloting, mailing, and Salvage procedures. + * An HoS should know Space Law, Brig timers, considerations of criminal cases, etc. + * A Captain should know how to delegate jobs, the basics of each department, and how to handle internal conflicts. + * An HoP should know how to do basic service roles, job assignment, and ID permission considerations on a case-by-case basis. + * A MG should know how to do xenoarcheology, anomaly management, and psionic/glimmer management. + * A CE should know how to repair, basic atmos distro setup, and setup power. + - As Command and Security are more RP intensive than other departments, communication is essential to these roles. Failure to communicate with others is liable to result in a job ban. + - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security. + - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions. + + 13B. Chronological Considerations + - If you don’t have time to play a full round, do not select these roles. + - If you need to leave your computer temporarily, send an ahelp or notify your fellow crew via the radio. + - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo. + * If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly. + + 13C. Roleplay-Gameplay Standards + - Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. + - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. + - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight. + +[color=#a4885c]14.[/color] Security (and Command where applicable) should try to remain non-lethal and effect arrests. Security/Command will be expected to answer for use of lethal force. Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. + +In the following special circumstances, lethal force may be used by Security: + - Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) + - Suspect is equipped with dangerous equipment only used by enemy agents/antagonists and is not cuffed nor surrendering (ex: Bloodred Hardsuit, China Lake, C-20R, etc.). + - You determine that your life or the life of another person is in immediate danger. + - The suspect is unable to be safely detained by less-lethal means. This includes suspects who continually resist efforts to be cuffed or continuously manage to escape. + - If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew. + +[color=#a4885c]15.[/color] Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so. + - Brig times should generally not exceed 20 minutes unless the crime is permabriggable. + - Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc.). + - Security may inspect PDAs of detainees and withhold them for the duration of detention, but can only confiscate them if they are obviously contraband. Suspicion alone is NOT sufficient for PDA confiscation by Security. + - Security is prohibited from checking crewmates for implants without reasonable suspicion. + - Detainees that die in your custody must be cloned unless they have been (legally) executed or have committed suicide. + - Executions must be for a capital crime, used only as a last resort, and MUST be authorized by the highest ranking member of Security, who will answer to the use of execution. + - Detainees in the brig have the right to know what they are being charged with. From 335e926dcb5876213121ef0d2031180303ca9032 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 00:23:53 -0500 Subject: [PATCH 03/46] Get rid of RP_Rules.txt --- Resources/ServerInfo/RP_Rules.txt | 126 ------------------------------ 1 file changed, 126 deletions(-) delete mode 100644 Resources/ServerInfo/RP_Rules.txt diff --git a/Resources/ServerInfo/RP_Rules.txt b/Resources/ServerInfo/RP_Rules.txt deleted file mode 100644 index edfe5632ac..0000000000 --- a/Resources/ServerInfo/RP_Rules.txt +++ /dev/null @@ -1,126 +0,0 @@ -[color=#ff0000]YOU MUST BE AT LEAST 16 YEARS OF AGE TO PLAY ON WIZARD'S DEN SERVERS. ANY USERS SUSPECTED OF BEING UNDER 16 YEARS OF AGE WILL BE BANNED UNTIL THEY ARE OF AGE.[/color] - -[color=#ff0000]DISCONNECTING FROM OR IGNORING/EVADING ADMIN-HELPS WILL RESULT IN AN APPEAL ONLY BAN.[/color] - -This is the "short" form of the rules, which has all the information any regular player should need. You can find the "long" form of the rules with more examples & clarifications of any ambiguity on our wiki at [color=#a4885c]wiki.spacestation14.io[/color]. If you are already familiar with LRP rules and would like to get a quick idea of what the diffences are between MRP this page clearly highlights them. -Should you need it. Some RP-specific documents available on the wiki such as Space Law, the Standard Operating Procedure, and the Alert Procedure will be mentioned here and are expected to be followed. - -[color=#ff0000]Recent Changes[/color] - - Revolutionary rules have been added (#12, #16) - - Silicon rules have been added (#23) - - Security/command rules have been updated to address forced borging (#22) - -[color=#a4885c]01.[/color] [color=#a4885c]The[/color] [color=#ffd700]Golden[/color] [color=#a4885c]Rule.[/color] Admins may excercise discretion with rules as they see fit. If you rule lawyer or line skirt, you will get removed. Admins will answer for use of this privilege. - -[color=#ff0000]ZERO TOLERANCE RULES[/color] - -[color=#a4885c]02.[/color] Absolutely no hate speech, slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or anything even remotely similar. (YOU WILL GET PERMABANNED) - -[color=#a4885c]03.[/color] Absolutely no Erotic Roleplay (ERP) or sexual content, including direct or indirect mentions of sexual behavior or actions. (YOU WILL GET PERMABANNED) (Leeway is given to insults, ex: 'You are a dickhead', do not push it) - -[color=#a4885c]04.[/color] Don't communicate in-game/in-character information through methods outside of the game (such as talking in Discord with other users actively playing or by talking to your sibling across the room while you are both playing). This is referred to as "Metacomming". Adminstrators cannot police metacommunications, we must assume it is being abused. (ALL INVOLVED WILL GET PERMABANNED) - -[color=#a4885c]05.[/color] Attempting to evade game bans will result in an automatic appeal-only permanent ban that is only appealable after six months and only with a voucher of good behavior from another SS13/SS14 server. Attempting to evade job bans will result in an appeal-only permanent ban. (YOU WILL GET BANNED MUCH WORSE THAN YOU ALREADY WERE) - -[color=#ff0000]GENERAL ETIQUETTE[/color] - -[color=#a4885c]06.[/color] These are English servers. Speak only English in IC and OOC. - -[color=#a4885c]07.[/color] Don't use exploits or external programs to play, gain an advantage, or disrupt/crash the round/server. This includes autoclickers and scripts to automate the game or evade AFK detection. Intentionally attempting to lag/crash the server will result in an immediate appeal-only ban. - -[color=#a4885c]08.[/color] Don't use multiple SS14 accounts to play (referred to as "multi-keying"). Users knowingly using multiple SS14 accounts will have all of their accounts banned. - -[color=#a4885c]09.[/color] Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administators in the relay will likely result in your removal. All admin helps are sent to the SS14 Discord. - -[color=#ff0000]IN GAME & ROLEPLAY RULES[/color] - -[color=#a4885c]10.[/color] Pick a realistic name that could appear on a birth certificate with at least a first and last name (leeway is given to this for Clowns, Mimes, and non-human races). - - Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. You are not clever if you slightly change a famous name around. Terrible names open you up to being politely reminded to change it, smited, or instantly banned, depending on severity. - - Names resulting in inappropriate phonetic play-on-words are forbidden (ex: "Mike Oxlong", "Ben Dover", "Dixie Normus"). They are also extremely overdone. - -[color=#a4885c]11.[/color] Act like an actual human being on a space station in a medium-roleplay (MRP) environment. Do not use text speak or emoticons IC, and do not refer to OOC things like admins in-game. Do not threaten players that you are calling the admins on them. Do not use emotes to bypass speech filters or muteness. You are not required to write a backstory or follow procedure to exacts; however, you are expected to at least make an effort to act like your role. - - This server is a "Roleplay Expected" server. We define this as performing your assigned duties, "doing your job". This means it is important to do what is expected out of your department and not what would be expected out of other departments. - - Don’t do other peoples jobs for them. Opt in for the role you intend to play or change your job by visiting the Head of Personnel. Failure to do your basic duties may result in a job ban. - -[color=#a4885c]12.[/color] Don't be a dick. You are playing a multiplayer game with other people who also want to enjoy the game. - - [color=#ff0000]The arrivals station, shuttle, and general arrivals docking area are completely off-limits to any hostile activity, including activity by antagonists. Attacking newly spawned players in these areas or damaging/sabotaging these areas is strictly forbidden.[/color] - - Do not intentionally make other players' lives hell for your own amusement. - - [color=#ff0000]THE ROUND IS NOT OVER UNTIL THE GAME RETURNS TO THE LOBBY. ESCALATION AND SELF-ANTAG RULES APPLY EVEN AFTER THE ROUND SUMMARY APPEARS.[/color] - - Antagonists have a lot of leeway with this rule and may kill/sabotage as they see fit, however if your behavior degrades the experience for the majority of the server you will be told to stop. Antagonists are still generally forbidden from causing massive station damage early into the round (less than 30 minutes) and are forbidden from needlessly prolonging rounds. For antagonist specific rules, see the "long" form of the rules at [color=#a4885c]wiki.spacestation14.io[/color]. - -[color=#a4885c]13.[/color] Don't harass or target players across rounds for actions in prior rounds or for actions outside of the game (this is referred to as "Metagrudging".) - - Annoying players for IC reasons in the current round is fine; doing it across rounds or as a ghost role after they kill you is not. - -[color=#a4885c]14.[/color] Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). - - Using information you gain from outside your own character (such as spectating while a ghost, metacomms, or other means) to your advantage is strictly forbidden. If you take a ghost role, unless otherwise stated, you DO NOT REMEMBER ANYTHING from your past life. - - New Life Rule is in effect, you remember all events up until you fall unconscious unless you enter a dead state. Being defibrillated will return all your memories expect for the events leading up to your death, being cloned will make your character forget everything since the shift started. - -[color=#a4885c]15.[/color] Do your best not to interact negatively with SSD/AFK players. Moving them to safety is acceptable; killing, looting, or otherwise griefing them while they are away is not. - - SSD characters are players who are disconnected or AFK. It is possible for players to return to SSD bodies. Players become catatonic when they take a ghost spawner role or commit suicide. Players are NOT able to return to these bodies without admin intervention. - - If the player in question is an antag’s target or they are being secured by security, interactions to finish what is required of your duties/objectives are always acceptable. - - Ahelping about an SSD/AFK player may grant an exception to this rule. - - This does not apply to players that are catatonic, although needlessly killing or harming catatonic players is discouraged. - -[color=#a4885c]16.[/color] Follow escalation rules and don't murder someone for slipping you, use common sense. Do not make Cargonia. - - You can defend yourself to the extent of protecting your own life. - - Security may use less-lethal force to effect arrests of criminals. - - Don't outright leave people to die if you get in a fight, make an effort to heal them or bring them to Medbay. - - Adminhelp the situation if you think someone is over-escalating. - - Department strikes, revolutions (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. Other than for revolutionary antagonists, these activities are strictly forbidden. All players, including antagonists other than revolutionaries, must obtain admin permission before engaging in this behavior (forewarning: you are unlikely to get permission). - -[color=#a4885c]17.[/color] Don't immediately ghost or suicide from your role if you do not get antagonist (referred to as "Antag-rolling") or from head roles without notifying your chain of command or administrators. - - This is not fair to other players actually waiting patiently for an antagonist round. Alternatively, if you do not want to play an antagonist or do not want to cause conflict, do not opt-in for antagonist roles. - - Head of Staff roles help drive rounds. If you need to leave, please admin-help your role and that you are leaving. There is no need to wait for a reply when admin-helping that you need to disconnect as a head role. - -[color=#a4885c]18.[/color] Don't rush for or prepare equipment unrelated to your job for no purpose other then to have it "just in case" (referred to as "Powergaming"). - - A medical doctor does not need insulated gloves, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things. - - Don't manufacture weapons, bombs, or death poisons before you know of any reason you would need them. - - Don't pre-emptively hide antagonist objectives or pre-emptively secure them with higher security then normally required. - - Don't manufacture or prepare things for the "end of the round" when the shuttle docks with Central Command. - -[color=#a4885c]19.[/color] Intentionally making yourself a major problem/annoyance/disruption for the crew or other players at large while not an antagonist is forbidden (referred to as "self-antagging"). - - Don't openly try to cooperate with obvious or known antagonists as a non-antagonist. - -[color=#ff0000]SECURITY & COMMAND RULES[/color] -[color=#ff0000]Space Law, Standard Operating Procedure and Alert Procedure policy/guidelines are expected to be adhered to[/color]. These can be found at wiki.spacestation14.io. -If you regularly play Security or Command roles and got this far, we applaud you for reading. These rules also apply to any individual who is promoted or is acting in the place of a Security/Command role (unless they are an antagonist). - - -[color=#a4885c]20.[/color] Command and Security are held to a higher standard of play. - - Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban. - - Do not willingly and openly cooperate with terrorists/antagonists. Do not give away your objective items. Some leeway is given to making deals with antagonists if the deal benefits the safety or situation of the station as a whole and not just yourself. - - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security. - - Do not immediately abandon your position as a Command role and go do whatever you want instead of managing your department/the station. Do not abuse your position or use it to make arbitrary choices to the detriment of the station. - - Do not hire random crew to be your bodyguards or promote random to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - - '''Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight.''' - -[color=#a4885c]21.[/color] Security/Command should try to remain non-lethal and effect arrests, except in the following special circumstances, where they may choose to use lethal force: - - Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) - - Suspect is wearing clothing or showing immediately dangerous equipment only used by enemy agents/antagonists (ex: Syndicate EVA Suit, Bloodred Hardsuit, Holoparasite, C-20R, etc.). - - You determine that your life or the life of an innocent is in immediate danger. - - The suspect is unable to be safely detained by less-lethal means. This includes suspects who continually resist efforts to be cuffed or continually manages to escape. - - If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew. - -Security/Command will be expected to answer for use of lethal force. Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. Security/Command is strongly required to clone antagonists and effect a sentence as deemed appropriate by Space Law. - -[color=#a4885c]22.[/color] Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so. - - Brig times should generally not exceed 20 minutes unless stated otherwise in Space Law. Repeat offenders or antagonists may be permabrigged in accordance with Space Law. - - Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commission crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc.). - - Detainees that die in your custody must be cloned unless they have been (legally) executed, suicide, or there is strong reason to believe they are an antagonist. - - Executions must be for a executable crime and approved by the Captain/Acting Captain, who will answer for approving it alongside Security's chain of command. Those who willingly attempt to damage/destroy or escape from the permabrig may be executed. - - Any prisoner may be borged with their consent. Borging may be offered as an alternative to execution, but cannot be forced if the prisoner is able to consent. - - Detainees in the brig have the right to know what they are being charged with, as well as basic medical aid, at least to the point they are no longer at risk of dying. - -[color=#ff0000]SILICON RULES[/color] -These rules also apply to any individual who is a silicon, including cyborgs and AI. As with other rules, more details are available on our wiki at [color=#a4885c]wiki.spacestation14.io[/color]. - -[color=#a4885c]23.[/color] You must follow your laws - - Silicons without any laws are free from any restrictions that would normally be placed by laws, but self-antagging rules still apply unless they are also antagonists. - - The order of your laws determines law priority. Law 1 takes priority over laws 2 and 3, and so on. - - Each individual silicon must remain consistent in their interpretations of laws through the round. - - Any silicon role not following their laws, or having laws that are a danger to the crew or station may be disabled or destroyed. Any silicon role posing a danger or disruption to the crew may be disabled or destroyed if there is no other reasonable and less severe way of dealing with them. - - Characters who are turned into cyborgs can remember their former lives, however they are still bound to their laws. - - Syndicate Agents and Revolutionaries are considered "crewmembers" for the purpose of laws that refer to crewmembers. Generally speaking, if the person appears on the crew manifest, they can be considered a crewmember. The captain or acting captain may hire or fire crewmembers by making it clear that they are no longer crew. Simply demoting someone to passenger is not sufficient to consider them fired. - - "Harm" is at minimum seen as physical violence or damage against someone or something. If the player wishes, they may choose to interpret psychological harm or similar aspects as harm as well. If two actions are likely to cause harm via action or inaction, silicons will be expected to try and pursue the option with the least potential for harm, however silicons instructed to prevent harm are still forbidden from directly causing harm. You can take an action or not act in cases that might result in eventual harm if it minimizes harm, but you cannot do so if it results in immediate harm. Silicons should default to inaction if neither action nor inaction can prevent harm. - - When receiving orders or directives from crewmembers and with a law that instructs you must obey, conflicting orders typically defer the choice to the silicon player of which directive you choose to obey if they conflict (taking into account the priorities of your other laws). - - Orders to silicons that are clearly unreasonable or obnoxious are a violation of the "Don't be a dick" rule. They can be ignored and can be ahelped. From 7dd6e301d83544d924dd36918b429b8383fd7b1c Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 00:32:05 -0500 Subject: [PATCH 04/46] update default.toml --- .../EinsteinEngines/default.toml | 52 +++++-------------- 1 file changed, 13 insertions(+), 39 deletions(-) diff --git a/Resources/ConfigPresets/EinsteinEngines/default.toml b/Resources/ConfigPresets/EinsteinEngines/default.toml index ae5f943d01..3848630d23 100644 --- a/Resources/ConfigPresets/EinsteinEngines/default.toml +++ b/Resources/ConfigPresets/EinsteinEngines/default.toml @@ -1,55 +1,29 @@ -[admin] -see_own_notes = true -deadmin_on_join = true - -[discord] -rich_main_icon_id = "einstein-engines" - -[events] -ramping_average_end_time = 180.0 -ramping_average_chaos = 4.5 - [game] -hostname = "Einstein Engines (change this)" -desc = "An alternative upstream that favors content intended for RP servers. If you are reading this, please change it." -soft_max_players = 60 +hostname = "Grimbly Station" +desc = "A server without the bullshit, for all the newer and veteran players that want a fun MRP experience." +soft_max_players = 50 lobbyenabled = true lobbyduration = 240 -[hub] -tags = "lang:en-US,region:am_n_e,rp:med" -hub_urls = "https://hub.spacestation14.com/" +[shuttle] +emergency_early_launch_allowed = true -[ic] -flavor_text = true +[hub] +tags = "lang:en-US,region:am_n_e,rp:med,no_tag_infer" [infolinks] -discord = "https://discord.gg/X4QEXxUrsJ" -github = "https://github.com/Simple-Station/Einstein-Engines" -website = "https://simplestation.org/" -bug_report = "https://github.com/Simple-Station/Einstein-Engines/issues/new/choose" - -[net] -max_connections = 1024 -tickrate = 30 - -[netres] -limit = 10.0 - -[build] -fork_id = "EinsteinEngines" +discord = "https://discord.com/invite/sbxtvuUkn7" +github = "https://github.com/Grimbly-Station/Grimbly-Station" +patreon = "https://grimbly.net/patreon" [server] rules_file = "Rules.txt" rules_header = "ui-rules-header" [ooc] -enable_during_round = true +enable_during_round = false [vote] restart_required_ratio = 0.7 -preset_enabled = true -map_enabled = true - -#[worldgen] -#enabled = true +preset_enabled = false +map_enabled = true \ No newline at end of file From c6f12d16905c15310c977a838930202081ab6a18 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 00:33:01 -0500 Subject: [PATCH 05/46] Rename EE directory to Grimbly Station --- .../{EinsteinEngines => GrimblyStation}/default.toml | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename Resources/ConfigPresets/{EinsteinEngines => GrimblyStation}/default.toml (100%) diff --git a/Resources/ConfigPresets/EinsteinEngines/default.toml b/Resources/ConfigPresets/GrimblyStation/default.toml similarity index 100% rename from Resources/ConfigPresets/EinsteinEngines/default.toml rename to Resources/ConfigPresets/GrimblyStation/default.toml From 693db45c50f98ce2f1079a969013d5f43315bf4c Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 01:03:40 -0500 Subject: [PATCH 06/46] Update the main rules to be yellow --- Resources/ServerInfo/Rules.txt | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index f4c75953af..4984631876 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -12,14 +12,14 @@ Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren't surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not. -[color=#a4885c]0.[/color] Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. +[color=#a4885c]0.[/color] [color=#fcff00]Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.[/color] - Administrators will be held fully accountable for their actions if they exercise this privilege. - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. - Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Grimbly Station Discord in the #help channel. -[color=#a4885c]1.[/color] Erotic Roleplay (ERP), erotic content, or 18+ sexual content is [color=#ff0000]not allowed under any circumstance[/color]. This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate. [color=#ff0000]If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator.[/color] +[color=#a4885c]1.[/color] [color=#fcff00]Erotic Roleplay (ERP), erotic content, or 18+ sexual content is [/color][color=#ff0000]not allowed under any circumstance[/color]. [color=#fcff00]This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate.[/color] [color=#ff0000]If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator.[/color] -[color=#a4885c]2.[/color] Follow the server expectations +[color=#a4885c]2.[/color] [color=#fcff00]Follow the server expectations[/color] 2A. Gameplay Expectations - Do not cheat. @@ -43,7 +43,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - - If you are playing a departmental role and have to leave for more than 20 minutes, please head to cryo or notify an admin of your absence. This is to prevent role-hogging by AFK players. Failure to do so may result in admin cryo, whereas repeat offenders may receive rolebans or tempbans based on severity. -[color=#a4885c]3.[/color] Follow Chat Guidelines +[color=#a4885c]3.[/color] [color=#fcff00]Follow Chat Guidelines[/color] 3A. Use English and Be respectful - Use English as your primary method of communication within the game and Grimbly Station servers. @@ -60,7 +60,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts. * DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist. -[color=#a4885c]4.[/color] Follow Metagaming guidelines +[color=#a4885c]4.[/color] [color=#fcff00]Follow Metagaming guidelines[/color] 4A. Death Rules and New Life Rules - If you die and get revived, do not act on things you saw while you were dead. @@ -78,13 +78,13 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ff0000]Please report players who violate this rule.[/color] -[color=#a4885c]6.[/color] All constructed/summoned beings that have laws are bound by those laws and must abide by them. +[color=#a4885c]6.[/color] [color=#fcff00]All constructed/summoned beings that have laws are bound by those laws and must abide by them.[/color] - If a being has a master, they MUST follow their master's orders. - Your master is held accountable if they order you to do something malicious. * This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin. - Not having orders, or being given free will by your master does NOT give you permission to self-antag or grief the crew. -[color=#a4885c]7.[/color] Follow Naming Conventions +[color=#a4885c]7.[/color] [color=#fcff00]Follow Naming Conventions[/color] - In-character names must fit the server standards of: * Doesn't make obvious references * Doesn't disturb roleplay @@ -93,7 +93,7 @@ Space Station 14 is not like most games. Many rules are designed to require role * Is a result of random name generation. - The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene. -[color=#a4885c]8.[/color] Follow Roleplay Guidelines +[color=#a4885c]8.[/color] [color=#fcff00]Follow Roleplay Guidelines[/color] 8A. Character RP Guidelines - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. @@ -109,12 +109,12 @@ Space Station 14 is not like most games. Many rules are designed to require role * Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. * If you are unsure whether your escape reason is valid, feel free to AHelp it first. [color=#ff0000]Lack of administrator response does not constitute approval[/color]. -[color=#a4885c]9.[/color] Follow Escalation Guidelines +[color=#a4885c]9.[/color] [color=#fcff00]Follow Escalation Guidelines[/color] - Do not escalate situations needlessly. Very few things are deserving of a fight to the death. * If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body. - Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation. -[color=#a4885c]10.[/color] Follow Antagonist Guidelines +[color=#a4885c]10.[/color] [color=#fcff00]Follow Antagonist Guidelines[/color] 10A. Antagonist Behavioral Guidelines - The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. @@ -132,13 +132,13 @@ Space Station 14 is not like most games. Many rules are designed to require role * Sentient - Your character is nonhumanoid. This applies to Space Dragons, Rat Kings, and other complex non-humanoid ghost-role antagonists. Space-Law & SoP gives you less protections unless specifically stated otherwise. * Nonsentient/Partially-sentient - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. -[color=#a4885c]11.[/color] Psionics +[color=#a4885c]11.[/color] [color=#fcff00]Psionics[/color] - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers. * This is given more leniency on Code White or if someone is actively abusing their Psionics. * Be sure to work with Security accordingly to deal with this. -[color=#a4885c]12.[/color] Follow Powergaming Guidelines +[color=#a4885c]12.[/color] [color=#fcff00]Follow Powergaming Guidelines[/color] 12A. General Powergaming Guidelines - Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming"). @@ -172,7 +172,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ff0000]SECURITY & COMMAND RULES[/color] These rules apply to any individual who is promoted or is acting in the place of a Security/Command role (unless they are an antagonist). -[color=#a4885c]13.[/color] Security and command roles are held to a higher standard and must follow space law. +[color=#a4885c]13.[/color] [color=#fcff00]Security and command roles are held to a higher standard and must follow space law.[/color] 13A. Command & Security Standards - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. * These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. @@ -200,7 +200,7 @@ These rules apply to any individual who is promoted or is acting in the place of - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight. -[color=#a4885c]14.[/color] Security (and Command where applicable) should try to remain non-lethal and effect arrests. Security/Command will be expected to answer for use of lethal force. Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. +[color=#a4885c]14.[/color] [color=#fcff00]Security (and Command where applicable) should try to remain non-lethal and effect arrests. Security/Command will be expected to answer for use of lethal force. Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. [/color] In the following special circumstances, lethal force may be used by Security: - Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) @@ -209,7 +209,7 @@ In the following special circumstances, lethal force may be used by Security: - The suspect is unable to be safely detained by less-lethal means. This includes suspects who continually resist efforts to be cuffed or continuously manage to escape. - If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew. -[color=#a4885c]15.[/color] Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so. +[color=#a4885c]15.[/color] [color=#fcff00]Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so.[/color] - Brig times should generally not exceed 20 minutes unless the crime is permabriggable. - Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc.). - Security may inspect PDAs of detainees and withhold them for the duration of detention, but can only confiscate them if they are obviously contraband. Suspicion alone is NOT sufficient for PDA confiscation by Security. From cccb8e57e151484f94f6bcda29b1848b915ac829 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 01:13:13 -0500 Subject: [PATCH 07/46] Update outline subrules to be light blue --- Resources/ServerInfo/Rules.txt | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 4984631876..1b03f4b92f 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -21,7 +21,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#a4885c]2.[/color] [color=#fcff00]Follow the server expectations[/color] - 2A. Gameplay Expectations + [color=#00c5ff]2A. Gameplay Expectations[/color] - Do not cheat. - Do not abuse glitches and exploits. [color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color] Otherwise, please use the #bug-reports channel on the Discord to report the bug. - If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. @@ -36,7 +36,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - Department strikes (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. These activities are generally antagonist-only and all players regardless of antagonist status must obtain admin Central Command permission before engaging in this behavior (you are extremely unlikely to get permission). - AFK (aka SSD) and catatonic players are considered to have the same rights as a conscious crewmate. - 2B. Ahelp Guidelines + [color=#00c5ff]2B. Ahelp Guidelines[/color] - Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administrators in the relay will result in your removal. - Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. - All AHelp messages are relayed to the Grimbly Station Discord. If an admin is not online, aHelp it anyways! @@ -45,7 +45,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#a4885c]3.[/color] [color=#fcff00]Follow Chat Guidelines[/color] - 3A. Use English and Be respectful + [color=#00c5ff]3A. Use English and Be respectful[/color] - Use English as your primary method of communication within the game and Grimbly Station servers. - Do not spam. - Do not advertise. @@ -54,7 +54,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - No racist remarks towards in-game races/morphotypes/borgs (i.e. Simulated Racism), while you don’t have to like everybody, you should not be acting upon nor expressing your distaste for other races/morphotypes/borgs. Failure to comply will result in an appeal-only ban. - Do not excessively complain in Dead, LOOC, or OOC channels. This further extends to complaining about the current or prior round in the Grimbly Station discord. If you have an issue aHelp it or go to the help channel in the discord. Excessive complaining (also known as being an OOC baby) does not add to the experience for anyone and makes you liable to administrative action. - 3B. Avoid FailRP Communication + [color=#00c5ff]3B. Avoid FailRP Communication[/color] - Do not use netspeak in character (i.e. btw, lmfao). - Do not use the Emotes channel to bypass an inability to speak. This includes examples like "motions for you to put parmesan THEN sauce on the spaghetti," "im friendly," and "huh weird looks like I can't type." - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts. @@ -62,12 +62,12 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#a4885c]4.[/color] [color=#fcff00]Follow Metagaming guidelines[/color] - 4A. Death Rules and New Life Rules + [color=#00c5ff]4A. Death Rules and New Life Rules[/color] - If you die and get revived, do not act on things you saw while you were dead. - If a player dies and is brought back by way of cloning or borgification, they forget the last five minutes leading up to their death and cannot describe who or what killed them. - Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. - 4B. Meta Behaviors + [color=#00c5ff]4B. Meta Behaviors[/color] - Do not engage in meta-communications. This includes using chat channels outside of what is available in-game to communicate with other players in the same game. - Players are allowed to have in-character relationships (friends, enemies, or otherwise), however they cannot be used as a reason to grant or deny things based exclusively on having a relationship with one another(i.e. Meta-Friending). - You are allowed to have knowledge of past experiences with someone else in prior shifts. This does not give you permission to hold a grudge against someone that results in you treating them differently in an unfair way (i.e. Meta-Grudging). @@ -95,14 +95,14 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#a4885c]8.[/color] [color=#fcff00]Follow Roleplay Guidelines[/color] - 8A. Character RP Guidelines + [color=#00c5ff]8A. Character RP Guidelines[/color] - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. - Character development can occur over rounds but each round is a soft-reset, meaning you can have previous shift experience but your character will never have died in the past. - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question. * Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation. - 8B. Role Standard Guidelines + [color=#00c5ff]8B. Role Standard Guidelines[/color] - Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. - By picking prisoner, you have chosen to RP as a prisoner. * You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. @@ -116,13 +116,13 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#a4885c]10.[/color] [color=#fcff00]Follow Antagonist Guidelines[/color] - 10A. Antagonist Behavioral Guidelines + [color=#00c5ff]10A. Antagonist Behavioral Guidelines[/color] - The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. * Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] - Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden. - 10B. Antagonist Roleplay Guidelines + [color=#00c5ff]10B. Antagonist Roleplay Guidelines[/color] - Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. - Ghost roles have their own independent rules that must be followed. [color=#ff0000]Breaking these rules can result in a ban, whitelist removal, or both.[/color] - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. @@ -140,7 +140,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#a4885c]12.[/color] [color=#fcff00]Follow Powergaming Guidelines[/color] - 12A. General Powergaming Guidelines + [color=#00c5ff]12A. General Powergaming Guidelines[/color] - Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming"). * Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] @@ -148,7 +148,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - Don't manufacture weapons, bombs, or deadly poisons before you know of any reason you would need them. - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required. - 12B. Role-Specific Powergaming Guidelines + [color=#00c5ff]12B. Role-Specific Powergaming Guidelines[/color] - Security of antagonist objective items: * Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal. @@ -173,7 +173,7 @@ Space Station 14 is not like most games. Many rules are designed to require role These rules apply to any individual who is promoted or is acting in the place of a Security/Command role (unless they are an antagonist). [color=#a4885c]13.[/color] [color=#fcff00]Security and command roles are held to a higher standard and must follow space law.[/color] - 13A. Command & Security Standards + [color=#00c5ff]13A. Command & Security Standards[/color] - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. * These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. - Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. @@ -189,13 +189,13 @@ These rules apply to any individual who is promoted or is acting in the place of - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security. - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions. - 13B. Chronological Considerations + [color=#00c5ff]13B. Chronological Considerations[/color] - If you don’t have time to play a full round, do not select these roles. - If you need to leave your computer temporarily, send an ahelp or notify your fellow crew via the radio. - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo. * If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly. - 13C. Roleplay-Gameplay Standards + [color=#00c5ff]13C. Roleplay-Gameplay Standards[/color] - Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight. From 212408e9113e9279145fc345b5b4fddec77ab4c5 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 01:33:46 -0500 Subject: [PATCH 08/46] Made dash subtexts white --- Resources/ServerInfo/Rules.txt | 129 ++++++++++++++++----------------- 1 file changed, 64 insertions(+), 65 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 1b03f4b92f..f0bb7bd895 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -13,158 +13,157 @@ Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren't surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not. [color=#a4885c]0.[/color] [color=#fcff00]Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.[/color] - - Administrators will be held fully accountable for their actions if they exercise this privilege. + [color=#ffffff]- Administrators will be held fully accountable for their actions if they exercise this privilege. - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. - - Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Grimbly Station Discord in the #help channel. + - Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Grimbly Station Discord in the #help channel.[/color] [color=#a4885c]1.[/color] [color=#fcff00]Erotic Roleplay (ERP), erotic content, or 18+ sexual content is [/color][color=#ff0000]not allowed under any circumstance[/color]. [color=#fcff00]This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate.[/color] [color=#ff0000]If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator.[/color] [color=#a4885c]2.[/color] [color=#fcff00]Follow the server expectations[/color] [color=#00c5ff]2A. Gameplay Expectations[/color] - - Do not cheat. - - Do not abuse glitches and exploits. [color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color] Otherwise, please use the #bug-reports channel on the Discord to report the bug. + [color=#ffffff]- Do not cheat. + - Do not abuse glitches and exploits. [/color][color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color][color=#ffffff] Otherwise, please use the #bug-reports channel on the Discord to report the bug. - If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. - Do not make yourself a major problem/annoyance/disruption for the crew while not being an antagonist (i.e. self-antagging). - Do not make yourself a major problem/annoyance/disruption for one specific crew member in a way that would actively detract from the other player's enjoyment of the shift. - Do not, as a crewmate, hide the nuclear fission explosive (i.e. "the nuke") in an impossible to see location. - - Significant End-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and injuring without reason both *at* and *on the way to* Central Command. + - Significant End-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and injuring without reason both *at* and *on the way to* Central Command.[/color] * This also extends to the following: * Neutral parties, such as space dragons or sentient artifacts activating harmful nodes. * Attempts to block the docking ports or ports leading into Central Command. * Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station. - - Department strikes (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. These activities are generally antagonist-only and all players regardless of antagonist status must obtain admin Central Command permission before engaging in this behavior (you are extremely unlikely to get permission). - - AFK (aka SSD) and catatonic players are considered to have the same rights as a conscious crewmate. + [color=#ffffff]- Department strikes (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. These activities are generally antagonist-only and all players regardless of antagonist status must obtain admin Central Command permission before engaging in this behavior (you are extremely unlikely to get permission). + - AFK (aka SSD) and catatonic players are considered to have the same rights as a conscious crewmate.[/color] [color=#00c5ff]2B. Ahelp Guidelines[/color] - - Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administrators in the relay will result in your removal. + [color=#ffffff]- Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administrators in the relay will result in your removal. - Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. - All AHelp messages are relayed to the Grimbly Station Discord. If an admin is not online, aHelp it anyways! - - - If you are playing a departmental role and have to leave for more than 20 minutes, please head to cryo or notify an admin of your absence. This is to prevent role-hogging by AFK players. Failure to do so may result in admin cryo, whereas repeat offenders may receive rolebans or tempbans based on severity. - + - If you are playing a departmental role and have to leave for more than 20 minutes, please head to cryo or notify an admin of your absence. This is to prevent role-hogging by AFK players. Failure to do so may result in admin cryo, whereas repeat offenders may receive rolebans or tempbans based on severity.[/color] [color=#a4885c]3.[/color] [color=#fcff00]Follow Chat Guidelines[/color] [color=#00c5ff]3A. Use English and Be respectful[/color] - - Use English as your primary method of communication within the game and Grimbly Station servers. + [color=#ffffff]- Use English as your primary method of communication within the game and Grimbly Station servers. - Do not spam. - Do not advertise. - Be respectful towards other players in LOOC and OOC channels, and avoid making others uncomfortable. This can range anywhere from starting arguments to personal attacks against others, depending on the context. - - [color=#ff0000]We have a zero tolerance policy for hate speech, discrimination, threats, harassment, and other forms of hateful/harmful behavior.[/color]. Failure to comply with this rule will result in community removal. + - We have a zero tolerance policy for hate speech, discrimination, threats, harassment, and other forms of hateful/harmful behavior. Failure to comply with this rule will result in community removal. - No racist remarks towards in-game races/morphotypes/borgs (i.e. Simulated Racism), while you don’t have to like everybody, you should not be acting upon nor expressing your distaste for other races/morphotypes/borgs. Failure to comply will result in an appeal-only ban. - - Do not excessively complain in Dead, LOOC, or OOC channels. This further extends to complaining about the current or prior round in the Grimbly Station discord. If you have an issue aHelp it or go to the help channel in the discord. Excessive complaining (also known as being an OOC baby) does not add to the experience for anyone and makes you liable to administrative action. + - Do not excessively complain in Dead, LOOC, or OOC channels. This further extends to complaining about the current or prior round in the Grimbly Station discord. If you have an issue aHelp it or go to the help channel in the discord. Excessive complaining (also known as being an OOC baby) does not add to the experience for anyone and makes you liable to administrative action.[/color] [color=#00c5ff]3B. Avoid FailRP Communication[/color] - - Do not use netspeak in character (i.e. btw, lmfao). + [color=#ffffff]- Do not use netspeak in character (i.e. btw, lmfao). - Do not use the Emotes channel to bypass an inability to speak. This includes examples like "motions for you to put parmesan THEN sauce on the spaghetti," "im friendly," and "huh weird looks like I can't type." - - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts. + - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts.[/color] * DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist. [color=#a4885c]4.[/color] [color=#fcff00]Follow Metagaming guidelines[/color] [color=#00c5ff]4A. Death Rules and New Life Rules[/color] - - If you die and get revived, do not act on things you saw while you were dead. + [color=#ffffff]- If you die and get revived, do not act on things you saw while you were dead. - If a player dies and is brought back by way of cloning or borgification, they forget the last five minutes leading up to their death and cannot describe who or what killed them. - - Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. + - Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that.[/color] [color=#00c5ff]4B. Meta Behaviors[/color] - - Do not engage in meta-communications. This includes using chat channels outside of what is available in-game to communicate with other players in the same game. + [color=#ffffff]- Do not engage in meta-communications. This includes using chat channels outside of what is available in-game to communicate with other players in the same game. - Players are allowed to have in-character relationships (friends, enemies, or otherwise), however they cannot be used as a reason to grant or deny things based exclusively on having a relationship with one another(i.e. Meta-Friending). - You are allowed to have knowledge of past experiences with someone else in prior shifts. This does not give you permission to hold a grudge against someone that results in you treating them differently in an unfair way (i.e. Meta-Grudging). - Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court. - Do not "Antag Roll." This is the act of joining rounds for the purpose of seeing if you joined as an antagonist, and leaving soon after if not. Players who have a history of this behavior will have their whitelist revoked and/or face a ban. - - Do not place players into cryosleep unless they have given consent to do so, they are fully catatonic, or they have been sentenced to preservative stasis. Always examine a character to double check if they are SSD or catatonic prior to placing them into cryosleep. + - Do not place players into cryosleep unless they have given consent to do so, they are fully catatonic, or they have been sentenced to preservative stasis. Always examine a character to double check if they are SSD or catatonic prior to placing them into cryosleep.[/color] - [color=#ff0000]Do not stream the current round to the Grimbly Station Discord.[/color] [color=#ff0000]Please report players who violate this rule.[/color] [color=#a4885c]6.[/color] [color=#fcff00]All constructed/summoned beings that have laws are bound by those laws and must abide by them.[/color] - - If a being has a master, they MUST follow their master's orders. - - Your master is held accountable if they order you to do something malicious. + [color=#ffffff]- If a being has a master, they MUST follow their master's orders. + - Your master is held accountable if they order you to do something malicious.[/color] * This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin. - - Not having orders, or being given free will by your master does NOT give you permission to self-antag or grief the crew. + [color=#ffffff]- Not having orders, or being given free will by your master does NOT give you permission to self-antag or grief the crew.[/color] [color=#a4885c]7.[/color] [color=#fcff00]Follow Naming Conventions[/color] - - In-character names must fit the server standards of: + [color=#ffffff]- In-character names must fit the server standards of:[/color] * Doesn't make obvious references * Doesn't disturb roleplay * Isn't obscene - OR + [color=#ffffff]OR[/color] * Is a result of random name generation. - - The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene. + [color=#ffffff]- The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene.[/color] [color=#a4885c]8.[/color] [color=#fcff00]Follow Roleplay Guidelines[/color] [color=#00c5ff]8A. Character RP Guidelines[/color] - - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. + [color=#ffffff]- Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. - Character development can occur over rounds but each round is a soft-reset, meaning you can have previous shift experience but your character will never have died in the past. - - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question. + - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.[/color] * Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation. [color=#00c5ff]8B. Role Standard Guidelines[/color] - - Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. - - By picking prisoner, you have chosen to RP as a prisoner. + [color=#ffffff]- Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. + - By picking prisoner, you have chosen to RP as a prisoner.[/color] * You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. * Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. * If you are unsure whether your escape reason is valid, feel free to AHelp it first. [color=#ff0000]Lack of administrator response does not constitute approval[/color]. [color=#a4885c]9.[/color] [color=#fcff00]Follow Escalation Guidelines[/color] - - Do not escalate situations needlessly. Very few things are deserving of a fight to the death. + [color=#ffffff]- Do not escalate situations needlessly. Very few things are deserving of a fight to the death.[/color] * If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body. - - Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation. + [color=#ffffff]- Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation.[/color] [color=#a4885c]10.[/color] [color=#fcff00]Follow Antagonist Guidelines[/color] [color=#00c5ff]10A. Antagonist Behavioral Guidelines[/color] - - The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. + [color=#ffffff]- The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way.[/color] * Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] - - Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. - - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden. + [color=#ffffff]- Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. + - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden.[/color] [color=#00c5ff]10B. Antagonist Roleplay Guidelines[/color] - - Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. - - Ghost roles have their own independent rules that must be followed. [color=#ff0000]Breaking these rules can result in a ban, whitelist removal, or both.[/color] - - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. + [color=#ffffff]- Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. + - Ghost roles have their own independent rules that must be followed.[/color] [color=#ff0000]Breaking these rules can result in a ban, whitelist removal, or both.[/color] + [color=#ffffff]- As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics.[/color] * Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. - - Antagonist roles fall under 1 of 3 categories: + [color=#ffffff]- Antagonist roles fall under 1 of 3 categories:[/color] * Sapient - Your character is humanoid. This applies to Space Ninjas, Nuclear Operatives, Syndicate Agents, etc. Space-Law & SoP gives you protections unless specifically stated otherwise. * Sentient - Your character is nonhumanoid. This applies to Space Dragons, Rat Kings, and other complex non-humanoid ghost-role antagonists. Space-Law & SoP gives you less protections unless specifically stated otherwise. * Nonsentient/Partially-sentient - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. [color=#a4885c]11.[/color] [color=#fcff00]Psionics[/color] - - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. - - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers. + [color=#ffffff]- Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. + - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.[/color] * This is given more leniency on Code White or if someone is actively abusing their Psionics. * Be sure to work with Security accordingly to deal with this. [color=#a4885c]12.[/color] [color=#fcff00]Follow Powergaming Guidelines[/color] [color=#00c5ff]12A. General Powergaming Guidelines[/color] - - Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming"). + [color=#ffffff]- Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming").[/color] * Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] - - A medical doctor does not need insulated gloves gamestart, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things. + [color=#ffffff]- A medical doctor does not need insulated gloves gamestart, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things. - Don't manufacture weapons, bombs, or deadly poisons before you know of any reason you would need them. - - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required. + - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required.[/color] [color=#00c5ff]12B. Role-Specific Powergaming Guidelines[/color] - - Security of antagonist objective items: + [color=#ffffff] Security of antagonist objective items:[/color] * Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal. - - Logistics Gameplay Guidelines: + [color=#ffffff]- Logistics Gameplay Guidelines:[/color] * Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. - i. Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. - ii. Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. - iii. Salvage shouldn't hoard items that other departments are in demand of (Chemvends, exotic seeds, etc.) without permission from that department. - iv. If you are unsure what you are allows to keep and not allowed to keep, ask via aHelp. + * Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. + * Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. + * Salvage shouldn't hoard items that other departments are in demand of (Chemvends, exotic seeds, etc.) without permission from that department. + * If you are unsure what you are allows to keep and not allowed to keep, ask via aHelp. * Salvage is HIGHLY ENCOURAGED to use fulton beacons and fultons to transfer goods from the Reclaimer back to the station. * The Reclaimer is free to be edited as Salvage (with LO approval) wishes to see fit. * Some leeway to powergaming as Salvage is given if you are actively contributing to the station, so long as it does not violate the aforementioned Powergaming Guidelines. * As LO and Cargo Technicians, put some effort into ensuring items get to their respective entities. See example considerations below. - i. Notify over radio that a supply request for the respective department/individual arrived. - ii. Deliver the supplies to the respective department/individual. - - Epistemics Gameplay Guidelines: + * Notify over radio that a supply request for the respective department/individual arrived. + * Deliver the supplies to the respective department/individual. + [color=#ffffff]- Epistemics Gameplay Guidelines:[/color] * Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. * Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation. @@ -174,10 +173,10 @@ These rules apply to any individual who is promoted or is acting in the place of [color=#a4885c]13.[/color] [color=#fcff00]Security and command roles are held to a higher standard and must follow space law.[/color] [color=#00c5ff]13A. Command & Security Standards[/color] - - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. + [color=#ffffff]- Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles.[/color] * These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. - - Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. - - Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban. + [color=#ffffff]- Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. + - Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.[/color] * A CMO should know basic chemistry and treatment. * An LO should know basic money management, shuttle piloting, mailing, and Salvage procedures. * An HoS should know Space Law, Brig timers, considerations of criminal cases, etc. @@ -185,35 +184,35 @@ These rules apply to any individual who is promoted or is acting in the place of * An HoP should know how to do basic service roles, job assignment, and ID permission considerations on a case-by-case basis. * A MG should know how to do xenoarcheology, anomaly management, and psionic/glimmer management. * A CE should know how to repair, basic atmos distro setup, and setup power. - - As Command and Security are more RP intensive than other departments, communication is essential to these roles. Failure to communicate with others is liable to result in a job ban. - - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security. + [color=#ffffff]- As Command and Security are more RP intensive than other departments, communication is essential to these roles. Failure to communicate with others is liable to result in a job ban. + - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security.[/color] - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions. [color=#00c5ff]13B. Chronological Considerations[/color] - - If you don’t have time to play a full round, do not select these roles. + [color=#ffffff]- If you don’t have time to play a full round, do not select these roles. - If you need to leave your computer temporarily, send an ahelp or notify your fellow crew via the radio. - - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo. + - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo.[/color] * If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly. [color=#00c5ff]13C. Roleplay-Gameplay Standards[/color] - - Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. + [color=#ffffff]- Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight. + - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight.[/color] [color=#a4885c]14.[/color] [color=#fcff00]Security (and Command where applicable) should try to remain non-lethal and effect arrests. Security/Command will be expected to answer for use of lethal force. Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. [/color] In the following special circumstances, lethal force may be used by Security: - - Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) + [color=#ffffff]- Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) - Suspect is equipped with dangerous equipment only used by enemy agents/antagonists and is not cuffed nor surrendering (ex: Bloodred Hardsuit, China Lake, C-20R, etc.). - You determine that your life or the life of another person is in immediate danger. - The suspect is unable to be safely detained by less-lethal means. This includes suspects who continually resist efforts to be cuffed or continuously manage to escape. - - If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew. + - If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew.[/color] [color=#a4885c]15.[/color] [color=#fcff00]Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so.[/color] - - Brig times should generally not exceed 20 minutes unless the crime is permabriggable. + [color=#ffffff]- Brig times should generally not exceed 20 minutes unless the crime is permabriggable. - Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc.). - Security may inspect PDAs of detainees and withhold them for the duration of detention, but can only confiscate them if they are obviously contraband. Suspicion alone is NOT sufficient for PDA confiscation by Security. - Security is prohibited from checking crewmates for implants without reasonable suspicion. - Detainees that die in your custody must be cloned unless they have been (legally) executed or have committed suicide. - - Executions must be for a capital crime, used only as a last resort, and MUST be authorized by the highest ranking member of Security, who will answer to the use of execution. + - Executions must be for a capital crime, used only as a last resort, and MUST be authorized by the highest ranking member of Security, who will answer to the use of execution.[/color] - Detainees in the brig have the right to know what they are being charged with. From 65f376571f6451f1e5a26f55be1f1abbc16147d1 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 01:34:34 -0500 Subject: [PATCH 09/46] Rule 14 fix subrule coloring --- Resources/ServerInfo/Rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index f0bb7bd895..1ff1ede932 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -201,7 +201,7 @@ These rules apply to any individual who is promoted or is acting in the place of [color=#a4885c]14.[/color] [color=#fcff00]Security (and Command where applicable) should try to remain non-lethal and effect arrests. Security/Command will be expected to answer for use of lethal force. Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. [/color] -In the following special circumstances, lethal force may be used by Security: +[color=#00c5ff]In the following special circumstances, lethal force may be used by Security:[/color] [color=#ffffff]- Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) - Suspect is equipped with dangerous equipment only used by enemy agents/antagonists and is not cuffed nor surrendering (ex: Bloodred Hardsuit, China Lake, C-20R, etc.). - You determine that your life or the life of another person is in immediate danger. From 97051ec5aafdb30bd2ad6f3823ae8d1e6f2fc14e Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 01:41:19 -0500 Subject: [PATCH 10/46] Line 172 colorization --- Resources/ServerInfo/Rules.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 1ff1ede932..a944aa6f9e 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -73,7 +73,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court. - Do not "Antag Roll." This is the act of joining rounds for the purpose of seeing if you joined as an antagonist, and leaving soon after if not. Players who have a history of this behavior will have their whitelist revoked and/or face a ban. - Do not place players into cryosleep unless they have given consent to do so, they are fully catatonic, or they have been sentenced to preservative stasis. Always examine a character to double check if they are SSD or catatonic prior to placing them into cryosleep.[/color] - - [color=#ff0000]Do not stream the current round to the Grimbly Station Discord.[/color] + [color=#ff0000]- Do not stream the current round to the Grimbly Station Discord.[/color] [color=#ff0000]Please report players who violate this rule.[/color] @@ -169,7 +169,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ff0000]SECURITY & COMMAND RULES[/color] -These rules apply to any individual who is promoted or is acting in the place of a Security/Command role (unless they are an antagonist). +[color=#fcff00]These rules apply to any individual who is promoted or is acting in the place of a Security/Command role (unless they are an antagonist).[/color] [color=#a4885c]13.[/color] [color=#fcff00]Security and command roles are held to a higher standard and must follow space law.[/color] [color=#00c5ff]13A. Command & Security Standards[/color] From 2bb55f5d966c30c56700e674ddba131a1a4c9177 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 01:42:26 -0500 Subject: [PATCH 11/46] Fix a color bracket --- Resources/ServerInfo/Rules.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index a944aa6f9e..9b75270e6a 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -185,8 +185,8 @@ Space Station 14 is not like most games. Many rules are designed to require role * A MG should know how to do xenoarcheology, anomaly management, and psionic/glimmer management. * A CE should know how to repair, basic atmos distro setup, and setup power. [color=#ffffff]- As Command and Security are more RP intensive than other departments, communication is essential to these roles. Failure to communicate with others is liable to result in a job ban. - - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security.[/color] - - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions. + - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security. + - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions.[/color] [color=#00c5ff]13B. Chronological Considerations[/color] [color=#ffffff]- If you don’t have time to play a full round, do not select these roles. From ba3159b9735795c04fe1de0305eb41dfdcabc0ec Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 01:52:07 -0500 Subject: [PATCH 12/46] makes the * subtexts orange --- Resources/ServerInfo/Rules.txt | 60 +++++++++++++++++----------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 9b75270e6a..67266b5983 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -29,10 +29,10 @@ Space Station 14 is not like most games. Many rules are designed to require role - Do not make yourself a major problem/annoyance/disruption for one specific crew member in a way that would actively detract from the other player's enjoyment of the shift. - Do not, as a crewmate, hide the nuclear fission explosive (i.e. "the nuke") in an impossible to see location. - Significant End-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and injuring without reason both *at* and *on the way to* Central Command.[/color] - * This also extends to the following: + [color=#ffe59d]* This also extends to the following: * Neutral parties, such as space dragons or sentient artifacts activating harmful nodes. * Attempts to block the docking ports or ports leading into Central Command. - * Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station. + * Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.[/color] [color=#ffffff]- Department strikes (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. These activities are generally antagonist-only and all players regardless of antagonist status must obtain admin Central Command permission before engaging in this behavior (you are extremely unlikely to get permission). - AFK (aka SSD) and catatonic players are considered to have the same rights as a conscious crewmate.[/color] @@ -57,7 +57,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffffff]- Do not use netspeak in character (i.e. btw, lmfao). - Do not use the Emotes channel to bypass an inability to speak. This includes examples like "motions for you to put parmesan THEN sauce on the spaghetti," "im friendly," and "huh weird looks like I can't type." - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts.[/color] - * DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist. + [color=#ffe59d]* DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist.[/color] [color=#a4885c]4.[/color] [color=#fcff00]Follow Metagaming guidelines[/color] @@ -80,16 +80,16 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#a4885c]6.[/color] [color=#fcff00]All constructed/summoned beings that have laws are bound by those laws and must abide by them.[/color] [color=#ffffff]- If a being has a master, they MUST follow their master's orders. - Your master is held accountable if they order you to do something malicious.[/color] - * This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin. + [color=#ffe59d]* This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin.[/color] [color=#ffffff]- Not having orders, or being given free will by your master does NOT give you permission to self-antag or grief the crew.[/color] [color=#a4885c]7.[/color] [color=#fcff00]Follow Naming Conventions[/color] [color=#ffffff]- In-character names must fit the server standards of:[/color] - * Doesn't make obvious references + [color=#ffe59d]* Doesn't make obvious references * Doesn't disturb roleplay - * Isn't obscene + * Isn't obscene[/color] [color=#ffffff]OR[/color] - * Is a result of random name generation. + [color=#ffe59d]* Is a result of random name generation.[/color] [color=#ffffff]- The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene.[/color] [color=#a4885c]8.[/color] [color=#fcff00]Follow Roleplay Guidelines[/color] @@ -99,60 +99,60 @@ Space Station 14 is not like most games. Many rules are designed to require role - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. - Character development can occur over rounds but each round is a soft-reset, meaning you can have previous shift experience but your character will never have died in the past. - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.[/color] - * Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation. + [color=#ffe59d]* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.[/color] [color=#00c5ff]8B. Role Standard Guidelines[/color] [color=#ffffff]- Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. - By picking prisoner, you have chosen to RP as a prisoner.[/color] - * You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. + [color=#ffe59d]* You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. * Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. - * If you are unsure whether your escape reason is valid, feel free to AHelp it first. [color=#ff0000]Lack of administrator response does not constitute approval[/color]. + * If you are unsure whether your escape reason is valid, feel free to AHelp it first.[/color] [color=#ff0000]Lack of administrator response does not constitute approval[/color]. [color=#a4885c]9.[/color] [color=#fcff00]Follow Escalation Guidelines[/color] [color=#ffffff]- Do not escalate situations needlessly. Very few things are deserving of a fight to the death.[/color] - * If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body. + [color=#ffe59d]* If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body.[/color] [color=#ffffff]- Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation.[/color] [color=#a4885c]10.[/color] [color=#fcff00]Follow Antagonist Guidelines[/color] [color=#00c5ff]10A. Antagonist Behavioral Guidelines[/color] [color=#ffffff]- The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way.[/color] - * Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] - [color=#ffffff]- Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. + [color=#ffe59d]* Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] + [color=#ffffff]- Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives.[/color] - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden.[/color] [color=#00c5ff]10B. Antagonist Roleplay Guidelines[/color] [color=#ffffff]- Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. - Ghost roles have their own independent rules that must be followed.[/color] [color=#ff0000]Breaking these rules can result in a ban, whitelist removal, or both.[/color] [color=#ffffff]- As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics.[/color] - * Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. + [color=#ffe59d]* Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.[/color] [color=#ffffff]- Antagonist roles fall under 1 of 3 categories:[/color] - * Sapient - Your character is humanoid. This applies to Space Ninjas, Nuclear Operatives, Syndicate Agents, etc. Space-Law & SoP gives you protections unless specifically stated otherwise. + [color=#ffe59d]* Sapient - Your character is humanoid. This applies to Space Ninjas, Nuclear Operatives, Syndicate Agents, etc. Space-Law & SoP gives you protections unless specifically stated otherwise. * Sentient - Your character is nonhumanoid. This applies to Space Dragons, Rat Kings, and other complex non-humanoid ghost-role antagonists. Space-Law & SoP gives you less protections unless specifically stated otherwise. - * Nonsentient/Partially-sentient - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. + * Nonsentient/Partially-sentient - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.[/color] [color=#a4885c]11.[/color] [color=#fcff00]Psionics[/color] [color=#ffffff]- Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.[/color] - * This is given more leniency on Code White or if someone is actively abusing their Psionics. - * Be sure to work with Security accordingly to deal with this. + [color=#ffe59d]* This is given more leniency on Code White or if someone is actively abusing their Psionics. + * Be sure to work with Security accordingly to deal with this.[/color] [color=#a4885c]12.[/color] [color=#fcff00]Follow Powergaming Guidelines[/color] [color=#00c5ff]12A. General Powergaming Guidelines[/color] [color=#ffffff]- Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming").[/color] - * Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. - * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] + [color=#ffe59d]* Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. + * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin.[/color] [color=#ff0000]Lack of administrator response does not constitute approval[/color] [color=#ffffff]- A medical doctor does not need insulated gloves gamestart, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things. - Don't manufacture weapons, bombs, or deadly poisons before you know of any reason you would need them. - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required.[/color] [color=#00c5ff]12B. Role-Specific Powergaming Guidelines[/color] [color=#ffffff] Security of antagonist objective items:[/color] - * Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. - * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal. + [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. + * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] [color=#ffffff]- Logistics Gameplay Guidelines:[/color] - * Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. + [color=#ffe59d]* Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. * Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. * Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. * Salvage shouldn't hoard items that other departments are in demand of (Chemvends, exotic seeds, etc.) without permission from that department. @@ -162,10 +162,10 @@ Space Station 14 is not like most games. Many rules are designed to require role * Some leeway to powergaming as Salvage is given if you are actively contributing to the station, so long as it does not violate the aforementioned Powergaming Guidelines. * As LO and Cargo Technicians, put some effort into ensuring items get to their respective entities. See example considerations below. * Notify over radio that a supply request for the respective department/individual arrived. - * Deliver the supplies to the respective department/individual. + * Deliver the supplies to the respective department/individual.[/color] [color=#ffffff]- Epistemics Gameplay Guidelines:[/color] - * Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. - * Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation. + [color=#ffe59d]* Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. + * Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation.[/color] [color=#ff0000]SECURITY & COMMAND RULES[/color] @@ -174,16 +174,16 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#a4885c]13.[/color] [color=#fcff00]Security and command roles are held to a higher standard and must follow space law.[/color] [color=#00c5ff]13A. Command & Security Standards[/color] [color=#ffffff]- Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles.[/color] - * These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. + [color=#ffe59d]* These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.[/color] [color=#ffffff]- Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. - Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban.[/color] - * A CMO should know basic chemistry and treatment. + [color=#ffe59d]* A CMO should know basic chemistry and treatment. * An LO should know basic money management, shuttle piloting, mailing, and Salvage procedures. * An HoS should know Space Law, Brig timers, considerations of criminal cases, etc. * A Captain should know how to delegate jobs, the basics of each department, and how to handle internal conflicts. * An HoP should know how to do basic service roles, job assignment, and ID permission considerations on a case-by-case basis. * A MG should know how to do xenoarcheology, anomaly management, and psionic/glimmer management. - * A CE should know how to repair, basic atmos distro setup, and setup power. + * A CE should know how to repair, basic atmos distro setup, and setup power.[/color] [color=#ffffff]- As Command and Security are more RP intensive than other departments, communication is essential to these roles. Failure to communicate with others is liable to result in a job ban. - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security. - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions.[/color] @@ -192,7 +192,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffffff]- If you don’t have time to play a full round, do not select these roles. - If you need to leave your computer temporarily, send an ahelp or notify your fellow crew via the radio. - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo.[/color] - * If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly. + [color=#ffe59d]* If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly.[/color] [color=#00c5ff]13C. Roleplay-Gameplay Standards[/color] [color=#ffffff]- Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. From 8aac2040786ba5592eef3c432d164db6186e4c06 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 02:08:32 -0500 Subject: [PATCH 13/46] fix punctuation --- Resources/ServerInfo/Rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 67266b5983..51104651e0 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -106,7 +106,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - By picking prisoner, you have chosen to RP as a prisoner.[/color] [color=#ffe59d]* You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. * Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. - * If you are unsure whether your escape reason is valid, feel free to AHelp it first.[/color] [color=#ff0000]Lack of administrator response does not constitute approval[/color]. + * If you are unsure whether your escape reason is valid, feel free to AHelp it first.[/color] [color=#ff0000]Lack of administrator response does not constitute approval.[/color]. [color=#a4885c]9.[/color] [color=#fcff00]Follow Escalation Guidelines[/color] [color=#ffffff]- Do not escalate situations needlessly. Very few things are deserving of a fight to the death.[/color] From abc6622f1c203d68921c5a0df1328609924e95f8 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 02:08:51 -0500 Subject: [PATCH 14/46] Repeat --- Resources/ServerInfo/Rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 51104651e0..79d2026bb4 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -142,7 +142,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#00c5ff]12A. General Powergaming Guidelines[/color] [color=#ffffff]- Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming").[/color] [color=#ffe59d]* Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. - * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin.[/color] [color=#ff0000]Lack of administrator response does not constitute approval[/color] + * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin.[/color] [color=#ff0000]Lack of administrator response does not constitute approval.[/color] [color=#ffffff]- A medical doctor does not need insulated gloves gamestart, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things. - Don't manufacture weapons, bombs, or deadly poisons before you know of any reason you would need them. - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required.[/color] From 7711233b7a0446d26356ef89e174988c8da30931 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 02:16:00 -0500 Subject: [PATCH 15/46] Fix punctuation --- Resources/ServerInfo/Rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 79d2026bb4..073fb2d502 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -148,7 +148,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required.[/color] [color=#00c5ff]12B. Role-Specific Powergaming Guidelines[/color] - [color=#ffffff] Security of antagonist objective items:[/color] + [color=#ffffff]- Security of antagonist objective items:[/color] [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] [color=#ffffff]- Logistics Gameplay Guidelines:[/color] From 32184a53faaa7a157e8a510289a0e2bd00f0c495 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 5 Oct 2024 02:37:56 -0500 Subject: [PATCH 16/46] Fix spacing --- Resources/ServerInfo/Rules.txt | 6 ------ 1 file changed, 6 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 073fb2d502..61abccd45b 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -20,7 +20,6 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#a4885c]1.[/color] [color=#fcff00]Erotic Roleplay (ERP), erotic content, or 18+ sexual content is [/color][color=#ff0000]not allowed under any circumstance[/color]. [color=#fcff00]This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate.[/color] [color=#ff0000]If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator.[/color] [color=#a4885c]2.[/color] [color=#fcff00]Follow the server expectations[/color] - [color=#00c5ff]2A. Gameplay Expectations[/color] [color=#ffffff]- Do not cheat. - Do not abuse glitches and exploits. [/color][color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color][color=#ffffff] Otherwise, please use the #bug-reports channel on the Discord to report the bug. @@ -43,7 +42,6 @@ Space Station 14 is not like most games. Many rules are designed to require role - If you are playing a departmental role and have to leave for more than 20 minutes, please head to cryo or notify an admin of your absence. This is to prevent role-hogging by AFK players. Failure to do so may result in admin cryo, whereas repeat offenders may receive rolebans or tempbans based on severity.[/color] [color=#a4885c]3.[/color] [color=#fcff00]Follow Chat Guidelines[/color] - [color=#00c5ff]3A. Use English and Be respectful[/color] [color=#ffffff]- Use English as your primary method of communication within the game and Grimbly Station servers. - Do not spam. @@ -60,7 +58,6 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffe59d]* DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist.[/color] [color=#a4885c]4.[/color] [color=#fcff00]Follow Metagaming guidelines[/color] - [color=#00c5ff]4A. Death Rules and New Life Rules[/color] [color=#ffffff]- If you die and get revived, do not act on things you saw while you were dead. - If a player dies and is brought back by way of cloning or borgification, they forget the last five minutes leading up to their death and cannot describe who or what killed them. @@ -93,7 +90,6 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffffff]- The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene.[/color] [color=#a4885c]8.[/color] [color=#fcff00]Follow Roleplay Guidelines[/color] - [color=#00c5ff]8A. Character RP Guidelines[/color] [color=#ffffff]- Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. @@ -114,7 +110,6 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffffff]- Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation.[/color] [color=#a4885c]10.[/color] [color=#fcff00]Follow Antagonist Guidelines[/color] - [color=#00c5ff]10A. Antagonist Behavioral Guidelines[/color] [color=#ffffff]- The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way.[/color] [color=#ffe59d]* Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] @@ -138,7 +133,6 @@ Space Station 14 is not like most games. Many rules are designed to require role * Be sure to work with Security accordingly to deal with this.[/color] [color=#a4885c]12.[/color] [color=#fcff00]Follow Powergaming Guidelines[/color] - [color=#00c5ff]12A. General Powergaming Guidelines[/color] [color=#ffffff]- Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming").[/color] [color=#ffe59d]* Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. From 2ca5736912829466daf4fe268e7679fb94781e2d Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 6 Oct 2024 05:10:07 -0500 Subject: [PATCH 17/46] change of clarification --- Resources/ServerInfo/Rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 61abccd45b..bf792b1e17 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -174,7 +174,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffe59d]* A CMO should know basic chemistry and treatment. * An LO should know basic money management, shuttle piloting, mailing, and Salvage procedures. * An HoS should know Space Law, Brig timers, considerations of criminal cases, etc. - * A Captain should know how to delegate jobs, the basics of each department, and how to handle internal conflicts. + * A Captain should know how to delegate jobs, the basics of each department, and how to handle conflicts. * An HoP should know how to do basic service roles, job assignment, and ID permission considerations on a case-by-case basis. * A MG should know how to do xenoarcheology, anomaly management, and psionic/glimmer management. * A CE should know how to repair, basic atmos distro setup, and setup power.[/color] From 92e45c036819492566a7ba1a1843c28e9b25b917 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 6 Oct 2024 05:12:25 -0500 Subject: [PATCH 18/46] change hexcodes for department specific guidelines --- Resources/ServerInfo/Rules.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index bf792b1e17..e705aac793 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -145,7 +145,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffffff]- Security of antagonist objective items:[/color] [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] - [color=#ffffff]- Logistics Gameplay Guidelines:[/color] + [color=#43331a]- Logistics Gameplay Guidelines:[/color] [color=#ffe59d]* Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. * Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. * Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. @@ -157,7 +157,7 @@ Space Station 14 is not like most games. Many rules are designed to require role * As LO and Cargo Technicians, put some effort into ensuring items get to their respective entities. See example considerations below. * Notify over radio that a supply request for the respective department/individual arrived. * Deliver the supplies to the respective department/individual.[/color] - [color=#ffffff]- Epistemics Gameplay Guidelines:[/color] + [color=#cd76d3]- Epistemics Gameplay Guidelines:[/color] [color=#ffe59d]* Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. * Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation.[/color] From 341e85c8b7a23fc3c498f3c6acf8382c2cc78464 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 6 Oct 2024 05:37:31 -0500 Subject: [PATCH 19/46] Dafuq are these not doing there --- .../deltav/guidebook/chemistry/{ => chemistry}/statuseffects.ftl | 0 Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl | 0 2 files changed, 0 insertions(+), 0 deletions(-) rename Resources/Locale/en-US/deltav/guidebook/chemistry/{ => chemistry}/statuseffects.ftl (100%) create mode 100644 Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl diff --git a/Resources/Locale/en-US/deltav/guidebook/chemistry/statuseffects.ftl b/Resources/Locale/en-US/deltav/guidebook/chemistry/chemistry/statuseffects.ftl similarity index 100% rename from Resources/Locale/en-US/deltav/guidebook/chemistry/statuseffects.ftl rename to Resources/Locale/en-US/deltav/guidebook/chemistry/chemistry/statuseffects.ftl diff --git a/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl b/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl new file mode 100644 index 0000000000..e69de29bb2 From 44dae586492b3df5abaa2a412b67558cbb40c5a5 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 6 Oct 2024 05:39:23 -0500 Subject: [PATCH 20/46] Added deltaV tempalte to guides.ftl --- .../deltav/guidebook/chemistry/guides.ftl | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl b/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl index e69de29bb2..a680ff1051 100644 --- a/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl +++ b/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl @@ -0,0 +1,24 @@ +guide-entry-deltav-Rules = Delta-V Rules +guide-entry-deltav-disclaimer-1 = D1. Proper AHelp Ettiquette +guide-entry-deltav-disclaimer-2 = D2. Do not exploit the game +guide-entry-deltav-rule-0 = 0. Admin Discretion +guide-entry-deltav-rule-e1 = E1. No Sexual Content/Themes +guide-entry-deltav-rule-e2 = E2. Use English and be respectful +guide-entry-deltav-rule-e3 = E3. Rules regarding livestreaming +guide-entry-deltav-rule-1 = 1. Server Expectations +guide-entry-deltav-rule-2 = 2. Metagaming Guidelines +guide-entry-deltav-rule-3 = 3. New Life Rules +guide-entry-deltav-rule-4 = 4. Naming Convention Rules +guide-entry-deltav-rule-5 = 5. Roleplay Guidelines +guide-entry-deltav-rule-6 = 6. Powergaming Guidelines +guide-entry-deltav-rule-7 = 7. End-Of-Round (EOR) Rules +guide-entry-deltav-rule-c1 = C1. Command, Security and Justice Guidelines +guide-entry-deltav-rule-c2 = C2. Prisoner Guidelines +guide-entry-deltav-rule-c3 = C3. Follow Antagonist Guidelines + +guide-entry-alert-levels = Alert Levels +guide-entry-justice = Justice + +guide-entry-glimmer-creatures = Glimmer Creatures + +guide-entry-trade-station = Trade Station \ No newline at end of file From 62277a696fa8e2a5e331db7d9fa09d39bbd82536 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 6 Oct 2024 05:49:03 -0500 Subject: [PATCH 21/46] rename deltaV entries to grimbly --- .../deltav/guidebook/chemistry/guides.ftl | 34 +++++++++---------- .../Prototypes/Grimbly/Guidebook/rules.yml | 34 +++++++++---------- 2 files changed, 34 insertions(+), 34 deletions(-) diff --git a/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl b/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl index a680ff1051..6864803aef 100644 --- a/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl +++ b/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl @@ -1,20 +1,20 @@ -guide-entry-deltav-Rules = Delta-V Rules -guide-entry-deltav-disclaimer-1 = D1. Proper AHelp Ettiquette -guide-entry-deltav-disclaimer-2 = D2. Do not exploit the game -guide-entry-deltav-rule-0 = 0. Admin Discretion -guide-entry-deltav-rule-e1 = E1. No Sexual Content/Themes -guide-entry-deltav-rule-e2 = E2. Use English and be respectful -guide-entry-deltav-rule-e3 = E3. Rules regarding livestreaming -guide-entry-deltav-rule-1 = 1. Server Expectations -guide-entry-deltav-rule-2 = 2. Metagaming Guidelines -guide-entry-deltav-rule-3 = 3. New Life Rules -guide-entry-deltav-rule-4 = 4. Naming Convention Rules -guide-entry-deltav-rule-5 = 5. Roleplay Guidelines -guide-entry-deltav-rule-6 = 6. Powergaming Guidelines -guide-entry-deltav-rule-7 = 7. End-Of-Round (EOR) Rules -guide-entry-deltav-rule-c1 = C1. Command, Security and Justice Guidelines -guide-entry-deltav-rule-c2 = C2. Prisoner Guidelines -guide-entry-deltav-rule-c3 = C3. Follow Antagonist Guidelines +guide-entry-grimbly-Rules = Grimbly Station Rules +guide-entry-grimbly-disclaimer-1 = D1. Proper AHelp Ettiquette +guide-entry-grimbly-disclaimer-2 = D2. Do not exploit the game +guide-entry-grimbly-rule-0 = 0. Admin Discretion +guide-entry-grimbly-rule-e1 = E1. No Sexual Content/Themes +guide-entry-grimbly-rule-e2 = E2. Use English and be respectful +guide-entry-grimbly-rule-e3 = E3. Rules regarding livestreaming +guide-entry-grimbly-rule-1 = 1. Server Expectations +guide-entry-grimbly-rule-2 = 2. Metagaming Guidelines +guide-entry-grimbly-rule-3 = 3. New Life Rules +guide-entry-grimbly-rule-4 = 4. Naming Convention Rules +guide-entry-grimbly-rule-5 = 5. Roleplay Guidelines +guide-entry-grimbly-rule-6 = 6. Powergaming Guidelines +guide-entry-grimbly-rule-7 = 7. End-Of-Round (EOR) Rules +guide-entry-grimbly-rule-c1 = C1. Command, Security and Justice Guidelines +guide-entry-grimbly-rule-c2 = C2. Prisoner Guidelines +guide-entry-grimbly-rule-c3 = C3. Follow Antagonist Guidelines guide-entry-alert-levels = Alert Levels guide-entry-justice = Justice diff --git a/Resources/Prototypes/Grimbly/Guidebook/rules.yml b/Resources/Prototypes/Grimbly/Guidebook/rules.yml index 27ca3a3942..5017800840 100644 --- a/Resources/Prototypes/Grimbly/Guidebook/rules.yml +++ b/Resources/Prototypes/Grimbly/Guidebook/rules.yml @@ -1,6 +1,6 @@ - type: guideEntry id: GrimblyRuleset - name: guide-entry-deltav-rules + name: guide-entry-grimbly-rules text: "/ServerInfo/Guidebook/Grimbly/Rules/GrimblyRuleset.xml" priority: -2 ruleEntry: true @@ -24,96 +24,96 @@ - type: guideEntry id: GrimblyDisclaimer1 - name: guide-entry-deltav-disclaimer-1 + name: guide-entry-grimbly-disclaimer-1 text: "/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D1_AdminRespect.xml" ruleEntry: true - type: guideEntry id: GrimblyDisclaimer2 - name: guide-entry-deltav-disclaimer-2 + name: guide-entry-grimbly-disclaimer-2 text: "/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D2_Exploits.xml" ruleEntry: true - type: guideEntry id: GrimblyRule0 - name: guide-entry-deltav-rule-0 + name: guide-entry-grimbly-rule-0 text: "/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml" ruleEntry: true - type: guideEntry id: GrimblyRuleE1 - name: guide-entry-deltav-rule-e1 + name: guide-entry-grimbly-rule-e1 text: "/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E1_ERP.xml" ruleEntry: true - type: guideEntry id: GrimblyRuleE2 - name: guide-entry-deltav-rule-e2 + name: guide-entry-grimbly-rule-e2 text: "/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E2_Community.xml" ruleEntry: true - type: guideEntry id: GrimblyRuleE3 - name: guide-entry-deltav-rule-e3 + name: guide-entry-grimbly-rule-e3 text: "/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E3_Streaming.xml" ruleEntry: true - type: guideEntry id: GrimblyRule1 - name: guide-entry-deltav-rule-1 + name: guide-entry-grimbly-rule-1 text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/1_ServerExpectations.xml" ruleEntry: true - type: guideEntry id: GrimblyRule2 - name: guide-entry-deltav-rule-2 + name: guide-entry-grimbly-rule-2 text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/2_Metagaming.xml" ruleEntry: true - type: guideEntry id: GrimblyRule3 - name: guide-entry-deltav-rule-3 + name: guide-entry-grimbly-rule-3 text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/3_NewLife.xml" ruleEntry: true - type: guideEntry id: GrimblyRule4 - name: guide-entry-deltav-rule-4 + name: guide-entry-grimbly-rule-4 text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/4_NamingConventions.xml" ruleEntry: true - type: guideEntry id: GrimblyRule5 - name: guide-entry-deltav-rule-5 + name: guide-entry-grimbly-rule-5 text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/5_RoleplayGuidelines.xml" ruleEntry: true - type: guideEntry id: GrimblyRule6 - name: guide-entry-deltav-rule-6 + name: guide-entry-grimbly-rule-6 text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/6_Powergaming.xml" ruleEntry: true - type: guideEntry id: GrimblyRule7 - name: guide-entry-deltav-rule-7 + name: guide-entry-grimbly-rule-7 text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/7_EOR.xml" ruleEntry: true - type: guideEntry id: GrimblyRuleC1 - name: guide-entry-deltav-rule-c1 + name: guide-entry-grimbly-rule-c1 text: "/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C1_CommandSecurityJustice.xml" ruleEntry: true - type: guideEntry id: GrimblyRuleC2 - name: guide-entry-deltav-rule-c2 + name: guide-entry-grimbly-rule-c2 text: "/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C2_PrisonerRule.xml" ruleEntry: true - type: guideEntry id: GrimblyRuleC3 - name: guide-entry-deltav-rule-c3 + name: guide-entry-grimbly-rule-c3 text: "/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C3_Antags.xml" ruleEntry: true From d2928d7f090d540c6a7856380cb69eb522606433 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sat, 12 Oct 2024 05:50:11 -0500 Subject: [PATCH 22/46] Update rules --- Resources/ServerInfo/Rules.txt | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index e705aac793..b6149d7262 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -1,15 +1,9 @@ [color=#ff0000]YOU MUST BE AT LEAST 18 YEARS OF AGE TO PLAY ON GRIMBLY STATION SERVERS. ANY USERS SUSPECTED OF BEING UNDER 18 YEARS OF AGE WILL BE BANNED UNTIL THEY ARE OF AGE.[/color] -[color=#ff0000]DISCONNECTING FROM OR IGNORING/EVADING ADMIN-HELPS WILL RESULT IN AN APPEAL ONLY BAN.[/color] - -[color=#ff0000]THE USAGE OF ANY THIRD-PARTY APPLICATIONS/SCRIPTS/CLIENT MODIFICATIONS TO GAIN AN ADVANTAGE, AVOID INTENDED GAME/SERVER MECHANICS, OR TO HARM SERVER INFRASTRUCTURE IS STRICTLY PROHIBITED. ANY AND ALL INSTANCES OF THIS WILL BE MET WITH AN APPEAL-ONLY BAN.[/color] - -[color=#ff0000]If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the "AHelp" button in the lobby +[color=#ff0000]If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the "AHelp" button in the lobby[/color] [color=#ffff00]Grimbly Station is a Medium Roleplay server. Try to immerse yourself into your character. This includes doing your job, interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game. MRP places less emphasis on “winning” and more on just telling a story.[/color] -[color=#ffff00]If you have any questions about these rules, please use the admin help (ahelp) menu by hitting F1 in-game or clicking the “Ahelp” button in the lobby.[/color] - Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren't surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not. [color=#a4885c]0.[/color] [color=#fcff00]Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.[/color] @@ -23,6 +17,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#00c5ff]2A. Gameplay Expectations[/color] [color=#ffffff]- Do not cheat. - Do not abuse glitches and exploits. [/color][color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color][color=#ffffff] Otherwise, please use the #bug-reports channel on the Discord to report the bug. + - THE USAGE OF ANY THIRD-PARTY APPLICATIONS/SCRIPTS/CLIENT MODIFICATIONS TO GAIN AN ADVANTAGE, AVOID INTENDED GAME/SERVER MECHANICS, OR TO HARM SERVER INFRASTRUCTURE IS STRICTLY PROHIBITED. ANY AND ALL INSTANCES OF THIS WILL BE MET WITH AN APPEAL-ONLY BAN. - If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. - Do not make yourself a major problem/annoyance/disruption for the crew while not being an antagonist (i.e. self-antagging). - Do not make yourself a major problem/annoyance/disruption for one specific crew member in a way that would actively detract from the other player's enjoyment of the shift. @@ -39,6 +34,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffffff]- Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administrators in the relay will result in your removal. - Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. - All AHelp messages are relayed to the Grimbly Station Discord. If an admin is not online, aHelp it anyways! + - If you have any questions about these rules, please use the admin help (ahelp) menu by hitting F1 in-game or clicking the “Ahelp” button in the lobby. - If you are playing a departmental role and have to leave for more than 20 minutes, please head to cryo or notify an admin of your absence. This is to prevent role-hogging by AFK players. Failure to do so may result in admin cryo, whereas repeat offenders may receive rolebans or tempbans based on severity.[/color] [color=#a4885c]3.[/color] [color=#fcff00]Follow Chat Guidelines[/color] From 3f64b17383df30883e3fa5e5d9ead3952ec0d12f Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 13 Oct 2024 15:01:04 -0500 Subject: [PATCH 23/46] The Purge --- .../Rules/CommunityRules/D1_AdminRespect.xml | 9 --------- .../Grimbly/Rules/CommunityRules/D2_Exploits.xml | 9 --------- .../Grimbly/Rules/CommunityRules/E1_ERP.xml | 7 ------- .../Grimbly/Rules/CommunityRules/E2_Community.xml | 13 ------------- .../Grimbly/Rules/CommunityRules/E3_Streaming.xml | 10 ---------- .../Rules/GameRules/1_ServerExpectations.xml | 12 ------------ .../Grimbly/Rules/GameRules/2_Metagaming.xml | 14 -------------- .../Grimbly/Rules/GameRules/3_NewLife.xml | 7 ------- .../Rules/GameRules/4_NamingConventions.xml | 9 --------- .../Rules/GameRules/5_RoleplayGuidelines.xml | 13 ------------- .../Grimbly/Rules/GameRules/6_Powergaming.xml | 8 -------- .../Guidebook/Grimbly/Rules/GameRules/7_EOR.xml | 6 ------ .../Guidebook/Grimbly/Rules/GameRules/Template.xml | 4 ++++ .../Rules/RoleRules/C1_CommandSecurityJustice.xml | 12 ------------ .../Grimbly/Rules/RoleRules/C2_PrisonerRule.xml | 8 -------- .../Grimbly/Rules/RoleRules/C3_Antags.xml | 12 ------------ 16 files changed, 4 insertions(+), 149 deletions(-) delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D1_AdminRespect.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D2_Exploits.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E1_ERP.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E2_Community.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E3_Streaming.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/1_ServerExpectations.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/2_Metagaming.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/3_NewLife.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/4_NamingConventions.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/5_RoleplayGuidelines.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/6_Powergaming.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/7_EOR.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/Template.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C1_CommandSecurityJustice.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C2_PrisonerRule.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C3_Antags.xml diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D1_AdminRespect.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D1_AdminRespect.xml deleted file mode 100644 index 1c025c2546..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D1_AdminRespect.xml +++ /dev/null @@ -1,9 +0,0 @@ - - # Disclaimer D1. Proper AHelp Ettiquette -Do not use the AHelp for conversations of little substance. - - - Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. - - Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance will result in your removal. - - All AHelp messages are relayed to the Grimbly Station Discord. - - diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D2_Exploits.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D2_Exploits.xml deleted file mode 100644 index cdac71c0d2..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D2_Exploits.xml +++ /dev/null @@ -1,9 +0,0 @@ - - # Disclaimer D2. Do not exploit. - Do not exploit the game, use cheats or macros. - - - The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. - - Any and all instances of this will be met with an appeal-only ban; please use the #bug-reports channel on the Discord, or the issues section of the GitHub (Grimbly-Station/Grimbly-Station) to report any issues you find in-game. - - - diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E1_ERP.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E1_ERP.xml deleted file mode 100644 index 751ce6fe73..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E1_ERP.xml +++ /dev/null @@ -1,7 +0,0 @@ - - # Rule E1: No sexual content/themes - No sexual content/themes including erotic roleplay (ERP) and no shock content. - - Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance. - - This includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate by staff or members. - - [color=#ff0000]If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator or moderator.[/color] - diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E2_Community.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E2_Community.xml deleted file mode 100644 index f5f4c3ea88..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E2_Community.xml +++ /dev/null @@ -1,13 +0,0 @@ - - # Rule E2: Use English and be respectful - Grimbly Station is an English-based Community; - - - Use English as your primary method of communication within the game and Grimbly Station servers. - - Do not spam or advertise on our server. - - Be respectful towards other members and avoid making others uncomfortable. - - We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, slurs, and other forms of bigotry, discrimination, and harassment. - Slurs and terms that use real or implied mental or physical disability to mock or denigrate members or their in-game characters are also strictly prohibited. Failure to comply with this rule will result in community removal. - - The denigration of other player characters through reference to their species/morphotype or debasement by comparison to nonsapients on a discriminatory basis is strictly prohibited and may result in an appeal-only ban. - - Do not excessively complain in Dead, LOOC, or OOC channels. This further extends to complaining about the current or prior round in the Grimbly Station discord. If you have an issue aHelp it or go to the help channel in the discord. Excessive complaining (also known as being an OOC baby) does not add to the experience for anyone and makes you liable to administrative action. - - diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E3_Streaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E3_Streaming.xml deleted file mode 100644 index c1b0d9385b..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E3_Streaming.xml +++ /dev/null @@ -1,10 +0,0 @@ - - # Rule E3: Rules regarding livestreaming -Grimbly Station welcomes content creators and streamers to our community, but we have a few rules regarding livestreaming game servers. - - - While a stream delay is not necessary, it is highly recommended to have at least a 10 second delay. - - Please let admins know you are streaming via the AHelp prior to doing so. - - If your chat or viewers are in-game with you while also watching your stream, they are breaking our server rules. - - Please do not coordinate with them and discourage this behavior if it is seen. - - diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/1_ServerExpectations.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/1_ServerExpectations.xml deleted file mode 100644 index fcea351ffd..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/1_ServerExpectations.xml +++ /dev/null @@ -1,12 +0,0 @@ - - # Rule 1: Server Expectations - - Do not cause too much trouble for the crew as a non-antagonist (i.e. do not "self-antag"). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment. - - Clowns, Mimes, and other "prankster" roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance. - - - If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. - - Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval. - - AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate. - - If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency. - - If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary. - - diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/2_Metagaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/2_Metagaming.xml deleted file mode 100644 index 0fcbc5ba71..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/2_Metagaming.xml +++ /dev/null @@ -1,14 +0,0 @@ - - # Rule 2: Metagaming Guidelines - - Do not use the Emote channel to bypass an inability to speak. This includes examples like "I'm friendly," "oh weird I can't speak," or "mimes a flashlight". -- Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited. - - Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don't speak of in-character matters in those channels unless you're asking questions related to in-game concepts. - - Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where the captain went? OOC He probably left to get dinner lol"). - - Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game). - - Do not stream, discuss, or share information about the current round to the Grimbly Station Discord. - - You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging). - - Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court. - - Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds. -- Do not "antag roll." This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not. - - diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/3_NewLife.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/3_NewLife.xml deleted file mode 100644 index 8bcfd975a4..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/3_NewLife.xml +++ /dev/null @@ -1,7 +0,0 @@ - - # Rule 3: New Life Guidelines - - If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. - - Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. [color=#ff0000]Please report players who break this rule.[/color] - - In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing). - - diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/4_NamingConventions.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/4_NamingConventions.xml deleted file mode 100644 index e3ec2785b0..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/4_NamingConventions.xml +++ /dev/null @@ -1,9 +0,0 @@ - - # Rule 4: Naming Conventions - In-character names must fit the server standards of: - - - Doesn't make obvious references, - - Isn't an obvious pun or play on words, - - Isn't obscene, OR is a result of random name generation. - - The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion. - \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/5_RoleplayGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/5_RoleplayGuidelines.xml deleted file mode 100644 index 829644af4a..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/5_RoleplayGuidelines.xml +++ /dev/null @@ -1,13 +0,0 @@ - - # Rule 5: Roleplay Guidelines - - Your character is a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences rather than your own as the player. - - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. - - Do not fax memes, copypasta, or spam to Central Command. - - Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death. - - If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior. - - Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation. - - Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule. - - [color=#ff0000]Non-security personnel should not seek to kill or detain unrelated threats.[/color] Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question. - - Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation. - - diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/6_Powergaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/6_Powergaming.xml deleted file mode 100644 index 6a92a0d501..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/6_Powergaming.xml +++ /dev/null @@ -1,8 +0,0 @@ - - # Rule 6: Powergaming Guidelines - If you, in your given role, require an item that does not fall within your job's usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason. - - Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed. - - Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. - - Do not, [color=#ff0000]under any circumstances[/color], hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location. - - \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/7_EOR.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/7_EOR.xml deleted file mode 100644 index 65bfbddd4a..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/7_EOR.xml +++ /dev/null @@ -1,6 +0,0 @@ - - # Rule 7: End-Of-Round (EOR) Rules - - Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command. - - Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station. - - \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/Template.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/Template.xml new file mode 100644 index 0000000000..d971d25e53 --- /dev/null +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/Template.xml @@ -0,0 +1,4 @@ + + # Rule : Server Expectations + + diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C1_CommandSecurityJustice.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C1_CommandSecurityJustice.xml deleted file mode 100644 index 9df9c68e81..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C1_CommandSecurityJustice.xml +++ /dev/null @@ -1,12 +0,0 @@ - - # Rule C1: Command, Security and Justice Guidelines - - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. -- The three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. -- Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. -- If you need to leave the round, notify your fellow crew via departmental radio and put your equipment in its proper places prior to going to cryo. If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving. -- Do not give up or trade away Traitor objective items, departmental/Command tools and remotes, and sensitive equipment without excellent reason. -- Some leeway is given to making deals with criminals if and only if the deal benefits the safety or situation of the station or circumstances rather than just yourself (e.g. hostage situations). -- Some leeway can be given [color=#ff0000]in extreme circumstances[/color] of extreme shortstaffing and/or emergency/crisis. -- Command, Justice, and Security are expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure that company policy and standard operating procedure - not just space law - is being observed. Security is expected to intervene into criminal activity where possible and safe to do so. Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible. -- Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department. - diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C2_PrisonerRule.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C2_PrisonerRule.xml deleted file mode 100644 index c53694db9f..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C2_PrisonerRule.xml +++ /dev/null @@ -1,8 +0,0 @@ - - # Rule C2: Prisoner Guidelines -- By picking the prisoner role, you have chosen to roleplay as a prisoner. -- You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. -- Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. -- If you are unsure whether your escape reason is valid, feel free to AHelp it first. [color=#ff0000]Lack of administrator response does not constitute approval.[/color] - - \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C3_Antags.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C3_Antags.xml deleted file mode 100644 index 8ae9721f07..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C3_Antags.xml +++ /dev/null @@ -1,12 +0,0 @@ - - # Rule C3: Antagonist Guidelines - - The damage that antagonists can cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. -- If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. [color=#ff0000]Lack of administrator response does not constitute approval.[/color] -- Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. -- Other antagonists are not necessarily your friends. Other agents, mercenaries, and possibly even space dragons are free agents that you may negotiate with at your own risk, but no one should be working together with xenomorphs or zombies. -- Heavily damaging/spacing or camping arrivals/cryo, unnecessarily extending the round, and behavior that calls the round to an end prematurely - as well as other lame behaviors - are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons. -- As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. -- Slimes, zombies, and spiders should [color=#ff0000]not[/color] be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. -- Placeholder for sentient (but not sapient) antagonists (Rat King, Space Dragon, etc.) - - From 14b5a21e33d0cf4b1990d2f59bf3b18b6367e231 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 13 Oct 2024 15:14:34 -0500 Subject: [PATCH 24/46] AAA --- .../Prototypes/Grimbly/Guidebook/rules.yml | 107 +----------------- .../Guidebook/Grimbly/Rules/0_Admin.xml | 9 +- .../Grimbly/Rules/GrimblyRuleset.xml | 16 +-- 3 files changed, 6 insertions(+), 126 deletions(-) diff --git a/Resources/Prototypes/Grimbly/Guidebook/rules.yml b/Resources/Prototypes/Grimbly/Guidebook/rules.yml index 5017800840..4702a93a39 100644 --- a/Resources/Prototypes/Grimbly/Guidebook/rules.yml +++ b/Resources/Prototypes/Grimbly/Guidebook/rules.yml @@ -5,115 +5,10 @@ priority: -2 ruleEntry: true children: - - GrimblyDisclaimer1 - - GrimblyDisclaimer2 - GrimblyRule0 - - GrimblyRuleE1 - - GrimblyRuleE2 - - GrimblyRuleE3 - - GrimblyRule1 - - GrimblyRule2 - - GrimblyRule3 - - GrimblyRule4 - - GrimblyRule5 - - GrimblyRule6 - - GrimblyRule7 - - GrimblyRuleC1 - - GrimblyRuleC2 - - GrimblyRuleC3 - -- type: guideEntry - id: GrimblyDisclaimer1 - name: guide-entry-grimbly-disclaimer-1 - text: "/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D1_AdminRespect.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyDisclaimer2 - name: guide-entry-grimbly-disclaimer-2 - text: "/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/D2_Exploits.xml" - ruleEntry: true - type: guideEntry id: GrimblyRule0 name: guide-entry-grimbly-rule-0 text: "/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRuleE1 - name: guide-entry-grimbly-rule-e1 - text: "/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E1_ERP.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRuleE2 - name: guide-entry-grimbly-rule-e2 - text: "/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E2_Community.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRuleE3 - name: guide-entry-grimbly-rule-e3 - text: "/ServerInfo/Guidebook/Grimbly/Rules/CommunityRules/E3_Streaming.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRule1 - name: guide-entry-grimbly-rule-1 - text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/1_ServerExpectations.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRule2 - name: guide-entry-grimbly-rule-2 - text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/2_Metagaming.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRule3 - name: guide-entry-grimbly-rule-3 - text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/3_NewLife.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRule4 - name: guide-entry-grimbly-rule-4 - text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/4_NamingConventions.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRule5 - name: guide-entry-grimbly-rule-5 - text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/5_RoleplayGuidelines.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRule6 - name: guide-entry-grimbly-rule-6 - text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/6_Powergaming.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRule7 - name: guide-entry-grimbly-rule-7 - text: "/ServerInfo/Guidebook/Grimbly/Rules/GameRules/7_EOR.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRuleC1 - name: guide-entry-grimbly-rule-c1 - text: "/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C1_CommandSecurityJustice.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRuleC2 - name: guide-entry-grimbly-rule-c2 - text: "/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C2_PrisonerRule.xml" - ruleEntry: true - -- type: guideEntry - id: GrimblyRuleC3 - name: guide-entry-grimbly-rule-c3 - text: "/ServerInfo/Guidebook/Grimbly/Rules/RoleRules/C3_Antags.xml" - ruleEntry: true + ruleEntry: true \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml index 04a7bce76b..10caaf875d 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml @@ -1,8 +1,7 @@ - # Rule 0: Admin Discretion - - Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. - - Administrators will be held fully accountable for their actions if they exercise this privilege. - - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. - - Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Grimbly Station Discord in the Staff-Public Fourm. + # 0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. + - Administrators will be held fully accountable for their actions if they exercise this privilege. + - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. + - Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Grimbly Station Discord in the #help channel. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GrimblyRuleset.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GrimblyRuleset.xml index d1d297e61a..92c72f4e37 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GrimblyRuleset.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GrimblyRuleset.xml @@ -20,25 +20,11 @@ Space Station 14 is not like most games. Many rules are designed to require role ## Community Rules These rules apply at all times, including between rounds. - - [textlink="0. Admin Discretion." link="GrimblyRule0"] - - [textlink="E1. No Sexual Content/Themes" link="GrimblyRuleE1"] - - [textlink="E2. Use English" link="GrimblyRuleE2"] - - [textlink="E3. Rules regarding livestreaming" link="GrimblyRuleE3"] - + ## Game Server Rules These rules apply within the context of rounds. - - [textlink="1. Server Expectations" link="GrimblyRule1"] - - [textlink="2. Metagaming Guidelines" link="GrimblyRule2"] - - [textlink="3. New Life Rules" link="GrimblyRule3"] - - [textlink="4. Naming Convention Rules" link="GrimblyRule4"] - - [textlink="5. Roleplay Guidelines" link="GrimblyRule5"] - - [textlink="6. Powergaming Guidelines" link="GrimblyRule6"] - - [textlink="7. End-Of-Round (EOR) Rules" link="GrimblyRule7"] ## Command, Security, Justice and Antagonist Guidelines These rules apply within rounds for specific roles. - - [textlink="C1. Command, Security and Justice Guidelines" link="GrimblyRuleC1"] - - [textlink="C2. Prisoner Guidelines." link="GrimblyRuleC2"] - - [textlink="C3. Follow Antagonist Guidelines" link="GrimblyRuleC3"] From 00725a50abc749fbb80a16555c108fc33574f0af Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 13 Oct 2024 15:23:20 -0500 Subject: [PATCH 25/46] More Cleanup --- Resources/Prototypes/Grimbly/Guidebook/rules.yml | 4 +++- .../ServerInfo/Guidebook/Grimbly/Rules/GrimblyRuleset.xml | 4 +--- .../Guidebook/Grimbly/Rules/{GameRules => }/Template.xml | 0 3 files changed, 4 insertions(+), 4 deletions(-) rename Resources/ServerInfo/Guidebook/Grimbly/Rules/{GameRules => }/Template.xml (100%) diff --git a/Resources/Prototypes/Grimbly/Guidebook/rules.yml b/Resources/Prototypes/Grimbly/Guidebook/rules.yml index 4702a93a39..d03665c913 100644 --- a/Resources/Prototypes/Grimbly/Guidebook/rules.yml +++ b/Resources/Prototypes/Grimbly/Guidebook/rules.yml @@ -11,4 +11,6 @@ id: GrimblyRule0 name: guide-entry-grimbly-rule-0 text: "/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml" - ruleEntry: true \ No newline at end of file + ruleEntry: true + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GrimblyRuleset.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GrimblyRuleset.xml index 92c72f4e37..61804e0b11 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GrimblyRuleset.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/GrimblyRuleset.xml @@ -13,15 +13,13 @@ Space Station 14 is not like most games. Many rules are designed to require role ## Server Disclaimers [color=#ff0000]You must be at least 18 years of age to play on Grimbly Station's servers. Any users suspected of being under the age of 18 will be removed.[/color] By connecting to this server, you agree to our privacy policy. - - [textlink="D1. Proper AHelp Ettiquette." link="GrimblyDisclaimer1"] - - [textlink="D2. Do not exploit the game." link="GrimblyDisclaimer2"] If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the "AHelp" button in the lobby. ## Community Rules These rules apply at all times, including between rounds. - [textlink="0. Admin Discretion." link="GrimblyRule0"] - + ## Game Server Rules These rules apply within the context of rounds. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/Template.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/Template.xml similarity index 100% rename from Resources/ServerInfo/Guidebook/Grimbly/Rules/GameRules/Template.xml rename to Resources/ServerInfo/Guidebook/Grimbly/Rules/Template.xml From 071054b860973d484dada2e745b6fce721924ebd Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 13 Oct 2024 15:33:21 -0500 Subject: [PATCH 26/46] DaRules template files --- .../Guidebook/Grimbly/Rules/10_Psionics.xml | 0 .../Grimbly/Rules/11_Powergaming.xml | 0 .../Grimbly/Rules/12_Sec&Command.xml | 0 .../Grimbly/Rules/13_Sec_Escalation.xml | 0 .../Grimbly/Rules/14_SecPrisoners.xml | 0 .../Guidebook/Grimbly/Rules/1_No_ERP.xml | 4 ++ .../Guidebook/Grimbly/Rules/2_Server.xml | 4 ++ .../Guidebook/Grimbly/Rules/3_Chat.xml | 4 ++ .../Guidebook/Grimbly/Rules/4_Metagaming .xml | 4 ++ .../Guidebook/Grimbly/Rules/5_Summons.xml | 4 ++ .../Guidebook/Grimbly/Rules/6_Naming.xml | 4 ++ .../Grimbly/Rules/7_RPGuidelines.xml | 0 .../Guidebook/Grimbly/Rules/8_Escalation.xml | 0 .../Grimbly/Rules/9_AntagonistGuidelines.xml | 0 .../Guidebook/Grimbly/Rules/Template.xml | 4 -- Resources/ServerInfo/Rules.txt | 40 +++++++++---------- 16 files changed, 44 insertions(+), 24 deletions(-) create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/Template.xml diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml new file mode 100644 index 0000000000..4c51bf7961 --- /dev/null +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml new file mode 100644 index 0000000000..4c51bf7961 --- /dev/null +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml new file mode 100644 index 0000000000..4c51bf7961 --- /dev/null +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml new file mode 100644 index 0000000000..4c51bf7961 --- /dev/null +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml new file mode 100644 index 0000000000..4c51bf7961 --- /dev/null +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml new file mode 100644 index 0000000000..4c51bf7961 --- /dev/null +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/Template.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/Template.xml deleted file mode 100644 index d971d25e53..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/Template.xml +++ /dev/null @@ -1,4 +0,0 @@ - - # Rule : Server Expectations - - diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index b6149d7262..644d059df3 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -70,13 +70,13 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ff0000]Please report players who violate this rule.[/color] -[color=#a4885c]6.[/color] [color=#fcff00]All constructed/summoned beings that have laws are bound by those laws and must abide by them.[/color] +[color=#a4885c]5.[/color] [color=#fcff00]All constructed/summoned beings that have laws are bound by those laws and must abide by them.[/color] [color=#ffffff]- If a being has a master, they MUST follow their master's orders. - Your master is held accountable if they order you to do something malicious.[/color] [color=#ffe59d]* This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin.[/color] [color=#ffffff]- Not having orders, or being given free will by your master does NOT give you permission to self-antag or grief the crew.[/color] -[color=#a4885c]7.[/color] [color=#fcff00]Follow Naming Conventions[/color] +[color=#a4885c]6.[/color] [color=#fcff00]Follow Naming Conventions[/color] [color=#ffffff]- In-character names must fit the server standards of:[/color] [color=#ffe59d]* Doesn't make obvious references * Doesn't disturb roleplay @@ -85,34 +85,34 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffe59d]* Is a result of random name generation.[/color] [color=#ffffff]- The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene.[/color] -[color=#a4885c]8.[/color] [color=#fcff00]Follow Roleplay Guidelines[/color] - [color=#00c5ff]8A. Character RP Guidelines[/color] +[color=#a4885c]7.[/color] [color=#fcff00]Follow Roleplay Guidelines[/color] + [color=#00c5ff]7A. Character RP Guidelines[/color] [color=#ffffff]- Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. - Character development can occur over rounds but each round is a soft-reset, meaning you can have previous shift experience but your character will never have died in the past. - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.[/color] [color=#ffe59d]* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.[/color] - [color=#00c5ff]8B. Role Standard Guidelines[/color] + [color=#00c5ff]7B. Role Standard Guidelines[/color] [color=#ffffff]- Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. - By picking prisoner, you have chosen to RP as a prisoner.[/color] [color=#ffe59d]* You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. * Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. * If you are unsure whether your escape reason is valid, feel free to AHelp it first.[/color] [color=#ff0000]Lack of administrator response does not constitute approval.[/color]. -[color=#a4885c]9.[/color] [color=#fcff00]Follow Escalation Guidelines[/color] +[color=#a4885c]8.[/color] [color=#fcff00]Follow Escalation Guidelines[/color] [color=#ffffff]- Do not escalate situations needlessly. Very few things are deserving of a fight to the death.[/color] [color=#ffe59d]* If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body.[/color] [color=#ffffff]- Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation.[/color] -[color=#a4885c]10.[/color] [color=#fcff00]Follow Antagonist Guidelines[/color] - [color=#00c5ff]10A. Antagonist Behavioral Guidelines[/color] +[color=#a4885c]9.[/color] [color=#fcff00]Follow Antagonist Guidelines[/color] + [color=#00c5ff]9A. Antagonist Behavioral Guidelines[/color] [color=#ffffff]- The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way.[/color] [color=#ffe59d]* Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] [color=#ffffff]- Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives.[/color] - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden.[/color] - [color=#00c5ff]10B. Antagonist Roleplay Guidelines[/color] + [color=#00c5ff]9B. Antagonist Roleplay Guidelines[/color] [color=#ffffff]- Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. - Ghost roles have their own independent rules that must be followed.[/color] [color=#ff0000]Breaking these rules can result in a ban, whitelist removal, or both.[/color] [color=#ffffff]- As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics.[/color] @@ -122,14 +122,14 @@ Space Station 14 is not like most games. Many rules are designed to require role * Sentient - Your character is nonhumanoid. This applies to Space Dragons, Rat Kings, and other complex non-humanoid ghost-role antagonists. Space-Law & SoP gives you less protections unless specifically stated otherwise. * Nonsentient/Partially-sentient - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.[/color] -[color=#a4885c]11.[/color] [color=#fcff00]Psionics[/color] +[color=#a4885c]10.[/color] [color=#fcff00]Psionics[/color] [color=#ffffff]- Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.[/color] [color=#ffe59d]* This is given more leniency on Code White or if someone is actively abusing their Psionics. * Be sure to work with Security accordingly to deal with this.[/color] -[color=#a4885c]12.[/color] [color=#fcff00]Follow Powergaming Guidelines[/color] - [color=#00c5ff]12A. General Powergaming Guidelines[/color] +[color=#a4885c]11.[/color] [color=#fcff00]Follow Powergaming Guidelines[/color] + [color=#00c5ff]11A. General Powergaming Guidelines[/color] [color=#ffffff]- Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming").[/color] [color=#ffe59d]* Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin.[/color] [color=#ff0000]Lack of administrator response does not constitute approval.[/color] @@ -137,7 +137,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - Don't manufacture weapons, bombs, or deadly poisons before you know of any reason you would need them. - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required.[/color] - [color=#00c5ff]12B. Role-Specific Powergaming Guidelines[/color] + [color=#00c5ff]11B. Role-Specific Powergaming Guidelines[/color] [color=#ffffff]- Security of antagonist objective items:[/color] [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] @@ -161,8 +161,8 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ff0000]SECURITY & COMMAND RULES[/color] [color=#fcff00]These rules apply to any individual who is promoted or is acting in the place of a Security/Command role (unless they are an antagonist).[/color] -[color=#a4885c]13.[/color] [color=#fcff00]Security and command roles are held to a higher standard and must follow space law.[/color] - [color=#00c5ff]13A. Command & Security Standards[/color] +[color=#a4885c]12.[/color] [color=#fcff00]Security and command roles are held to a higher standard and must follow space law.[/color] + [color=#00c5ff]12A. Command & Security Standards[/color] [color=#ffffff]- Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles.[/color] [color=#ffe59d]* These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.[/color] [color=#ffffff]- Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. @@ -178,18 +178,18 @@ Space Station 14 is not like most games. Many rules are designed to require role - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security. - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions.[/color] - [color=#00c5ff]13B. Chronological Considerations[/color] + [color=#00c5ff]12B. Chronological Considerations[/color] [color=#ffffff]- If you don’t have time to play a full round, do not select these roles. - If you need to leave your computer temporarily, send an ahelp or notify your fellow crew via the radio. - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo.[/color] [color=#ffe59d]* If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly.[/color] - [color=#00c5ff]13C. Roleplay-Gameplay Standards[/color] + [color=#00c5ff]12C. Roleplay-Gameplay Standards[/color] [color=#ffffff]- Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight.[/color] -[color=#a4885c]14.[/color] [color=#fcff00]Security (and Command where applicable) should try to remain non-lethal and effect arrests. Security/Command will be expected to answer for use of lethal force. Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. [/color] +[color=#a4885c]13.[/color] [color=#fcff00]Security (and Command where applicable) should try to remain non-lethal and effect arrests. Security/Command will be expected to answer for use of lethal force. Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. [/color] [color=#00c5ff]In the following special circumstances, lethal force may be used by Security:[/color] [color=#ffffff]- Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) @@ -198,8 +198,8 @@ Space Station 14 is not like most games. Many rules are designed to require role - The suspect is unable to be safely detained by less-lethal means. This includes suspects who continually resist efforts to be cuffed or continuously manage to escape. - If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew.[/color] -[color=#a4885c]15.[/color] [color=#fcff00]Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so.[/color] - [color=#ffffff]- Brig times should generally not exceed 20 minutes unless the crime is permabriggable. +[color=#a4885c]14.[/color] [color=#fcff00]Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so.[/color] + [color=#ffffff]- Brig times should not exceed 20 minutes unless the crime is permabriggable. - Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc.). - Security may inspect PDAs of detainees and withhold them for the duration of detention, but can only confiscate them if they are obviously contraband. Suspicion alone is NOT sufficient for PDA confiscation by Security. - Security is prohibited from checking crewmates for implants without reasonable suspicion. From 9daad0304a9ef15c8590089cc9795281b185881c Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 13 Oct 2024 15:38:39 -0500 Subject: [PATCH 27/46] Adds color to the rules --- .../ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml | 4 ++++ .../ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml | 4 ++++ .../ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml | 4 ++++ .../Guidebook/Grimbly/Rules/13_Sec_Escalation.xml | 4 ++++ .../Guidebook/Grimbly/Rules/14_SecPrisoners.xml | 4 ++++ Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml | 8 ++++++-- Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml | 2 +- Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml | 2 +- .../ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml | 2 +- .../ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml | 2 +- Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml | 2 +- .../ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml | 4 ++++ .../ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml | 4 ++++ .../Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml | 4 ++++ 14 files changed, 43 insertions(+), 7 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml index e69de29bb2..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml index e69de29bb2..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml index e69de29bb2..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml index e69de29bb2..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml index e69de29bb2..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml index 4c51bf7961..cbcc9bc4a2 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml @@ -1,4 +1,8 @@ - # Rule : - + # Rule 1: No ERP + Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance. + + This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate. + + If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml index 4c51bf7961..b04492034a 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule 2: Follow the server expectations \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml index 4c51bf7961..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule : \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml index 4c51bf7961..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml @@ -1,4 +1,4 @@ - # Rule : + # Rule : \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml index 4c51bf7961..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule : \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml index 4c51bf7961..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule : \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml index e69de29bb2..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml index e69de29bb2..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml index e69de29bb2..f859cd791f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml @@ -0,0 +1,4 @@ + + # Rule : + + \ No newline at end of file From 7f509f900e13df622798e1ee0ad2cb32918e515f Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 13 Oct 2024 15:39:05 -0500 Subject: [PATCH 28/46] oops --- Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml index 10caaf875d..c6a39d00fd 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml @@ -1,5 +1,5 @@ - # 0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. + # 0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. - Administrators will be held fully accountable for their actions if they exercise this privilege. - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. - Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Grimbly Station Discord in the #help channel. From 84773c4bd90b5b9752bfc8130688ddb1af399179 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Sun, 13 Oct 2024 16:10:52 -0500 Subject: [PATCH 29/46] Updated Headings --- Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml | 2 ++ .../ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml | 2 +- .../ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml | 2 +- .../ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml | 4 ---- .../ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml | 4 ++++ .../Guidebook/Grimbly/Rules/13_Sec_Escalation.xml | 8 ++++++-- .../Guidebook/Grimbly/Rules/14_SecPrisoners.xml | 2 +- Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml | 6 +++--- Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml | 2 +- .../ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml | 2 +- .../ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml | 2 +- Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml | 2 +- .../ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml | 2 +- .../ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml | 2 +- .../Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml | 2 +- Resources/ServerInfo/Rules.txt | 5 ++++- 16 files changed, 29 insertions(+), 20 deletions(-) delete mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml create mode 100644 Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml index c6a39d00fd..cdd18bd832 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml @@ -1,7 +1,9 @@ # 0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. - Administrators will be held fully accountable for their actions if they exercise this privilege. + - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. + - Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Grimbly Station Discord in the #help channel. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml index f859cd791f..2aa6fa17d2 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule 10: Psionics \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml index f859cd791f..48114a51bc 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule 11: Follow Powergaming Guidelines \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml deleted file mode 100644 index f859cd791f..0000000000 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec&Command.xml +++ /dev/null @@ -1,4 +0,0 @@ - - # Rule : - - \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml new file mode 100644 index 0000000000..0f9923c201 --- /dev/null +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml @@ -0,0 +1,4 @@ + + # Rule 12: Security and command roles are held to a higher standard and must follow space law. + + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml index f859cd791f..948166d504 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml @@ -1,4 +1,8 @@ - # Rule : - + # Rule 13: Security Escalation + - Security (and Command where applicable) should try to remain non-lethal and effect arrests. + + - Security/Command will be expected to answer for use of lethal force. + + - Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml index f859cd791f..777b3fb71a 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule 14: Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml index cbcc9bc4a2..8e2615a88f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml @@ -1,8 +1,8 @@ # Rule 1: No ERP - Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance. + - Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance. - This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate. + - This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate. - If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator. + - If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml index f859cd791f..281de5747f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule 3: Follow Chat Guidelines \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml index f859cd791f..90871f416c 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml @@ -1,4 +1,4 @@ - # Rule : + # Rule : Follow Metagaming guidelines \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml index f859cd791f..ec9519a1a0 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule 5: All constructed/summoned beings that have laws are bound by those laws and must abide by them. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml index f859cd791f..d3ad88b272 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule 6: Follow Naming Conventions \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml index f859cd791f..b2475eb785 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule 7: Follow Roleplay Guidelines \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml index f859cd791f..1eb79bfe49 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule 8: Follow Escalation Guidelines \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml index f859cd791f..21caa7266a 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml @@ -1,4 +1,4 @@ - # Rule : + # Rule 9: Follow Antagonist Guidelines \ No newline at end of file diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 644d059df3..3849a16522 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -189,7 +189,10 @@ Space Station 14 is not like most games. Many rules are designed to require role - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight.[/color] -[color=#a4885c]13.[/color] [color=#fcff00]Security (and Command where applicable) should try to remain non-lethal and effect arrests. Security/Command will be expected to answer for use of lethal force. Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. [/color] +[color=#a4885c]13.[/color] [color=#fcff00]Security Escalation[/color] + - [color=#ffffff]Security (and Command where applicable) should try to remain non-lethal and effect arrests. + - Security/Command will be expected to answer for use of lethal force. + - Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used.[/color] [color=#00c5ff]In the following special circumstances, lethal force may be used by Security:[/color] [color=#ffffff]- Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) From 3a00f40703aa0ef66fd23498d03f456821ff7bf9 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 20:24:53 -0500 Subject: [PATCH 30/46] I'M BACK. Moved Guides.ftl for DV back to where it goes. Made Grimbly rules.ftl, updated the rules.yml, and fixed the metagaming.xml name syntax. --- .../Locale/en-US/Grimbly/geras/rules.ftl | 16 +++ .../deltav/guidebook/chemistry/guides.ftl | 24 ----- .../Locale/en-US/deltav/guidebook/guides.ftl | 6 ++ .../Prototypes/Grimbly/Guidebook/rules.yml | 98 ++++++++++++++++++- .../{4_Metagaming .xml => 4_Metagaming.xml} | 0 5 files changed, 119 insertions(+), 25 deletions(-) create mode 100644 Resources/Locale/en-US/Grimbly/geras/rules.ftl delete mode 100644 Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl create mode 100644 Resources/Locale/en-US/deltav/guidebook/guides.ftl rename Resources/ServerInfo/Guidebook/Grimbly/Rules/{4_Metagaming .xml => 4_Metagaming.xml} (100%) diff --git a/Resources/Locale/en-US/Grimbly/geras/rules.ftl b/Resources/Locale/en-US/Grimbly/geras/rules.ftl new file mode 100644 index 0000000000..f1ed679d3b --- /dev/null +++ b/Resources/Locale/en-US/Grimbly/geras/rules.ftl @@ -0,0 +1,16 @@ +guide-entry-grimbly-rules = Grimbly Station Rules +guide-entry-grimbly-rule-0 = Rule 0: Admin Discretion +guide-entry-grimbly-rule-1 = Rule 1: No ERP +guide-entry-grimbly-rule-2 = Rule 2: Server Expectations +guide-entry-grimbly-rule-3 = Rule 3: Chat Guidelines +guide-entry-grimbly-rule-4 = Rule 4: Metagaming Guidelines +guide-entry-grimbly-rule-5 = Rule 5: Constructs/Summons +guide-entry-grimbly-rule-6 = Rule 6: Naming Conventions +guide-entry-grimbly-rule-7 = Rule 7: RP Guidelines +guide-entry-grimbly-rule-8 = Rule 8: Escalation Guidelines +guide-entry-grimbly-rule-9 = Rule 9: Antag Guidelines +guide-entry-grimbly-rule-10 = Rule 10: Psionics +guide-entry-grimbly-rule-11 = Rule 11: Powergaming Guidelines +guide-entry-grimbly-rule-12 = Rule 12: Security/Command Standards +guide-entry-grimbly-rule-13 = Rule 13: Security Escalation +guide-entry-grimbly-rule-14 = Rule 14: Detainment Guidelines \ No newline at end of file diff --git a/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl b/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl deleted file mode 100644 index 6864803aef..0000000000 --- a/Resources/Locale/en-US/deltav/guidebook/chemistry/guides.ftl +++ /dev/null @@ -1,24 +0,0 @@ -guide-entry-grimbly-Rules = Grimbly Station Rules -guide-entry-grimbly-disclaimer-1 = D1. Proper AHelp Ettiquette -guide-entry-grimbly-disclaimer-2 = D2. Do not exploit the game -guide-entry-grimbly-rule-0 = 0. Admin Discretion -guide-entry-grimbly-rule-e1 = E1. No Sexual Content/Themes -guide-entry-grimbly-rule-e2 = E2. Use English and be respectful -guide-entry-grimbly-rule-e3 = E3. Rules regarding livestreaming -guide-entry-grimbly-rule-1 = 1. Server Expectations -guide-entry-grimbly-rule-2 = 2. Metagaming Guidelines -guide-entry-grimbly-rule-3 = 3. New Life Rules -guide-entry-grimbly-rule-4 = 4. Naming Convention Rules -guide-entry-grimbly-rule-5 = 5. Roleplay Guidelines -guide-entry-grimbly-rule-6 = 6. Powergaming Guidelines -guide-entry-grimbly-rule-7 = 7. End-Of-Round (EOR) Rules -guide-entry-grimbly-rule-c1 = C1. Command, Security and Justice Guidelines -guide-entry-grimbly-rule-c2 = C2. Prisoner Guidelines -guide-entry-grimbly-rule-c3 = C3. Follow Antagonist Guidelines - -guide-entry-alert-levels = Alert Levels -guide-entry-justice = Justice - -guide-entry-glimmer-creatures = Glimmer Creatures - -guide-entry-trade-station = Trade Station \ No newline at end of file diff --git a/Resources/Locale/en-US/deltav/guidebook/guides.ftl b/Resources/Locale/en-US/deltav/guidebook/guides.ftl new file mode 100644 index 0000000000..91782f4403 --- /dev/null +++ b/Resources/Locale/en-US/deltav/guidebook/guides.ftl @@ -0,0 +1,6 @@ +guide-entry-alert-levels = Alert Levels +guide-entry-justice = Justice + +guide-entry-glimmer-creatures = Glimmer Creatures + +guide-entry-trade-station = Trade Station \ No newline at end of file diff --git a/Resources/Prototypes/Grimbly/Guidebook/rules.yml b/Resources/Prototypes/Grimbly/Guidebook/rules.yml index d03665c913..58674ce967 100644 --- a/Resources/Prototypes/Grimbly/Guidebook/rules.yml +++ b/Resources/Prototypes/Grimbly/Guidebook/rules.yml @@ -6,6 +6,20 @@ ruleEntry: true children: - GrimblyRule0 + - GrimblyRule1 + - GrimblyRule2 + - GrimblyRule3 + - GrimblyRule4 + - GrimblyRule5 + - GrimblyRule6 + - GrimblyRule7 + - GrimblyRule8 + - GrimblyRule9 + - GrimblyRule10 + - GrimblyRule11 + - GrimblyRule12 + - GrimblyRule13 + - GrimblyRule14 - type: guideEntry id: GrimblyRule0 @@ -13,4 +27,86 @@ text: "/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml" ruleEntry: true - \ No newline at end of file +- type: guideEntry + id: GrimblyRule1 + name: guide-entry-grimbly-rule-1 + text: "/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule2 + name: guide-entry-grimbly-rule-2 + text: "/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule3 + name: guide-entry-grimbly-rule-3 + text: "/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule4 + name: guide-entry-grimbly-rule-4 + text: "/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule5 + name: guide-entry-grimbly-rule-5 + text: "/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule6 + name: guide-entry-grimbly-rule-6 + text: "/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule7 + name: guide-entry-grimbly-rule-7 + text: "/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule8 + name: guide-entry-grimbly-rule-8 + text: "/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule9 + name: guide-entry-grimbly-rule-9 + text: "/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule10 + name: guide-entry-grimbly-rule-10 + text: "/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule11 + name: guide-entry-grimbly-rule-11 + text: "/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule12 + name: guide-entry-grimbly-rule-12 + text: "/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule13 + name: guide-entry-grimbly-rule-13 + text: "/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml" + ruleEntry: true + + - type: guideEntry + id: GrimblyRule14 + name: guide-entry-grimbly-rule-14 + text: "/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml" + ruleEntry: true \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml similarity index 100% rename from Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming .xml rename to Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml From ece2e73e6c1f026eaa267a3c54b9cda6d7a54989 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 20:25:44 -0500 Subject: [PATCH 31/46] I have caused a disturbance in the YML linter. --- .../Prototypes/Grimbly/Guidebook/rules.yml | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/Resources/Prototypes/Grimbly/Guidebook/rules.yml b/Resources/Prototypes/Grimbly/Guidebook/rules.yml index 58674ce967..8413ba7b06 100644 --- a/Resources/Prototypes/Grimbly/Guidebook/rules.yml +++ b/Resources/Prototypes/Grimbly/Guidebook/rules.yml @@ -33,79 +33,79 @@ text: "/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule2 name: guide-entry-grimbly-rule-2 text: "/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule3 name: guide-entry-grimbly-rule-3 text: "/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule4 name: guide-entry-grimbly-rule-4 text: "/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule5 name: guide-entry-grimbly-rule-5 text: "/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule6 name: guide-entry-grimbly-rule-6 text: "/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule7 name: guide-entry-grimbly-rule-7 text: "/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule8 name: guide-entry-grimbly-rule-8 text: "/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule9 name: guide-entry-grimbly-rule-9 text: "/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule10 name: guide-entry-grimbly-rule-10 text: "/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule11 name: guide-entry-grimbly-rule-11 text: "/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule12 name: guide-entry-grimbly-rule-12 text: "/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule13 name: guide-entry-grimbly-rule-13 text: "/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml" ruleEntry: true - - type: guideEntry +- type: guideEntry id: GrimblyRule14 name: guide-entry-grimbly-rule-14 text: "/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml" From 6af1131a81db044934b22106270a0f9ca1e0ee01 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 20:28:55 -0500 Subject: [PATCH 32/46] Change subcategories from light blue to orange to prevent mistaking for hyperlinks --- Resources/ServerInfo/Rules.txt | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 3849a16522..5101894bd0 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -14,7 +14,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#a4885c]1.[/color] [color=#fcff00]Erotic Roleplay (ERP), erotic content, or 18+ sexual content is [/color][color=#ff0000]not allowed under any circumstance[/color]. [color=#fcff00]This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate.[/color] [color=#ff0000]If roleplay reaches a point where it has become sexual and/or uncomfortable, immediately stop and contact an administrator.[/color] [color=#a4885c]2.[/color] [color=#fcff00]Follow the server expectations[/color] - [color=#00c5ff]2A. Gameplay Expectations[/color] + [color=#ff6e00]2A. Gameplay Expectations[/color] [color=#ffffff]- Do not cheat. - Do not abuse glitches and exploits. [/color][color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color][color=#ffffff] Otherwise, please use the #bug-reports channel on the Discord to report the bug. - THE USAGE OF ANY THIRD-PARTY APPLICATIONS/SCRIPTS/CLIENT MODIFICATIONS TO GAIN AN ADVANTAGE, AVOID INTENDED GAME/SERVER MECHANICS, OR TO HARM SERVER INFRASTRUCTURE IS STRICTLY PROHIBITED. ANY AND ALL INSTANCES OF THIS WILL BE MET WITH AN APPEAL-ONLY BAN. @@ -30,7 +30,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffffff]- Department strikes (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. These activities are generally antagonist-only and all players regardless of antagonist status must obtain admin Central Command permission before engaging in this behavior (you are extremely unlikely to get permission). - AFK (aka SSD) and catatonic players are considered to have the same rights as a conscious crewmate.[/color] - [color=#00c5ff]2B. Ahelp Guidelines[/color] + [color=#ff6e00]2B. Ahelp Guidelines[/color] [color=#ffffff]- Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administrators in the relay will result in your removal. - Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. - All AHelp messages are relayed to the Grimbly Station Discord. If an admin is not online, aHelp it anyways! @@ -38,7 +38,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - If you are playing a departmental role and have to leave for more than 20 minutes, please head to cryo or notify an admin of your absence. This is to prevent role-hogging by AFK players. Failure to do so may result in admin cryo, whereas repeat offenders may receive rolebans or tempbans based on severity.[/color] [color=#a4885c]3.[/color] [color=#fcff00]Follow Chat Guidelines[/color] - [color=#00c5ff]3A. Use English and Be respectful[/color] + [color=#ff6e00]3A. Use English and Be respectful[/color] [color=#ffffff]- Use English as your primary method of communication within the game and Grimbly Station servers. - Do not spam. - Do not advertise. @@ -47,19 +47,19 @@ Space Station 14 is not like most games. Many rules are designed to require role - No racist remarks towards in-game races/morphotypes/borgs (i.e. Simulated Racism), while you don’t have to like everybody, you should not be acting upon nor expressing your distaste for other races/morphotypes/borgs. Failure to comply will result in an appeal-only ban. - Do not excessively complain in Dead, LOOC, or OOC channels. This further extends to complaining about the current or prior round in the Grimbly Station discord. If you have an issue aHelp it or go to the help channel in the discord. Excessive complaining (also known as being an OOC baby) does not add to the experience for anyone and makes you liable to administrative action.[/color] - [color=#00c5ff]3B. Avoid FailRP Communication[/color] + [color=#ff6e00]3B. Avoid FailRP Communication[/color] [color=#ffffff]- Do not use netspeak in character (i.e. btw, lmfao). - Do not use the Emotes channel to bypass an inability to speak. This includes examples like "motions for you to put parmesan THEN sauce on the spaghetti," "im friendly," and "huh weird looks like I can't type." - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts.[/color] [color=#ffe59d]* DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist.[/color] [color=#a4885c]4.[/color] [color=#fcff00]Follow Metagaming guidelines[/color] - [color=#00c5ff]4A. Death Rules and New Life Rules[/color] + [color=#ff6e00]4A. Death Rules and New Life Rules[/color] [color=#ffffff]- If you die and get revived, do not act on things you saw while you were dead. - If a player dies and is brought back by way of cloning or borgification, they forget the last five minutes leading up to their death and cannot describe who or what killed them. - Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that.[/color] - [color=#00c5ff]4B. Meta Behaviors[/color] + [color=#ff6e00]4B. Meta Behaviors[/color] [color=#ffffff]- Do not engage in meta-communications. This includes using chat channels outside of what is available in-game to communicate with other players in the same game. - Players are allowed to have in-character relationships (friends, enemies, or otherwise), however they cannot be used as a reason to grant or deny things based exclusively on having a relationship with one another(i.e. Meta-Friending). - You are allowed to have knowledge of past experiences with someone else in prior shifts. This does not give you permission to hold a grudge against someone that results in you treating them differently in an unfair way (i.e. Meta-Grudging). @@ -86,14 +86,14 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffffff]- The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene.[/color] [color=#a4885c]7.[/color] [color=#fcff00]Follow Roleplay Guidelines[/color] - [color=#00c5ff]7A. Character RP Guidelines[/color] + [color=#ff6e00]7A. Character RP Guidelines[/color] [color=#ffffff]- Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. - Character development can occur over rounds but each round is a soft-reset, meaning you can have previous shift experience but your character will never have died in the past. - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.[/color] [color=#ffe59d]* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.[/color] - [color=#00c5ff]7B. Role Standard Guidelines[/color] + [color=#ff6e00]7B. Role Standard Guidelines[/color] [color=#ffffff]- Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. - By picking prisoner, you have chosen to RP as a prisoner.[/color] [color=#ffe59d]* You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. @@ -106,13 +106,13 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffffff]- Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation.[/color] [color=#a4885c]9.[/color] [color=#fcff00]Follow Antagonist Guidelines[/color] - [color=#00c5ff]9A. Antagonist Behavioral Guidelines[/color] + [color=#ff6e00]9A. Antagonist Behavioral Guidelines[/color] [color=#ffffff]- The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way.[/color] [color=#ffe59d]* Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. [color=#ff0000]Lack of administrator response does not constitute approval[/color] [color=#ffffff]- Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives.[/color] - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden.[/color] - [color=#00c5ff]9B. Antagonist Roleplay Guidelines[/color] + [color=#ff6e00]9B. Antagonist Roleplay Guidelines[/color] [color=#ffffff]- Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. - Ghost roles have their own independent rules that must be followed.[/color] [color=#ff0000]Breaking these rules can result in a ban, whitelist removal, or both.[/color] [color=#ffffff]- As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics.[/color] @@ -129,7 +129,7 @@ Space Station 14 is not like most games. Many rules are designed to require role * Be sure to work with Security accordingly to deal with this.[/color] [color=#a4885c]11.[/color] [color=#fcff00]Follow Powergaming Guidelines[/color] - [color=#00c5ff]11A. General Powergaming Guidelines[/color] + [color=#ff6e00]11A. General Powergaming Guidelines[/color] [color=#ffffff]- Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming").[/color] [color=#ffe59d]* Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin.[/color] [color=#ff0000]Lack of administrator response does not constitute approval.[/color] @@ -137,7 +137,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - Don't manufacture weapons, bombs, or deadly poisons before you know of any reason you would need them. - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required.[/color] - [color=#00c5ff]11B. Role-Specific Powergaming Guidelines[/color] + [color=#ff6e00]11B. Role-Specific Powergaming Guidelines[/color] [color=#ffffff]- Security of antagonist objective items:[/color] [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] @@ -162,7 +162,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#fcff00]These rules apply to any individual who is promoted or is acting in the place of a Security/Command role (unless they are an antagonist).[/color] [color=#a4885c]12.[/color] [color=#fcff00]Security and command roles are held to a higher standard and must follow space law.[/color] - [color=#00c5ff]12A. Command & Security Standards[/color] + [color=#ff6e00]12A. Command & Security Standards[/color] [color=#ffffff]- Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles.[/color] [color=#ffe59d]* These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.[/color] [color=#ffffff]- Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. @@ -178,13 +178,13 @@ Space Station 14 is not like most games. Many rules are designed to require role - Uphold the Law & maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security. - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions.[/color] - [color=#00c5ff]12B. Chronological Considerations[/color] + [color=#ff6e00]12B. Chronological Considerations[/color] [color=#ffffff]- If you don’t have time to play a full round, do not select these roles. - If you need to leave your computer temporarily, send an ahelp or notify your fellow crew via the radio. - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo.[/color] [color=#ffe59d]* If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly.[/color] - [color=#00c5ff]12C. Roleplay-Gameplay Standards[/color] + [color=#ff6e00]12C. Roleplay-Gameplay Standards[/color] [color=#ffffff]- Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight.[/color] @@ -194,7 +194,7 @@ Space Station 14 is not like most games. Many rules are designed to require role - Security/Command will be expected to answer for use of lethal force. - Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used.[/color] -[color=#00c5ff]In the following special circumstances, lethal force may be used by Security:[/color] +[color=#ff6e00]In the following special circumstances, lethal force may be used by Security:[/color] [color=#ffffff]- Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) - Suspect is equipped with dangerous equipment only used by enemy agents/antagonists and is not cuffed nor surrendering (ex: Bloodred Hardsuit, China Lake, C-20R, etc.). - You determine that your life or the life of another person is in immediate danger. From 967c0eec8344c0f8f5ac6aa03918508d53b0dc30 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 22:25:08 -0500 Subject: [PATCH 33/46] Agony, updated all the .xmls. --- .../Guidebook/Grimbly/Rules/10_Psionics.xml | 6 ++- .../Grimbly/Rules/11_Powergaming.xml | 35 +++++++++++++++++- .../Grimbly/Rules/12_Sec_Command.xml | 32 +++++++++++++++- .../Grimbly/Rules/13_Sec_Escalation.xml | 11 ++++++ .../Grimbly/Rules/14_SecPrisoners.xml | 14 ++++++- .../Guidebook/Grimbly/Rules/2_Server.xml | 37 +++++++++++++++++++ .../Guidebook/Grimbly/Rules/3_Chat.xml | 23 +++++++++++- .../Guidebook/Grimbly/Rules/4_Metagaming.xml | 24 +++++++++++- .../Guidebook/Grimbly/Rules/5_Summons.xml | 7 +++- .../Guidebook/Grimbly/Rules/6_Naming.xml | 8 +++- .../Grimbly/Rules/7_RPGuidelines.xml | 19 +++++++++- .../Guidebook/Grimbly/Rules/8_Escalation.xml | 6 ++- .../Grimbly/Rules/9_AntagonistGuidelines.xml | 24 +++++++++++- 13 files changed, 235 insertions(+), 11 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml index 2aa6fa17d2..5d739c8dac 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml @@ -1,4 +1,8 @@ # Rule 10: Psionics - + - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. + + - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers. + * This is given more leniency on Code White or if someone is actively abusing their Psionics. + * Be sure to work with Security accordingly to deal with this. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml index 48114a51bc..bb0efed876 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml @@ -1,4 +1,37 @@ # Rule 11: Follow Powergaming Guidelines - + 11A. General Powergaming Guidelines + - Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming"). + * Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. + * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin. + Lack of administrator response does not constitute approval. + + - A medical doctor does not need insulated gloves gamestart, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things. + + - Don't manufacture weapons, bombs, or deadly poisons before you know of any reason you would need them. + + - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required. + + 11B. Role-Specific Powergaming Guidelines + - Security of antagonist objective items: + * Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. + * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal. + + - Logistics Gameplay Guidelines: + * Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. + * Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. + * Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. + * Salvage shouldn't hoard items that other departments are in demand of (Chemvends, exotic seeds, etc.) without permission from that department. + * If you are unsure what you are allows to keep and not allowed to keep, ask via aHelp. + * Salvage is HIGHLY ENCOURAGED to use fulton beacons and fultons to transfer goods from the Reclaimer back to the station. + * The Reclaimer is free to be edited as Salvage (with LO approval) wishes to see fit. + * Some leeway to powergaming as Salvage is given if you are actively contributing to the station, so long as it does not violate the aforementioned Powergaming Guidelines. + + * As LO and Cargo Technicians, put some effort into ensuring items get to their respective entities. See example considerations below. + * Notify over radio that a supply request for the respective department/individual arrived. + * Deliver the supplies to the respective department/individual. + + - Epistemics Gameplay Guidelines: + - Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. + - Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml index 0f9923c201..39680044cb 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml @@ -1,4 +1,34 @@ # Rule 12: Security and command roles are held to a higher standard and must follow space law. - + 12A. Command and Security Standards + - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. + * These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. + + - Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. + + - Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban. + * A CMO should know basic chemistry and treatment. + * An LO should know basic money management, shuttle piloting, mailing, and Salvage procedures. + * An HoS should know Space Law, Brig timers, considerations of criminal cases, etc. + * A Captain should know how to delegate jobs, the basics of each department, and how to handle conflicts. + * An HoP should know how to do basic service roles, job assignment, and ID permission considerations on a case-by-case basis. + * A MG should know how to do xenoarcheology, anomaly management, and psionic/glimmer management. + * A CE should know how to repair, basic atmos distro setup, and setup power. + + - As Command and Security are more RP intensive than other departments, communication is essential to these roles. Failure to communicate with others is liable to result in a job ban. + + - Uphold the Law and maintain order. Do not engage in lawbreaking activity or troublemaker behavior. Security is expected to intervene into criminal activity where possible. Heads of Staff are at minimum expected to report criminal activity to Security. + + - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions. + + 12B. Chronological Considerations + - If you don’t have time to play a full round, do not select these roles. + - If you need to leave your computer temporarily, send an ahelp or notify your fellow crew via the radio. + - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo. + * If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly. + + 12C. Roleplay-Gameplay Standards + - Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. + - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. + - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml index 948166d504..634059778b 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml @@ -5,4 +5,15 @@ - Security/Command will be expected to answer for use of lethal force. - Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. + + In the following special circumstances, lethal force may be used by Security: + - Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) + + - Suspect is equipped with dangerous equipment only used by enemy agents/antagonists and is not cuffed nor surrendering (ex: Bloodred Hardsuit, China Lake, C-20R, etc.). + + - You determine that your life or the life of another person is in immediate danger. + + - The suspect is unable to be safely detained by less-lethal means. This includes suspects who continually resist efforts to be cuffed or continuously manage to escape. + + - If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml index 777b3fb71a..ca8fd29347 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml @@ -1,4 +1,16 @@ # Rule 14: Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so. - + - Brig times should not exceed 20 minutes unless the crime is permabriggable. + + - Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc.). + + - Security may inspect PDAs of detainees and withhold them for the duration of detention, but can only confiscate them if they are obviously contraband. Suspicion alone is NOT sufficient for PDA confiscation by Security. + + - Security is prohibited from checking crewmates for implants without reasonable suspicion. + + - Detainees that die in your custody must be cloned unless they have been (legally) executed or have committed suicide. + + - Executions must be for a capital crime, used only as a last resort, and MUST be authorized by the highest ranking member of Security, who will answer to the use of execution. + + - Detainees in the brig have the right to know what they are being charged with. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml index b04492034a..c3f4d884a5 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml @@ -1,4 +1,41 @@ # Rule 2: Follow the server expectations + 2A. Gameplay Expectations + - Do not cheat. + + - Do not abuse glitches and exploits. [/color][color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color][color=#ffffff] Otherwise, please use the #bug-reports channel on the Discord to report the bug. + + - THE USAGE OF ANY THIRD-PARTY APPLICATIONS/SCRIPTS/CLIENT MODIFICATIONS TO GAIN AN ADVANTAGE, AVOID INTENDED GAME/SERVER MECHANICS, OR TO HARM SERVER INFRASTRUCTURE IS STRICTLY PROHIBITED. ANY AND ALL INSTANCES OF THIS WILL BE MET WITH AN APPEAL-ONLY BAN. + + - If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. + + - Do not make yourself a major problem/annoyance/disruption for the crew while not being an antagonist (i.e. self-antagging). + + - Do not make yourself a major problem/annoyance/disruption for one specific crew member in a way that would actively detract from the other player's enjoyment of the shift. + + - Do not, as a crewmate, hide the nuclear fission explosive (i.e. "the nuke") in an impossible to see location. + + - Significant End-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and injuring without reason both *at* and *on the way to* Central Command. + + * This also extends to the following: + * Neutral parties, such as space dragons or sentient artifacts activating harmful nodes. + * Attempts to block the docking ports or ports leading into Central Command. + * Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station. + + + - Department strikes (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. These activities are generally antagonist-only and all players regardless of antagonist status must obtain admin Central Command permission before engaging in this behavior (you are extremely unlikely to get permission). + + - AFK (aka SSD) and catatonic players are considered to have the same rights as a conscious crewmate.[/color] + + 2B. Ahelp Guidelines + - Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administrators in the relay will result in your removal. + + - Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. + + - All AHelp messages are relayed to the Grimbly Station Discord. If an admin is not online, aHelp it anyways! + + - If you have any questions about these rules, please use the admin help (ahelp) menu by hitting F1 in-game or clicking the “Ahelp” button in the lobby. + + - If you are playing a departmental role and have to leave for more than 20 minutes, please head to cryo or notify an admin of your absence. This is to prevent role-hogging by AFK players. Failure to do so may result in admin cryo, whereas repeat offenders may receive rolebans or tempbans based on severity. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml index 281de5747f..bc52eafd3b 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml @@ -1,4 +1,25 @@ # Rule 3: Follow Chat Guidelines - + 3A. Use English and Be respectful + - Use English as your primary method of communication within the game and Grimbly Station servers. + + - Do not spam. + + - Do not advertise. + + - Be respectful towards other players in LOOC and OOC channels, and avoid making others uncomfortable. This can range anywhere from starting arguments to personal attacks against others, depending on the context. + + - We have a zero tolerance policy for hate speech, discrimination, threats, harassment, and other forms of hateful/harmful behavior. Failure to comply with this rule will result in community removal. + + - No racist remarks towards in-game races/morphotypes/borgs (i.e. Simulated Racism), while you don’t have to like everybody, you should not be acting upon nor expressing your distaste for other races/morphotypes/borgs. Failure to comply will result in an appeal-only ban. + + - Do not excessively complain in Dead, LOOC, or OOC channels. This further extends to complaining about the current or prior round in the Grimbly Station discord. If you have an issue aHelp it or go to the help channel in the discord. Excessive complaining (also known as being an OOC baby) does not add to the experience for anyone and makes you liable to administrative action. + + 3B. Avoid FailRP Communication + - Do not use netspeak in character (i.e. btw, lmfao). + + - Do not use the Emotes channel to bypass an inability to speak. This includes examples like "motions for you to put parmesan THEN sauce on the spaghetti," "im friendly," and "huh weird looks like I can't type." + + - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts. + * DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml index 90871f416c..74c0d4fabe 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml @@ -1,4 +1,26 @@ # Rule : Follow Metagaming guidelines - + 4A. Death Rules and New Life Rules + - If you die and get revived, do not act on things you saw while you were dead. + + - If a player dies and is brought back by way of cloning or borgification, they forget the last five minutes leading up to their death and cannot describe who or what killed them. + + - Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. + + 4B. Meta Behaviors + - Do not engage in meta-communications. This includes using chat channels outside of what is available in-game to communicate with other players in the same game. + + - Players are allowed to have in-character relationships (friends, enemies, or otherwise), however they cannot be used as a reason to grant or deny things based exclusively on having a relationship with one another(i.e. Meta-Friending). + + - You are allowed to have knowledge of past experiences with someone else in prior shifts. This does not give you permission to hold a grudge against someone that results in you treating them differently in an unfair way (i.e. Meta-Grudging). + + - Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court. + + - Do not "Antag Roll." This is the act of joining rounds for the purpose of seeing if you joined as an antagonist, and leaving soon after if not. Players who have a history of this behavior will have their whitelist revoked and/or face a ban. + + - Do not place players into cryosleep unless they have given consent to do so, they are fully catatonic, or they have been sentenced to preservative stasis. Always examine a character to double check if they are SSD or catatonic prior to placing them into cryosleep.[/color] + + - Do not stream the current round to the Grimbly Station Discord. + - Please report players who violate this rule. + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml index ec9519a1a0..51dc2ac15d 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml @@ -1,4 +1,9 @@ # Rule 5: All constructed/summoned beings that have laws are bound by those laws and must abide by them. - + - If a being has a master, they MUST follow their master's orders. + + - Your master is held accountable if they order you to do something malicious. + * This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin. + + - Not having orders, or being given free will by your master does NOT give you permission to self-antag or grief the crew. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml index d3ad88b272..e388d8cf56 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml @@ -1,4 +1,10 @@ # Rule 6: Follow Naming Conventions - + - In-character names must fit the server standards of: + * Doesn't make obvious references + * Doesn't disturb roleplay + * Isn't obscene + OR + * Is a result of random name generation. + - The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml index b2475eb785..c20b47c9d2 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml @@ -1,4 +1,21 @@ # Rule 7: Follow Roleplay Guidelines - + 7A. Character RP Guidelines + - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. + + - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. + + - Character development can occur over rounds but each round is a soft-reset, meaning you can have previous shift experience but your character will never have died in the past. + + - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question. + * Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation. + + 7B. Role Standard Guidelines + - Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. + + - By picking prisoner, you have chosen to RP as a prisoner. + * You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. + * Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. + * If you are unsure whether your escape reason is valid, feel free to AHelp it first. + Lack of administrator response does not constitute approval. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml index 1eb79bfe49..98513d0185 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml @@ -1,4 +1,8 @@ # Rule 8: Follow Escalation Guidelines - + - Do not escalate situations needlessly. Very few things are deserving of a fight to the death. + * If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body. + + - Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation. + \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml index 21caa7266a..d181d0301d 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml @@ -1,4 +1,26 @@ # Rule 9: Follow Antagonist Guidelines - + 9A. Antagonist Behavioral Guidelines + - The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. + * Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. + Lack of administrator response does not constitute approval + + - Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. + + - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden. + + 9B. Antagonist Roleplay Guidelines + - Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. + + - Ghost roles have their own independent rules that must be followed. + Breaking these rules can result in a ban, whitelist removal, or both. + + - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. + * Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. + + - Antagonist roles fall under 1 of 3 categories: + * Sapient - Your character is humanoid. This applies to Space Ninjas, Nuclear Operatives, Syndicate Agents, etc. Space-Law and SoP gives you protections unless specifically stated otherwise. + * Sentient - Your character is nonhumanoid. This applies to Space Dragons, Rat Kings, and other complex non-humanoid ghost-role antagonists. Space-Law and SoP gives you less protections unless specifically stated otherwise. + * Nonsentient/Partially-sentient - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. + \ No newline at end of file From 60b2cd26160d6e630d126ee69647c47ef762a403 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:05:58 -0500 Subject: [PATCH 34/46] AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA --- .../Guidebook/Grimbly/Rules/0_Admin.xml | 2 +- .../Guidebook/Grimbly/Rules/10_Psionics.xml | 6 ++-- .../Grimbly/Rules/11_Powergaming.xml | 28 +++++++++---------- .../Grimbly/Rules/12_Sec_Command.xml | 16 +++++------ .../Grimbly/Rules/13_Sec_Escalation.xml | 4 +-- .../Grimbly/Rules/14_SecPrisoners.xml | 2 +- .../Guidebook/Grimbly/Rules/1_No_ERP.xml | 2 +- .../Guidebook/Grimbly/Rules/2_Server.xml | 12 ++++---- .../Guidebook/Grimbly/Rules/3_Chat.xml | 8 +++--- .../Guidebook/Grimbly/Rules/4_Metagaming.xml | 10 +++---- .../Guidebook/Grimbly/Rules/5_Summons.xml | 4 +-- .../Guidebook/Grimbly/Rules/6_Naming.xml | 8 +++--- .../Grimbly/Rules/7_RPGuidelines.xml | 14 +++++----- .../Guidebook/Grimbly/Rules/8_Escalation.xml | 4 +-- .../Grimbly/Rules/9_AntagonistGuidelines.xml | 18 ++++++------ 15 files changed, 69 insertions(+), 69 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml index cdd18bd832..6c64dc5981 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml @@ -1,5 +1,5 @@ - # 0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. + [color=#fcff00]# 0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.[/color] - Administrators will be held fully accountable for their actions if they exercise this privilege. - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml index 5d739c8dac..847cc41b1f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml @@ -1,8 +1,8 @@ - # Rule 10: Psionics + [color=#fcff00]# Rule 10: Psionics[/color] - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers. - * This is given more leniency on Code White or if someone is actively abusing their Psionics. - * Be sure to work with Security accordingly to deal with this. + [color=#ffe59d]* This is given more leniency on Code White or if someone is actively abusing their Psionics. + * Be sure to work with Security accordingly to deal with this.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml index bb0efed876..f1315d0f93 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml @@ -1,10 +1,10 @@ - # Rule 11: Follow Powergaming Guidelines - 11A. General Powergaming Guidelines + [color=#fcff00]# Rule 11: Follow Powergaming Guidelines[/color] + [color=#ff6e00]## 11A. General Powergaming Guidelines[/color] - Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming"). - * Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. - * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin. - Lack of administrator response does not constitute approval. + [color=#ffe59d]* Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. + * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin.[/color] + [color=#ff0000] Lack of administrator response does not constitute approval.[/color] - A medical doctor does not need insulated gloves gamestart, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things. @@ -12,13 +12,13 @@ - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required. - 11B. Role-Specific Powergaming Guidelines + [color=#ff6e00]## 11B. Role-Specific Powergaming Guidelines[/color] - Security of antagonist objective items: - * Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. - * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal. + [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. + * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] - - Logistics Gameplay Guidelines: - * Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. + [color=#43331a]## Logistics Gameplay Guidelines:[/color] + [color=#ffe59d]* Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. * Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. * Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. * Salvage shouldn't hoard items that other departments are in demand of (Chemvends, exotic seeds, etc.) without permission from that department. @@ -29,9 +29,9 @@ * As LO and Cargo Technicians, put some effort into ensuring items get to their respective entities. See example considerations below. * Notify over radio that a supply request for the respective department/individual arrived. - * Deliver the supplies to the respective department/individual. + * Deliver the supplies to the respective department/individual.[/color] - - Epistemics Gameplay Guidelines: - - Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. - - Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation. + [color=#cd76d3]- Epistemics Gameplay Guidelines:[/color] + [color=#ffe59d]- Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. + - Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml index 39680044cb..b8c3f43835 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml @@ -1,19 +1,19 @@ - # Rule 12: Security and command roles are held to a higher standard and must follow space law. - 12A. Command and Security Standards + [color=#fcff00]# Rule 12: Security and command roles are held to a higher standard and must follow space law.[/color] + [color=#ff6e00]## 12A. Command and Security Standards[/color] - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. - * These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. + [color=#ffe59d]* These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.[/color] - Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. - Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban. - * A CMO should know basic chemistry and treatment. + [color=#ffe59d]* A CMO should know basic chemistry and treatment. * An LO should know basic money management, shuttle piloting, mailing, and Salvage procedures. * An HoS should know Space Law, Brig timers, considerations of criminal cases, etc. * A Captain should know how to delegate jobs, the basics of each department, and how to handle conflicts. * An HoP should know how to do basic service roles, job assignment, and ID permission considerations on a case-by-case basis. * A MG should know how to do xenoarcheology, anomaly management, and psionic/glimmer management. - * A CE should know how to repair, basic atmos distro setup, and setup power. + * A CE should know how to repair, basic atmos distro setup, and setup power.[/color] - As Command and Security are more RP intensive than other departments, communication is essential to these roles. Failure to communicate with others is liable to result in a job ban. @@ -21,13 +21,13 @@ - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions. - 12B. Chronological Considerations + [color=#ff6e00]## 12B. Chronological Considerations[/color] - If you don’t have time to play a full round, do not select these roles. - If you need to leave your computer temporarily, send an ahelp or notify your fellow crew via the radio. - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo. - * If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly. + [color=#ffe59d]* If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly.[/color] - 12C. Roleplay-Gameplay Standards + [color=#ff6e00]## 12C. Roleplay-Gameplay Standards[/color] - Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml index 634059778b..ce9ad6e73f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml @@ -1,12 +1,12 @@ - # Rule 13: Security Escalation + [color=#fcff00]# Rule 13: Security Escalation[/color] - Security (and Command where applicable) should try to remain non-lethal and effect arrests. - Security/Command will be expected to answer for use of lethal force. - Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. - In the following special circumstances, lethal force may be used by Security: + [color=#ff6e00]## In the following special circumstances, lethal force may be used by Security:[/color] - Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) - Suspect is equipped with dangerous equipment only used by enemy agents/antagonists and is not cuffed nor surrendering (ex: Bloodred Hardsuit, China Lake, C-20R, etc.). diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml index ca8fd29347..3b16497dae 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml @@ -1,5 +1,5 @@ - # Rule 14: Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so. + [color=#fcff00]# Rule 14: Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so.[/color] - Brig times should not exceed 20 minutes unless the crime is permabriggable. - Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc.). diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml index 8e2615a88f..af5e44f2de 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml @@ -1,5 +1,5 @@ - # Rule 1: No ERP + [color=#fcff00]# Rule 1: No ERP[/color] - Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance. - This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml index c3f4d884a5..4f5369c252 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml @@ -1,10 +1,10 @@ - # Rule 2: Follow the server expectations + [color=#fcff00]# Rule 2: Follow the server expectations[/color] - 2A. Gameplay Expectations + [color=#ff6e00]## 2A. Gameplay Expectations[/color] - Do not cheat. - - Do not abuse glitches and exploits. [/color][color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color][color=#ffffff] Otherwise, please use the #bug-reports channel on the Discord to report the bug. + - Do not abuse glitches and exploits.[color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color] Otherwise, please use the #bug-reports channel on the Discord to report the bug. - THE USAGE OF ANY THIRD-PARTY APPLICATIONS/SCRIPTS/CLIENT MODIFICATIONS TO GAIN AN ADVANTAGE, AVOID INTENDED GAME/SERVER MECHANICS, OR TO HARM SERVER INFRASTRUCTURE IS STRICTLY PROHIBITED. ANY AND ALL INSTANCES OF THIS WILL BE MET WITH AN APPEAL-ONLY BAN. @@ -17,18 +17,18 @@ - Do not, as a crewmate, hide the nuclear fission explosive (i.e. "the nuke") in an impossible to see location. - Significant End-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and injuring without reason both *at* and *on the way to* Central Command. - + [color=#ffe59d] * This also extends to the following: * Neutral parties, such as space dragons or sentient artifacts activating harmful nodes. * Attempts to block the docking ports or ports leading into Central Command. * Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station. - + [/color] - Department strikes (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. These activities are generally antagonist-only and all players regardless of antagonist status must obtain admin Central Command permission before engaging in this behavior (you are extremely unlikely to get permission). - AFK (aka SSD) and catatonic players are considered to have the same rights as a conscious crewmate.[/color] - 2B. Ahelp Guidelines + [color=#ff6e00]## 2B. Ahelp Guidelines[/color] - Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administrators in the relay will result in your removal. - Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml index bc52eafd3b..0d41383831 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml @@ -1,6 +1,6 @@ - # Rule 3: Follow Chat Guidelines - 3A. Use English and Be respectful + [color=#fcff00]# Rule 3: Follow Chat Guidelines[/color] + [color=#ff6e00]## 3A. Use English and Be respectful[/color] - Use English as your primary method of communication within the game and Grimbly Station servers. - Do not spam. @@ -15,11 +15,11 @@ - Do not excessively complain in Dead, LOOC, or OOC channels. This further extends to complaining about the current or prior round in the Grimbly Station discord. If you have an issue aHelp it or go to the help channel in the discord. Excessive complaining (also known as being an OOC baby) does not add to the experience for anyone and makes you liable to administrative action. - 3B. Avoid FailRP Communication + [color=#ff6e00]## 3B. Avoid FailRP Communication[/color] - Do not use netspeak in character (i.e. btw, lmfao). - Do not use the Emotes channel to bypass an inability to speak. This includes examples like "motions for you to put parmesan THEN sauce on the spaghetti," "im friendly," and "huh weird looks like I can't type." - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts. - * DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist. + [color=ffe59d]* DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml index 74c0d4fabe..fd487890aa 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml @@ -1,13 +1,13 @@ - # Rule : Follow Metagaming guidelines - 4A. Death Rules and New Life Rules + [color=#fcff00]# Rule : Follow Metagaming guidelines[/color] + [color=#ff6e00]## 4A. Death Rules and New Life Rules[/color] - If you die and get revived, do not act on things you saw while you were dead. - If a player dies and is brought back by way of cloning or borgification, they forget the last five minutes leading up to their death and cannot describe who or what killed them. - Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. - 4B. Meta Behaviors + [color=#ff6e00]## 4B. Meta Behaviors[/color] - Do not engage in meta-communications. This includes using chat channels outside of what is available in-game to communicate with other players in the same game. - Players are allowed to have in-character relationships (friends, enemies, or otherwise), however they cannot be used as a reason to grant or deny things based exclusively on having a relationship with one another(i.e. Meta-Friending). @@ -20,7 +20,7 @@ - Do not place players into cryosleep unless they have given consent to do so, they are fully catatonic, or they have been sentenced to preservative stasis. Always examine a character to double check if they are SSD or catatonic prior to placing them into cryosleep.[/color] - - Do not stream the current round to the Grimbly Station Discord. - - Please report players who violate this rule. + [color=#ff0000]- Do not stream the current round to the Grimbly Station Discord. + - Please report players who violate this rule.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml index 51dc2ac15d..ca5ba34749 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml @@ -1,9 +1,9 @@ - # Rule 5: All constructed/summoned beings that have laws are bound by those laws and must abide by them. + [color=#fcff00]# Rule 5: All constructed/summoned beings that have laws are bound by those laws and must abide by them.[/color] - If a being has a master, they MUST follow their master's orders. - Your master is held accountable if they order you to do something malicious. - * This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin. + [color=#ffe59d]* This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin.[/color] - Not having orders, or being given free will by your master does NOT give you permission to self-antag or grief the crew. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml index e388d8cf56..e49c9a13d0 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml @@ -1,10 +1,10 @@ - # Rule 6: Follow Naming Conventions + [color=#fcff00]# Rule 6: Follow Naming Conventions[/color] - In-character names must fit the server standards of: - * Doesn't make obvious references + [color=#ffe59d]* Doesn't make obvious references * Doesn't disturb roleplay - * Isn't obscene + * Isn't obscene[/color] OR - * Is a result of random name generation. + [color=#ffe59d]* Is a result of random name generation.[/color] - The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml index c20b47c9d2..e483799594 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml @@ -1,6 +1,6 @@ - # Rule 7: Follow Roleplay Guidelines - 7A. Character RP Guidelines + [color=#fcff00]# Rule 7: Follow Roleplay Guidelines[/color] + [color=#ff6e00]## 7A. Character RP Guidelines[/color] - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. @@ -8,14 +8,14 @@ - Character development can occur over rounds but each round is a soft-reset, meaning you can have previous shift experience but your character will never have died in the past. - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question. - * Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation. + [color=#ffe59d]* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.[/color] - 7B. Role Standard Guidelines + [color=#ff6e00]## 7B. Role Standard Guidelines[/color] - Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. - By picking prisoner, you have chosen to RP as a prisoner. - * You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. + [color=#ffe59d]* You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. * Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. - * If you are unsure whether your escape reason is valid, feel free to AHelp it first. - Lack of administrator response does not constitute approval. + * If you are unsure whether your escape reason is valid, feel free to AHelp it first.[/color] + [color=#ff0000]Lack of administrator response does not constitute approval.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml index 98513d0185..f9a57db5c5 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml @@ -1,7 +1,7 @@ - # Rule 8: Follow Escalation Guidelines + [color=#fcff00]# Rule 8: Follow Escalation Guidelines[/color] - Do not escalate situations needlessly. Very few things are deserving of a fight to the death. - * If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body. + [color=#ffe59d]* If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body.[/color] - Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml index d181d0301d..aa04a64097 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml @@ -1,26 +1,26 @@ - # Rule 9: Follow Antagonist Guidelines - 9A. Antagonist Behavioral Guidelines + [color=#fcff00]# Rule 9: Follow Antagonist Guidelines[/color] + [color=#ff6e00]## 9A. Antagonist Behavioral Guidelines[/color] - The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. - * Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin. - Lack of administrator response does not constitute approval + [color=#ffe59d]* Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin.[/color] + [color=#ff0000]Lack of administrator response does not constitute approval[/color] - Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden. - 9B. Antagonist Roleplay Guidelines + [color=#ff6e00]## 9B. Antagonist Roleplay Guidelines[/color] - Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. - Ghost roles have their own independent rules that must be followed. - Breaking these rules can result in a ban, whitelist removal, or both. + [color=#ff0000]Breaking these rules can result in a ban, whitelist removal, or both.[/color] - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. - * Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. + [color=#ffe59d]* Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.[/color] - Antagonist roles fall under 1 of 3 categories: - * Sapient - Your character is humanoid. This applies to Space Ninjas, Nuclear Operatives, Syndicate Agents, etc. Space-Law and SoP gives you protections unless specifically stated otherwise. + [color=#ffe59d]* Sapient - Your character is humanoid. This applies to Space Ninjas, Nuclear Operatives, Syndicate Agents, etc. Space-Law and SoP gives you protections unless specifically stated otherwise. * Sentient - Your character is nonhumanoid. This applies to Space Dragons, Rat Kings, and other complex non-humanoid ghost-role antagonists. Space-Law and SoP gives you less protections unless specifically stated otherwise. * Nonsentient/Partially-sentient - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. - + [/color] \ No newline at end of file From cb0f85959b17bef4ff874f1a6aaf14a4268f46e3 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:15:42 -0500 Subject: [PATCH 35/46] Please WOrk --- .../ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml | 2 +- .../Guidebook/Grimbly/Rules/10_Psionics.xml | 2 +- .../Guidebook/Grimbly/Rules/11_Powergaming.xml | 14 +++++++------- .../Guidebook/Grimbly/Rules/12_Sec_Command.xml | 8 ++++---- .../Guidebook/Grimbly/Rules/13_Sec_Escalation.xml | 4 ++-- .../Guidebook/Grimbly/Rules/14_SecPrisoners.xml | 2 +- .../Guidebook/Grimbly/Rules/1_No_ERP.xml | 2 +- .../Guidebook/Grimbly/Rules/2_Server.xml | 6 +++--- .../ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml | 6 +++--- .../Guidebook/Grimbly/Rules/4_Metagaming.xml | 6 +++--- .../Guidebook/Grimbly/Rules/5_Summons.xml | 2 +- .../Guidebook/Grimbly/Rules/6_Naming.xml | 2 +- .../Guidebook/Grimbly/Rules/7_RPGuidelines.xml | 6 +++--- .../Guidebook/Grimbly/Rules/8_Escalation.xml | 2 +- .../Grimbly/Rules/9_AntagonistGuidelines.xml | 6 +++--- 15 files changed, 35 insertions(+), 35 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml index 6c64dc5981..d81d861c7b 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml @@ -1,5 +1,5 @@ - [color=#fcff00]# 0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.[/color] + # 0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. - Administrators will be held fully accountable for their actions if they exercise this privilege. - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml index 847cc41b1f..39c9be7714 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml @@ -1,5 +1,5 @@ - [color=#fcff00]# Rule 10: Psionics[/color] + # Rule 10: Psionics - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml index f1315d0f93..717f43cdee 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml @@ -1,6 +1,6 @@ - [color=#fcff00]# Rule 11: Follow Powergaming Guidelines[/color] - [color=#ff6e00]## 11A. General Powergaming Guidelines[/color] + # Rule 11: Follow Powergaming Guidelines + ## 11A. General Powergaming Guidelines - Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming"). [color=#ffe59d]* Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin.[/color] @@ -12,12 +12,12 @@ - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required. - [color=#ff6e00]## 11B. Role-Specific Powergaming Guidelines[/color] + ## 11B. Role-Specific Powergaming Guidelines - Security of antagonist objective items: [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] - [color=#43331a]## Logistics Gameplay Guidelines:[/color] + [color=#43331a]Logistics Gameplay Guidelines:[/color] [color=#ffe59d]* Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. * Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. * Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. @@ -31,7 +31,7 @@ * Notify over radio that a supply request for the respective department/individual arrived. * Deliver the supplies to the respective department/individual.[/color] - [color=#cd76d3]- Epistemics Gameplay Guidelines:[/color] - [color=#ffe59d]- Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. - - Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation.[/color] + [color=#cd76d3]Epistemics Gameplay Guidelines:[/color] + [color=#ffe59d]* Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. + * Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml index b8c3f43835..4a9dd70233 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml @@ -1,6 +1,6 @@ - [color=#fcff00]# Rule 12: Security and command roles are held to a higher standard and must follow space law.[/color] - [color=#ff6e00]## 12A. Command and Security Standards[/color] + # Rule 12: Security and command roles are held to a higher standard and must follow space law. + ## 12A. Command and Security Standards - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. [color=#ffe59d]* These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.[/color] @@ -21,13 +21,13 @@ - Command members besides the Logistics Officer are not permitted to leave the station on salvage expeditions. - [color=#ff6e00]## 12B. Chronological Considerations[/color] + ## 12B. Chronological Considerations - If you don’t have time to play a full round, do not select these roles. - If you need to leave your computer temporarily, send an ahelp or notify your fellow crew via the radio. - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo. [color=#ffe59d]* If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly.[/color] - [color=#ff6e00]## 12C. Roleplay-Gameplay Standards[/color] + ## 12C. Roleplay-Gameplay Standards - Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml index ce9ad6e73f..b5d46a3bc9 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml @@ -1,12 +1,12 @@ - [color=#fcff00]# Rule 13: Security Escalation[/color] + # Rule 13: Security Escalation - Security (and Command where applicable) should try to remain non-lethal and effect arrests. - Security/Command will be expected to answer for use of lethal force. - Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. - [color=#ff6e00]## In the following special circumstances, lethal force may be used by Security:[/color] + ## In the following special circumstances, lethal force may be used by Security: - Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) - Suspect is equipped with dangerous equipment only used by enemy agents/antagonists and is not cuffed nor surrendering (ex: Bloodred Hardsuit, China Lake, C-20R, etc.). diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml index 3b16497dae..6831d8d5b0 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml @@ -1,5 +1,5 @@ - [color=#fcff00]# Rule 14: Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so.[/color] + # Rule 14: Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so. - Brig times should not exceed 20 minutes unless the crime is permabriggable. - Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc.). diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml index af5e44f2de..729147eeb4 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/1_No_ERP.xml @@ -1,5 +1,5 @@ - [color=#fcff00]# Rule 1: No ERP[/color] + # Rule 1: No ERP - Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance. - This mainly includes comments not explicitly sexual in nature that contain words, phrases, or ideations that are deemed inappropriate. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml index 4f5369c252..a423be2994 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml @@ -1,7 +1,7 @@ - [color=#fcff00]# Rule 2: Follow the server expectations[/color] + # Rule 2: Follow the server expectations - [color=#ff6e00]## 2A. Gameplay Expectations[/color] + ## 2A. Gameplay Expectations - Do not cheat. - Do not abuse glitches and exploits.[color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color] Otherwise, please use the #bug-reports channel on the Discord to report the bug. @@ -28,7 +28,7 @@ - AFK (aka SSD) and catatonic players are considered to have the same rights as a conscious crewmate.[/color] - [color=#ff6e00]## 2B. Ahelp Guidelines[/color] + ## 2B. Ahelp Guidelines - Do not ignore the admin help relay or abuse it by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance. Hostility to administrators in the relay will result in your removal. - Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml index 0d41383831..0765272856 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml @@ -1,6 +1,6 @@ - [color=#fcff00]# Rule 3: Follow Chat Guidelines[/color] - [color=#ff6e00]## 3A. Use English and Be respectful[/color] + # Rule 3: Follow Chat Guidelines + ## 3A. Use English and Be respectful - Use English as your primary method of communication within the game and Grimbly Station servers. - Do not spam. @@ -15,7 +15,7 @@ - Do not excessively complain in Dead, LOOC, or OOC channels. This further extends to complaining about the current or prior round in the Grimbly Station discord. If you have an issue aHelp it or go to the help channel in the discord. Excessive complaining (also known as being an OOC baby) does not add to the experience for anyone and makes you liable to administrative action. - [color=#ff6e00]## 3B. Avoid FailRP Communication[/color] + ## 3B. Avoid FailRP Communication - Do not use netspeak in character (i.e. btw, lmfao). - Do not use the Emotes channel to bypass an inability to speak. This includes examples like "motions for you to put parmesan THEN sauce on the spaghetti," "im friendly," and "huh weird looks like I can't type." diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml index fd487890aa..f894293e8b 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml @@ -1,13 +1,13 @@ - [color=#fcff00]# Rule : Follow Metagaming guidelines[/color] - [color=#ff6e00]## 4A. Death Rules and New Life Rules[/color] + # Rule : Follow Metagaming guidelines + ## 4A. Death Rules and New Life Rules - If you die and get revived, do not act on things you saw while you were dead. - If a player dies and is brought back by way of cloning or borgification, they forget the last five minutes leading up to their death and cannot describe who or what killed them. - Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. - [color=#ff6e00]## 4B. Meta Behaviors[/color] + ## 4B. Meta Behaviors - Do not engage in meta-communications. This includes using chat channels outside of what is available in-game to communicate with other players in the same game. - Players are allowed to have in-character relationships (friends, enemies, or otherwise), however they cannot be used as a reason to grant or deny things based exclusively on having a relationship with one another(i.e. Meta-Friending). diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml index ca5ba34749..9285888563 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml @@ -1,5 +1,5 @@ - [color=#fcff00]# Rule 5: All constructed/summoned beings that have laws are bound by those laws and must abide by them.[/color] + # Rule 5: All constructed/summoned beings that have laws are bound by those laws and must abide by them. - If a being has a master, they MUST follow their master's orders. - Your master is held accountable if they order you to do something malicious. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml index e49c9a13d0..facafe7143 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml @@ -1,5 +1,5 @@ - [color=#fcff00]# Rule 6: Follow Naming Conventions[/color] + # Rule 6: Follow Naming Conventions - In-character names must fit the server standards of: [color=#ffe59d]* Doesn't make obvious references * Doesn't disturb roleplay diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml index e483799594..2784b9a1e7 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml @@ -1,6 +1,6 @@ - [color=#fcff00]# Rule 7: Follow Roleplay Guidelines[/color] - [color=#ff6e00]## 7A. Character RP Guidelines[/color] + # Rule 7: Follow Roleplay Guidelines + ## 7A. Character RP Guidelines - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. @@ -10,7 +10,7 @@ - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question. [color=#ffe59d]* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.[/color] - [color=#ff6e00]## 7B. Role Standard Guidelines[/color] + ## 7B. Role Standard Guidelines - Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. - By picking prisoner, you have chosen to RP as a prisoner. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml index f9a57db5c5..121c9eac37 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml @@ -1,5 +1,5 @@ - [color=#fcff00]# Rule 8: Follow Escalation Guidelines[/color] + # Rule 8: Follow Escalation Guidelines - Do not escalate situations needlessly. Very few things are deserving of a fight to the death. [color=#ffe59d]* If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body.[/color] diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml index aa04a64097..183889eee7 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml @@ -1,6 +1,6 @@ - [color=#fcff00]# Rule 9: Follow Antagonist Guidelines[/color] - [color=#ff6e00]## 9A. Antagonist Behavioral Guidelines[/color] + # Rule 9: Follow Antagonist Guidelines + ## 9A. Antagonist Behavioral Guidelines - The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. [color=#ffe59d]* Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin.[/color] [color=#ff0000]Lack of administrator response does not constitute approval[/color] @@ -9,7 +9,7 @@ - Exploits, arrivals camping, unnecessary round extensions, and other extremely lame behavior are forbidden. - [color=#ff6e00]## 9B. Antagonist Roleplay Guidelines[/color] + ## 9B. Antagonist Roleplay Guidelines - Other antagonists are not necessarily your friends. Traitors, rat kings, and possibly even space dragons are free agents, but no one should be working together with xenomorphs or zombies. - Ghost roles have their own independent rules that must be followed. From ac734d5fbdf793bee65f6e1ba8272e02bec22c8f Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:18:50 -0500 Subject: [PATCH 36/46] That's easier to read. --- Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml | 2 +- Resources/ServerInfo/Rules.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml index 717f43cdee..11ee4c9e3a 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml @@ -17,7 +17,7 @@ [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] - [color=#43331a]Logistics Gameplay Guidelines:[/color] + [color=#8a6740]Logistics Gameplay Guidelines:[/color] [color=#ffe59d]* Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. * Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. * Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 5101894bd0..bc80469d85 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -141,7 +141,7 @@ Space Station 14 is not like most games. Many rules are designed to require role [color=#ffffff]- Security of antagonist objective items:[/color] [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] - [color=#43331a]- Logistics Gameplay Guidelines:[/color] + [color=#8a6740]- Logistics Gameplay Guidelines:[/color] [color=#ffe59d]* Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. * Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. * Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. From 763fa46d450bdabfd76956d96991721aa1c759e0 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:33:04 -0500 Subject: [PATCH 37/46] This guidebook sucks lol --- .../Guidebook/Grimbly/Rules/0_Admin.xml | 5 ++- .../Guidebook/Grimbly/Rules/10_Psionics.xml | 4 +- .../Grimbly/Rules/11_Powergaming.xml | 42 +++++++++---------- .../Grimbly/Rules/12_Sec_Command.xml | 24 +++++------ .../Grimbly/Rules/13_Sec_Escalation.xml | 2 +- .../Grimbly/Rules/14_SecPrisoners.xml | 4 +- .../Guidebook/Grimbly/Rules/2_Server.xml | 2 +- .../Guidebook/Grimbly/Rules/3_Chat.xml | 4 +- .../Guidebook/Grimbly/Rules/4_Metagaming.xml | 7 ++-- .../Guidebook/Grimbly/Rules/5_Summons.xml | 2 +- .../Guidebook/Grimbly/Rules/6_Naming.xml | 12 +++--- .../Grimbly/Rules/7_RPGuidelines.xml | 2 +- .../Guidebook/Grimbly/Rules/8_Escalation.xml | 2 +- .../Grimbly/Rules/9_AntagonistGuidelines.xml | 15 ++++--- 14 files changed, 65 insertions(+), 62 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml index d81d861c7b..47304e30f8 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml @@ -1,5 +1,8 @@ - # 0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. + # 0. Admin Discretion + + - Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. + - Administrators will be held fully accountable for their actions if they exercise this privilege. - All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml index 39c9be7714..9c5a06f772 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/10_Psionics.xml @@ -3,6 +3,6 @@ - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death. - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers. - [color=#ffe59d]* This is given more leniency on Code White or if someone is actively abusing their Psionics. - * Be sure to work with Security accordingly to deal with this.[/color] + - [color=#ffe59d]* This is given more leniency on Code White or if someone is actively abusing their Psionics.[/color] + - [color=#ffe59d]* Be sure to work with Security accordingly to deal with this.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml index 11ee4c9e3a..e145ada173 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/11_Powergaming.xml @@ -1,10 +1,10 @@ - # Rule 11: Follow Powergaming Guidelines - ## 11A. General Powergaming Guidelines + # Rule 11: Powergaming + ## 11A. Powergaming Guidelines - Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming"). - [color=#ffe59d]* Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items. - * If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin.[/color] - [color=#ff0000] Lack of administrator response does not constitute approval.[/color] + - [color=#ffe59d]* Finding something laying around without a clear owner is a generally a valid reason, this mainly applies to maintenance items.[/color] + - [color=#ffe59d]* If you are concerned as to whether or not what you're allowed to go for, feel free to ahelp and ask an admin.[/color] + - [color=#ff0000]Lack of administrator response does not constitute approval.[/color] - A medical doctor does not need insulated gloves gamestart, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things. @@ -12,26 +12,26 @@ - Don't preemptively hide antagonist objectives or preemptively secure them with higher security than normally required. - ## 11B. Role-Specific Powergaming Guidelines + ## 11B. Role-Specific Powergaming - Security of antagonist objective items: - [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. - * If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] + - [color=#ffe59d]* Hiding antagonist objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.[/color] + - [color=#ffe59d]* If you acquire an antagonist objective item in a non-Standard approved manner, you should try and return it to its rightful owner. If this is not possible you should try and secure it to the best of your abilities. You may coordinate with other crew to achieve this goal.[/color] [color=#8a6740]Logistics Gameplay Guidelines:[/color] - [color=#ffe59d]* Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below. - * Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security. - * Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics. - * Salvage shouldn't hoard items that other departments are in demand of (Chemvends, exotic seeds, etc.) without permission from that department. - * If you are unsure what you are allows to keep and not allowed to keep, ask via aHelp. - * Salvage is HIGHLY ENCOURAGED to use fulton beacons and fultons to transfer goods from the Reclaimer back to the station. - * The Reclaimer is free to be edited as Salvage (with LO approval) wishes to see fit. - * Some leeway to powergaming as Salvage is given if you are actively contributing to the station, so long as it does not violate the aforementioned Powergaming Guidelines. + - [color=#ffe59d]* Salvage should not hoard items and weapons unless there is a critical situation on the station that calls for it. Failure to comply with this will result in a roleban. See example considerations below.[/color] + - [color=#ffe59d]* Salvage shouldn't have a weaponpile comparable to the Station Armory, coordinate with Logistics to give these to Security.[/color] + - [color=#ffe59d]* Salvage shouldn't hoard materials and should put effort into moving materials back to Logistics.[/color] + - [color=#ffe59d]* Salvage shouldn't hoard items that other departments are in demand of (Chemvends, exotic seeds, etc.) without permission from that department.[/color] + - [color=#ffe59d]* If you are unsure what you are allows to keep and not allowed to keep, ask via aHelp.[/color] + - [color=#ffe59d]* Salvage is HIGHLY ENCOURAGED to use fulton beacons and fultons to transfer goods from the Reclaimer back to the station.[/color] + - [color=#ffe59d]* The Reclaimer is free to be edited as Salvage (with LO approval) wishes to see fit.[/color] + - [color=#ffe59d]* Some leeway to powergaming as Salvage is given if you are actively contributing to the station, so long as it does not violate the aforementioned Powergaming Guidelines.[/color] - * As LO and Cargo Technicians, put some effort into ensuring items get to their respective entities. See example considerations below. - * Notify over radio that a supply request for the respective department/individual arrived. - * Deliver the supplies to the respective department/individual.[/color] + - [color=#ffe59d]* As LO and Cargo Technicians, put some effort into ensuring items get to their respective entities. See example considerations below.[/color] + - [color=#ffe59d]* Notify over radio that a supply request for the respective department/individual arrived.[/color] + - [color=#ffe59d]* Deliver the supplies to the respective department/individual.[/color] [color=#cd76d3]Epistemics Gameplay Guidelines:[/color] - [color=#ffe59d]* Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it. - * Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation.[/color] + - [color=#ffe59d]* Don't ask borgs to rob all of Logistics' supplies, there are other departments that demand supplies as well. If you are a non-emagged borg and someone asks you to do this aHelp it.[/color] + - [color=#ffe59d]* Borging should always be saved in case someone's body is gibbed or unless they request otherwise with proper documentation.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml index 4a9dd70233..8e5ca38413 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml @@ -1,19 +1,19 @@ - # Rule 12: Security and command roles are held to a higher standard and must follow space law. - ## 12A. Command and Security Standards + # Rule 12: Security/Command Standards + - Security/Command roles are held to a higher standard and must follow space law. - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. - [color=#ffe59d]* These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.[/color] + - [color=#ffe59d]* These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.[/color] - Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. - Be competent in your job and department. Failure to know the basics of your department is liable to result in a job ban. - [color=#ffe59d]* A CMO should know basic chemistry and treatment. - * An LO should know basic money management, shuttle piloting, mailing, and Salvage procedures. - * An HoS should know Space Law, Brig timers, considerations of criminal cases, etc. - * A Captain should know how to delegate jobs, the basics of each department, and how to handle conflicts. - * An HoP should know how to do basic service roles, job assignment, and ID permission considerations on a case-by-case basis. - * A MG should know how to do xenoarcheology, anomaly management, and psionic/glimmer management. - * A CE should know how to repair, basic atmos distro setup, and setup power.[/color] + - [color=#ffe59d]* A CMO should know basic chemistry and treatment.[/color] + - [color=#ffe59d]* An LO should know basic money management, shuttle piloting, mailing, and Salvage procedures.[/color] + - [color=#ffe59d]* An HoS should know Space Law, Brig timers, considerations of criminal cases, etc.[/color] + - [color=#ffe59d]* A Captain should know how to delegate jobs, the basics of each department, and how to handle conflicts.[/color] + - [color=#ffe59d]* An HoP should know how to do basic service roles, job assignment, and ID permission considerations on a case-by-case basis.[/color] + - [color=#ffe59d]* A MG should know how to do xenoarcheology, anomaly management, and psionic/glimmer management.[/color] + - [color=#ffe59d]* A CE should know how to repair, basic atmos distro setup, and setup power.[/color] - As Command and Security are more RP intensive than other departments, communication is essential to these roles. Failure to communicate with others is liable to result in a job ban. @@ -25,9 +25,9 @@ - If you don’t have time to play a full round, do not select these roles. - If you need to leave your computer temporarily, send an ahelp or notify your fellow crew via the radio. - If you need to leave the round, notify your fellow crew via departmental radio, notify the admins via aHelp, and put your equipment in its respective secure containment prior to going to cryo. - [color=#ffe59d]* If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly.[/color] + - [color=#ffe59d]* If you need to leave IMMEDIATELY, please at least send an ahelp saying that you're leaving so we can notify your peers accordingly.[/color] - ## 12C. Roleplay-Gameplay Standards + ## 12C. RP-Gameplay Standards - Security and Command roles are forbidden from using a syndicate uplink to receive contraband without written permission from Central Command. - Do not hire random crew to be your bodyguards or promote random crewmember to Captain or a Head of Staff at random. If you need bodyguards, talk to your security department. If you need a new Command role, talk to the personnel in that related department. - Do not abandon the station during Nuclear Operatives. You are supposed to protect the station, not let operatives kill everyone on it without a fight. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml index b5d46a3bc9..79b082637d 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/13_Sec_Escalation.xml @@ -6,7 +6,7 @@ - Security/Command will be expected to effect arrests on criminals and prevent them from dying while in custody, even if lethal force is used. - ## In the following special circumstances, lethal force may be used by Security: + [color=#a4885c]In the following special circumstances, lethal force may be used by Security:[/color] - Lethal force is used against you (ex: firearms, lasers, disabling/stunning weapons with intent to kill, deadly melee weapons) - Suspect is equipped with dangerous equipment only used by enemy agents/antagonists and is not cuffed nor surrendering (ex: Bloodred Hardsuit, China Lake, C-20R, etc.). diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml index 6831d8d5b0..46498d515f 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/14_SecPrisoners.xml @@ -1,5 +1,7 @@ - # Rule 14: Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so. + # Rule 14: Detainee Welfare + - Security/Command are expected to protect detainees in their custody to the best of their ability so as long as it does not come to unreasonable risk to themselves, the crew, or the station at large to do so. + - Brig times should not exceed 20 minutes unless the crime is permabriggable. - Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that prove problematic in possession of the detainee (tools, insulated gloves, etc.). diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml index a423be2994..cb38ffae71 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml @@ -1,5 +1,5 @@ - # Rule 2: Follow the server expectations + # Rule 2: Server Expectations ## 2A. Gameplay Expectations - Do not cheat. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml index 0765272856..e4158481e4 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/3_Chat.xml @@ -1,5 +1,5 @@ - # Rule 3: Follow Chat Guidelines + # Rule 3: Chat Guidelines ## 3A. Use English and Be respectful - Use English as your primary method of communication within the game and Grimbly Station servers. @@ -21,5 +21,5 @@ - Do not use the Emotes channel to bypass an inability to speak. This includes examples like "motions for you to put parmesan THEN sauce on the spaghetti," "im friendly," and "huh weird looks like I can't type." - Use the LOOC and OOC channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts. - [color=ffe59d]* DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist.[/color] + - [color=#ff0000]* DO NOT use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where captain went? *OOC* He probably left to get dinner lol"). This will result in an immediate dewhitelist.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml index f894293e8b..d05a49e7f7 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/4_Metagaming.xml @@ -1,6 +1,6 @@ - # Rule : Follow Metagaming guidelines - ## 4A. Death Rules and New Life Rules + # Rule 4: Metagaming + ## 4A. Death and New Life Rules - If you die and get revived, do not act on things you saw while you were dead. - If a player dies and is brought back by way of cloning or borgification, they forget the last five minutes leading up to their death and cannot describe who or what killed them. @@ -20,7 +20,6 @@ - Do not place players into cryosleep unless they have given consent to do so, they are fully catatonic, or they have been sentenced to preservative stasis. Always examine a character to double check if they are SSD or catatonic prior to placing them into cryosleep.[/color] - [color=#ff0000]- Do not stream the current round to the Grimbly Station Discord. - - Please report players who violate this rule.[/color] + - [color=#ff0000] Do not stream the current round to the Grimbly Station Discord. Please report players who violate this rule.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml index 9285888563..1b525ffb6a 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/5_Summons.xml @@ -3,7 +3,7 @@ - If a being has a master, they MUST follow their master's orders. - Your master is held accountable if they order you to do something malicious. - [color=#ffe59d]* This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin.[/color] + - [color=#ffe59d]* This does not apply to breaking server rules. If you are ordered to do something that would break a server rule, disregard it and inform an admin.[/color] - Not having orders, or being given free will by your master does NOT give you permission to self-antag or grief the crew. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml index facafe7143..5c4a3f98ee 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/6_Naming.xml @@ -1,10 +1,10 @@ - # Rule 6: Follow Naming Conventions + # Rule 6: Naming Conventions - In-character names must fit the server standards of: - [color=#ffe59d]* Doesn't make obvious references - * Doesn't disturb roleplay - * Isn't obscene[/color] - OR - [color=#ffe59d]* Is a result of random name generation.[/color] + - [color=#ffe59d]* Doesn't make obvious references[/color] + - [color=#ffe59d]* Doesn't disturb roleplay[/color] + - [color=#ffe59d]* Isn't obscene[/color] + - OR + - [color=#ffe59d]* Is a result of random name generation.[/color] - The only exception to the above is that theatrical roles like clown, boxer, and mime are allowed stage names with some freedom, as long as it is not obscene. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml index 2784b9a1e7..f105000503 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml @@ -1,5 +1,5 @@ - # Rule 7: Follow Roleplay Guidelines + # Rule 7: Roleplay Guidelines ## 7A. Character RP Guidelines - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml index 121c9eac37..d5b0d0818b 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml @@ -1,7 +1,7 @@ # Rule 8: Follow Escalation Guidelines - Do not escalate situations needlessly. Very few things are deserving of a fight to the death. - [color=#ffe59d]* If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body.[/color] + - [color=#ffe59d]* If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body.[/color] - Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attacking. Don't grief crew-aligned ghost roles like familiars, borgs, drones, or pets without provocation. diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml index 183889eee7..b898ecab17 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml @@ -1,9 +1,9 @@ - # Rule 9: Follow Antagonist Guidelines + # Rule 9: Antagonist Guidelines ## 9A. Antagonist Behavioral Guidelines - The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. - [color=#ffe59d]* Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin.[/color] - [color=#ff0000]Lack of administrator response does not constitute approval[/color] + - [color=#ffe59d]* Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin.[/color] + - [color=#ff0000]Lack of administrator response does not constitute approval[/color] - Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. @@ -16,11 +16,10 @@ [color=#ff0000]Breaking these rules can result in a ban, whitelist removal, or both.[/color] - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. - [color=#ffe59d]* Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.[/color] + - [color=#ffe59d]* Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.[/color] - Antagonist roles fall under 1 of 3 categories: - [color=#ffe59d]* Sapient - Your character is humanoid. This applies to Space Ninjas, Nuclear Operatives, Syndicate Agents, etc. Space-Law and SoP gives you protections unless specifically stated otherwise. - * Sentient - Your character is nonhumanoid. This applies to Space Dragons, Rat Kings, and other complex non-humanoid ghost-role antagonists. Space-Law and SoP gives you less protections unless specifically stated otherwise. - * Nonsentient/Partially-sentient - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. - [/color] + - [color=#ffe59d]* Sapient - Your character is humanoid. This applies to Space Ninjas, Nuclear Operatives, Syndicate Agents, etc. Space-Law and SoP gives you protections unless specifically stated otherwise.[/color] + - [color=#ffe59d]* Sentient - Your character is nonhumanoid. This applies to Space Dragons, Rat Kings, and other complex non-humanoid ghost-role antagonists. Space-Law and SoP gives you less protections unless specifically stated otherwise.[/color] + - [color=#ffe59d]* Nonsentient/Partially-sentient - As a non-sentient or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, spiders, etc. Should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. [/color] \ No newline at end of file From 264926a66f8039cfc23c7a64632b1962d1b8a037 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:37:30 -0500 Subject: [PATCH 38/46] Minor Tweaks --- .../Guidebook/Grimbly/Rules/12_Sec_Command.xml | 2 +- .../Guidebook/Grimbly/Rules/7_RPGuidelines.xml | 14 ++++++++------ .../Grimbly/Rules/9_AntagonistGuidelines.xml | 2 +- 3 files changed, 10 insertions(+), 8 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml index 8e5ca38413..51d5d3d234 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml @@ -1,5 +1,5 @@ - # Rule 12: Security/Command Standards + # Rule 12: Sec/Command Standards - Security/Command roles are held to a higher standard and must follow space law. - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. - [color=#ffe59d]* These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.[/color] diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml index f105000503..73c39ab241 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/7_RPGuidelines.xml @@ -1,21 +1,23 @@ # Rule 7: Roleplay Guidelines ## 7A. Character RP Guidelines - - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. + - Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. + + - Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable. - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. - Character development can occur over rounds but each round is a soft-reset, meaning you can have previous shift experience but your character will never have died in the past. - Non-security personnel should not seek to kill or detain unrelated threats (i.e validhunting). Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question. - [color=#ffe59d]* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.[/color] + - [color=#ffe59d]* Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.[/color] ## 7B. Role Standard Guidelines - Command and Security will be held to a higher standard for roleplay. Failure to comply will result in rolebans. - By picking prisoner, you have chosen to RP as a prisoner. - [color=#ffe59d]* You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period. - * Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity. - * If you are unsure whether your escape reason is valid, feel free to AHelp it first.[/color] - [color=#ff0000]Lack of administrator response does not constitute approval.[/color] + - [color=#ffe59d]* You are still subject to the same rules regarding escalation. You should only seek to escape from the brig with good reasoning (e.g. abusive security personnel, badly damaged permanent brig, lack of parole consideration DESPITE good behavior, etc.) OR after a 30 minute grace period.[/color] + - [color=#ffe59d]* Escaping for no reason OR before the 30 minute grace period is considered a self-antagonistic activity.[/color] + - [color=#ffe59d]* If you are unsure whether your escape reason is valid, feel free to AHelp it first.[/color] + - [color=#ff0000]Lack of administrator response does not constitute approval.[/color] \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml index b898ecab17..b613557d00 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/9_AntagonistGuidelines.xml @@ -1,6 +1,6 @@ # Rule 9: Antagonist Guidelines - ## 9A. Antagonist Behavioral Guidelines + ## 9A. Behavioral Guidelines - The damage antagonists cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. - [color=#ffe59d]* Antagonists have leniency in regards to what they can and can’t do. If you are concerned as to whether or not what you're about to do is allowed, feel free to ahelp and ask an admin.[/color] - [color=#ff0000]Lack of administrator response does not constitute approval[/color] From 8b17a86f9911a8ad6e8813408d9a1882f1f4b5b9 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:38:10 -0500 Subject: [PATCH 39/46] This is clipping out the guidebook --- Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml index d5b0d0818b..f0c50280f6 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/8_Escalation.xml @@ -1,5 +1,5 @@ - # Rule 8: Follow Escalation Guidelines + # Rule 8: Escalation Guidelines - Do not escalate situations needlessly. Very few things are deserving of a fight to the death. - [color=#ffe59d]* If a fight results in someone being critically injured, seek medical help for them. If they die, do not destroy or otherwise hide their body.[/color] From 8479a58863bfb95e86a713e86b805bae4ffee11c Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:42:37 -0500 Subject: [PATCH 40/46] Last tweak --- .../Guidebook/Grimbly/Rules/12_Sec_Command.xml | 2 +- .../ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml | 12 +++++------- 2 files changed, 6 insertions(+), 8 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml index 51d5d3d234..6815e95fe7 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/12_Sec_Command.xml @@ -1,5 +1,5 @@ - # Rule 12: Sec/Command Standards + # Rule 12: Security Standards - Security/Command roles are held to a higher standard and must follow space law. - Security, Justice, and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. - [color=#ffe59d]* These three departments are required to read and follow Grimbly Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.[/color] diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml index cb38ffae71..b9477fc5d1 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/2_Server.xml @@ -4,7 +4,7 @@ ## 2A. Gameplay Expectations - Do not cheat. - - Do not abuse glitches and exploits.[color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color] Otherwise, please use the #bug-reports channel on the Discord to report the bug. + - Do not abuse glitches and exploits. [color=#ff0000]We have zero tolerance for abusing exploits/bugs. If you’re not sure, ask an admin.[/color] Otherwise, please use the #bug-reports channel on the Discord to report the bug. - THE USAGE OF ANY THIRD-PARTY APPLICATIONS/SCRIPTS/CLIENT MODIFICATIONS TO GAIN AN ADVANTAGE, AVOID INTENDED GAME/SERVER MECHANICS, OR TO HARM SERVER INFRASTRUCTURE IS STRICTLY PROHIBITED. ANY AND ALL INSTANCES OF THIS WILL BE MET WITH AN APPEAL-ONLY BAN. @@ -17,12 +17,10 @@ - Do not, as a crewmate, hide the nuclear fission explosive (i.e. "the nuke") in an impossible to see location. - Significant End-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and injuring without reason both *at* and *on the way to* Central Command. - [color=#ffe59d] - * This also extends to the following: - * Neutral parties, such as space dragons or sentient artifacts activating harmful nodes. - * Attempts to block the docking ports or ports leading into Central Command. - * Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station. - [/color] + - [color=#ffe59d]* This also extends to the following:[/color] + - [color=#ffe59d]* Neutral parties, such as space dragons or sentient artifacts activating harmful nodes.[/color] + - [color=#ffe59d]* Attempts to block the docking ports or ports leading into Central Command.[/color] + - [color=#ffe59d]* Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.[/color] - Department strikes (ex: cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden. These activities are generally antagonist-only and all players regardless of antagonist status must obtain admin Central Command permission before engaging in this behavior (you are extremely unlikely to get permission). From d68a1a9ebf081249ea7d86ad78ea3e6b46e2781e Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:43:38 -0500 Subject: [PATCH 41/46] Can this thing sort correctly? --- .../Locale/en-US/Grimbly/geras/rules.ftl | 30 +++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/Resources/Locale/en-US/Grimbly/geras/rules.ftl b/Resources/Locale/en-US/Grimbly/geras/rules.ftl index f1ed679d3b..0f5499a927 100644 --- a/Resources/Locale/en-US/Grimbly/geras/rules.ftl +++ b/Resources/Locale/en-US/Grimbly/geras/rules.ftl @@ -1,16 +1,16 @@ guide-entry-grimbly-rules = Grimbly Station Rules -guide-entry-grimbly-rule-0 = Rule 0: Admin Discretion -guide-entry-grimbly-rule-1 = Rule 1: No ERP -guide-entry-grimbly-rule-2 = Rule 2: Server Expectations -guide-entry-grimbly-rule-3 = Rule 3: Chat Guidelines -guide-entry-grimbly-rule-4 = Rule 4: Metagaming Guidelines -guide-entry-grimbly-rule-5 = Rule 5: Constructs/Summons -guide-entry-grimbly-rule-6 = Rule 6: Naming Conventions -guide-entry-grimbly-rule-7 = Rule 7: RP Guidelines -guide-entry-grimbly-rule-8 = Rule 8: Escalation Guidelines -guide-entry-grimbly-rule-9 = Rule 9: Antag Guidelines -guide-entry-grimbly-rule-10 = Rule 10: Psionics -guide-entry-grimbly-rule-11 = Rule 11: Powergaming Guidelines -guide-entry-grimbly-rule-12 = Rule 12: Security/Command Standards -guide-entry-grimbly-rule-13 = Rule 13: Security Escalation -guide-entry-grimbly-rule-14 = Rule 14: Detainment Guidelines \ No newline at end of file +guide-entry-grimbly-rule-0 = Rule_0: Admin Discretion +guide-entry-grimbly-rule-1 = Rule_1: No ERP +guide-entry-grimbly-rule-2 = Rule_2: Server Expectations +guide-entry-grimbly-rule-3 = Rule_3: Chat Guidelines +guide-entry-grimbly-rule-4 = Rule_4: Metagaming Guidelines +guide-entry-grimbly-rule-5 = Rule_5: Constructs/Summons +guide-entry-grimbly-rule-6 = Rule_6: Naming Conventions +guide-entry-grimbly-rule-7 = Rule_7: RP Guidelines +guide-entry-grimbly-rule-8 = Rule_8: Escalation Guidelines +guide-entry-grimbly-rule-9 = Rule_9: Antag Guidelines +guide-entry-grimbly-rule-10 = Rule_10: Psionics +guide-entry-grimbly-rule-11 = Rule_11: Powergaming Guidelines +guide-entry-grimbly-rule-12 = Rule_12: Security/Command Standards +guide-entry-grimbly-rule-13 = Rule_13: Security Escalation +guide-entry-grimbly-rule-14 = Rule_14: Detainment Guidelines \ No newline at end of file From af59ada7b0ad8c7a5709d803dc3083816abe7bb4 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:46:42 -0500 Subject: [PATCH 42/46] I wonder... --- Resources/Locale/en-US/Grimbly/geras/rules.ftl | 16 ---------------- 1 file changed, 16 deletions(-) delete mode 100644 Resources/Locale/en-US/Grimbly/geras/rules.ftl diff --git a/Resources/Locale/en-US/Grimbly/geras/rules.ftl b/Resources/Locale/en-US/Grimbly/geras/rules.ftl deleted file mode 100644 index 0f5499a927..0000000000 --- a/Resources/Locale/en-US/Grimbly/geras/rules.ftl +++ /dev/null @@ -1,16 +0,0 @@ -guide-entry-grimbly-rules = Grimbly Station Rules -guide-entry-grimbly-rule-0 = Rule_0: Admin Discretion -guide-entry-grimbly-rule-1 = Rule_1: No ERP -guide-entry-grimbly-rule-2 = Rule_2: Server Expectations -guide-entry-grimbly-rule-3 = Rule_3: Chat Guidelines -guide-entry-grimbly-rule-4 = Rule_4: Metagaming Guidelines -guide-entry-grimbly-rule-5 = Rule_5: Constructs/Summons -guide-entry-grimbly-rule-6 = Rule_6: Naming Conventions -guide-entry-grimbly-rule-7 = Rule_7: RP Guidelines -guide-entry-grimbly-rule-8 = Rule_8: Escalation Guidelines -guide-entry-grimbly-rule-9 = Rule_9: Antag Guidelines -guide-entry-grimbly-rule-10 = Rule_10: Psionics -guide-entry-grimbly-rule-11 = Rule_11: Powergaming Guidelines -guide-entry-grimbly-rule-12 = Rule_12: Security/Command Standards -guide-entry-grimbly-rule-13 = Rule_13: Security Escalation -guide-entry-grimbly-rule-14 = Rule_14: Detainment Guidelines \ No newline at end of file From dc21cbef5e1eb414eb04eb2e270dae3fbee2e826 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:51:01 -0500 Subject: [PATCH 43/46] Boop --- Resources/Locale/en-US/Grimbly/guides.ftl | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Resources/Locale/en-US/Grimbly/guides.ftl diff --git a/Resources/Locale/en-US/Grimbly/guides.ftl b/Resources/Locale/en-US/Grimbly/guides.ftl new file mode 100644 index 0000000000..f1ed679d3b --- /dev/null +++ b/Resources/Locale/en-US/Grimbly/guides.ftl @@ -0,0 +1,16 @@ +guide-entry-grimbly-rules = Grimbly Station Rules +guide-entry-grimbly-rule-0 = Rule 0: Admin Discretion +guide-entry-grimbly-rule-1 = Rule 1: No ERP +guide-entry-grimbly-rule-2 = Rule 2: Server Expectations +guide-entry-grimbly-rule-3 = Rule 3: Chat Guidelines +guide-entry-grimbly-rule-4 = Rule 4: Metagaming Guidelines +guide-entry-grimbly-rule-5 = Rule 5: Constructs/Summons +guide-entry-grimbly-rule-6 = Rule 6: Naming Conventions +guide-entry-grimbly-rule-7 = Rule 7: RP Guidelines +guide-entry-grimbly-rule-8 = Rule 8: Escalation Guidelines +guide-entry-grimbly-rule-9 = Rule 9: Antag Guidelines +guide-entry-grimbly-rule-10 = Rule 10: Psionics +guide-entry-grimbly-rule-11 = Rule 11: Powergaming Guidelines +guide-entry-grimbly-rule-12 = Rule 12: Security/Command Standards +guide-entry-grimbly-rule-13 = Rule 13: Security Escalation +guide-entry-grimbly-rule-14 = Rule 14: Detainment Guidelines \ No newline at end of file From c0111f29b2c16451c3cdde48f3b34006f8aa6597 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Fri, 18 Oct 2024 00:01:03 -0500 Subject: [PATCH 44/46] Minor fix --- Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml index 47304e30f8..a4cbe193e0 100644 --- a/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml +++ b/Resources/ServerInfo/Guidebook/Grimbly/Rules/0_Admin.xml @@ -1,5 +1,5 @@ - # 0. Admin Discretion + # Rule 0. Admin Discretion - Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. From 664beb4ed3291cdc7b3b0c1d90ecd684c9edd4c8 Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Fri, 18 Oct 2024 00:03:51 -0500 Subject: [PATCH 45/46] Hell with it. --- Resources/Locale/en-US/Grimbly/guides.ftl | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Resources/Locale/en-US/Grimbly/guides.ftl b/Resources/Locale/en-US/Grimbly/guides.ftl index f1ed679d3b..cdeb8a236e 100644 --- a/Resources/Locale/en-US/Grimbly/guides.ftl +++ b/Resources/Locale/en-US/Grimbly/guides.ftl @@ -9,8 +9,8 @@ guide-entry-grimbly-rule-6 = Rule 6: Naming Conventions guide-entry-grimbly-rule-7 = Rule 7: RP Guidelines guide-entry-grimbly-rule-8 = Rule 8: Escalation Guidelines guide-entry-grimbly-rule-9 = Rule 9: Antag Guidelines -guide-entry-grimbly-rule-10 = Rule 10: Psionics -guide-entry-grimbly-rule-11 = Rule 11: Powergaming Guidelines -guide-entry-grimbly-rule-12 = Rule 12: Security/Command Standards -guide-entry-grimbly-rule-13 = Rule 13: Security Escalation -guide-entry-grimbly-rule-14 = Rule 14: Detainment Guidelines \ No newline at end of file +guide-entry-grimbly-rule-10 = Rule X: Psionics +guide-entry-grimbly-rule-11 = Rule XI: Powergaming Guidelines +guide-entry-grimbly-rule-12 = Rule XII: Security/Command Standards +guide-entry-grimbly-rule-13 = Rule XIII: Security Escalation +guide-entry-grimbly-rule-14 = Rule XIV: Detainment Guidelines \ No newline at end of file From 25e2dc4bab5ce888894c59d476722981309c3a5b Mon Sep 17 00:00:00 2001 From: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Date: Fri, 18 Oct 2024 00:21:52 -0500 Subject: [PATCH 46/46] Looks scuffed but it works. --- Resources/Locale/en-US/Grimbly/guides.ftl | 30 +++++++++++------------ 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/Resources/Locale/en-US/Grimbly/guides.ftl b/Resources/Locale/en-US/Grimbly/guides.ftl index cdeb8a236e..fcca067b41 100644 --- a/Resources/Locale/en-US/Grimbly/guides.ftl +++ b/Resources/Locale/en-US/Grimbly/guides.ftl @@ -1,16 +1,16 @@ guide-entry-grimbly-rules = Grimbly Station Rules -guide-entry-grimbly-rule-0 = Rule 0: Admin Discretion -guide-entry-grimbly-rule-1 = Rule 1: No ERP -guide-entry-grimbly-rule-2 = Rule 2: Server Expectations -guide-entry-grimbly-rule-3 = Rule 3: Chat Guidelines -guide-entry-grimbly-rule-4 = Rule 4: Metagaming Guidelines -guide-entry-grimbly-rule-5 = Rule 5: Constructs/Summons -guide-entry-grimbly-rule-6 = Rule 6: Naming Conventions -guide-entry-grimbly-rule-7 = Rule 7: RP Guidelines -guide-entry-grimbly-rule-8 = Rule 8: Escalation Guidelines -guide-entry-grimbly-rule-9 = Rule 9: Antag Guidelines -guide-entry-grimbly-rule-10 = Rule X: Psionics -guide-entry-grimbly-rule-11 = Rule XI: Powergaming Guidelines -guide-entry-grimbly-rule-12 = Rule XII: Security/Command Standards -guide-entry-grimbly-rule-13 = Rule XIII: Security Escalation -guide-entry-grimbly-rule-14 = Rule XIV: Detainment Guidelines \ No newline at end of file +guide-entry-grimbly-rule-0 = //Rule 0: Admin Discretion +guide-entry-grimbly-rule-1 = //Rule 1: No ERP +guide-entry-grimbly-rule-2 = //Rule 2: Server Expectations +guide-entry-grimbly-rule-3 = //Rule 3: Chat Guidelines +guide-entry-grimbly-rule-4 = //Rule 4: Metagaming Guidelines +guide-entry-grimbly-rule-5 = //Rule 5: Constructs/Summons +guide-entry-grimbly-rule-6 = //Rule 6: Naming Conventions +guide-entry-grimbly-rule-7 = //Rule 7: RP Guidelines +guide-entry-grimbly-rule-8 = //Rule 8: Escalation Guidelines +guide-entry-grimbly-rule-9 = //Rule 9: Antag Guidelines +guide-entry-grimbly-rule-10 = /Rule 10: Psionics +guide-entry-grimbly-rule-11 = /Rule 11: Powergaming Guidelines +guide-entry-grimbly-rule-12 = /Rule 12: Security/Command Standards +guide-entry-grimbly-rule-13 = /Rule 13: Security Escalation +guide-entry-grimbly-rule-14 = /Rule 14: Detainment Guidelines \ No newline at end of file